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IntelligenceIntelligence · Ranged

Queen of Pain

Blinks in to deal massive magical damage

CarryNukerEscapeModerate to play
Queen of Pain portrait

Win rate

47.5%

D across all ranks

Pick rate

8.9%

of public matches

Public picks

302.7K

in the sample

Pro scene

2

7 bans · 50% win rate

Win rate by rank

  • Herald1Herald47.7%
  • Guardian2Guardian47.7%
  • Crusader3Crusader47.6%
  • Archon4Archon47.6%
  • Legend5Legend47.1%
  • Ancient6Ancient47.9%
  • Divine+7Divine+47.2%

Bars start at 50%. Sample sizes: Herald 5.5K · Guardian 18.9K · Crusader 39.2K · Archon 69.1K · Legend 86.5K · Ancient 51.1K · Divine+ 32.5K.

Last 6 days

47.4%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Tango

    90g
  3. 3

    Observer Ward

    0g
  4. 4

    Faerie Fire

    65g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Bottle

    675g
  3. 3

    Power Treads

    49%1,400g
  4. 4

    Null Talisman

    505g
  5. 5

    Soul Ring

    805g
  6. 6

    Staff of Wizardry

    1,000g

Mid game

Core items

  1. 1

    Aghanim's Scepter

    58%4,200g
  2. 2

    Kaya and Sange

    55%4,200g
  3. 3

    Mithril Hammer

    51%1,600g
  4. 4

    Aghanim's Shard

    58%1,400g

Late game

The full build

  1. 1

    Shiva's Guard

    4,500g
  2. 2

    Black King Bar

    52%4,050g
  3. 3

    Octarine Core

    5,100g
  4. 4

    Bloodstone

    4,700g
  5. 5

    Aghanim's Scepter

    58%4,200g
  6. 6

    Kaya and Sange

    55%4,200g

Most-bought items for Queen of Pain in OpenDota’s sample of parsed public matches (2,067 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Queen of Pain bought the item by minute 30 (green or red when it is clearly above or below Queen of Pain’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Kaya

    226 games

    62%
  2. Power Treads

    865 games

    50%

Bought 12–15 min

  1. Kaya and Sange

    62 games

    74%
  2. Sange

    64 games

    72%
  3. Kaya

    425 games

    49%

Bought 15–20 min

  1. Aghanim's Scepter

    112 games

    69%
  2. Aghanim's Shard

    116 games

    54%
  3. Sange

    285 games

    52%

Bought 20–30 min

  1. Shiva's Guard

    61 games

    74%
  2. Platemail

    113 games

    71%
  3. Aghanim's Shard

    311 games

    60%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Observer Ward

    0

    Use: Plant: Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes.

    Full description

    1s

    Use: Plant. Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Bottle

    675

    Active: Regenerate: Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost.

    Full description

    0.5s

    Active: Regenerate. Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost. The Bottle automatically refills at the fountain. Hold Control to use on an allied hero.

    Passive: Store Rune. Runes can be stored in the Bottle for later use by right-clicking them. Unused runes will automatically activate after 90 seconds. Using a stored rune fully refills the Bottle.

    • Bottle is shareable. Stored runes cannot be shared.
    • Using a stored Bounty or Water rune fully refills the bottle if the bottle was full when the rune was stored; otherwise, it refills two charges.
  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought49.5% · 954 games

    • ≤ 12 min50%865
    • 12–15 min38%60
    • 15–20 min–23
    • 20–30 min–6
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Null Talisman

    505

    • +5 Intelligence
    • +2 Strength
    • +2 Agility
    • +1 Mana Regen
  • Soul Ring

    805

    • +6 Strength
    • +2 Armor

    Active: Sacrifice: Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds.

    Full description

    30s

    Active: Sacrifice. Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

    • If this mana is not used before the duration ends, the extra mana is lost.
  • Staff of Wizardry

    1,000

    • +10 Intelligence
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

    Win rate when bought58.1% · 556 games

    • ≤ 12 min–5
    • 12–15 min–6
    • 15–20 min69%112
    • 20–30 min55%433
  • Kaya and Sange

    4,200

    • +16 Strength
    • +16 Intelligence

    Win rate when bought55.1% · 635 games

    • ≤ 12 min–13
    • 12–15 min74%62
    • 15–20 min51%280
    • 20–30 min55%280
  • Mithril Hammer

    1,600

    • +24 Damage

    Win rate when bought51.0% · 351 games

    • ≤ 12 min–4
    • 12–15 min–11
    • 15–20 min66%56
    • 20–30 min47%280
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought58.3% · 444 games

    • ≤ 12 min–4
    • 12–15 min–13
    • 15–20 min54%116
    • 20–30 min60%311
  • Shiva's Guard

    4,500

    • +17 Armor

    Active: Arctic Blast: Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Full description

    27s75

    Active: Arctic Blast. Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Passive: Freezing Aura. Reduces the attack speed of all enemies by -40. Radius: 1200

    • The wave extends at a speed of 400 to a max size of 825.
    • The Arctic Blast follows its caster.
    • Multiple instances of Freezing Aura do not stack.
    • AoE bonuses from multiple Chasm Stones or its upgrades do not stack.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought51.6% · 258 games

    • ≤ 12 min–1
    • 12–15 min–2
    • 15–20 min–14
    • 20–30 min50%241
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Octarine Core

    5,100

    • +25% Cooldown Reduction
    • +450 Health
    • +450 Mana
    • +6 Mana Regen
  • Bloodstone

    4,700

    • +625 Health
    • +450 Mana
    • +15 Intelligence
    • +20% Spell Lifesteal

    Active: Bloodpact: Increases Bloodstone's Spell Lifesteal to 60%. Lasts 5 seconds.

