Skip to content
Builds Forge

StrengthStrength · Melee

Pudge

Hooks and pulls enemies towards him

NukerDisablerDurableInitiatorModerate to play
Pudge portrait

Win rate

51.3%

A across all ranks

Pick rate

27.8%

of public matches

Public picks

942.4K

in the sample

Pro scene

15

4 bans · 40% win rate

Win rate by rank

  • Herald1Herald53.3%
  • Guardian2Guardian52.6%
  • Crusader3Crusader52.3%
  • Archon4Archon51.6%
  • Legend5Legend51.0%
  • Ancient6Ancient50.4%
  • Divine+7Divine+50.2%

Bars start at 50%. Sample sizes: Herald 17.5K · Guardian 66.8K · Crusader 140.2K · Archon 229.3K · Legend 247.4K · Ancient 138.3K · Divine+ 102.8K.

Last 6 days

51.3%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Gauntlets of Strength

    140g
  3. 3

    Tango

    90g
  4. 4

    Circlet

    155g
  5. 5

    Observer and Sentry Wards

    50g
  6. 6

    Blood Grenade

    50g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Bracer

    505g
  3. 3

    Chainmail

    500g
  4. 4

    Phase Boots

    51%1,450g
  5. 5

    Tranquil Boots

    900g
  6. 6

    Ogre Axe

    1,000g

Mid game

Core items

  1. 1

    Blink Dagger

    55%2,250g
  2. 2

    Aghanim's Scepter

    57%4,200g
  3. 3

    Consecrated Wraps

    61%2,600g
  4. 4

    Black King Bar

    61%4,050g

Late game

The full build

  1. 1

    Black King Bar

    61%4,050g
  2. 2

    Shiva's Guard

    72%4,500g
  3. 3

    Aghanim's Scepter

    57%4,200g
  4. 4

    Blink Dagger

    55%2,250g
  5. 5

    Boots of Travel

    2,500g
  6. 6

    Reaver

    73%2,800g

Most-bought items for Pudge in OpenDota’s sample of parsed public matches (1,307 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Pudge bought the item by minute 30 (green or red when it is clearly above or below Pudge’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Blink Dagger

    281 games

    64%
  2. Phase Boots

    1,022 games

    52%

Bought 12–15 min

  1. Aghanim's Scepter

    123 games

    64%
  2. Blink Dagger

    318 games

    53%

Bought 15–20 min

  1. Consecrated Wraps

    89 games

    61%
  2. Aether Lens

    75 games

    60%
  3. Aghanim's Scepter

    321 games

    58%

Bought 20–30 min

  1. Heart of Tarrasque

    64 games

    81%
  2. Ring of Tarrasque

    114 games

    76%
  3. Shiva's Guard

    97 games

    74%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Gauntlets of Strength

    140

    • +3 Strength
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Circlet

    155

    • +2 All Attributes
  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Bracer

    505

    • +5 Strength
    • +2 Agility
    • +2 Intelligence
    • +0.75 Health Regen
    • +50 Health
  • Chainmail

    500

    • +4 Armor
  • Phase Boots

    1,450

    • +50 Move Speed
    • +4 Armor

    Active: Phase: Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

    Win rate when bought51.4% · 1,105 games

    • ≤ 12 min52%1.0k
    • 12–15 min49%49
    • 15–20 min–25
    • 20–30 min–9
    Full description

    8s

    Active: Phase. Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Tranquil Boots

    900

    • +65 Move Speed
    • +14 Health Regen

    Passive: Break: Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

    Full description

    13s

    Passive: Break. Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Ogre Axe

    1,000

    • +10 Strength
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought55.4% · 1,738 games

    • ≤ 12 min64%281
    • 12–15 min53%318
    • 15–20 min55%638
    • 20–30 min53%501
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

    Win rate when bought56.9% · 881 games

    • ≤ 12 min–24
    • 12–15 min64%123
    • 15–20 min58%321
    • 20–30 min54%413
  • Consecrated Wraps

    2,600

    • +5 All Attributes
    • +250 Health

    Passive: Hallowed: Gain a charge every 4s, up to a maximum of 3 charges. Upon gaining a charge, your movement speed is increased by 15% for 5s.

    Win rate when bought61.3% · 271 games

    • ≤ 12 min–17
    • 12–15 min65%57
    • 15–20 min61%89
    • 20–30 min59%108
    Full description

    Passive: Hallowed. Gain a charge every 4s, up to a maximum of 3 charges. Upon gaining a charge, your movement speed is increased by 15% for 5s. Whenever you take damage from a player-controlled source or Roshan, consume all charges to gain an all damage barrier for 5s that absorbs 120 damage per charge (360 max).

    • Charges cannot be gained for 4s after you take damage from a player-controlled source or Roshan.
    • Self-damage and HP Loss damage cannot remove charges.
    • Movement speed buff does not stack.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought61.5% · 361 games

    • ≤ 12 min–1
    • 12–15 min–3
    • 15–20 min–11
    • 20–30 min61%346
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Shiva's Guard

    4,500

    • +17 Armor

    Active: Arctic Blast: Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Win rate when bought72.4% · 116 games

    • ≤ 12 min–1
    • 12–15 min–2
    • 15–20 min–16
    • 20–30 min74%97
    Full description

    27s75

    Active: Arctic Blast. Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Passive: Freezing Aura. Reduces the attack speed of all enemies by -40. Radius: 1200

    • The wave extends at a speed of 400 to a max size of 825.
    • The Arctic Blast follows its caster.
    • Multiple instances of Freezing Aura do not stack.
    • AoE bonuses from multiple Chasm Stones or its upgrades do not stack.
  • Boots of Travel

    2,500

    • +90 Move Speed

    Upgrade: Town Portal Scroll: Upgrades your Town Portal Scroll, allowing it to target units, reduces cooldown and does not consume a charge on usage.

