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StrengthStrength · Melee

Omniknight

Tanky frontliner who protects and heals his allies

SupportNukerDurableSimple to play
Omniknight portrait

Win rate

51.1%

A across all ranks

Pick rate

2.2%

of public matches

Public picks

74.6K

in the sample

Pro scene

0

0 bans · 0% win rate

Win rate by rank

  • Herald1Herald50.3%
  • Guardian2Guardian50.0%
  • Crusader3Crusader49.4%
  • Archon4Archon50.8%
  • Legend5Legend51.6%
  • Ancient6Ancient51.8%
  • Divine+7Divine+52.5%

Bars start at 50%. Sample sizes: Herald 2K · Guardian 6.1K · Crusader 10.7K · Archon 16.8K · Legend 18.6K · Ancient 11.6K · Divine+ 8.7K.

Last 6 days

50.7%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Gauntlets of Strength

    140g
  3. 3

    Tango

    90g
  4. 4

    Observer and Sentry Wards

    50g
  5. 5

    Faerie Fire

    65g
  6. 6

    Magic Stick

    200g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Chainmail

    500g
  3. 3

    Phase Boots

    48%1,450g
  4. 4

    Bracer

    505g
  5. 5

    Soul Ring

    805g

Mid game

Core items

  1. 1

    Harpoon

    57%4,700g
  2. 2

    Blink Dagger

    56%2,250g
  3. 3

    Arcane Boots

    1,500g
  4. 4

    Radiance

    4,700g

Late game

The full build

  1. 1

    Black King Bar

    4,050g
  2. 2

    Blink Dagger

    56%2,250g
  3. 3

    Aghanim's Scepter

    4,200g
  4. 4

    Octarine Core

    5,100g
  5. 5

    Ultimate Orb

    2,800g
  6. 6

    Pipe of Insight

    3,725g

Most-bought items for Omniknight in OpenDota’s sample of parsed public matches (1,240 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Omniknight bought the item by minute 30 (green or red when it is clearly above or below Omniknight’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Gauntlets of Strength

    140

    • +3 Strength
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Chainmail

    500

    • +4 Armor
  • Phase Boots

    1,450

    • +50 Move Speed
    • +4 Armor

    Active: Phase: Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

    Win rate when bought48.0% · 179 games

    • ≤ 12 min48%170
    • 12–15 min–6
    • 15–20 min–1
    • 20–30 min–2
    Full description

    8s

    Active: Phase. Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Bracer

    505

    • +5 Strength
    • +2 Agility
    • +2 Intelligence
    • +0.75 Health Regen
    • +50 Health
  • Soul Ring

    805

    • +6 Strength
    • +2 Armor

    Active: Sacrifice: Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds.

    Full description

    30s

    Active: Sacrifice. Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

    • If this mana is not used before the duration ends, the extra mana is lost.
  • Harpoon

    4,700

    • +25 Damage
    • +25 Strength
    • +10 Agility
    • +10 Intelligence
    • +2 Mana Regen

    Active: Draw Forth: When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your…

    Win rate when bought56.7% · 104 games

    • ≤ 12 min–1
    • 12–15 min–4
    • 15–20 min61%49
    • 20–30 min50%50
    Full description

    19s50

    Active: Draw Forth. When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your target. If the caster is melee, the hero and target are always pulled to within melee distance of each other. Targeting a tree always pulls you all the way to that tree.

    Passive: Echo Strike. Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 1 seconds on the first strike. Echo Strike cooldown: 5s

  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought55.8% · 113 games

    • ≤ 12 min–4
    • 12–15 min–14
    • 15–20 min64%33
    • 20–30 min53%62
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Arcane Boots

    1,500

    • +45 Move Speed
    • +0.25 Mana Regen
    • +125 Mana

    Active: Replenish: Restores 150 mana to all nearby allies. Radius: 1200

    Full description

    55s

    Active: Replenish. Restores 150 mana to all nearby allies. Radius: 1200

    Passive: Basilius Aura. Grants 1 mana regeneration to allies. Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.

