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Night Stalker

Enpowered by the shadows of nightfall

CarryNukerDisablerDurableInitiatorSimple to play
Night Stalker portrait

Win rate

51.8%

A across all ranks

Pick rate

7.5%

of public matches

Public picks

252.2K

in the sample

Pro scene

5

11 bans · 80% win rate

Win rate by rank

  • Herald1Herald48.2%
  • Guardian2Guardian48.9%
  • Crusader3Crusader50.1%
  • Archon4Archon51.4%
  • Legend5Legend52.3%
  • Ancient6Ancient52.5%
  • Divine+7Divine+52.6%

Bars start at 50%. Sample sizes: Herald 3.3K · Guardian 12.5K · Crusader 27.3K · Archon 52K · Legend 71.8K · Ancient 48.1K · Divine+ 37.3K.

Last 6 days

51.4%

Popular item build

Starting items

Bought before the horn

  1. 1

    Gauntlets of Strength

    140g
  2. 2

    Iron Branch

    55g
  3. 3

    Tango

    90g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Chainmail

    500g
  3. 3

    Phase Boots

    50%1,450g
  4. 4

    Bracer

    505g
  5. 5

    Power Treads

    55%1,400g
  6. 6

    Soul Ring

    805g

Mid game

Core items

  1. 1

    Blink Dagger

    52%2,250g
  2. 2

    Aghanim's Shard

    55%1,400g
  3. 3

    Drum of Endurance

    54%1,625g
  4. 4

    Black King Bar

    58%4,050g
  5. 5

    Echo Sabre

    52%2,700g

Late game

The full build

  1. 1

    Black King Bar

    58%4,050g
  2. 2

    Nullifier

    4,350g
  3. 3

    Assault Cuirass

    5,125g
  4. 4

    Abyssal Blade

    6,250g

Most-bought items for Night Stalker in OpenDota’s sample of parsed public matches (1,490 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Night Stalker bought the item by minute 30 (green or red when it is clearly above or below Night Stalker’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Echo Sabre

    117 games

    63%
  2. Blink Dagger

    125 games

    59%
  3. Drum of Endurance

    245 games

    58%

Bought 12–15 min

  1. Blink Dagger

    295 games

    65%
  2. Echo Sabre

    309 games

    54%
  3. Hand of Midas

    61 games

    46%

Bought 15–20 min

  1. Mithril Hammer

    283 games

    62%
  2. Aghanim's Shard

    210 games

    57%
  3. Blink Dagger

    772 games

    51%

Bought 20–30 min

  1. Nullifier

    79 games

    75%
  2. Hyperstone

    96 games

    73%
  3. Sacred Relic

    118 games

    73%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Gauntlets of Strength

    140

    • +3 Strength
  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Chainmail

    500

    • +4 Armor
  • Phase Boots

    1,450

    • +50 Move Speed
    • +4 Armor

    Active: Phase: Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

    Win rate when bought49.7% · 1,386 games

    • ≤ 12 min50%1.3k
    • 12–15 min–25
    • 15–20 min–11
    • 20–30 min–2
    Full description

    8s

    Active: Phase. Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Bracer

    505

    • +5 Strength
    • +2 Agility
    • +2 Intelligence
    • +0.75 Health Regen
    • +50 Health
  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought54.7% · 243 games

    • ≤ 12 min55%234
    • 12–15 min–6
    • 15–20 min–1
    • 20–30 min–2
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Soul Ring

    805

    • +6 Strength
    • +2 Armor

    Active: Sacrifice: Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds.

