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Muerta

Blasts fearsome trickshots and unleashes ethereal ruin

CarryNukerDisablerSimple to play
Muerta portrait

Win rate

47.8%

C across all ranks

Pick rate

2.6%

of public matches

Public picks

86.8K

in the sample

Pro scene

0

1 bans · 0% win rate

Win rate by rank

  • Herald1Herald47.4%
  • Guardian2Guardian47.8%
  • Crusader3Crusader48.5%
  • Archon4Archon47.5%
  • Legend5Legend47.3%
  • Ancient6Ancient48.0%
  • Divine+7Divine+48.0%

Bars start at 50%. Sample sizes: Herald 3.2K · Guardian 8K · Crusader 13.3K · Archon 19.3K · Legend 21.6K · Ancient 12.7K · Divine+ 8.7K.

Last 6 days

48.4%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Faerie Fire

    65g
  3. 3

    Magic Wand

    460g
  4. 4

    Tango

    90g
  5. 5

    Circlet

    155g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Power Treads

    47%1,400g
  3. 3

    Falcon Blade

    1,125g
  4. 4

    Null Talisman

    505g
  5. 5

    Javelin

    900g

Mid game

Core items

  1. 1

    Dragon Lance

    53%2,000g
  2. 2

    Mjollnir

    51%5,500g
  3. 3

    Mask of Madness

    51%1,900g
  4. 4

    Force Staff

    62%2,200g

Late game

The full build

  1. 1

    Black King Bar

    56%4,050g
  2. 2

    Blink Dagger

    57%2,250g
  3. 3

    Daedalus

    5,200g
  4. 4

    Hurricane Pike

    62%4,550g
  5. 5

    Eaglesong

    2,800g
  6. 6

    Mjollnir

    51%5,500g

Most-bought items for Muerta in OpenDota’s sample of parsed public matches (1,685 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Muerta bought the item by minute 30 (green or red when it is clearly above or below Muerta’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Mithril Hammer

    94 games

    62%
  2. Power Treads

    458 games

    47%

Bought 12–15 min

  1. Maelstrom

    206 games

    51%
  2. Mithril Hammer

    213 games

    47%

Bought 15–20 min

  1. Dragon Lance

    125 games

    61%
  2. Mjollnir

    195 games

    55%
  3. Hyperstone

    220 games

    51%

Bought 20–30 min

  1. Demon Edge

    70 games

    71%
  2. Force Staff

    151 games

    62%
  3. Hurricane Pike

    153 games

    60%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Magic Wand

    460

    • +3 All Attributes

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    15s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Circlet

    155

    • +2 All Attributes
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought46.7% · 475 games

    • ≤ 12 min47%458
    • 12–15 min–8
    • 15–20 min–4
    • 20–30 min–5
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Falcon Blade

    1,125

    • +200 Health
    • +1.8 Mana Regen
    • +14 Damage
  • Null Talisman

    505

    • +5 Intelligence
    • +2 Strength
    • +2 Agility
    • +1 Mana Regen
  • Javelin

    900

    Passive: Pierce: Grants each attack a 25% chance to pierce through evasion and deal 60 bonus magical damage.

  • Dragon Lance

    2,000

    • +15 Agility
    • +10 Strength
    • +130 Attack Range

    Win rate when bought52.6% · 325 games

    • ≤ 12 min–5
    • 12–15 min–17
    • 15–20 min61%125
    • 20–30 min45%178
    Full description
    • Attack Range bonuses from Monkey King Bar and Dragon Lance and its upgrades do not stack.
  • Mjollnir

    5,500

    • +25 Damage
    • +90 Damage

    Active: Static Charge: Places a charged shield on a target unit for 12 seconds which has a 20% chance to release a 225 magical damage shocking bolt at a nearby attacker…

    Win rate when bought50.9% · 336 games

    • ≤ 12 min–3
    • 12–15 min–7
    • 15–20 min55%195
    • 20–30 min44%131
    Full description

    35s50

    Active: Static Charge. Places a charged shield on a target unit for 12 seconds which has a 20% chance to release a 225 magical damage shocking bolt at a nearby attacker and 4 additional enemies.

    Passive: Chain Lightning. Grants a 25% chance on attack to release a bolt of electricity that leaps between 12 targets within a 650 radius, dealing 180 magical damage to each. Lightning proc pierces evasion.

