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IntelligenceIntelligence · Ranged

Necrophos

Damages enemies and heals allies simultaneously

CarryNukerDisablerDurableSimple to play
Necrophos portrait

Win rate

50.8%

B across all ranks

Pick rate

15.4%

of public matches

Public picks

520.4K

in the sample

Pro scene

21

46 bans · 38% win rate

Win rate by rank

  • Herald1Herald54.0%
  • Guardian2Guardian52.4%
  • Crusader3Crusader51.7%
  • Archon4Archon50.9%
  • Legend5Legend50.5%
  • Ancient6Ancient49.9%
  • Divine+7Divine+49.2%

Bars start at 50%. Sample sizes: Herald 11.1K · Guardian 39.4K · Crusader 75.4K · Archon 121.1K · Legend 140.2K · Ancient 79.5K · Divine+ 53.8K.

Last 6 days

51.0%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Circlet

    155g
  3. 3

    Faerie Fire

    65g
  4. 4

    Tango

    90g
  5. 5

    Magic Stick

    200g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Boots of Travel

    56%2,500g
  3. 3

    Bracer

    505g
  4. 4

    Null Talisman

    505g
  5. 5

    Sacred Relic

    52%3,400g

Mid game

Core items

  1. 1

    Radiance

    53%4,700g
  2. 2

    Aghanim's Shard

    53%1,400g
  3. 3

    Boots of Travel

    56%2,500g
  4. 4

    Mithril Hammer

    51%1,600g
  5. 5

    Yasha

    61%2,100g

Late game

The full build

  1. 1

    Heart of Tarrasque

    73%5,300g
  2. 2

    Black King Bar

    53%4,050g
  3. 3

    Shiva's Guard

    75%4,500g
  4. 4

    Boots of Travel 2

    4,500g
  5. 5

    Aghanim's Blessing

    5,800g
  6. 6

    Eul's Scepter of Divinity

    51%2,600g

Most-bought items for Necrophos in OpenDota’s sample of parsed public matches (1,602 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Necrophos bought the item by minute 30 (green or red when it is clearly above or below Necrophos’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Radiance

    248 games

    70%
  2. Sacred Relic

    870 games

    62%
  3. Boots of Travel

    245 games

    52%

Bought 12–15 min

  1. Aghanim's Shard

    62 games

    66%
  2. Boots of Travel

    212 games

    64%
  3. Radiance

    778 games

    61%

Bought 15–20 min

  1. Yasha

    138 games

    72%
  2. Consecrated Wraps

    169 games

    62%
  3. Reaver

    62 games

    61%

Bought 20–30 min

  1. Shiva's Guard

    207 games

    75%
  2. Heart of Tarrasque

    380 games

    74%
  3. Ring of Tarrasque

    442 games

    71%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Circlet

    155

    • +2 All Attributes
  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Boots of Travel

    2,500

    • +90 Move Speed

    Upgrade: Town Portal Scroll: Upgrades your Town Portal Scroll, allowing it to target units, reduces cooldown and does not consume a charge on usage.

    Win rate when bought55.8% · 1,562 games

    • ≤ 12 min52%245
    • 12–15 min64%212
    • 15–20 min60%724
    • 20–30 min45%381
    Full description

    Upgrade: Town Portal Scroll. Upgrades your Town Portal Scroll, allowing it to target units, reduces cooldown and does not consume a charge on usage. Movement speed bonuses from multiple pairs of boots do not stack.

  • Bracer

    505

    • +5 Strength
    • +2 Agility
    • +2 Intelligence
    • +0.75 Health Regen
    • +50 Health
  • Null Talisman

    505

    • +5 Intelligence
    • +2 Strength
    • +2 Agility
    • +1 Mana Regen
  • Sacred Relic

    3,400

    • +55 Damage

    Win rate when bought52.3% · 1,862 games

    • ≤ 12 min62%870
    • 12–15 min49%631
    • 15–20 min36%316
    • 20–30 min24%45
  • Radiance

    4,700

    • +55 Damage
    • +25% Evasion

    Toggle: Burn: When active, scorches enemies for 60 magical damage per second. Illusions deal 35 magical damage per second. Radius: 650

    Win rate when bought52.5% · 1,834 games

    • ≤ 12 min70%248
    • 12–15 min61%778
    • 15–20 min41%697
    • 20–30 min26%111
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought52.7% · 1,815 games