    Full description

    30s

    Active: Sacrifice. Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

    • If this mana is not used before the duration ends, the extra mana is lost.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought51.8% · 1,447 games

    • ≤ 12 min59%125
    • 12–15 min65%295
    • 15–20 min51%772
    • 20–30 min37%255
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought55.2% · 388 games

    • ≤ 12 min–0
    • 12–15 min–19
    • 15–20 min57%210
    • 20–30 min52%159
  • Drum of Endurance

    1,625

    • +8 Strength

    Active: Endurance: Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

    Win rate when bought53.6% · 330 games

    • ≤ 12 min58%245
    • 12–15 min44%70
    • 15–20 min–11
    • 20–30 min–4
    Full description

    45s

    Active: Endurance. Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

    Passive: Swiftness Aura. Grants 15 movement speed and 2.5 health regeneration to allies. Radius: 1200

  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought58.4% · 951 games

    • ≤ 12 min–1
    • 12–15 min–2
    • 15–20 min72%46
    • 20–30 min58%902
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Echo Sabre

    2,700

    • +20 Damage
    • +15 Strength
    • +1.75 Mana Regen

    Passive: Echo Strike: Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on the first strike.

    Win rate when bought52.4% · 839 games

    • ≤ 12 min63%117
    • 12–15 min54%309
    • 15–20 min46%276
    • 20–30 min52%137
    Full description

    5s

    Passive: Echo Strike. Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on the first strike.

  • Nullifier

    4,350

    • +75 Damage
    • +10 Armor

    Active: Nullify: Dispels the target and applies a debuff for 4 seconds. Continuously dispels and slows the target. Dispel Type: Basic Dispel

    Full description

    10s

    Active: Nullify. Dispels the target and applies a debuff for 4 seconds. Continuously dispels and slows the target. Dispel Type: Basic Dispel

    • Can be cast on invulnerable units.
  • Assault Cuirass

    5,125

    • +30 Damage
    • +10 Armor

    Passive: Assault Aura: Grants 30 attack speed and 5 armor to nearby allied units and structures, and decreases nearby enemy unit and structure armor by -5. Radius: 1200

  • Abyssal Blade

    6,250

    • +35 Damage
    • +30 Strength

    Active: Overwhelm: Stuns a target enemy unit for 1.6 seconds. Pierces Debuff Immunity.

    Full description

    35s75

    Active: Overwhelm. Stuns a target enemy unit for 1.6 seconds. Pierces Debuff Immunity.

    Passive: Bash. Grants melee heroes a 25% chance on hit to stun the target for 1.2 seconds and deal 120 bonus physical damage. Bash chance for ranged heroes is 10%.

    • The stun is melee range.
    • Does not stack with other bashes, and does not grant bash to Clones and Tempest Doubles.
    • Multiple sources of damage block do not stack.
    • The following heroes cannot trigger Bash on this item: Spirit Breaker, Faceless Void, Slardar, and Kez while in Sai mode.

Abilities

Void

11 / 10 / 9 / 8s90 / 95 / 100 / 105

Creates a damaging void that slows an enemy unit and deals damage. At night, Void also mini-stuns, interrupting channeling abilities, and its effects lasts longer.

DAMAGE
80 / 160 / 240 / 320
DAY DURATION
1.25
NIGHT DURATION
1.6 / 2.2 / 2.8 / 3.4
MOVE SLOW
50%
ATTACK SLOW
50
DAMAGE PER SECOND WHEN NOT VISIBLE
0
RADIUS
0
  • Void does not ministun enemies during the day.

Aghanim’s ShardVoid now affects all units in a radius around the target.

Crippling Fear

30 / 25 / 20 / 15s50

Night Stalker horrifies all nearby enemies, causing them to become silenced and take damage over time while near him. The effect lasts longer at night.

DAY DURATION
3
NIGHT DURATION
4.5 / 5 / 5.5 / 6
AURA RADIUS
350
DAMAGE PER SECOND
25 / 30 / 35 / 40

Midnight Feast

39 / 36 / 33 / 30s

Night Stalker heals himself when attacking enemy units. At night, the ability can be activated to instantly destroy a non-ancient creep and restore a percentage of Night Stalker's maximum health and mana.

LIFESTEAL
12 / 16 / 20 / 24
MAX HEALTH RESTORE
10 / 15 / 20 / 25%
MAX MANA RESTORE
10 / 12 / 14 / 16%
  • Amount of health gained from attacking is affecting by Health Restoration and is decreased when attacking non-hero targets.

Hunter in the Night

Innate

Night Stalker is in his element at night, attacking and moving with great swiftness.