    Full description

    Upgrade: Town Portal Scroll. Upgrades your Town Portal Scroll, allowing it to target units, reduces cooldown and does not consume a charge on usage. Movement speed bonuses from multiple pairs of boots do not stack.

  • Reaver

    2,800

    • +25 Strength

    Win rate when bought73.1% · 134 games

    • ≤ 12 min–3
    • 12–15 min–9
    • 15–20 min–28
    • 20–30 min71%94

Abilities

Meat Hook

18 / 16 / 14 / 12s120

Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.

DAMAGE
150 / 220 / 290 / 360
DISTANCE AS DAMAGE
0%
CAST RANGE
1300
  • Interrupts channeling spells of the primary target if it's an enemy.
  • Meat Hook hits invisible units.
  • Meat Hook can go through trees, cliffs, buildings, ancient units and Roshan.
  • Meat Hook can drag friendly units, but they won't be damaged.
  • Meat Hook can hit and drag runes to Pudge, refunding the Hook's mana cost.

Aghanim’s ShardWhen Meat Hook hits an enemy, it deals bonus damage based on the distance pulled. When Meat Hook hits an ally, Meat Hook's cooldown is reduced by 50%.

Rot

A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

RADIUS
250
MOVE SLOW
-14 / -20 / -26 / -32%
DAMAGE
30 / 60 / 90 / 120
HEALTH RESTORATION LOSS
0%
  • Using Rot doesn't interrupt channeling.
  • Rot hits invisible units.
  • If Pudge is silenced, he can't deactivate Rot if it's activated.
  • Rot self-damage is non-lethal.

Meat Shield

20 / 19 / 18 / 17s65 / 70 / 75 / 80

Pudge covers himself with a layer of flesh that blocks damage of any type taken from any source.

DAMAGE BLOCK
8 / 14 / 20 / 26
DURATION
4 / 5 / 6 / 7

Flesh Heap

Innate

Pudge's skin thickens permanently every time he kills an enemy Hero, gaining 2 bonus Strength for each stack.

  • Enemy Heroes that die within 450 of Pudge grant a stack regardless of its killer.

Dismember

Ultimate30 / 25 / 20s100 / 130 / 170

CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Damage is increased by Pudge's Strength and heals him for the total amount. Pudge pulls the unit at a rate of 75 units, up to a minimum of 125 range.

DAMAGE PER SECOND
80 / 100 / 120
STRENGTH MULTIPLIER
0.3 / 0.6 / 0.9
DURATION
2.75
COOLDOWN
30 / 25 / 20
  • If a unit becomes invisible while Dismembered, it will still be under the effects of Dismember.

Talents

1.5x Dismember Damage/Heal

25

1.5x Flesh Heap and Meat Shield bonuses

+0.75s Dismember Duration

20

-4s Meat Hook Cooldown

+8% Spell Lifesteal

15

+150 Meat Hook Damage

+5 Armor

10

+-10% Rot Slow

Base stats

Attributes

  • StrengthStrength25+3/lvl
  • AgilityAgility13+1.4/lvl
  • IntelligenceIntelligence16+1.8/lvl

At level 1

Damage
70–76
Attack time
1.7s
Attack range
175 (melee)
Move speed
280
Armor
2.2
Magic resistance
25%
Health
670 (+5/s)
Mana
267 (+0.8/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41d
    • Base Agility increased from 11 to 13
  2. 7.41b
    • Flesh Heap:Strength gain per stack increased from 1.6 to 2.0
  3. 7.41
    • Flesh Heap:No longer levels with Dismember
    • Permanent Bonus Strength rescaled from 1.1/1.4/1.7/2.0 to 1.6
    • Rot:No longer has a separate value for incoming heal reduction
  4. 7.40c
    • Meat Shield:Mana Cost increased from 50/60/70/80 to 65/70/75/80
  5. 7.40b
    • Meat Hook:Mana Cost increased from 110 to 120

Lore

In the Fields of Endless Carnage, far to the south of Quoidge, a corpulent figure works tirelessly through the night--dismembering, disembowelling, piling up the limbs and viscera of the fallen that the battlefield might be clear by dawn. In this cursed realm, nothing can decay or decompose; no corpse may ever return to the earth from which it sprang, no matter how deep you dig the grave. Flocked by carrion birds who need him to cut their meals into beak-sized chunks, Pudge the Butcher hones his skills with blades that grow sharper the longer he uses them. Swish, swish, thunk. Flesh falls from the bone; tendons and ligaments part like wet paper. And while he always had a taste for the butchery, over the ages, Pudge has developed a taste for its byproduct as well. Starting with a gobbet of muscle here, a sip of blood there...before long he was thrusting his jaws deep into the toughest of torsos, like a dog gnawing at rags. Even those who are beyond fearing the Reaper, fear the Butcher.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.