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IntelligenceIntelligence · Ranged

Outworld Destroyer

Can imprison a hero, making them invulnerable

CarryNukerDisablerModerate to play
Outworld Destroyer portrait

Win rate

53.4%

S across all ranks

Pick rate

12.3%

of public matches

Public picks

415K

in the sample

Pro scene

10

38 bans · 50% win rate

Win rate by rank

  • Herald1Herald47.2%
  • Guardian2Guardian50.2%
  • Crusader3Crusader51.9%
  • Archon4Archon53.4%
  • Legend5Legend54.0%
  • Ancient6Ancient54.5%
  • Divine+7Divine+53.7%

Bars start at 50%. Sample sizes: Herald 6.5K · Guardian 23K · Crusader 47.7K · Archon 89K · Legend 116.7K · Ancient 74.6K · Divine+ 57.5K.

Last 6 days

53.0%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Circlet

    155g
  3. 3

    Observer Ward

    0g
  4. 4

    Faerie Fire

    65g
  5. 5

    Tango

    90g
  6. 6

    Mantle of Intelligence

    140g

Laning

The first minutes

  1. 1

    Null Talisman

    505g
  2. 2

    Boots of Speed

    500g
  3. 3

    Power Treads

    53%1,400g
  4. 4

    Staff of Wizardry

    1,000g
  5. 5

    Kaya

    55%2,100g
  6. 6

    Meteor Hammer

    57%2,850g

Mid game

Core items

  1. 1

    Blink Dagger

    57%2,250g
  2. 2

    Kaya

    55%2,100g
  3. 3

    Power Treads

    53%1,400g
  4. 4

    Witch Blade

    55%2,775g
  5. 5

    Hurricane Pike

    66%4,550g

Late game

The full build

  1. 1

    Scythe of Vyse

    5,200g
  2. 2

    Hurricane Pike

    66%4,550g
  3. 3

    Black King Bar

    62%4,050g
  4. 4

    Parasma

    5,975g
  5. 5

    Aghanim's Scepter

    70%4,200g
  6. 6

    Blink Dagger

    57%2,250g

Most-bought items for Outworld Destroyer in OpenDota’s sample of parsed public matches (1,813 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Outworld Destroyer bought the item by minute 30 (green or red when it is clearly above or below Outworld Destroyer’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Witch Blade

    154 games

    71%
  2. Oblivion Staff

    470 games

    62%
  3. Meteor Hammer

    323 games

    60%

Bought 12–15 min

  1. Blink Dagger

    123 games

    76%
  2. Force Staff

    82 games

    63%
  3. Witch Blade

    418 games

    57%

Bought 15–20 min

  1. Hurricane Pike

    102 games

    73%
  2. Dragon Lance

    228 games

    70%
  3. Force Staff

    349 games

    66%

Bought 20–30 min

  1. Scythe of Vyse

    77 games

    82%
  2. Tiara of Selemene

    93 games

    82%
  3. Parasma

    89 games

    81%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Circlet

    155

    • +2 All Attributes
  • Observer Ward

    0

    Use: Plant: Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes.

    Full description

    1s

    Use: Plant. Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Mantle of Intelligence

    140

    • +3 Intelligence
  • Null Talisman

    505

    • +5 Intelligence
    • +2 Strength
    • +2 Agility
    • +1 Mana Regen
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought53.5% · 1,541 games

    • ≤ 12 min54%1.3k
    • 12–15 min53%182
    • 15–20 min47%55
    • 20–30 min–11
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Staff of Wizardry

    1,000

    • +10 Intelligence
  • Kaya

    2,100

    • +16 Intelligence

    Win rate when bought55.1% · 593 games

    • ≤ 12 min58%379
    • 12–15 min44%106
    • 15–20 min56%71
    • 20–30 min59%37
    Full description
    • Multiple instances of this item do not stack.
  • Meteor Hammer

    2,850

    • +6 Strength
    • +6 Agility
    • +24 Intelligence

    Active: Meteor Hammer: CHANNELED - After a successful channel, summons a meteor that strikes a 400 AoE, stunning enemies for 0.75 seconds and dealing impact damage.

    Win rate when bought56.8% · 442 games

    • ≤ 12 min60%323
    • 12–15 min47%79
    • 15–20 min43%30
    • 20–30 min–10
    Full description

    24s75

    Active: Meteor Hammer. CHANNELED - After a successful channel, summons a meteor that strikes a 400 AoE, stunning enemies for 0.75 seconds and dealing impact damage. Continues to deal damage over time to enemies units and buildings for 6 seconds. Non-building units are also slowed for 20% for the duration of the burn. Building Impact Damage: 90 Building Over Time Damage: 50 Non-Building Impact Damage: 130 Non-Building Over Time Damage: 50 Channel Duration: 2 seconds. Landing Time: 0.5 seconds.