    • Static Charge cannot trigger more than once per second.
    • Static Charge's shock deals magical damage centered on hero with the Static Charge. Static Charge's targets cannot be more than 900 range away.
    • Static Charge procs will not bounce to heroes that are invisible or hidden by Fog of War.
  • Mask of Madness

    1,900

    • +20 Damage
    • +22% Lifesteal

    Active: Berserk: Gives 100 attack speed, 6% / 12% movement speed (ranged/melee), and 15%/30% slow resistance (ranged/melee), but reduces your armor by 7 and silences…

    Win rate when bought50.8% · 120 games

    • ≤ 12 min50%38
    • 12–15 min62%34
    • 15–20 min46%39
    • 20–30 min–9
    Full description

    16s25

    Active: Berserk. Gives 100 attack speed, 6% / 12% movement speed (ranged/melee), and 15%/30% slow resistance (ranged/melee), but reduces your armor by 7 and silences you. Lasts 6 seconds.

    Passive: Lifesteal. Heals the attacker for a percentage of physical damage dealt.

  • Force Staff

    2,200

    • +10 Intelligence
    • +175 Health

    Active: Force: Pushes any target unit 600 units in the direction it is facing.

    Win rate when bought61.7% · 175 games

    • ≤ 12 min–3
    • 12–15 min–3
    • 15–20 min–18
    • 20–30 min62%151
    Full description

    19s150

    Active: Force. Pushes any target unit 600 units in the direction it is facing.

    • Self-cast will cause you to use Force on yourself.
    • Force Staff doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Force Staff has 850 cast range when cast on enemies.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought56.3% · 183 games

    • ≤ 12 min–0
    • 12–15 min–1
    • 15–20 min–3
    • 20–30 min57%179
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought57.3% · 110 games

    • ≤ 12 min–1
    • 12–15 min–2
    • 15–20 min–10
    • 20–30 min56%97
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Daedalus

    5,200

    • +88 Damage

    Passive: Critical Strike: Grants each attack a 30% chance to deal 225% damage.

    Full description

    Passive: Critical Strike. Grants each attack a 30% chance to deal 225% damage.

    • Critical Strike does not work against buildings.
  • Hurricane Pike

    4,550

    • +15 Intelligence
    • +200 Health
    • +20 Agility
    • +15 Strength
    • +130 Attack Range

    Active: Hurricane Thrust: Pushes you and target enemy 425 units away from each other, and for 5 seconds, allows you to make 5 attacks against the target without range…

    Win rate when bought61.6% · 164 games

    • ≤ 12 min–1
    • 12–15 min–2
    • 15–20 min–8
    • 20–30 min60%153
    Full description

    19s150

    Active: Hurricane Thrust. Pushes you and target enemy 425 units away from each other, and for 5 seconds, allows you to make 5 attacks against the target without range restrictions and with +100 attack speed. Can be cast on self or allies to push the target 600 units in the direction it is facing. Enemy Range: 425

    • Self-cast will use Hurricane Pike on yourself.
    • Hurricane Pike doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Attack Range bonuses from Monkey King Bar and Dragon Lance and its upgrades do not stack.
  • Eaglesong

    2,800

    • +25 Agility

Abilities

Dead Shot

16 / 14 / 12 / 10s100 / 120 / 140 / 160

Muerta fires a ghostly trickshot at an enemy unit or tree. When the bullet strikes, it damages and briefly slows, then ricochets in the targeted direction. The ricochet damages all units that it passes through, stopping when it hits a hero. Heroes hit by the ricochet are feared away from the impact.

DAMAGE
100 / 175 / 250 / 325
RICOCHET FEAR DURATION
0.8 / 0.95 / 1.1 / 1.25
IMPACT SLOW PERCENT
-100%
IMPACT SLOW DURATION
1
  • Feared enemies are phased and unslowable.
  • The ricochet will travel 1.5x Dead Shot's cast range.
  • Can ricochet off of magic immune targets.

Aghanim’s ScepterDead Shot damage is increased. Dead Shot expands after it ricochets and pierces through enemy heroes as it fears them.

The Calling

30 / 28 / 26 / 24s135 / 150 / 165 / 180

Summons a group of 4 revenants that slowly circle the targeted location. Enemies within the area are slowed. Revenants deal damage and silence enemies as they pass through them.

DAMAGE
45 / 90 / 135 / 180
DURATION
5 / 6 / 7 / 8
MOVEMENT SLOW
-20%
SILENCE DURATION
1.5 / 2 / 2.5 / 3

Gunslinger

Toggleable. When toggled on, Muerta's attacks have a chance to fire a second shot at another target.

CHANCE
18 / 27 / 36 / 45%
  • If no other units are in range, she fires both guns at the original target.
  • Secondary shots can hit units within Muerta's attack range plus 175.
  • The secondary shot can trigger attack modifiers.
  • Prioritizes heroes, then non-hero units, then buildings.

Spectral Slug

Granted by Aghanim’s Shard12s75

Muerta shoots a spectral bullet at an enemy, dealing damage, knocking them back, and turning them ethereal for 3s - rendering them immune to physical damage and unable to attack. The target is slowed and -20% more vulnerable to magic damage. Enemies will not be knocked out of Muerta's attack range.

