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StrengthStrength · Melee

Primal Beast

Stomps over everything and smashes enemies into messy bits

DisablerDurableInitiatorSimple to play
Primal Beast portrait

Win rate

49.0%

C across all ranks

Pick rate

4.0%

of public matches

Public picks

133.8K

in the sample

Pro scene

6

0 bans · 17% win rate

Win rate by rank

  • Herald1Herald47.6%
  • Guardian2Guardian47.6%
  • Crusader3Crusader48.4%
  • Archon4Archon48.7%
  • Legend5Legend48.4%
  • Ancient6Ancient49.4%
  • Divine+7Divine+51.3%

Bars start at 50%. Sample sizes: Herald 2.5K · Guardian 9.1K · Crusader 18.4K · Archon 28.7K · Legend 34.2K · Ancient 22K · Divine+ 19K.

Last 6 days

49.6%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Gauntlets of Strength

    140g
  3. 3

    Tango

    90g

Laning

The first minutes

  1. 1

    Chainmail

    500g
  2. 2

    Boots of Speed

    500g
  3. 3

    Phase Boots

    48%1,450g
  4. 4

    Soul Ring

    805g
  5. 5

    Bottle

    675g
  6. 6

    Bracer

    505g

Mid game

Core items

  1. 1

    Blink Dagger

    51%2,250g
  2. 2

    Black King Bar

    53%4,050g
  3. 3

    Aghanim's Shard

    55%1,400g
  4. 4

    Point Booster

    1,200g

Late game

The full build

  1. 1

    Shiva's Guard

    4,500g
  2. 2

    Black King Bar

    53%4,050g
  3. 3

    Soul Booster

    3,000g
  4. 4

    Heart of Tarrasque

    5,300g
  5. 5

    Linken's Sphere

    4,800g
  6. 6

    Aghanim's Blessing

    5,800g

Most-bought items for Primal Beast in OpenDota’s sample of parsed public matches (1,613 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Primal Beast bought the item by minute 30 (green or red when it is clearly above or below Primal Beast’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Blink Dagger

    134 games

    69%
  2. Phase Boots

    705 games

    49%

Bought 15–20 min

  1. Black King Bar

    109 games

    68%
  2. Aghanim's Shard

    150 games

    59%
  3. Mithril Hammer

    242 games

    55%

Bought 20–30 min

  1. Aghanim's Scepter

    207 games

    65%
  2. Blink Dagger

    62 games

    52%
  3. Aghanim's Shard

    216 games

    50%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Gauntlets of Strength

    140

    • +3 Strength
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Chainmail

    500

    • +4 Armor
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Phase Boots

    1,450

    • +50 Move Speed
    • +4 Armor

    Active: Phase: Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

    Win rate when bought48.5% · 724 games

    • ≤ 12 min49%705
    • 12–15 min–14
    • 15–20 min–5
    • 20–30 min–0
    Full description

    8s

    Active: Phase. Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Soul Ring

    805

    • +6 Strength
    • +2 Armor

    Active: Sacrifice: Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds.

    Full description

    30s

    Active: Sacrifice. Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

    • If this mana is not used before the duration ends, the extra mana is lost.
  • Bottle

    675

    Active: Regenerate: Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost.

    Full description

    0.5s

    Active: Regenerate. Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost. The Bottle automatically refills at the fountain. Hold Control to use on an allied hero.

    Passive: Store Rune. Runes can be stored in the Bottle for later use by right-clicking them. Unused runes will automatically activate after 90 seconds. Using a stored rune fully refills the Bottle.