  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought57.4% · 1,246 games

    • ≤ 12 min–29
    • 12–15 min76%123
    • 15–20 min59%606
    • 20–30 min50%488
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Witch Blade

    2,775

    • +40 Damage
    • +12 Intelligence
    • +1.5 Mana Regen
    • +5 Armor

    Passive: Witch Blade: Causes your next attack to apply a poison for 4 seconds, slowing by 25% and dealing 0.75x your intelligence as damage every second.

    Win rate when bought55.1% · 1,147 games

    • ≤ 12 min71%154
    • 12–15 min57%418
    • 15–20 min49%376
    • 20–30 min51%199
    Full description

    9s

    Passive: Witch Blade. Causes your next attack to apply a poison for 4 seconds, slowing by 25% and dealing 0.75x your intelligence as damage every second. This attack has True Strike.

  • Hurricane Pike

    4,550

    • +15 Intelligence
    • +200 Health
    • +20 Agility
    • +15 Strength
    • +130 Attack Range

    Active: Hurricane Thrust: Pushes you and target enemy 425 units away from each other, and for 5 seconds, allows you to make 5 attacks against the target without range…

    Win rate when bought66.4% · 780 games

    • ≤ 12 min–4
    • 12–15 min–6
    • 15–20 min73%102
    • 20–30 min66%668
    Full description

    19s150

    Active: Hurricane Thrust. Pushes you and target enemy 425 units away from each other, and for 5 seconds, allows you to make 5 attacks against the target without range restrictions and with +100 attack speed. Can be cast on self or allies to push the target 600 units in the direction it is facing. Enemy Range: 425

    • Self-cast will use Hurricane Pike on yourself.
    • Hurricane Pike doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Attack Range bonuses from Monkey King Bar and Dragon Lance and its upgrades do not stack.
  • Scythe of Vyse

    5,200

    • +30 Intelligence
    • +8.5 Mana Regen

    Active: Hex: Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed.

    Full description

    20s250

    Active: Hex. Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.

    • The target will have a base movement speed of 140, but buffs granting maximum movement speed won't be disabled.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought62.3% · 318 games

    • ≤ 12 min–1
    • 12–15 min–0
    • 15–20 min–8
    • 20–30 min62%309
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Parasma

    5,975

    • +40 Intelligence
    • +40 Damage
    • +7 Armor
    • +1.5 Mana Regen

    Passive: Witch Blade: Causes your next attack to have true strike, apply a poison for 4 seconds, slowing by 25% and dealing 0.75x your intelligence as damage every…

    Full description

    7s

    Passive: Witch Blade. Causes your next attack to have true strike, apply a poison for 4 seconds, slowing by 25% and dealing 0.75x your intelligence as damage every second.

    Passive: Magic Corruption. Your attacks reduce the enemy's Magic resistance by 20% for 4 seconds.

  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

    Win rate when bought70.3% · 145 games

    • ≤ 12 min–1
    • 12–15 min–2
    • 15–20 min–3
    • 20–30 min70%139

Abilities

Arcane Orb

4.5 / 3 / 1.5s

Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.

MANA POOL TO DAMAGE
10 / 11 / 12 / 13%
CURRENT MANA COST
20%
  • The damage is calculated after the mana cost is spent.

Astral Imprisonment

18 / 16 / 14 / 12s150

Steals a percentage of the target's max mana and places them into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target.

DURATION
1.75 / 2.5 / 3.25 / 4
DAMAGE
90 / 180 / 270 / 360
MANA CAPACITY STEAL
16 / 19 / 22 / 25%
STEAL DURATION
30 / 40 / 50 / 60
DAMAGE RADIUS
0
  • Imprisoned units can still be hit by Sanity's Eclipse.
  • Max mana steal does not increase Outworld Destroyer's current mana values or directly reduce the victim's mana values.

Aghanim’s ShardAstral Imprisonment now deals damage in an area. Also allows allies to move at 70% movement speed during Astral Imprisonment (they are visible, but untargettable and can't perform any other actions).

Objurgation

36 / 33 / 30 / 27s175

Increases Outworld Destroyer's maximum mana. When cast, protects Outworld Destroyer with an all damage barrier equal to a flat amount and a percentage of his maximum mana.

BARRIER
150 / 200 / 250 / 300
MAX MANA BARRIER
12%
BONUS MANA
80 / 160 / 240 / 320
DURATION
10

Aghanim’s ScepterIncreases max mana to barrier. Damage that would bring Outworld Destroyer below 20% health is prevented. When that happens, Outworld Destroyer receives a strong dispel and gains an undispellable instance of Objurgation. This effect cannot occur more than once every 80 seconds.

Essence Flux

Innate

Passively grants a chance to restore a percentage of your max mana each time you cast an ability. Restores less mana from spells that modify attacks.

