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StrengthStrength · Ranged

Phoenix

Heals and damages at the sacrifice of its own health

SupportNukerDisablerEscapeInitiatorModerate to play
Phoenix portrait

Win rate

51.7%

A across all ranks

Pick rate

5.0%

of public matches

Public picks

170.6K

in the sample

Pro scene

3

1 bans · 67% win rate

Win rate by rank

  • Herald1Herald48.7%
  • Guardian2Guardian50.4%
  • Crusader3Crusader52.0%
  • Archon4Archon51.5%
  • Legend5Legend52.1%
  • Ancient6Ancient51.7%
  • Divine+7Divine+51.8%

Bars start at 50%. Sample sizes: Herald 1.9K · Guardian 7.6K · Crusader 18.6K · Archon 35.5K · Legend 47.7K · Ancient 31.8K · Divine+ 27.5K.

Last 6 days

50.9%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Tango

    90g
  3. 3

    Faerie Fire

    65g
  4. 4

    Blood Grenade

    50g
  5. 5

    Sentry Ward

    50g
  6. 6

    Smoke of Deceit

    50g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Tranquil Boots

    900g
  3. 3

    Urn of Shadows

    825g
  4. 4

    Bracer

    505g

Mid game

Core items

  1. 1

    Aghanim's Shard

    54%1,400g
  2. 2

    Spirit Vessel

    52%2,725g
  3. 3

    Shiva's Guard

    64%4,500g
  4. 4

    Solar Crest

    2,575g
  5. 5

    Eul's Scepter of Divinity

    51%2,600g

Late game

The full build

  1. 1

    Refresher Orb

    5,000g
  2. 2

    Shiva's Guard

    64%4,500g
  3. 3

    Aeon Disk

    3,000g
  4. 4

    Scythe of Vyse

    5,200g
  5. 5

    Force Staff

    2,200g
  6. 6

    Aghanim's Scepter

    4,200g

Most-bought items for Phoenix in OpenDota’s sample of parsed public matches (1,227 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Phoenix bought the item by minute 30 (green or red when it is clearly above or below Phoenix’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought 15–20 min

  1. Shiva's Guard

    81 games

    70%
  2. Platemail

    138 games

    61%
  3. Aghanim's Shard

    144 games

    58%

Bought 20–30 min

  1. Ring of Tarrasque

    67 games

    78%
  2. Shiva's Guard

    237 games

    62%
  3. Platemail

    252 games

    56%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Sentry Ward

    50

    Use: Plant: Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a…

    Full description

    1s

    Use: Plant. Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

  • Smoke of Deceit

    50

    Use: Disguise: Turns the caster and all allied player-controlled targets in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds.

    Full description

    1s

    Use: Disguise. Turns the caster and all allied player-controlled targets in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds. While the caster is still disguised, any allies that come within 300 range of them will also get the buff applied to them. Each smoke can only be applied once to allies. Attacking or moving within 1025 range of an enemy hero or tower, will break the invisibility. Disguise grants invisibility that is immune to True Sight. Smoke of Deceit is usable from the backpack and has no cooldown when swapped into the main inventory.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Tranquil Boots

    900

    • +65 Move Speed
    • +14 Health Regen

    Passive: Break: Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

    Full description

    13s

    Passive: Break. Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Urn of Shadows

    825

    • +1 Mana Regen
    • +2 All Attributes
    • +2 Armor

    Active: Soul Release: Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds.

    Full description

    10s

    Active: Soul Release. Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

    • Empty urns gain 2 charges.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
  • Bracer

    505

    • +5 Strength
    • +2 Agility
    • +2 Intelligence
    • +0.75 Health Regen
    • +50 Health
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought53.5% · 527 games

    • ≤ 12 min–7
    • 12–15 min–7
    • 15–20 min58%144
    • 20–30 min53%369
  • Spirit Vessel

    2,725

    • +1.75 Mana Regen
    • +10 All Attributes
    • +2 Armor

    Active: Soul Release: When used against enemies, it reduces health by 4% of current health per second, and reduces Health Restoration by 70%. Deals 25 damage per second.

    Win rate when bought52.5% · 661 games

    • ≤ 12 min66%173
    • 12–15 min56%157
    • 15–20 min44%241
    • 20–30 min42%90
    Full description

    10s

    Active: Soul Release. When used against enemies, it reduces health by 4% of current health per second, and reduces Health Restoration by 70%. Deals 25 damage per second. When used on allies, it provides 40 health regeneration per second. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units or the user dies.