    • Bottle is shareable. Stored runes cannot be shared.
    • Using a stored Bounty or Water rune fully refills the bottle if the bottle was full when the rune was stored; otherwise, it refills two charges.
  • Bracer

    505

    • +5 Strength
    • +2 Agility
    • +2 Intelligence
    • +0.75 Health Regen
    • +50 Health
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought51.2% · 560 games

    • ≤ 12 min69%134
    • 12–15 min51%249
    • 15–20 min30%115
    • 20–30 min52%62
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought52.7% · 528 games

    • ≤ 12 min–1
    • 12–15 min–4
    • 15–20 min68%109
    • 20–30 min48%414
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought54.5% · 385 games

    • ≤ 12 min–1
    • 12–15 min–18
    • 15–20 min59%150
    • 20–30 min50%216
  • Point Booster

    1,200

    • +175 Mana
    • +175 Health
  • Shiva's Guard

    4,500

    • +17 Armor

    Active: Arctic Blast: Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Full description

    27s75

    Active: Arctic Blast. Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Passive: Freezing Aura. Reduces the attack speed of all enemies by -40. Radius: 1200

    • The wave extends at a speed of 400 to a max size of 825.
    • The Arctic Blast follows its caster.
    • Multiple instances of Freezing Aura do not stack.
    • AoE bonuses from multiple Chasm Stones or its upgrades do not stack.
  • Soul Booster

    3,000

    • +425 Health
    • +425 Mana
  • Heart of Tarrasque

    5,300

    • +40 Strength

    Passive: Behemoth's Blood: Your health regeneration is increased by 1.5% of your missing health.

    Full description

    Passive: Behemoth's Blood. Your health regeneration is increased by 1.5% of your missing health.

    • Multiple instances of Behemoth's Blood do not stack.
  • Linken's Sphere

    4,800

    • +16 All Attributes
    • +6.5 Health Regen
    • +4.25 Mana Regen

    Passive: Spellblock: Blocks most targeted spells once every 14 seconds.

    Full description

    14s

    Passive: Spellblock. Blocks most targeted spells once every 14 seconds.

    Active: Transfer Spellblock. Temporarily removes Spellblock from the item's owner and transfers it to an allied unit for 14 seconds.

    • Targeted abilities from neutral items do not trigger Spellblock.
  • Aghanim's Blessing

    5,800

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

Abilities

Onslaught

25 / 22 / 19 / 16s120

Primal Beast charges up and then runs in the chosen direction, knocking back enemies and allies alike. Enemy units are damaged and stunned on impact. The longer the charge duration, the farther Primal Beast's momentum will carry him. Can be cancelled at any time with the Stop command.

RUN SPEED
1200
MAX DISTANCE
2000
DAMAGE
75 / 170 / 265 / 360
TIME TO MAX CHARGE
1.7
STUN DURATION
0.7 / 1 / 1.3 / 1.6

Trample

30 / 27 / 24 / 21s100

Primal Beast stomps over everything. For every 140 units traveled, all enemies around the Beast receive damage. Deals base damage plus a multiplier of Primal Beast's attack damage. Primal Beast is disarmed for the duration of the ability.

DAMAGE AOE
200
BASE DAMAGE
15 / 30 / 45 / 60
DURATION
5.5
ATTACK DAMAGE MULTIPLIER
35%

Uproar

The Beast's temper causes every instance of 50 hero damage or more to grant a stack of Uproar. When activated, Primal Beast releases a roar that slows surrounding enemies and grants the Beast additional attack damage and armor for 7 seconds based on his current stacks of Uproar.

BONUS DAMAGE PER STACK
10 / 20 / 30 / 40
MAX STACKS
6
SLOW PER STACK
4 / 6 / 8 / 10%
SLOW DURATION
3
ROAR RADIUS
900
ROAR ARMOR BONUS PER STACK
2 / 3 / 4 / 5
DAMAGE
0
SPLIT DELAY
0
  • Primal Beast cannot gain Uproar stacks from self damage.
  • Break disables the gaining of new stacks.

Aghanim’s ScepterWhen Primal Beast activates Uproar, he releases 3 waves of 2 projectiles per stack of uproar each in a circle around him. Projectiles deal damage and Break enemies hit. After a short delay, each projectile splinters in two.

Rock Throw

Granted by Aghanim’s Shard20s85

Primal Beast throws a rock at the target location that stuns and damages enemies. The rock cannot be thrown within a minimum range of Primal Beast. After landing, the rock splits into 3 additional fragments that land behind the initial target location. Rock Throw increases stacks of Uproar for each hero hit.

