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IntelligenceIntelligence · Ranged

Oracle

Alters the fates of heroes with his buffs and nukes

SupportNukerDisablerEscapeComplex to play
Oracle portrait

Win rate

49.8%

B across all ranks

Pick rate

4.4%

of public matches

Public picks

147.3K

in the sample

Pro scene

0

0 bans · 0% win rate

Win rate by rank

  • Herald1Herald45.9%
  • Guardian2Guardian47.2%
  • Crusader3Crusader48.1%
  • Archon4Archon49.0%
  • Legend5Legend50.2%
  • Ancient6Ancient51.6%
  • Divine+7Divine+51.3%

Bars start at 50%. Sample sizes: Herald 2.3K · Guardian 8.3K · Crusader 17.6K · Archon 31.8K · Legend 40.4K · Ancient 26.1K · Divine+ 20.7K.

Last 6 days

49.6%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Tango

    90g
  3. 3

    Observer and Sentry Wards

    50g
  4. 4

    Blood Grenade

    50g
  5. 5

    Magic Stick

    200g
  6. 6

    Smoke of Deceit

    50g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Arcane Boots

    52%1,500g

Mid game

Core items

  1. 1

    Arcane Boots

    52%1,500g
  2. 2

    Blink Dagger

    63%2,250g
  3. 3

    Ghost Scepter

    1,500g
  4. 4

    Glimmer Cape

    53%2,150g
  5. 5

    Mekansm

    1,775g

Late game

The full build

  1. 1

    Blink Dagger

    63%2,250g
  2. 2

    Aether Lens

    60%2,275g
  3. 3

    Glimmer Cape

    53%2,150g
  4. 4

    Guardian Greaves

    4,450g
  5. 5

    Aeon Disk

    3,000g
  6. 6

    Force Staff

    2,200g

Most-bought items for Oracle in OpenDota’s sample of parsed public matches (1,078 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Oracle bought the item by minute 30 (green or red when it is clearly above or below Oracle’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought 15–20 min

  1. Blink Dagger

    92 games

    67%
  2. Arcane Boots

    99 games

    46%

Bought 20–30 min

  1. Blink Dagger

    227 games

    63%
  2. Aether Lens

    93 games

    59%
  3. Glimmer Cape

    103 games

    54%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Smoke of Deceit

    50

    Use: Disguise: Turns the caster and all allied player-controlled targets in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds.

    Full description

    1s

    Use: Disguise. Turns the caster and all allied player-controlled targets in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds. While the caster is still disguised, any allies that come within 300 range of them will also get the buff applied to them. Each smoke can only be applied once to allies. Attacking or moving within 1025 range of an enemy hero or tower, will break the invisibility. Disguise grants invisibility that is immune to True Sight. Smoke of Deceit is usable from the backpack and has no cooldown when swapped into the main inventory.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Arcane Boots

    1,500

    • +45 Move Speed
    • +0.25 Mana Regen
    • +125 Mana

    Active: Replenish: Restores 150 mana to all nearby allies. Radius: 1200

    Win rate when bought52.2% · 653 games

    • ≤ 12 min52%359
    • 12–15 min56%177
    • 15–20 min46%99
    • 20–30 min–18
    Full description

    55s

    Active: Replenish. Restores 150 mana to all nearby allies. Radius: 1200

    Passive: Basilius Aura. Grants 1 mana regeneration to allies. Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.

    • Does not work on Meepo clones.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought63.1% · 331 games

    • ≤ 12 min–2
    • 12–15 min–10
    • 15–20 min67%92
    • 20–30 min63%227
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Ghost Scepter

    1,500

    • +5 All Attributes

    Active: Ghost Form: You enter ghost form for 4 seconds, becoming immune to physical damage, but are unable to attack and -30% more vulnerable to magic damage.

    Full description

    22s

    Active: Ghost Form. You enter ghost form for 4 seconds, becoming immune to physical damage, but are unable to attack and -30% more vulnerable to magic damage.

    • Ends if you become Debuff Immune, and will have no effect if you are already Debuff Immune.
    • Shares cooldown with all Ghost Scepter upgrades.
  • Glimmer Cape

    2,150

    Active: Glimmer: After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit…

    Win rate when bought53.1% · 130 games

    • ≤ 12 min–5
    • 12–15 min–2
    • 15–20 min–20
    • 20–30 min54%103
    Full description

    15s125

    Active: Glimmer. After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

  • Mekansm

    1,775

    • +5 Armor

    Active: Restore: Restores 250 health to allied units in a 1200 radius.

    Full description

    50s100

    Active: Restore. Restores 250 health to allied units in a 1200 radius.

    Passive: Mekansm Aura. Grants 2.5 health regeneration to allied units in a 1200 radius.