MOVE SPEED
24%
ATTACK SPEED
38

Aghanim’s ScepterKilling an enemy hero resets all basic ability cooldowns.

Aghanim’s ShardHunter in the Night may be cast on a creep, instantly killing it and restoring some of Night Stalker's maximum health and mana. Cannot target ancients during the daytime.

Dark Ascension

Ultimate140 / 135 / 130s125 / 175 / 225

Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. Night Stalker gains flight and bonus damage during this time. Has unobstructed vision.

DURATION
30
BONUS DAMAGE
50 / 100 / 150

Talents

+100 Midnight Feast Lifesteal

25

-35s Dark Ascension Cooldown

+75 Crippling Fear Radius

20

+15 Strength

+25 Dark Ascension Damage

15

20% Hunter in the Night Status Resistance

-1s Void Cooldown

10

+10 Crippling Fear DPS

Base stats

Attributes

  • StrengthStrength23+3/lvl
  • AgilityAgility18+2.2/lvl
  • IntelligenceIntelligence15+1.6/lvl

At level 1

Damage
63–67
Attack time
1.7s
Attack range
150 (melee)
Move speed
295
Armor
5
Magic resistance
25%
Health
626 (+2.6/s)
Mana
255 (+1/s)
Vision day / night
800 / 1800

Recent changes

latest 12 patches
  1. 7.41e
    • Crippling Fear:Radius decreased from 375 to 350
  2. 7.41d
    • Talents:Level 25 Talent Dark Ascension Cooldown Reduction decreased from 40s to 35s
  3. 7.41b
    • Base Health Regen decreased by 1.25
  4. 7.41
    • Removed Heart of Darkness innate ability
    • Hunter in the Night:Now an innate ability
    • Move Speed bonus changed from 22/28/34/40% to 24% + 2% per 3 levels
    • Attack Speed bonus changed from 20/40/60/80 to 38 + 2 per level
    • No longer upgraded with Aghanim's Shard
    • Now upgraded with Aghanim's Scepter
    • Increases bonus Movement Speed by 15% and bonus Attack Speed by 50. Killing an enemy hero resets cooldowns of all basic abilities
    • Void:Now upgraded with Aghanim's Shard
    • Now affects all units within 400 radius around the target
    • Crippling Fear:No longer upgraded with Aghanim's Scepter
    • Midnight Feast:New basic ability. Has both passive and active components
    • Night Stalker heals himself 6/8/10/12 health when attacking enemy units
    • Attacks on allied units and buildings will not heal Night Stalker
    • Can be cast at night to eat a non-ancient creep and restore 10/15/20/25% of Night Stalker's maximum health and 10/12/14/16% of his mana. Cast Range: 125. No Mana Cost. Cooldown: 39/36/33/30s
    • Can't be cast on allies
    • Talents:Level 10 Talent +5s Dark Ascension Duration replaced with +10 Crippling Fear DPS
    • Level 20 Talent +40 Crippling Fear DPS replaced with +75 Crippling Fear Radius
    • Level 25 Talent +100 Hunter in the Night Attack Speed replaced with +100 Midnight Feast Lifesteal
  5. 7.40
    • Heart of Darkness: No longer reduces Night Stalker's health regeneration by 20% during the day
    • Talents:Level 20 Talent Crippling Fear DPS increased from +20 to +40

Lore

Of the Night Stalker, there is no history, only stories. There are ancient tales woven into the lore of every race and every culture, of an impossible time before sunlight and daytime, when night reigned alone and the world was covered with the creatures of darkness--creatures like Balanar the Night Stalker. It is said that on the dawn of the First Day, all the night creatures perished. All, that is, save one. Evil's embodiment, Night Stalker delights in his malevolence. He created the primal role of the Night Terror, the Boogeyman, and as long as there have been younglings, his is the specter summoned to terrify them. This is a role he relishes; nor are these empty theatrics. He does indeed stalk the unwary, the defenseless, those who have strayed beyond the lighted paths or denied the warnings of their communities. Night Stalker serves as living proof that every child's worst nightmare....is true.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.