    • ≤ 12 min58%33
    • 12–15 min66%62
    • 15–20 min58%1.1k
    • 20–30 min42%609
  • Mithril Hammer

    1,600

    • +24 Damage

    Win rate when bought51.2% · 430 games

    • ≤ 12 min–3
    • 12–15 min–4
    • 15–20 min67%49
    • 20–30 min48%374
  • Yasha

    2,100

    • +16 Agility
    • +15 Damage
    • +10% Move Speed

    Win rate when bought61.0% · 392 games

    • ≤ 12 min–1
    • 12–15 min–6
    • 15–20 min72%138
    • 20–30 min55%247
    Full description
    • Yasha-based movement speed bonuses from multiple items do not stack.
  • Heart of Tarrasque

    5,300

    • +40 Strength

    Passive: Behemoth's Blood: Your health regeneration is increased by 1.5% of your missing health.

    Win rate when bought73.2% · 411 games

    • ≤ 12 min–1
    • 12–15 min–3
    • 15–20 min–27
    • 20–30 min74%380
    Full description

    Passive: Behemoth's Blood. Your health regeneration is increased by 1.5% of your missing health.

    • Multiple instances of Behemoth's Blood do not stack.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought53.4% · 352 games

    • ≤ 12 min–1
    • 12–15 min–2
    • 15–20 min–22
    • 20–30 min52%327
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Shiva's Guard

    4,500

    • +17 Armor

    Active: Arctic Blast: Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Win rate when bought75.1% · 225 games

    • ≤ 12 min–1
    • 12–15 min–2
    • 15–20 min–15
    • 20–30 min75%207
    Full description

    27s75

    Active: Arctic Blast. Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Passive: Freezing Aura. Reduces the attack speed of all enemies by -40. Radius: 1200

    • The wave extends at a speed of 400 to a max size of 825.
    • The Arctic Blast follows its caster.
    • Multiple instances of Freezing Aura do not stack.
    • AoE bonuses from multiple Chasm Stones or its upgrades do not stack.
  • Boots of Travel 2

    4,500

    • +110 Move Speed

    Upgrade: Town Portal Scroll: Upgrades your Town Portal Scroll, allowing it to target units and heroes, reduces cooldown, channel time and does not consume a charge on…

    Full description

    Upgrade: Town Portal Scroll. Upgrades your Town Portal Scroll, allowing it to target units and heroes, reduces cooldown, channel time and does not consume a charge on usage. Movement speed bonuses from multiple pairs of boots do not stack.

  • Aghanim's Blessing

    5,800

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

  • Eul's Scepter of Divinity

    2,600

    • +10 Intelligence
    • +2.5 Mana Regen
    • +20 Move Speed

    Active: Cyclone: Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself.

    Win rate when bought51.0% · 196 games

    • ≤ 12 min–6
    • 12–15 min–7
    • 15–20 min53%34
    • 20–30 min49%149
    Full description

    23s175

    Active: Cyclone. Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

    • You cannot cyclone allies.
    • Cyclones cast on yourself go through spell immunity.
    • Cyclone can dispel some buffs and debuffs.
    • Cyclone duration is unaffected by status resistance.

Abilities

Death Pulse

8 / 7 / 6 / 5s115 / 130 / 145 / 160

Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.

RADIUS
500
HEAL
70 / 90 / 110 / 130
  • Death Pulse can't be disjointed.

Ghost Shroud

28 / 24 / 20 / 16s75

Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.

DURATION
3 / 3.5 / 4 / 4.5
RESTORATION AMPLIFICATION
45 / 55 / 65 / 75%
MOVEMENT SLOW
16 / 19 / 22 / 25%
SLOW RADIUS
700
INCREASED MAGIC DAMAGE
-20%

Heartstopper Aura

Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.

RADIUS
700
HEALTH DECAY
0.8 / 1.3 / 1.8 / 2.3%
  • Damage won't disable items like Blink Dagger.
  • Does not affect ancient creeps.

Aghanim’s ScepterHeartstopper Aura's Health Decay is increased by 50% of Necrophos's current health regeneration.

Death Seeker

Granted by Aghanim’s Shard19s160

Necrophos turns into a large Death Pulse towards the target unit's position. Once it arrives to the location, the Death Pulse spreads towards nearby enemies and allies.

  • Does not trigger spell reflect.