DAMAGE
325
IMPACT RADIUS
225
MIN RANGE
550
MIN TRAVEL TIME
0.65
MAX TRAVEL TIME
1.75
STUN DURATION
1.4
FRAGMENT FLIGHT DISTANCE
525
FRAGMENT IMPACT RADIUS
185

Pulverize

Ultimate45 / 40 / 35s100

CHANNELED - Primal Beast channels his rage, grabbing the target enemy and slamming them into the ground repeatedly, damaging and mini-stunning any enemies caught in the AoE. Each consecutive hit deals bonus damage. Lasts 2.3 seconds.

AOE RADIUS
575
HIT INTERVAL
0.75
STUN DURATION
0.2
HIT DAMAGE
100 / 175 / 250
BONUS DAMAGE PER HIT
20 / 40 / 60

Colossal

Innate

Primal Beast has 10% base Slow Resistance and gains 0.5% bonus Area of Effect and 1% Slow Resistance for every 100 Max Health.

SLOW RESISTANCE
0%
AREA OF EFFECT BONUS
0%

Talents

Colossal 2x Bonuses During Trample

25

+67% Pulverize Duration

+20% Trample Attack Multiplier

20

Basic Self-Dispel on Uproar Cast

-5s Trample Cooldown

15

+6 Uproar Armor Per Stack

+25 Damage

10

+25% Magic Resistance During Trample

Base stats

Attributes

  • StrengthStrength26+4.3/lvl
  • AgilityAgility15+1/lvl
  • IntelligenceIntelligence16+1.7/lvl

At level 1

Damage
62–64
Attack time
1.8s
Attack range
150 (melee)
Move speed
305
Armor
4.5
Magic resistance
25%
Health
692 (+2.9/s)
Mana
267 (+0.8/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41c
    • Trample:Damage AoE decreased from 230 to 200
  2. 7.41b
    • Pulverize:Cooldown increased from 40/35/30s to 45/40/35s
    • Talents:Level 10 Talent Damage decreased from +30 to +25
  3. 7.41a
    • Colossal:Now slightly grows in size when crossing an HP threshold
  4. 7.41
    • Colossal:Innate ability reworked
    • Primal Beast has 10% base Slow Resistance and gains +0.5% Area of Effect and +1% Slow Resistance for every 100 Max Health
    • Pulverize:AoE Radius decreased from 600 to 575
    • Talents:Level 25 Talent Cannot Be Slowed Or Rooted During Trample replaced with Colossal 2x Bonuses During Trample
  5. 7.40b
    • Onslaught:Stun Duration rescaled from 0.8/1/1.2/1.4s to 0.7/1/1.3/1.6s
    • Talents:Level 15 Talent Basic Self-Dispel on Uproar Cast replaced with +6 Uproar Armor Per Stack
    • Level 20 Talent +7 Uproar Armor Per Stack replaced with Basic Self-Dispel on Uproar Cast
  6. 7.39d
    • Pulverize:Cooldown decreased from 40/36/32s to 40/35/30s

Lore

Though the deterioration of the Mistwood and its evolution from idyllic expanse to death-filled tanglewild was a slow, wizard-fueled process, most scholars agree the true beginning of the end was marked by the interdimensional arrival of the Primal Beast. A creature hatched into an existence devoid of all feeling but hunger and pain, aeons of carnage shaped the Primal Beast into the apex predator on a planet filled with violent terrors. Desperately banished by would-be masters with failed hopes to control him, the Beast was cast into a new world — one where he could ascend from mere hungry predator into an invasive killing machine with nothing able to stand in his way. For thousands of years, the Mistwood served as massive stomping ground for the Beast's destructive play — and even the feared durana beasts made for tasty snacks. Indeed, there could be no rivals for the Beast's territory, only minor annoyances. Until one such tiny annoyance employed vile trickery to trap the unstoppable Beast in the Gleipnir. There he might have remained subdued for eternity, were it not for the unpredictable powers of the Continuum Device. Now, freed from both Gleipnir and Vault, far afield from the Mistwood, and much closer to inhabited lands, the Beast sets his snout towards new slaughters and the delights of savage destruction — and the paltry fires of civilization will do little to keep this ageless monster at bay.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.