DAMAGE
225
MAX KNOCKBACK DISTANCE
250
DURATION
3
MOVEMENT SLOW
-30%
INCREASED MAGIC DAMAGE
-20%

Pierce the Veil

Ultimate75 / 60 / 45s150 / 250 / 350

Muerta transforms, becoming ethereal, gaining bonus base damage and phased movement. Passively allows Muerta to always attack ethereal targets and attack when she is ethereal. When either she or her target is ethereal, all of her attack damage is dealt as magical damage and her physical lifesteal is treated as spell lifesteal. DISPEL TYPE: Basic Dispel

DURATION
8
TRANSFORM DURATION
0.35
BASE DAMAGE BONUS
70 / 85 / 100%
  • Muerta will dodge projectiles upon transformation.
  • Muerta cannot attack buildings while transformed.

Aghanim’s ShardBonus applies retroactively.

Supernatural

Innate

Whenever an enemy hero dies within 925 units of Muerta, she gains a stack of 1% spell amplification. When Muerta dies she loses half the stacks, rounded down.

COLLECTION RANGE
925
SPELL AMP PER STACK
1%
MAX AMP
5%

Talents

+20% Gunslinger chance

25

2 Dead Shot Charges

+2s Pierce the Veil Duration

20

The Calling summons 2 additional revenants

+3% Max HP Regen while inside The Calling

15

+15 Intelligence

+300 Dead Shot Cast Range

10

+20 Attack Speed

Base stats

Attributes

  • StrengthStrength19+2/lvl
  • AgilityAgility21+2.7/lvl
  • IntelligenceIntelligence23+3.6/lvl

At level 1

Damage
47–55
Attack time
1.7s
Attack range
575
Move speed
295
Armor
3.5
Magic resistance
25%
Health
538 (+2.2/s)
Mana
351 (+1.2/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41e
    • Gunslinger:Toggling on/off no longer breaks invisibility
  2. 7.41c
    • Base Attack Speed decreased from 115 to 110
    • Supernatural:Maximum Stack Count increased from 1 per hero level to 5 + 1 per hero level
  3. 7.41a
    • The Calling:Cooldown decreased from 30s to 30/28/26/24s
    • Pierce the Veil:Base Damage Bonus rescaled from 75% to 70/85/100%
  4. 7.41
    • Supernatural:Ability reworked
    • Whenever an enemy hero dies within 925 units of Muerta, she gains a stack of 1% spell amplification up to a maximum equal to her current level. When Muerta dies she loses half the stacks, rounded down
    • Passive ethereal bonuses moved to Pierce the Veil
    • Pierce the Veil:No longer provides 70/100/130 bonus damage
    • Now grants +75% base damage
    • Now has a passive component
    • Muerta can always attack ethereal targets and can attack when she is ethereal. When either she or her target is ethereal, all of her attack damage is dealt as magical damage and her physical lifesteal is treated as spell lifesteal
    • Lifesteal conversion happens only for attacks and won't affect her spells
    • No longer upgraded with Aghanim's Shard
    • Spectral Slug:New ability granted by Aghanim's Shard
    • Muerta shoots a spectral bullet at an enemy, dealing damage, knocking them back, and turning them ethereal for 3s, rendering them immune to physical damage and unable to attack. The target is slowed and becomes 20% more vulnerable to magic damage
    • Range: 500. Mana Cost: 75. Cooldown: 12s. Damage: 225. Slow: 30%. Knockback Distance: 250
    • Talents:Level 15 Talent +55 Gunslinger Damage replaced with +15 Intelligence
  5. 7.40b
    • Gunslinger:Toggling is no longer disabled by silence
  6. 7.40
    • Intelligence gain increased from 3.4 to 3.6
    • The Calling:Mana Cost decreased from 140/155/170/185 to 135/150/165/180
    • Cast Range increased from 580 to 600
    • Talents:Level 10 Talent +150 Health replaced with +20 Attack Speed

Lore

There are as many stories about Muerta as there are graves in the Carrion Fields of Gorm. Some tell their children ghost stories of a young peasant girl returned from the dead to punish the bandits who killed her family. Others, drunk in dark taverns, slur conspiracy theories about kidnappings and phantom guilds of killers. One constant bleeds through every tale: of a woman so consumed by hate for those who killed her that she refused to die. And of Death, so impressed by whatever hate-filled engine that drove this woman that he gave her Mercy and Grace — twin ethereal pistols — and made her his second in command. Now she hunts down wayward souls whose last grains have tumbled from their hourglass, and drags them kicking and screaming to their eternal reward.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.