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IntelligenceIntelligence · Ranged

Pugna

Drains enemy life to heal himself

NukerPusherModerate to play
Pugna portrait

Win rate

50.5%

B across all ranks

Pick rate

4.3%

of public matches

Public picks

145.1K

in the sample

Pro scene

1

0 bans · 100% win rate

Win rate by rank

  • Herald1Herald45.3%
  • Guardian2Guardian47.6%
  • Crusader3Crusader49.0%
  • Archon4Archon50.8%
  • Legend5Legend51.3%
  • Ancient6Ancient51.5%
  • Divine+7Divine+52.5%

Bars start at 50%. Sample sizes: Herald 3.8K · Guardian 12.1K · Crusader 21.8K · Archon 33.3K · Legend 37.6K · Ancient 22.1K · Divine+ 14.4K.

Last 6 days

49.6%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Tango

    90g
  3. 3

    Observer and Sentry Wards

    50g
  4. 4

    Blood Grenade

    50g
  5. 5

    Faerie Fire

    65g
  6. 6

    Magic Stick

    200g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Arcane Boots

    46%1,500g
  3. 3

    Null Talisman

    505g

Mid game

Core items

  1. 1

    Arcane Boots

    46%1,500g
  2. 2

    Glimmer Cape

    46%2,150g
  3. 3

    Aether Lens

    49%2,275g
  4. 4

    Kaya

    2,100g

Late game

The full build

  1. 1

    Aether Lens

    49%2,275g
  2. 2

    Glimmer Cape

    46%2,150g
  3. 3

    Blink Dagger

    2,250g
  4. 4

    Force Staff

    2,200g
  5. 5

    Aeon Disk

    3,000g
  6. 6

    Aghanim's Scepter

    4,200g

Most-bought items for Pugna in OpenDota’s sample of parsed public matches (1,024 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Pugna bought the item by minute 30 (green or red when it is clearly above or below Pugna’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought 20–30 min

  1. Aghanim's Shard

    65 games

    51%
  2. Aether Lens

    92 games

    43%
  3. Glimmer Cape

    110 games

    40%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Arcane Boots

    1,500

    • +45 Move Speed
    • +0.25 Mana Regen
    • +125 Mana

    Active: Replenish: Restores 150 mana to all nearby allies. Radius: 1200

    Win rate when bought46.0% · 289 games

    • ≤ 12 min48%213
    • 12–15 min41%58
    • 15–20 min–16
    • 20–30 min–2
    Full description

    55s

    Active: Replenish. Restores 150 mana to all nearby allies. Radius: 1200

    Passive: Basilius Aura. Grants 1 mana regeneration to allies. Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.

    • Does not work on Meepo clones.
  • Null Talisman

    505

    • +5 Intelligence
    • +2 Strength
    • +2 Agility
    • +1 Mana Regen
  • Glimmer Cape

    2,150

    Active: Glimmer: After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit…

    Win rate when bought45.5% · 191 games

    • ≤ 12 min–9
    • 12–15 min–9
    • 15–20 min60%63
    • 20–30 min40%110
    Full description

    15s125

    Active: Glimmer. After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

  • Aether Lens

    2,275

    • +300 Mana
    • +2.5 Mana Regen
    • +225 Cast Range

    Win rate when bought49.2% · 181 games

    • ≤ 12 min–26
    • 12–15 min–20
    • 15–20 min53%43
    • 20–30 min43%92
    Full description
    • Cast Range bonuses from Aether Lens and Dagon do not stack.
  • Kaya

    2,100

    • +16 Intelligence
    Full description
    • Multiple instances of this item do not stack.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Force Staff

    2,200

    • +10 Intelligence
    • +175 Health

    Active: Force: Pushes any target unit 600 units in the direction it is facing.

    Full description

    19s150

    Active: Force. Pushes any target unit 600 units in the direction it is facing.

    • Self-cast will cause you to use Force on yourself.
    • Force Staff doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Force Staff has 850 cast range when cast on enemies.
  • Aeon Disk

    3,000

    • +250 Health
    • +300 Mana

    Passive: Combo Breaker: When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status…

    Full description

    105 / 125 / 145 / 165s

    Passive: Combo Breaker. When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status Resistance and causes all damage you deal and are dealt to be reduced to zero. Only triggers on player based damage. Cooldown increases every time it triggers. Dispel Type: Strong Dispel

  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

Abilities

Nether Blast

5s100 / 115 / 130 / 145

An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

BLAST DELAY
0.8
RADIUS
400
BLAST DAMAGE
95 / 170 / 245 / 320
  • Damage is delayed by 0.8 seconds.