    • Restore does not affect units that have been affected by Restore or Guardian Greaves Mend within Mekansm's cooldown.
    • Multiple instances of Mekansm Aura do not stack.
  • Aether Lens

    2,275

    • +300 Mana
    • +2.5 Mana Regen
    • +225 Cast Range

    Win rate when bought59.7% · 134 games

    • ≤ 12 min–7
    • 12–15 min–6
    • 15–20 min–28
    • 20–30 min59%93
    Full description
    • Cast Range bonuses from Aether Lens and Dagon do not stack.
  • Guardian Greaves

    4,450

    • +50 Move Speed
    • +5 Armor
    • +150 Mana
    • +1 Mana Regen

    Active: Mend: Restores 325 health and 200 mana to nearby allies, and removes most negative effects from the caster. Radius: 1200 Dispel Type: Basic Dispel

    Full description

    45s

    Active: Mend. Restores 325 health and 200 mana to nearby allies, and removes most negative effects from the caster. Radius: 1200 Dispel Type: Basic Dispel

    Passive: Guardian Aura. Grants 2.5 health regeneration and 1.5 mana regeneration to allied units. If the wearer's health falls below 25%, their health regeneration is increased to 14.5. Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.

    • Mend does not affect units that have been affected by Mend or Mekansm Restore within Guardian Greaves' cooldown.
  • Aeon Disk

    3,000

    • +250 Health
    • +300 Mana

    Passive: Combo Breaker: When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status…

    Full description

    105 / 125 / 145 / 165s

    Passive: Combo Breaker. When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status Resistance and causes all damage you deal and are dealt to be reduced to zero. Only triggers on player based damage. Cooldown increases every time it triggers. Dispel Type: Strong Dispel

  • Force Staff

    2,200

    • +10 Intelligence
    • +175 Health

    Active: Force: Pushes any target unit 600 units in the direction it is facing.

    Full description

    19s150

    Active: Force. Pushes any target unit 600 units in the direction it is facing.

    • Self-cast will cause you to use Force on yourself.
    • Force Staff doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Force Staff has 850 cast range when cast on enemies.

Abilities

Fortune's End

18 / 14 / 10 / 6s80

CHANNELED - Gathers Oracle's power into a bolt of scouring energy that, when released, damages, roots, and dispels enemies of buffs in an area around the target. If target is an ally it will only dispel debuffs. The root duration increases with channeling time. DISPEL TYPE: Basic Dispel

MAX CHANNEL TIME
2.5
DAMAGE
100 / 160 / 220 / 280
MIN ROOT DURATION
0.75
MAX ROOT DURATION
2.75
RADIUS
350
  • Affects invulnerable units.

Fate's Edict

17 / 14 / 11 / 8s70

Oracle enraptures a target, disarming them and granting them 100% magic damage resistance.

DURATION
3.5 / 4 / 4.5 / 5

Purifying Flames

2.5s75

Burns away impurities, dealing heavy magic damage to the target before causing them to regenerate health over time. The amount of health regenerated over its duration exceeds the amount of initial damage. Can be cast on enemies and allies.

DAMAGE
90 / 180 / 270 / 360
HEAL PER SECOND
15 / 25 / 35 / 45
TOTAL HEAL
150 / 250 / 350 / 450
DURATION
10
  • The healing from Purifying Flames can be stacked with itself.
  • The damage from Purifying Flames cannot be lethal to allies.

Rain of Destiny

Granted by Aghanim’s Shard40s150

Brings forth rain to the target area. Enemies standing in the area receive damage and have reduced Heal Amplification. Allies in the area heal and have increased incoming Heal Amplification.

RADIUS
650
DURATION
10
DAMAGE/HEAL PER SECOND
30
HEAL AMPLIFICATION
15%

False Promise

Ultimate110 / 85 / 60s100 / 150 / 200

Temporarily alters an ally's destiny, delaying any healing or damage taken until False Promise ends. Any healing that is delayed by False Promise is amplified. Removes most negative status effects and disables on initial cast. DISPEL TYPE: Strong Dispel

DURATION
7 / 8.5 / 10
DELAYED HEAL AMPLIFICATION
100%
  • Delayed damage and healing will take armor and magic resistance reductions into account when received.
  • The delayed damage and healing takes effect as soon as the target becomes vulnerable.

Prognosticate

Innate

Oracle will predict and announce to allies, where the next power rune will spawn (top or bottom) as well as Roshan's exact respawn time.

