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StrengthStrength · Melee

Ogre Magi

Uses a touch of luck to amplify his skills

SupportNukerDisablerDurableInitiatorSimple to play
Ogre Magi portrait

Win rate

50.3%

B across all ranks

Pick rate

17.1%

of public matches

Public picks

579.4K

in the sample

Pro scene

7

1 bans · 71% win rate

Win rate by rank

  • Herald1Herald52.6%
  • Guardian2Guardian51.9%
  • Crusader3Crusader51.1%
  • Archon4Archon50.6%
  • Legend5Legend49.7%
  • Ancient6Ancient49.5%
  • Divine+7Divine+48.5%

Bars start at 50%. Sample sizes: Herald 13.9K · Guardian 51.2K · Crusader 97.1K · Archon 148.7K · Legend 153.9K · Ancient 75.6K · Divine+ 39.1K.

Last 6 days

50.5%

Popular item build

Starting items

Bought before the horn

  1. 1

    Gauntlets of Strength

    140g
  2. 2

    Tango

    90g
  3. 3

    Iron Branch

    55g
  4. 4

    Observer and Sentry Wards

    50g
  5. 5

    Blood Grenade

    50g
  6. 6

    Sentry Ward

    50g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Soul Ring

    805g

Mid game

Core items

  1. 1

    Arcane Boots

    49%1,500g
  2. 2

    Hand of Midas

    51%2,200g
  3. 3

    Blink Dagger

    55%2,250g
  4. 4

    Aghanim's Scepter

    52%4,200g
  5. 5

    Pavise

    1,350g
  6. 6

    Power Treads

    1,400g

Late game

The full build

  1. 1

    Glimmer Cape

    53%2,150g
  2. 2

    Scythe of Vyse

    5,200g
  3. 3

    Blink Dagger

    55%2,250g
  4. 4

    Black King Bar

    4,050g
  5. 5

    Hand of Midas

    51%2,200g
  6. 6

    Force Staff

    58%2,200g

Most-bought items for Ogre Magi in OpenDota’s sample of parsed public matches (1,078 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Ogre Magi bought the item by minute 30 (green or red when it is clearly above or below Ogre Magi’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Hand of Midas

    221 games

    53%
  2. Arcane Boots

    631 games

    53%

Bought 12–15 min

  1. Arcane Boots

    360 games

    49%
  2. Hand of Midas

    126 games

    47%

Bought 15–20 min

  1. Hand of Midas

    338 games

    57%
  2. Blink Dagger

    126 games

    52%
  3. Arcane Boots

    182 games

    35%

Bought 20–30 min

  1. Tiara of Selemene

    86 games

    70%
  2. Reaver

    65 games

    66%
  3. Mystic Staff

    79 games

    63%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Gauntlets of Strength

    140

    • +3 Strength
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Sentry Ward

    50

    Use: Plant: Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a…

    Full description

    1s

    Use: Plant. Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Soul Ring

    805

    • +6 Strength
    • +2 Armor

    Active: Sacrifice: Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds.

    Full description

    30s

    Active: Sacrifice. Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

    • If this mana is not used before the duration ends, the extra mana is lost.
  • Arcane Boots

    1,500

    • +45 Move Speed
    • +0.25 Mana Regen
    • +125 Mana

    Active: Replenish: Restores 150 mana to all nearby allies. Radius: 1200

    Win rate when bought49.3% · 1,224 games

    • ≤ 12 min53%631
    • 12–15 min49%360
    • 15–20 min35%182
    • 20–30 min53%51
    Full description

    55s

    Active: Replenish. Restores 150 mana to all nearby allies. Radius: 1200

    Passive: Basilius Aura. Grants 1 mana regeneration to allies. Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.

    • Does not work on Meepo clones.
  • Hand of Midas

    2,200

    • +40 Damage

    Active: Transmute: Kills a non-hero target for 160 gold. Killing a neutral creep additionally grants a madstone bundle. Cannot be used on Ancient creeps.

    Win rate when bought50.7% · 1,181 games

    • ≤ 12 min53%221
    • 12–15 min47%126
    • 15–20 min57%338
    • 20–30 min46%496
    Full description

    Active: Transmute. Kills a non-hero target for 160 gold. Killing a neutral creep additionally grants a madstone bundle. Cannot be used on Ancient creeps.

    • The gold given is unreliable gold (you do not get the normal creep bounty).
    • Experience gained by using Transmute is not shared.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought55.3% · 562 games

    • ≤ 12 min49%43
    • 12–15 min48%56
    • 15–20 min52%126
    • 20–30 min59%337
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

    Win rate when bought51.9% · 241 games

    • ≤ 12 min–14
    • 12–15 min–26
    • 15–20 min51%45
    • 20–30 min51%156
  • Pavise

    1,350

    • +3 Armor
    • +175 Mana
    • +175 Health

    Active: Protect: When cast on an ally, grants them a physical damage barrier that absorbs 250 damage. Duration: 7s.

    Full description

    16s60

    Active: Protect. When cast on an ally, grants them a physical damage barrier that absorbs 250 damage. Duration: 7s.

  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Glimmer Cape

    2,150

    Active: Glimmer: After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit…

    Win rate when bought52.6% · 274 games

    • ≤ 12 min–0
    • 12–15 min–0
    • 15–20 min54%37
    • 20–30 min52%237
    Full description

    15s125

    Active: Glimmer. After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

  • Scythe of Vyse

    5,200

    • +30 Intelligence
    • +8.5 Mana Regen

    Active: Hex: Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed.

    Full description

    20s250

    Active: Hex. Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.