    Full description

    35s

    Active: Bloodpact. Increases Bloodstone's Spell Lifesteal to 60%. Lasts 5 seconds.

    Passive: Spell Weakness Aura. Enemy units take 10% increased damage from spells. Radius: 1200

    • Spell Weakness Aura does not stack with Veil of Discord's Spell Weakness.

Abilities

Shadow Strike

11 / 9 / 7 / 5s100 / 105 / 110 / 115

Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 16 seconds. An instance of damage is dealt every 3 seconds.

INITIAL DAMAGE
50 / 80 / 110 / 140
DAMAGE PER TICK
20 / 40 / 60 / 80
MOVEMENT SLOW
-25 / -35 / -45 / -55%
DURATION
16
  • The affected unit slowly regains its original movement speed every second during the duration.
  • Units afflicted by Shadow Strike can be denied by their allies when their HP drops below 25% of their maximum health.

Aghanim’s ScepterCauses Shadow Strike to become a 300 AoE Spell. When Shadow Strike ends or is re-applied to an enemy Hero, the target emits a Scream of Pain, hitting any nearby enemies.

Blink

12 / 10 / 8 / 6s65

Short distance teleportation that allows Queen of Pain to move in and out of combat.

  • You can use Blink to dodge incoming projectiles.

Aghanim’s ShardReleases a sonic boom when Queen of Pain blinks, at both her starting and ending locations. Deals 125 damage in a 300 AoE and silences the target for 1.75 seconds.

Scream Of Pain

7.5 / 7 / 6.5 / 6s120

The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies. 25% of the damage dealt to heroes is reflected back to her.

RADIUS
600
DAMAGE
90 / 175 / 260 / 345
  • Scream Of Pain will hit invisible units.
  • Scream Of Pain cannot be disjointed.
  • Damage to illusions is not reflected. Damage reflected is before reduction and non-lethal.
  • Reflected damage does not provide any lifesteal and cannot be reflected.

Succubus

Innate

All sources of Spell Lifesteal also apply to Pure Damage. Queen of Pain gains Spell Lifesteal that increases with proximity to her enemies. Lifesteal is at its maximum when the enemy is 150 units or closer to her and at its minimum when the enemy is 800 units or further from her.

MINIMUM LIFESTEAL
2%
MAXIMUM LIFESTEAL
14%

Sonic Wave

Ultimate110 / 95 / 80s250 / 400 / 550

Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake and pushing them back.

WAVE MAX RADIUS
450
DAMAGE
325 / 475 / 625
KNOCKBACK DISTANCE
350
  • Sonic Wave can hit units up to 1150 units away.

Talents

-2s Blink Cooldown

25

+250 Sonic Wave Damage

+115 Scream of Pain Damage

20

-45s Sonic Wave Cooldown

-1s Shadow Strike Damage Interval

15

+30 Damage

+35 Attack Speed against Shadow Striked units

10

+7 Strength

Base stats

Attributes

  • StrengthStrength20+2.4/lvl
  • AgilityAgility20+2.5/lvl
  • IntelligenceIntelligence25+3.4/lvl

At level 1

Damage
51–57
Attack time
1.5s
Attack range
550
Move speed
290
Armor
3.3
Magic resistance
25%
Health
560 (+2.3/s)
Mana
375 (+1.3/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41e
    • Shadow Strike:Mana Cost decreased from 100/110/120/130 to 100/105/110/115
    • Sonic Wave:Damage from two Sonic Waves cast in quick succession now stack
  2. 7.41c
    • Base Agility decreased from 22 to 20
    • Shadow Strike:Cooldown rescaled from 13/10/7/4s to 11/9/7/5s
    • Aghanim's Scepter AoE decreased from 375 to 300
  3. 7.41
    • Scream Of Pain:Damage increased from 75/150/225/300 to 90/175/260/345
    • 25% of the damage dealt to heroes with this ability is reflected back to her
    • Also applies to Scream of Pain instances cast by Shadow Strike upgraded with Aghanim's Scepter
    • Talents:Level 20 Talent Scream of Pain Damage increased from +100 to +115
  4. 7.39e
    • Sonic Wave:Damage decreased from 350/500/650 to 325/475/625
  5. 7.39d
    • Succubus:Range for Max Lifesteal decreased from 300 to 150

Lore

The Ecclesiast-King of Elze nursed a desire for pain--forbidden pain. In a less prominent political figure, such desires might be considered unwise, but in a monarch of his stature, to satisfy such thirsts would have threatened the virtue of the Divine Throne itself. Therefore he turned to his dungeon full of demonologists, promising freedom to whoever could summon a personal succubus of torment and bind it entirely to his service. The creature who arrived, Akasha by name, visited upon him such exquisite torments that he named her his Secret Queen, and he began to spend all his spare moments submitting to her clever torments--eventually abdicating all his responsibilities in his pursuit of the painful pleasures that only she could bring. Queen of Pain could bring him to the brink of death, but she was rune-bound to keep him alive. At last the King's neglect of state brought on an uprising. He was dragged from his chamber and hurled from the Tower of Invocations, and at the moment of death, Queen of Pain was let loose into the world, freed from servitude--freed to visit her sufferings on anyone she deigned to notice.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.