CHANCE
30%
MAX MANA RESTORE
40%
MAX MANA RESTORE (ATTACKS)
25%

Sanity's Eclipse

Ultimate140 / 130 / 120s200 / 300 / 400

Unleashes a psychic blast that deals damage to enemies based on the difference between your max mana and the target's max mana. Sanity's Eclipse can hit units trapped by Astral Imprisonment.

BASE DAMAGE
200 / 300 / 400
RADIUS
500 / 525 / 550
CAST RANGE
700
MAX MANA DIFFERENCE MULTIPLIER
0.4
MANA AS HEAL
0%

Talents

+1.5% Arcane Orb Damage

25

-60s Sanity's Eclipse Cooldown

-10s Objurgation Cooldown

20

+12% Astral Imprisonment Mana Capacity Steal

+5% Essence Flux Mana Restored

15

+0.8% of Current Mana as Movement Speed

+100 Astral Imprisonment Cast Range

10

+200 Mana

Base stats

Attributes

  • StrengthStrength21+2.9/lvl
  • AgilityAgility17+1.6/lvl
  • IntelligenceIntelligence30+4.2/lvl

At level 1

Damage
53–62
Attack time
1.9s
Attack range
450
Move speed
315
Armor
2.8
Magic resistance
25%
Health
582 (+3.1/s)
Mana
435 (+1.5/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41e
    • Objurgation:Now has an instant cast and no longer cancels movement
    • Barrier increased from 120/180/240/300 to 150/200/250/300
    • Cooldown decreased from 36/34/32/30 to 36/33/30/27s
  2. 7.41d
    • Min Base damage increased by 4
    • Max Base damage increased by 1
    • Damage at level 1 increased from 49-61 to 53-62
  3. 7.41c
    • Objurgation:Mana Cost decreased from 250 to 175
    • Sanity's Eclipse:Radius increased from 450/500/550 to 500/525/550
    • Talents:Level 20 Talent Astral Imprisonment Mana Capacity Steal increased from 10% to 12%
  4. 7.41
    • Base Agility decreased from 22 to 17
    • Base Armor decreased by 1
    • Removed OD innate
    • Essence Flux:Now an innate ability
    • Max Mana Restore now depends on the ability it procced on
    • For regular abilities Max Mana Restoration changed from 25/35/45/55% to 40% + 5% per 5 levels
    • For attack modifiers that spend mana Max Mana Restoration changed from 25/35/45/55% to 25% + 5% per 5 levels
    • Objurgation:New basic ability. Has both passive and active components
    • Increases maximum mana by 80/160/240/320
    • Can be activated to create an all damage barrier equal to 120/180/240/300 + 12% of Outworld Destroyer's max mana. Duration: 10s. Mana Cost: 250. Cooldown: 36/34/32/30s
    • Barrier can be dispelled
    • Multiple instances of Objurgation barrier stack
    • Upgraded with Aghanim's Scepter
    • Increases Max Mana to Barrier by 4%. Damage that would bring Outworld Destroyer below 20% is prevented, triggering a strong dispel and an automatic instance of undispellable Objurgation. This effect cannot trigger more than once every 80s, but refreshes on death
    • Sanity's Eclipse:Cooldown decreased from 150/135/120s to 140/130/120s
    • Radius decreased from 450/525/600 to 450/500/550
    • Talents:Level 15 Talent +8% Astral Imprisonment Mana Capacity Steal replaced with +5% Essence Flux Mana Restored
    • Level 20 Talent +0.15 Sanity's Eclipse Mana Difference Multiplier replaced with +10% Astral Imprisonment Mana Capacity Steal
    • Level 20 Talent +450 Health replaced with -10s Objurgation Cooldown
  5. 7.40b
    • Sanity's Eclipse:No longer deals bonus damage to illusions
    • Essence Flux:Aghanim's Scepter barrier duration decreased from 15s to 12s
  6. 7.39e
    • Arcane Orb:Cooldown decreased from 6/4/2/0s to 4.5/3/1.5/0s

Lore

One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sole surviving sentry of an outpost on the world at the rim of the abyss. From this jagged crystalline Outworld, forever on guard, he has gazed for eternities into the heavens, alert for any stirring in the bottomless night beyond the stars. Imprinted deep in the shining lattices of his intellect lies a resonant pattern akin to prophecy, a dark music implying that eventually some evil will wake out there, beyond the edges of creation, and turn its attention to our world. With his whole being focused on his vigil, Outworld Destroyer paid little attention to events closer in to the sun. But at last the clamor of the Ancients, and a sense of growing threat from within as well as without, sent him winging sunward to visit the plains of war. Harbinger's place in our own prophecies is unambiguous: he must be considered an omen of worse things to come. But his arrival in itself is bad enough.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.