    • The target will have a base movement speed of 140, but buffs granting maximum movement speed won't be disabled.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Force Staff

    2,200

    • +10 Intelligence
    • +175 Health

    Active: Force: Pushes any target unit 600 units in the direction it is facing.

    Win rate when bought57.7% · 130 games

    • ≤ 12 min–1
    • 12–15 min–1
    • 15–20 min–7
    • 20–30 min55%121
    Full description

    19s150

    Active: Force. Pushes any target unit 600 units in the direction it is facing.

    • Self-cast will cause you to use Force on yourself.
    • Force Staff doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Force Staff has 850 cast range when cast on enemies.

Abilities

Fireblast

11 / 10 / 9 / 8s70 / 85 / 100 / 115

Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.

STUN DURATION
1.2
FIREBLAST DAMAGE
70 / 130 / 190 / 250
  • When Multicast, Fireblast hits the same target each time with a 0.6 seconds interval.

Ignite

17s80 / 90 / 100 / 110

Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.

DURATION
5 / 6 / 7 / 8
BURN DAMAGE
20 / 30 / 40 / 50
SLOW
-25%
  • Multicast makes this spell have a chance to cast multiple times at random enemy units in a 1400 area of effect.
  • Ignite hitting an already affected unit adds to the burn duration.

Bloodlust

20 / 18 / 16 / 14s40 / 50 / 60 / 70

Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attack speed if cast on Ogre himself. Can be cast on towers.

BONUS MOVE SPEED
6 / 8 / 10 / 12%
BONUS ATTACK SPEED
35 / 50 / 65 / 80
SELF BONUS ATTACK SPEED
40 / 60 / 80 / 100
DURATION
30
  • When multicast, nearby allies will be selected randomly in an 700 area of effect to receive Bloodlust.

Unrefined Fireblast

Granted by Aghanim’s Scepter7s400

Blasts an enemy unit with a wave of fire, dealing 150 + 1.5x Ogre's Strength in damage and stunning the target. Its mana cost is 35% of Ogre Magi's current mana.

STUN DURATION
1.2
  • When Multicast, Unrefined Fireblast hits the same target each time with a 0.6 seconds interval.

Fire Shield

Granted by Aghanim’s Shard15s50

Creates a shield around the target ally, absorbing a percentage of the damage of next 3 attacks from enemy heroes. When damage is absorbed, a fireball is launched at the attacker. Can be cast on towers.

FIREBALL DAMAGE
160
SHIELD DURATION
25
DAMAGE ABSORBED
85%
  • When multicast, nearby allies will be selected randomly in an 1000 area of effect to receive Fire Shield.

Dumb Luck

Innate

Ogre Magi's max Intelligence is 0. He receives mana and mana regeneration from Strength.

MAX MANA PER STRENGTH
6
MANA REGENERATION PER STRENGTH
0.02

Multicast

Ultimate

Enables Ogre Magi to cast his abilities and items multiple times with each use. Each point of Strength adds to Multicast chance. Every 16 Strength adds 1%.

2X CAST CHANCE
75%
3X CAST CHANCE
0 / 30 / 30%
4X CAST CHANCE
0 / 0 / 15%
  • Only targeted abilities and items have a chance to be multicast.
  • Targeted abilities and items apply to additional enemies and neutrals in an AoE around Ogre. Fireblast and Unrefined Fireblast hit the same target multiple times.

Talents

17% Fireblast chance on attack

25

+10% Multicast Chance

+30 Strength

20

+175 Fireblast Damage

+80 Damage

15

+20/35 Bloodlust / Self Attack Speed

+10 Ignite Burn Damage

10

+2/0.01 Dumb Luck Mana/Mana Regen Per Strength

Base stats

Attributes

  • StrengthStrength26+4/lvl
  • AgilityAgility14+1.5/lvl
  • IntelligenceIntelligence0+0/lvl

At level 1

Damage
71–77
Attack time
1.7s
Attack range
150 (melee)
Move speed
290
Armor
6.3
Magic resistance
25%
Health
692 (+4.1/s)
Mana
120 (+0/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41d
    • Base Strength increased from 25 to 26
    • Damage at level 1 increased by 1 (from 70-76 to 71-77)
  2. 7.41c
    • Strength gain decreased from 4.2 to 4.0
  3. 7.41
    • Fireblast:Now also upgraded by Aghanim's Scepter
    • Becomes Refined Fireblast, reducing its cooldown by 1s and increasing its cast speed by 25%
    • Multicast:Each point of Strength increases chances of Multicast by 0.0625%, so every 16 Strength points add 1%
    • Unrefined Fireblast:Cooldown increased from 6s to 7s
    • Talents:Level 10 Talent -1s Fireblast Cooldown replaced with +2/0.01 Dumb Luck Mana / Mana Regen Per Strength
    • Level 10 Talent Ignite Burn Damage decreased from +12 to +10
    • Level 15 Talent +2/0.01 Dumb Luck Mana / Mana Regen Per Strength replaced with +20/35 Bloodlust / Self Attack Speed
    • Level 20 Talent +35 Bloodlust Attack Speed replaced with +175 Fireblast Damage
    • Level 25 Talent +220 Fireblast Damage replaced with +10% Multicast Chances (affects all types of multicast)
  4. 7.40
    • Base Damage increased by 1
    • Damage at level 1 increased from 69–75 to 70–76
    • Bloodlust:Cast range increased from 600 to 650
    • Can no longer target invulnerable units
    • Can still target invulnerable buildings (i.e. Tier 2-4 towers when the previous ones are not destroyed)
    • Talents:Level 20 Talent Bloodlust Attack Speed increased from +30 to +35

Lore

The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history. With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck--a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.