    • Does not work on Meepo clones.
  • Radiance

    4,700

    • +55 Damage
    • +25% Evasion

    Toggle: Burn: When active, scorches enemies for 60 magical damage per second. Illusions deal 35 magical damage per second. Radius: 650

  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

  • Octarine Core

    5,100

    • +25% Cooldown Reduction
    • +450 Health
    • +450 Mana
    • +6 Mana Regen
  • Ultimate Orb

    2,800

    • +15 All Attributes
  • Pipe of Insight

    3,725

    • +14 Health Regen

    Active: Barrier: Gives a magic damage barrier that absorbs 425 damage to all nearby allies. Lasts 8 seconds. Radius: 1200

    Full description

    60s150

    Active: Barrier. Gives a magic damage barrier that absorbs 425 damage to all nearby allies. Lasts 8 seconds. Radius: 1200

    Passive: Insight Aura. Gives allied units 8% magic resistance. Radius: 1200

    • Barrier does not affect units that have been affected by Barrier within Pipe of Insight's cooldown.
    • Stacks multiplicatively with other sources of magic resistance.

Abilities

Purification

15 / 14 / 13 / 12s90 / 105 / 120 / 135

Instantly heals a friendly unit and damages all nearby enemy units.

HEAL/DAMAGE
90 / 160 / 230 / 300
DAMAGE RADIUS
260

Aghanim’s ShardAfter a 3s delay, the target is Purified again with 65% effectiveness.

Repel

40 / 35 / 30 / 25s90 / 105 / 120 / 135

Grants Debuff Immunity with 60% magic resistance, as well as bonus HP Regen.

BONUS HP REGEN
8 / 12 / 16 / 20
DURATION
5
MAGIC RESISTANCE
60%

Hammer of Purity

13 / 10 / 7 / 4s

Omniknight imbues his hammer with holy power, causing his attack to have increased range, deal pure damage based on a percentage of his base damage and slow his target for a short duration. Omniknight heals for 40% of the damage dealt over 4s.

BONUS BASE DAMAGE
30 / 50 / 70 / 90%
DAMAGE
25 / 45 / 65 / 85
RANGE BONUS
75
SLOW DURATION
0.2
SLOW
75%

Degen Aura

Innate

Degenerates the movement capabilities of enemy units that stray too near, slowing their movement speed.

MOVEMENT SLOW
11%
RADIUS
325
  • Does not affect Debuff Immune units.

Guardian Angel

Ultimate100 / 90 / 80s125 / 175 / 225

Omniknight calls upon a Guardian Angel that grants immunity from physical damage to all allied units near Omniknight.

DURATION
4 / 4.75 / 5.5
RADIUS
700
BONUS HEALTH RESTORATION
0%

Aghanim’s ScepterGuardian Angel has global radius, affects buildings, and amplifies health restoration.

Talents

+160 Purification Damage/Heal

25

+75% Hammer of Purity Bonus Base Damage

+150 Degen Aura Radius

20

-3s Purification Cooldown

-0.5s Hammer of Purity Cooldown

15

-20s Guardian Angel Cooldown

+200 Repel Cast Range

10

+30 Base Damage

Base stats

Attributes

  • StrengthStrength22+3.1/lvl
  • AgilityAgility15+1.7/lvl
  • IntelligenceIntelligence18+2.1/lvl