Talents

Fortune's End constantly Dispels

25

+1.5s False Promise Duration

-20s False Promise Cooldown

20

-1s Purifying Flames Cooldown

+100 Fortune's End Radius

15

+25% Purifying Flames Enemy Damage

+0.5s Fortune's End Duration

10

+8 Armor False Promise

Base stats

Attributes

  • StrengthStrength20+2.2/lvl
  • AgilityAgility15+1.7/lvl
  • IntelligenceIntelligence26+3.6/lvl

At level 1

Damage
39–45
Attack time
1.7s
Attack range
625
Move speed
295
Armor
3.5
Magic resistance
25%
Health
560 (+2.3/s)
Mana
387 (+1.8/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41e
    • Fate's Edict:Fate's Edict that was cast on Oracle or his ally is now dispellable by enemies
    • False Promise:Cast Range increased from 700/800/900 to 800/850/900
  2. 7.41a
    • Fortune's End:Mana Cost decreased from 100 to 80
  3. 7.41
    • Prognosticate:Oracle now also predicts Roshan's exact respawn timer
    • False Promise:No longer upgraded with Aghanim's Scepter
    • Ability 1776:New passive ability granted by Aghanim's Scepter
    • Oracle receives a Tarot Card Buff now and every 90 seconds. This buff is undispellable and lasts until the next one replaces it. Oracle knows which buff will be next.
    • Death: +40% Spell Amplification
    • The Fool: +100% Gold Gain
    • The World: +150% Intelligence
    • The Lovers: +40% Heal Amplification
    • The Tower: Gain a 400 all-damage barrier which regenerates after not taking damage for 7s
    • Talents:Level 15 Talent Fortune's End Heals/Damages for 80 Per Effect Dispelled replaced with +100 Fortune's End Radius
  4. 7.40
    • Fortune's End:Can no longer target invulnerable units, but does affect invulnerable units in the AoE
    • Fate's Edict:No longer has separate effects for allies and enemies
    • Mana Cost decreased from 95/100/105/110 to 70
    • Cooldown decreased from 20/17/14/11s to 17/14/11/8s

Lore

Ascendants to the Great Seat of Cymurri had for ages imported their Oracles exclusively from the Ivory Incubarium, high in the hollow peaks of the Zealot's Range, with a downpayment made at the time of the embryo's conception and the balance surrendered on delivery of a mature, well-trained prophet to the Gate of the Graven King. Raised by same Pallid Sybils who bred and birthed them, all sanctioned Oracles were anchored by their physical form to the world we most of us share; meanwhile, their souls roamed far afield, barely bound by the airiest astral umbilicus. From such cosmic roamings the prophets would return, speaking words of fire with tongues of flesh. Their mystic utterances were analyzed by the Cymurri Advisors, who found in them visions of the future, diplomatic advice, all the supernatural ammunition the line of Graven Kings needed to secure victory in every campaign, whether in the court or on the battlefield. Thus it went for generations, the Graventome's pages filling with the names of triumphant kings and the new domains they had acquired. So it went, that is, until the particular Oracle named Nerif arrived to serve the very last of the stone-helmed kings. From the first, Nerif's prophecies were unusual. They seemed not merely to portend the future, but to shape it. The weird soothsayer croaked out advice no one had requested, and suddenly the Cymurri found themselves immersed in conflicts with newfound enemies. The Advisors, sensing a threat to their power, were quick to pin these unwelcome developments on the latest Oracle. They demanded his removal, petitioning the Sybils to reclaim their defective prophet and replace him with a worthy substitute. But Nerif described an ominous dream of the Incubarium's destruction, and within hours came news of the ancient school's destruction in a catastrophic avalanche. Fearing the same fate as the Pallid Sybils, the Advisors withdrew to their counsel chambers, suddenly anxious to avoid the Oracle's notice. The Graven King, however, was a creature of great practicality. He doubted the commitment of his overprudent Advisors. An Oracle of such rarity, he reasoned, ought be used as a weapon to enlarge his domain. He therefore demoted his timid counselors and stationed Nerif at his side. With only a blunt understanding of Nerif's talent, he boldly stated the outcomes he desired, and coaxed Nerif into uttering his wishes as prophecy. At first, all was well. The Last Graven King boasted that by adopting Fate's pet, he had made a plaything of Fate itself. He should have taken it as a warning then when, on the eve of his invasion of the Unsated Satrap's realm, he attempted to coerce a prediction of certain victory from his Oracle, only to hear Nerif quietly mutter, "It could go either way." No firmer statement could he force from Nerif's lips. Still, the King was confident in his army. The Satrapy was landlocked, poorly armed, and shut off from all possible allies. He took "It could go either way" to indicate that with tactical might on his side, there was little risk in his plan. Of course, we now know that he should have taken the sayer's words more literally. Even with careful study of the Annotated Annals of If, what happened on the field before the Unsated Satrap's palace is almost impossible to visualize. It appears that in the midst of the carnage, the battle began to bifurcate. At each pivotal moment, reality calved and broke into bits. Soldiers who staggered and fell in battle also stood sure-footed, forging onward to fight. Their minds also split; the warriors found themselves both dead and alive, existent and non-existent. Victory and defeat were partitioned, so that each separate outcome was experienced in simultaneity by both armies. The universe became a hall of mirrors, with all the mirrors endlessly shattering. The immediate effect on both parties was insanity. Unable to comprehend the state of being both triumphant and defeated, the Graven King's mind dispersed into motes of m

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.