
Fireblast
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
- STUN DURATION
- 1.2
- FIREBLAST DAMAGE
- 70 / 130 / 190 / 250
- When Multicast, Fireblast hits the same target each time with a 0.6 seconds interval.
Strength · Melee
Uses a touch of luck to amplify his skills

Win rate
50.3%
B across all ranks
Pick rate
17.1%
of public matches
Public picks
579.4K
in the sample
Pro scene
7
1 bans · 71% win rate
Bars start at 50%. Sample sizes: Herald 13.9K · Guardian 51.2K · Crusader 97.1K · Archon 148.7K · Legend 153.9K · Ancient 75.6K · Divine+ 39.1K.
Last 6 days
50.5%
Bought before the horn
Gauntlets of Strength
Tango
Iron Branch
Observer and Sentry Wards
Blood Grenade
Sentry Ward
The first minutes
Boots of Speed
Soul Ring
Core items
Arcane Boots
Hand of Midas
Blink Dagger
Aghanim's Scepter
Pavise
Power Treads
The full build
Glimmer Cape
Scythe of Vyse
Blink Dagger
Black King Bar
Hand of Midas
Force Staff
Most-bought items for Ogre Magi in OpenDota’s sample of parsed public matches (1,078 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Ogre Magi bought the item by minute 30 (green or red when it is clearly above or below Ogre Magi’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.
Hand of Midas
221 games
Arcane Boots
631 games
Arcane Boots
360 games
Hand of Midas
126 games
Hand of Midas
338 games
Blink Dagger
126 games
Arcane Boots
182 games
Tiara of Selemene
86 games
Reaver
65 games
Mystic Staff
79 games
Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.
140
90
Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.
55
Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.
50
Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.
Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.
50
Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…
10s
Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.
50
Use: Plant: Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a…
1s
Use: Plant. Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.
500
Movement speed bonuses from multiple pairs of boots do not stack.
805
Active: Sacrifice: Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds.
30s
Active: Sacrifice. Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.
1,500
Active: Replenish: Restores 150 mana to all nearby allies. Radius: 1200
Win rate when bought49.3% · 1,224 games
55s
Active: Replenish. Restores 150 mana to all nearby allies. Radius: 1200
Passive: Basilius Aura. Grants 1 mana regeneration to allies. Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.
2,200
Active: Transmute: Kills a non-hero target for 160 gold. Killing a neutral creep additionally grants a madstone bundle. Cannot be used on Ancient creeps.
Win rate when bought50.7% · 1,181 games
Active: Transmute. Kills a non-hero target for 160 gold. Killing a neutral creep additionally grants a madstone bundle. Cannot be used on Ancient creeps.
2,250
Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
Win rate when bought55.3% · 562 games
15s
Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
4,200
Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.
Win rate when bought51.9% · 241 games
1,350
Active: Protect: When cast on an ally, grants them a physical damage barrier that absorbs 250 damage. Duration: 7s.
16s60
Active: Protect. When cast on an ally, grants them a physical damage barrier that absorbs 250 damage. Duration: 7s.
1,400
Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.
Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.
2,150
Active: Glimmer: After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit…
Win rate when bought52.6% · 274 games
15s125
Active: Glimmer. After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.
5,200
Active: Hex: Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed.
20s250
Active: Hex. Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.
4,050
Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.
95s50
Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel
2,200
Active: Force: Pushes any target unit 600 units in the direction it is facing.
Win rate when bought57.7% · 130 games
19s150
Active: Force. Pushes any target unit 600 units in the direction it is facing.

Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.

Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.

Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attack speed if cast on Ogre himself. Can be cast on towers.

Blasts an enemy unit with a wave of fire, dealing 150 + 1.5x Ogre's Strength in damage and stunning the target. Its mana cost is 35% of Ogre Magi's current mana.

Creates a shield around the target ally, absorbing a percentage of the damage of next 3 attacks from enemy heroes. When damage is absorbed, a fireball is launched at the attacker. Can be cast on towers.

Ogre Magi's max Intelligence is 0. He receives mana and mana regeneration from Strength.

Enables Ogre Magi to cast his abilities and items multiple times with each use. Each point of Strength adds to Multicast chance. Every 16 Strength adds 1%.
17% Fireblast chance on attack
25+10% Multicast Chance
+30 Strength
20+175 Fireblast Damage
+80 Damage
15+20/35 Bloodlust / Self Attack Speed
+10 Ignite Burn Damage
10+2/0.01 Dumb Luck Mana/Mana Regen Per Strength
The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history. With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck--a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.
Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.