At level 1

Damage
53–63
Attack time
1.7s
Attack range
150 (melee)
Move speed
310
Armor
4.5
Magic resistance
25%
Health
604 (+2.5/s)
Mana
291 (+0.9/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41e
    • Hammer of Purity:Heal Amount improved from 35% over 5s to 40% over 4s
  2. 7.41d
    • Base Intelligence increased from 16 to 18
  3. 7.41c
    • Repel:Cooldown decreased from 40/36/32/28s to 40/35/30/25s
    • Hammer of Purity:Damage increased from 20/40/60/80 to 25/45/65/85
  4. 7.41b
    • Hammer of Purity:Damage to heal increased from 30% to 35%
    • Guardian Angel:Duration increased from 4/4.5/5s to 4/4.75/5.5s
    • Aghanim's Scepter Bonus Health Restoration decreased from 100% to 50%
    • Talents:Level 20 Talent Degen Aura Radius increased from +125 to +150
  5. 7.41
    • Base Armor decreased by 1
    • Agility gain decreased from 2.0 to 1.7
    • Degen Aura:No longer levels with Guardian Angel
    • Movement Slow changed from 10/20/30/40% to 11% + 1% per level
    • Purification:Now pierces Debuff Immunity on enemies (previously only pierced Debuff Immunity on allies)
    • Repel:Cooldown decreased from 50/45/40/35s to 40/36/32/28s
    • No longer provides bonus Strength
    • No longer provides bonus Strength / HP Regen per Debuff
    • As a result, provides only Debuff Immunity with 60% magic resistance, and 8/12/16/20 bonus health regen. Has no effects per dispelled debuffs
    • Hammer of Purity:Now pierces Debuff Immunity
    • Cooldown decreased from 20/15/10/5s to 13/10/7/4s
    • Bonus Base Damage decreased from 55/70/85/100% to 30/50/70/90%
    • Damage decreased from 25/50/75/100 to 20/40/60/80
    • Now heals Omniknight for 30% of the damage dealt over the next 5s
    • Guardian Angel:Now is a no-target ability. The effect is applied in an aura centered around Omniknight that follows him
    • Has no linger duration
    • Duration decreased from 5/6/7s to 4/4.5/5s
    • Radius increased from 400 to 700
    • Aghanim's Scepter reworked
    • Becomes global, affects buildings, and amplifies health restoration by 100%
    • Talents:Level 10 Talent Base Damage decreased from +35 to +30
    • Level 10 Talent +1s Repel Duration replaced with +200 Repel Cast Range
    • Level 15 Talent +5 Repel Strength/HP Regen Per Debuff replaced with -0.5s Hammer of Purity Cooldown
    • Level 20 Talent +2s Guardian Angel Duration replaced with +125 Degen Aura radius
  6. 7.40b
    • Repel:Bonus Strength decreased from 7/14/21/28 to 6/12/18/24
  7. 7.40
    • Base Armor increased by 1
    • Repel:Cooldown decreased from 55/50/45/40s to 50/45/40/35s
    • Hammer of Purity:No longer disabled by Silence
    • Guardian Angel:Cooldown decreased from 110/100/90s to 100/90/80s
  8. 7.39e
    • Purification:Cast Range increased from 600 to 700

Lore

Purist Thunderwrath was a hard-fighting, road-worn, deeply committed knight, sworn to the order in which he had grown up as squire to elder knights of great reputation. He had spent his entire life in the service of the Omniscience, the All Seeing One. Theirs was a holy struggle, and so embedded was he in his duty that he never questioned it so long as he had the strength to fight and the impetuous valor that comes with youth. But over the long years of the crusade, as his elders passed away and were buried in sorry graves at the side of muddy tracks, as his bond-brothers fell in battle to uncouth creatures that refused to bow to the Omniscience, as his own squires were chewed away by ambush and plague and bad water, he began to question the meaning of his vows--the meaning of the whole crusade. After deep meditation, he parted ways with his army and commenced a long trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge to the priests of the Omniscience. No knight had ever questioned them before, and they tried to throw him into the pit of sacrifice, but Purist would not be moved. For as he faced them down, he began to glow with a holy light, and they saw that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant led him on a journey of weeks down into the deepest chamber, the holy of holies, where waited not some abstract concept of wisdom and insight, not some carved relic requiring an injection of imagination to believe in, but the old one itself. It had not merely dwelt in those rocks for billions of aeons; no, It had created them. The Omniscience had formed the immense mineral shell of the planet around itself, as a defense against the numerous terrors of space. Thus the All Seeing One claimed to have created the world, and given the other truths revealed to Purist on that day, the knight had no reason to refute the story. Perhaps the Omniscience is a liar, deep in its prison of stone, and not the world's creator at all, but Omniknight never again questioned his faith. His campaign had meaning at last. And there can be no question that the glorious powers that imbue him, and give his companions such strength in battle, are real beyond any doubt.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.