    • Empty vessels gain 2 charges.
    • Only the closest Spirit Vessel to the dying hero will gain a charge.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
  • Shiva's Guard

    4,500

    • +17 Armor

    Active: Arctic Blast: Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Win rate when bought64.1% · 329 games

    • ≤ 12 min–1
    • 12–15 min–10
    • 15–20 min70%81
    • 20–30 min62%237
    Full description

    27s75

    Active: Arctic Blast. Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Passive: Freezing Aura. Reduces the attack speed of all enemies by -40. Radius: 1200

    • The wave extends at a speed of 400 to a max size of 825.
    • The Arctic Blast follows its caster.
    • Multiple instances of Freezing Aura do not stack.
    • AoE bonuses from multiple Chasm Stones or its upgrades do not stack.
  • Solar Crest

    2,575

    • +7 Armor
    • +25 Move Speed
    • +200 Mana
    • +200 Health

    Active: Shine: When cast on an ally, grants them 5 armor, 60 attack speed, 15% movement speed and a 350 physical damage barrier.

    Full description

    16s100

    Active: Shine. When cast on an ally, grants them 5 armor, 60 attack speed, 15% movement speed and a 350 physical damage barrier. Does not grant bonus armor, movement or attack speed if used on self. Duration: 7

    • Shares cooldown with Pavise.
  • Eul's Scepter of Divinity

    2,600

    • +10 Intelligence
    • +2.5 Mana Regen
    • +20 Move Speed

    Active: Cyclone: Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself.

    Win rate when bought51.2% · 203 games

    • ≤ 12 min–2
    • 12–15 min–9
    • 15–20 min50%46
    • 20–30 min51%146
    Full description

    23s175

    Active: Cyclone. Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

    • You cannot cyclone allies.
    • Cyclones cast on yourself go through spell immunity.
    • Cyclone can dispel some buffs and debuffs.
    • Cyclone duration is unaffected by status resistance.
  • Refresher Orb

    5,000

    • +14 Health Regen
    • +7 Mana Regen

    Active: Reset Cooldowns: Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard.

    Full description

    180s325

    Active: Reset Cooldowns. Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard. This item's cooldown only progresses in your hero's main inventory.

  • Aeon Disk

    3,000

    • +250 Health
    • +300 Mana

    Passive: Combo Breaker: When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status…

    Full description

    105 / 125 / 145 / 165s

    Passive: Combo Breaker. When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status Resistance and causes all damage you deal and are dealt to be reduced to zero. Only triggers on player based damage. Cooldown increases every time it triggers. Dispel Type: Strong Dispel

  • Scythe of Vyse

    5,200

    • +30 Intelligence
    • +8.5 Mana Regen

    Active: Hex: Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed.

    Full description

    20s250

    Active: Hex. Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.

    • The target will have a base movement speed of 140, but buffs granting maximum movement speed won't be disabled.
  • Force Staff

    2,200

    • +10 Intelligence
    • +175 Health

    Active: Force: Pushes any target unit 600 units in the direction it is facing.

    Full description

    19s150

    Active: Force. Pushes any target unit 600 units in the direction it is facing.

    • Self-cast will cause you to use Force on yourself.
    • Force Staff doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Force Staff has 850 cast range when cast on enemies.
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

Abilities

Icarus Dive

40 / 35 / 30 / 25s

Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

HP COST
15%
DIVE LENGTH
1100 / 1200 / 1300 / 1400
BURN DURATION
4
DAMAGE PER SECOND
20 / 40 / 60 / 80
MOVE SLOW
10 / 15 / 20 / 25%
  • Icarus Dive has a 2 second travel duration, and can be cancelled by casting the ability again while in flight.

Fire Spirits

50 / 40 / 30 / 20s100

Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

HP COST
20%
SPIRIT DURATION
20
RADIUS
200
BURN DURATION
4
ATTACK SPEED SLOW
-35 / -70 / -105 / -140
DAMAGE PER SECOND
20 / 40 / 60 / 80
  • Fire Spirits reveal the area they strike for 1 second.

Aghanim’s ShardCauses Fire Spirits to become a passive charge-based ability. Has 7 second replenish time.

Sun Ray

30s100 / 110 / 120 / 130

Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their max health. The percentage increases as the beam continues to fire.

HEALTH COST PER SECOND
5%
BASE DAMAGE PER SECOND
15 / 20 / 25 / 30
MAX HEALTH AS DAMAGE
1.5 / 3 / 4.5 / 6%
BASE HEAL PER SECOND
7 / 10 / 13 / 16
MAX HEALTH AS HEAL
0.4 / 0.8 / 1.2 / 1.6%
MAX DURATION
6
  • Sun Ray is canceled if Phoenix gets stunned, silenced, cycloned, hexed or slept.
  • Phoenix can use items and abilities without canceling Sun Ray.