Decrepify

16 / 13 / 10 / 7s80

A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

ALLY HEAL AMPLIFICATION
10 / 15 / 20 / 25%
ENEMY INCREASED MAGIC DAMAGE
-20 / -30 / -40 / -50%
ENEMY MOVE SLOW
-45 / -50 / -55 / -60%
DURATION
3.5
  • Only magical and pure damage can affect a unit under the effects of Decrepify.
  • Doesn't slow allied units.
  • Can be used on your Nether Ward.

Nether Ward

40s80

Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

WARD ATTACK RANGE
1400
BASE DAMAGE
50 / 70 / 90 / 110
DAMAGE PER MANA
1 / 1.2 / 1.4 / 1.6
ATTACKS TO DESTROY
4
WARD DURATION
21 / 24 / 27 / 30
  • Nether Ward deals damage before the actual spell is cast, so if the caster dies the spell will have no effect.
  • Nether Ward can be decrepified.
  • Illusions and creeps deal 25% damage to Nether Ward.

Aghanim’s ShardIncreases cast range to 375.

Oblivion Savant

Innate

Pugna can cast spells and use items while channeling. Pugna receives 1.5% spell amplification per destroyed tower.

SPELL AMP
0%

Life Drain

Ultimate7s115 / 160 / 205

CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. When cast on an ally, Pugna will drain his own health into his ally.

ENEMY DRAIN PER SECOND
150 / 250 / 350
ALLY DRAIN/HEAL PER SECOND
150 / 250 / 350
MAX DURATION
10

Aghanim’s ScepterWhen targeting an enemy hero, Pugna reduces their outgoing spell damage by 8% per second up to a maximum of 75% and increases his own, up to a maximum of 100%. When draining through a Nether Ward using Shard, the rate of increase/decrease is 4% instead. Debuff lasts 8 seconds.

Aghanim’s ShardThe effect is interrupted if the ward is destroyed.

Talents

+200 Nether Blast Damage

25

+1.9 Nether Ward Damage Per Mana

+15% Life Drain Heal

20

+1.5s Decrepify Duration

+30% Decrepify Movement Speed To Allies

15

+250 Health

-1s Nether Blast Cooldown

10

+2 Nether Ward Health

Base stats

Attributes

  • StrengthStrength19+2/lvl
  • AgilityAgility21+1.3/lvl
  • IntelligenceIntelligence27+5.2/lvl

At level 1

Damage
48–55
Attack time
1.7s
Attack range
630
Move speed
325
Armor
3.5
Magic resistance
25%
Health
538 (+2.2/s)
Mana
399 (+2.1/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41e
    • Base Intelligence increased from 26 to 27
    • Damage at level 1 increased from 47-54 to 48-55
  2. 7.41d
    • Base Mana Regen increased by 0.25
    • Nether Ward:Cast Range increased from 150 to 175
  3. 7.41
    • Base Movement Speed decreased from 330 to 325
    • Oblivion Savant:Now also increases Pugna's Spell Amplification by 1.5% per destroyed tower
    • Nether Ward:Damage source changed from Nether Ward to the caster
  4. 7.40b
    • Life Drain:Mana Cost increased from 100/150/200 to 115/160/205
    • Talents:Level 15 Talent Health decreased from +300 to +250
  5. 7.40
    • Talents:Level 15 Talent Health decreased from +350 to +300
    • Level 20 Talent Life Drain Heal decreased from +20% to +15%
    • Level 25 Talent Nether Blast Damage increased from +180 to +200
  6. 7.39e
    • Decrepify:Ethereal form is not applied if the target is Debuff Immune

Lore

In the realm of Pugna's birth, near the vents of the Nether Reaches, there stood a lamasery devoted to the Arts of Oblivion, which drew its power from the nether energies. The Grandmaster of the temple compound had himself passed into Oblivion several years prior, leaving his academy without a leader. From the moment of their master's death, the regents of the temple began rites of divination to identify their master's reincarnation, and eventually all signs converged on the immediate neighborhood. Several villages squatted in the shadow of the temple, their alleys and plazas full of the laughter of squalling children. Pugna, a mere thirteen months of age, was but one candidate among the local brats, and on the appointed day he was presented at the temple alongside two other promising tots. The lamas offered a jumble of worn relics to the children, treasured possessions of their former grandmaster. One boy reached for a porphyry wand that had belonged to the lama...and put it in his nostril. An impish girl pulled out an amulet that had also been the lama's, and immediately swallowed it. Pugna regarded the other two coolly, gave a merry laugh, and blasted them with gouts of emerald flame, reducing them to ashes in an instant. He then snatched up the wand and amulet, saying 'Mine!' The regents hoisted the beaming Pugna on their shoulders, wrapped him in their grandmaster's vestments, and rushed him to the throne before his mood could change. Within five years, the temple itself was another pile of ash, which pleased Pugna to no end.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.