
Purification
Instantly heals a friendly unit and damages all nearby enemy units.
- HEAL/DAMAGE
- 90 / 160 / 230 / 300
- DAMAGE RADIUS
- 260
Aghanim’s ShardAfter a 3s delay, the target is Purified again with 65% effectiveness.
Strength · Melee
Tanky frontliner who protects and heals his allies

Win rate
51.1%
A across all ranks
Pick rate
2.2%
of public matches
Public picks
74.6K
in the sample
Pro scene
0
0 bans · 0% win rate
Bars start at 50%. Sample sizes: Herald 2K · Guardian 6.1K · Crusader 10.7K · Archon 16.8K · Legend 18.6K · Ancient 11.6K · Divine+ 8.7K.
Last 6 days
50.7%
Bought before the horn
Iron Branch
Gauntlets of Strength
Tango
Observer and Sentry Wards
Faerie Fire
Magic Stick
The first minutes
Boots of Speed
Chainmail
Phase Boots
Bracer
Soul Ring
Core items
Harpoon
Blink Dagger
Arcane Boots
Radiance
The full build
Black King Bar
Blink Dagger
Aghanim's Scepter
Octarine Core
Ultimate Orb
Pipe of Insight
Most-bought items for Omniknight in OpenDota’s sample of parsed public matches (1,240 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Omniknight bought the item by minute 30 (green or red when it is clearly above or below Omniknight’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.
55
Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.
140
90
Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.
50
Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.
Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.
65
Use: Imbue: Instantly restores 85 health.
5s
Use: Imbue. Instantly restores 85 health.
200
Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.
17s
Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.
500
Movement speed bonuses from multiple pairs of boots do not stack.
500
1,450
Active: Phase: Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.
Win rate when bought48.0% · 179 games
8s
Active: Phase. Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds. Movement speed bonuses from multiple pairs of boots do not stack.
505
805
Active: Sacrifice: Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds.
30s
Active: Sacrifice. Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.
4,700
Active: Draw Forth: When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your…
Win rate when bought56.7% · 104 games
19s50
Active: Draw Forth. When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your target. If the caster is melee, the hero and target are always pulled to within melee distance of each other. Targeting a tree always pulls you all the way to that tree.
Passive: Echo Strike. Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 1 seconds on the first strike. Echo Strike cooldown: 5s
2,250
Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
Win rate when bought55.8% · 113 games
15s
Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
1,500
Active: Replenish: Restores 150 mana to all nearby allies. Radius: 1200
55s
Active: Replenish. Restores 150 mana to all nearby allies. Radius: 1200
Passive: Basilius Aura. Grants 1 mana regeneration to allies. Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.
4,700
Toggle: Burn: When active, scorches enemies for 60 magical damage per second. Illusions deal 35 magical damage per second. Radius: 650
4,050
Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.
95s50
Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel
4,200
Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.
5,100
2,800
3,725
Active: Barrier: Gives a magic damage barrier that absorbs 425 damage to all nearby allies. Lasts 8 seconds. Radius: 1200
60s150
Active: Barrier. Gives a magic damage barrier that absorbs 425 damage to all nearby allies. Lasts 8 seconds. Radius: 1200
Passive: Insight Aura. Gives allied units 8% magic resistance. Radius: 1200

Instantly heals a friendly unit and damages all nearby enemy units.
Aghanim’s ShardAfter a 3s delay, the target is Purified again with 65% effectiveness.

Grants Debuff Immunity with 60% magic resistance, as well as bonus HP Regen.

Omniknight imbues his hammer with holy power, causing his attack to have increased range, deal pure damage based on a percentage of his base damage and slow his target for a short duration. Omniknight heals for 40% of the damage dealt over 4s.

Degenerates the movement capabilities of enemy units that stray too near, slowing their movement speed.

Omniknight calls upon a Guardian Angel that grants immunity from physical damage to all allied units near Omniknight.
Aghanim’s ScepterGuardian Angel has global radius, affects buildings, and amplifies health restoration.
+160 Purification Damage/Heal
25+75% Hammer of Purity Bonus Base Damage
+150 Degen Aura Radius
20-3s Purification Cooldown
-0.5s Hammer of Purity Cooldown
15-20s Guardian Angel Cooldown
+200 Repel Cast Range
10+30 Base Damage
Purist Thunderwrath was a hard-fighting, road-worn, deeply committed knight, sworn to the order in which he had grown up as squire to elder knights of great reputation. He had spent his entire life in the service of the Omniscience, the All Seeing One. Theirs was a holy struggle, and so embedded was he in his duty that he never questioned it so long as he had the strength to fight and the impetuous valor that comes with youth. But over the long years of the crusade, as his elders passed away and were buried in sorry graves at the side of muddy tracks, as his bond-brothers fell in battle to uncouth creatures that refused to bow to the Omniscience, as his own squires were chewed away by ambush and plague and bad water, he began to question the meaning of his vows--the meaning of the whole crusade. After deep meditation, he parted ways with his army and commenced a long trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge to the priests of the Omniscience. No knight had ever questioned them before, and they tried to throw him into the pit of sacrifice, but Purist would not be moved. For as he faced them down, he began to glow with a holy light, and they saw that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant led him on a journey of weeks down into the deepest chamber, the holy of holies, where waited not some abstract concept of wisdom and insight, not some carved relic requiring an injection of imagination to believe in, but the old one itself. It had not merely dwelt in those rocks for billions of aeons; no, It had created them. The Omniscience had formed the immense mineral shell of the planet around itself, as a defense against the numerous terrors of space. Thus the All Seeing One claimed to have created the world, and given the other truths revealed to Purist on that day, the knight had no reason to refute the story. Perhaps the Omniscience is a liar, deep in its prison of stone, and not the world's creator at all, but Omniknight never again questioned his faith. His campaign had meaning at last. And there can be no question that the glorious powers that imbue him, and give his companions such strength in battle, are real beyond any doubt.
Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.