Sadist

Innate

Necrophos gains stacking regen for 8 seconds for each unit he kills. Hero kills multiply the effect.

HP/MANA REGEN
3.8
HERO KILL MULTIPLIER
4
DURATION
8
  • Break disables the gaining of new stacks.
  • Break does not disable the bonuses from existing stacks.

Reaper's Scythe

Ultimate100s250 / 375 / 500

Stuns the target enemy hero, then deals damage based on how much life it is missing. If Necrophos kills an enemy this way, he'll permanently gain Health and Mana Regen. Any kill under this effect is credited to Necrophos.

DAMAGE PER MISSING HP
0.7 / 0.8 / 0.9
STUN DURATION
1.5
HP REGEN
1 / 2 / 3
MANA REGEN
1 / 2 / 3
  • Damage is dealt at the end of the stun.

Talents

+0.3 Reaper's Scythe Damage Per Missing HP

25

-2.5s Death Pulse Cooldown

+75 Spell Area of Effect

20

+20% Heartstopper Regen Reduction

+15% Ghost Shroud Movement Slow

15

+60 Death Pulse Heal

-2.5s Ghost Shroud Cooldown

10

+2s Sadist Stack Duration

Base stats

Attributes

  • StrengthStrength18+2.3/lvl
  • AgilityAgility12+1.3/lvl
  • IntelligenceIntelligence23+2.7/lvl

At level 1

Damage
49–53
Attack time
1.7s
Attack range
500
Move speed
280
Armor
4
Magic resistance
25%
Health
516 (+2.1/s)
Mana
351 (+1.2/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41f
    • Sadist:Hero Kill Multiplier decreased from 6 to 4
    • Ghost Shroud:Restoration Amplification decreased from 55/65/75/85% to 45/55/65/75%
  2. 7.41e
    • Sadist:HP/Mana Regen decreased from 3.7 + 0.3 per level to 3.8 + 0.2 per level
    • Death Seeker:Cast Range decreased from 750 to 600
  3. 7.41b
    • Death Seeker:Mana Cost increased from 125 to 160
  4. 7.41
    • Sadist:No longer levels with Reaper's Scythe
    • Health and Mana regen rescaled from 3.5/5/6.5/8 to 3.7 + 0.3 per level
    • Ghost Shroud:Restoration Amplification increased from 55/60/65/70% to 55/65/75/85%
    • Talents:Level 20 Talent +15% Ghost Shroud Self Restoration Amp replaced with +75 Spell AoE
    • Level 25 Talent +0.5% Heartstopper Aura Damage replaced with +0.3 Reaper's Scythe Damage Per Missing HP
  5. 7.40b
    • Ghost Shroud:Restoration Amplification rescaled from 45/55/65/75% to 55/60/65/70%
  6. 7.40
    • Reaper's Scythe:HP Regen per kill decreased from 2/4/6 to 1/2/3
    • Talents:Level 15 Talent Death Pulse Heal increased from +50 to +60
    • Level 15 Talent Ghost Shroud Slow decreased from +20% to +15%
    • Level 20 Talent Heartstopper Regen Reduction decreased from +25% to +20%
  7. 7.39e
    • Ghost Shroud:Ethereal form is not applied if the target is Debuff Immune
  8. 7.39d
    • Sadist:Health Regen per kill increased from 3/4.5/6/7.5 to 3.5/5/6.5/8
    • Ghost Shroud:Slow Radius decreased from 750 to 700

Lore

In a time of great plague, an obscure monk of dark inclinations, one Rotund'jere, found himself promoted to the rank of Cardinal by the swift death of all his superiors. While others of the order went out to succor the ill, the newly ordained cardinal secluded himself within the Cathedral of Rumusque, busily scheming to acquire the property of dying nobles, promising them spiritual rewards if they signed over their terrestrial domains. As the plague receded to a few stubborn pockets, his behavior came to the attention of the greater order, which found him guilty of heresy and sentenced him to serve in the plague ward, ensorcelled with spells that would ensure him a slow and lingering illness. But they had not counted on his natural immunity. Rotund'jere caught the pox, but instead of dying, found it feeding his power, transforming him into a veritable plague-mage, a Pope of Pestilence. Proclaiming himself Necrophos, he travels the world, spreading plague wherever he goes, and growing in terrible power with every village his pestilential presence obliterates.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.