Most-bought items for Phoenix in OpenDota’s sample of parsed public matches (1,227 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Phoenix bought the item by minute 30 (green or red when it is clearly above or below Phoenix’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.
Best win rate by purchase time
Bought 15–20 min
Shiva's Guard
81 games
70%
Platemail
138 games
61%
Aghanim's Shard
144 games
58%
Bought 20–30 min
Ring of Tarrasque
67 games
78%
Shiva's Guard
237 games
62%
Platemail
252 games
56%
Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.
What these items do
Iron Branch
55
+1 All Attributes
Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.
Tango
90
Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.
Faerie Fire
65
+2 Damage
Use: Imbue: Instantly restores 85 health.
Full descriptionHide
5s
Use: Imbue. Instantly restores 85 health.
Blood Grenade
50
+50 Health
Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…
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10s
Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.
Sentry Ward
50
Use: Plant: Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a…
Full descriptionHide
1s
Use: Plant. Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.
Smoke of Deceit
50
Use: Disguise: Turns the caster and all allied player-controlled targets in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds.
Full descriptionHide
1s
Use: Disguise. Turns the caster and all allied player-controlled targets in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds. While the caster is still disguised, any allies that come within 300 range of them will also get the buff applied to them. Each smoke can only be applied once to allies. Attacking or moving within 1025 range of an enemy hero or tower, will break the invisibility. Disguise grants invisibility that is immune to True Sight. Smoke of Deceit is usable from the backpack and has no cooldown when swapped into the main inventory.
Boots of Speed
500
+45 Move Speed
Movement speed bonuses from multiple pairs of boots do not stack.
Tranquil Boots
900
+65 Move Speed
+14 Health Regen
Passive: Break: Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.
Full descriptionHide
13s
Passive: Break. Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds. Movement speed bonuses from multiple pairs of boots do not stack.
Urn of Shadows
825
+1 Mana Regen
+2 All Attributes
+2 Armor
Active: Soul Release: Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds.
Full descriptionHide
10s
Active: Soul Release. Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.
Empty urns gain 2 charges.
If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
Does not trigger spell block or spell reflect.
Bracer
505
+5 Strength
+2 Agility
+2 Intelligence
+0.75 Health Regen
+50 Health
Aghanim's Shard
1,400
Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.
Win rate when bought53.5% · 527 games
≤ 12 min–7
12–15 min–7
15–20 min58%144
20–30 min53%369
Spirit Vessel
2,725
+1.75 Mana Regen
+10 All Attributes
+2 Armor
Active: Soul Release: When used against enemies, it reduces health by 4% of current health per second, and reduces Health Restoration by 70%. Deals 25 damage per second.
Win rate when bought52.5% · 661 games
≤ 12 min66%173
12–15 min56%157
15–20 min44%241
20–30 min42%90
Full descriptionHide
10s
Active: Soul Release. When used against enemies, it reduces health by 4% of current health per second, and reduces Health Restoration by 70%. Deals 25 damage per second. When used on allies, it provides 40 health regeneration per second. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units or the user dies.
Empty vessels gain 2 charges.
Only the closest Spirit Vessel to the dying hero will gain a charge.
If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
Does not trigger spell block or spell reflect.
Shiva's Guard
4,500
+17 Armor
Active: Arctic Blast: Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825
Win rate when bought64.1% · 329 games
≤ 12 min–1
12–15 min–10
15–20 min70%81
20–30 min62%237
Full descriptionHide
27s75
Active: Arctic Blast. Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825
Passive: Freezing Aura. Reduces the attack speed of all enemies by -40. Radius: 1200
The wave extends at a speed of 400 to a max size of 825.
The Arctic Blast follows its caster.
Multiple instances of Freezing Aura do not stack.
AoE bonuses from multiple Chasm Stones or its upgrades do not stack.
Solar Crest
2,575
+7 Armor
+25 Move Speed
+200 Mana
+200 Health
Active: Shine: When cast on an ally, grants them 5 armor, 60 attack speed, 15% movement speed and a 350 physical damage barrier.
Full descriptionHide
16s100
Active: Shine. When cast on an ally, grants them 5 armor, 60 attack speed, 15% movement speed and a 350 physical damage barrier. Does not grant bonus armor, movement or attack speed if used on self. Duration: 7
Shares cooldown with Pavise.
Eul's Scepter of Divinity
2,600
+10 Intelligence
+2.5 Mana Regen
+20 Move Speed
Active: Cyclone: Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself.
Win rate when bought51.2% · 203 games
≤ 12 min–2
12–15 min–9
15–20 min50%46
20–30 min51%146
Full descriptionHide
23s175
Active: Cyclone. Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel
You cannot cyclone allies.
Cyclones cast on yourself go through spell immunity.
Cyclone can dispel some buffs and debuffs.
Cyclone duration is unaffected by status resistance.
Refresher Orb
5,000
+14 Health Regen
+7 Mana Regen
Active: Reset Cooldowns: Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard.