Aghanim’s ShardAllows Sun Ray to be cast during Supernova.

Dying Light

Innate

Phoenix deals 3.5% of its missing health as magic damage to all enemies in a 400 radius every second.

  • Dying Light deals damage while Phoenix is transformed during Supernova.

Supernova

Ultimate120s150 / 200 / 250

The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. DISPEL TYPE: Strong Dispel

RADIUS
1200
DAMAGE PER SECOND
50 / 80 / 110
STUN DURATION
1.6 / 2 / 2.4
ATTACKS TO DESTROY
6 / 8 / 10
ATTACKS TO DESTROY
0
CAST RANGE
0
DURATION
6

Aghanim’s ScepterIncreases number of attacks to destroy Supernova and allows Phoenix to cast Supernova on an allied hero, bringing both into the sun to be reborn together.

Talents

+2 Supernova Hit Count

25

+1000 Icarus Dive Cast Range

+1.25% Max Health Sun Ray Damage

20

+0.6s Supernova Stun Duration

+20 Fire Spirits Damage Per Second

15

+25 Health Regen

+25% Icarus Dive Slow

10

+1% Dying Light Missing Health as Damage

Base stats

Attributes

  • StrengthStrength23+3.3/lvl
  • AgilityAgility12+1.5/lvl
  • IntelligenceIntelligence16+1.8/lvl

At level 1

Damage
44–54
Attack time
1.7s
Attack range
500
Move speed
280
Armor
1
Magic resistance
25%
Health
626 (+4.3/s)
Mana
267 (+0.8/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41d
    • Fire Spirits:Attack Speed Slow decreased from 50/80/110/140 to 35/70/105/140
    • Talents:Level 20 Talent Max Health Sun Ray Damage decreased from +1.5% to +1.25%
  2. 7.41c
    • Dying Light:Missing Health as Damage decreased from 4% to 3.5%
    • Sun Ray:Max Health as Heal per second decreased from 0.5/1/1.5/2% to 0.4/0.8/1.2/1.6%
    • Supernova:Damage per second decreased from 60/90/120 to 50/80/110
  3. 7.41b
    • Base Attack Range decreased from 525 to 500
    • Sun Ray:Aghanim's Shard no longer slows affected enemies by 10%
  4. 7.41
    • Removed Blinding Sun innate ability
    • Dying Light:New innate ability
    • Phoenix deals 4% of its missing health as magic damage to all enemies in a 400 radius every second. Damage tick rate: 0.2s
    • This effect is also present during Supernova
    • Damage is calculated as if Phoenix was still present with the same health and health regen it had at the moment of the cast
    • Talents:Level 10 Talent +0.5% Blinding Sun Miss Chance replaced with +1% Dying Light Missing Health as Damage
  5. 7.40
    • Sun Ray:Health Cost per second decreased from 6% to 5%
    • Base Damage per second rescaled from 14/20/26/32 to 15/20/25/30
    • Max Damage rescaled from 1.25/2.75/4.5/6.75% to 1.5/3/4.5/6%
    • Talents:Level 15 Talent Health Regen increased from +20 to +25
  6. 7.39e
    • Supernova:Aghanim's Scepter cast range decreased from 500 to 450

Lore

Alone across an untouched darkness gleamed the Keeper's first sun, a singular point of conscious light fated to spread warmth into the empty void. Through aeons beyond count, this blinding beacon set to coalescing its incalculable energy before bursting forth the cataclysmic flare of supernova. From this inferno raced new beacons, star progeny identical to its parent, who journeyed an unlit ocean and settled in constellatory array. In time, they too would be made to propagate through supernova flame. So would this dazzling cycle of birth and rebirth repeat until all skies hewn of Titan toil deigned to twinkle and shine. By this ageless crucible the star that mortals would come to call Phoenix collapsed into being, and like its ancestors was thrust into an endless cosmos to find a place among its stellar brethren. Yet curiosity toward that which the dimming elders comfort in the darkness consumed the fledgling, and so over long cycles it inquired and studied. It learned that among worlds both whole and broken would soon stir a nexus of remarkable variety locked in an enduring conflict of cosmic consequence, a plane which would find itself in need of more influence than a dying sun's distant rays could provide. Thus this infant son of suns took terrestrial form, eagerly travelling to shine its warmth upon those who may need it most, and perhaps seize upon its solar destiny.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.