Full descriptionHide
180s325
Active: Reset Cooldowns. Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard. This item's cooldown only progresses in your hero's main inventory.
Aeon Disk
3,000
+250 Health
+300 Mana
Passive: Combo Breaker: When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status…
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105 / 125 / 145 / 165s
Passive: Combo Breaker. When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status Resistance and causes all damage you deal and are dealt to be reduced to zero. Only triggers on player based damage. Cooldown increases every time it triggers. Dispel Type: Strong Dispel
Scythe of Vyse
5,200
+30 Intelligence
+8.5 Mana Regen
Active: Hex: Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed.
Full descriptionHide
20s250
Active: Hex. Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.
The target will have a base movement speed of 140, but buffs granting maximum movement speed won't be disabled.
Force Staff
2,200
+10 Intelligence
+175 Health
Active: Force: Pushes any target unit 600 units in the direction it is facing.
Full descriptionHide
19s150
Active: Force. Pushes any target unit 600 units in the direction it is facing.
Self-cast will cause you to use Force on yourself.
Force Staff doesn't interrupt the target's actions.
Will not work on a unit inside Chronosphere, Duel, or Black Hole.
Force Staff has 850 cast range when cast on enemies.
Aghanim's Scepter
4,200
+10 All Attributes
+175 Health
+175 Mana
Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.
Abilities
Icarus Dive
40 / 35 / 30 / 25s
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.
HP COST
15%
DIVE LENGTH
1100 / 1200 / 1300 / 1400
BURN DURATION
4
DAMAGE PER SECOND
20 / 40 / 60 / 80
MOVE SLOW
10 / 15 / 20 / 25%
Icarus Dive has a 2 second travel duration, and can be cancelled by casting the ability again while in flight.
Fire Spirits
50 / 40 / 30 / 20s100
Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.
HP COST
20%
SPIRIT DURATION
20
RADIUS
200
BURN DURATION
4
ATTACK SPEED SLOW
-35 / -70 / -105 / -140
DAMAGE PER SECOND
20 / 40 / 60 / 80
Fire Spirits reveal the area they strike for 1 second.
Aghanim’s ShardCauses Fire Spirits to become a passive charge-based ability. Has 7 second replenish time.
Sun Ray
30s100 / 110 / 120 / 130
Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their max health. The percentage increases as the beam continues to fire.
HEALTH COST PER SECOND
5%
BASE DAMAGE PER SECOND
15 / 20 / 25 / 30
MAX HEALTH AS DAMAGE
1.5 / 3 / 4.5 / 6%
BASE HEAL PER SECOND
7 / 10 / 13 / 16
MAX HEALTH AS HEAL
0.4 / 0.8 / 1.2 / 1.6%
MAX DURATION
6
Sun Ray is canceled if Phoenix gets stunned, silenced, cycloned, hexed or slept.
Phoenix can use items and abilities without canceling Sun Ray.
Aghanim’s ShardAllows Sun Ray to be cast during Supernova.
Dying Light
Innate
Phoenix deals 3.5% of its missing health as magic damage to all enemies in a 400 radius every second.
Dying Light deals damage while Phoenix is transformed during Supernova.
Supernova
Ultimate120s150 / 200 / 250
The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. DISPEL TYPE: Strong Dispel
RADIUS
1200
DAMAGE PER SECOND
50 / 80 / 110
STUN DURATION
1.6 / 2 / 2.4
ATTACKS TO DESTROY
6 / 8 / 10
ATTACKS TO DESTROY
0
CAST RANGE
0
DURATION
6
Aghanim’s ScepterIncreases number of attacks to destroy Supernova and allows Phoenix to cast Supernova on an allied hero, bringing both into the sun to be reborn together.
Supernova:Aghanim's Scepter cast range decreased from 500 to 450
Lore
Alone across an untouched darkness gleamed the Keeper's first sun, a singular point of conscious light fated to spread warmth into the empty void. Through aeons beyond count, this blinding beacon set to coalescing its incalculable energy before bursting forth the cataclysmic flare of supernova. From this inferno raced new beacons, star progeny identical to its parent, who journeyed an unlit ocean and settled in constellatory array. In time, they too would be made to propagate through supernova flame. So would this dazzling cycle of birth and rebirth repeat until all skies hewn of Titan toil deigned to twinkle and shine. By this ageless crucible the star that mortals would come to call Phoenix collapsed into being, and like its ancestors was thrust into an endless cosmos to find a place among its stellar brethren. Yet curiosity toward that which the dimming elders comfort in the darkness consumed the fledgling, and so over long cycles it inquired and studied. It learned that among worlds both whole and broken would soon stir a nexus of remarkable variety locked in an enduring conflict of cosmic consequence, a plane which would find itself in need of more influence than a dying sun's distant rays could provide. Thus this infant son of suns took terrestrial form, eagerly travelling to shine its warmth upon those who may need it most, and perhaps seize upon its solar destiny.
Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.