Skip to content
Builds Forge

StrengthStrength · Melee

Clockwerk

Launches himself into enemies with his hookshot

NukerDisablerDurableInitiatorModerate to play
Clockwerk portrait

Win rate

47.8%

C across all ranks

Pick rate

2.5%

of public matches

Public picks

83.3K

in the sample

Pro scene

10

5 bans · 30% win rate

Win rate by rank

  • Herald1Herald49.8%
  • Guardian2Guardian48.0%
  • Crusader3Crusader48.0%
  • Archon4Archon47.2%
  • Legend5Legend47.4%
  • Ancient6Ancient47.5%
  • Divine+7Divine+49.2%

Bars start at 50%. Sample sizes: Herald 1.6K · Guardian 5.6K · Crusader 10.7K · Archon 18K · Legend 21.8K · Ancient 14.1K · Divine+ 11.5K.

Last 6 days

47.7%

Popular item build

Starting items

Bought before the horn

  1. 1

    Observer and Sentry Wards

    50g
  2. 2

    Tango

    90g
  3. 3

    Iron Branch

    55g
  4. 4

    Blood Grenade

    50g
  5. 5

    Boots of Speed

    500g
  6. 6

    Smoke of Deceit

    50g

Laning

The first minutes

  1. 1

    Tranquil Boots

    900g
  2. 2

    Boots of Speed

    500g
  3. 3

    Urn of Shadows

    825g

Mid game

Core items

  1. 1

    Essence Distiller

    47%1,775g
  2. 2

    Blink Dagger

    60%2,250g
  3. 3

    Force Staff

    51%2,200g
  4. 4

    Solar Crest

    2,575g

Late game

The full build

  1. 1

    Blink Dagger

    60%2,250g
  2. 2

    Force Staff

    51%2,200g
  3. 3

    Glimmer Cape

    2,150g
  4. 4

    Solar Crest

    2,575g
  5. 5

    Aeon Disk

    3,000g

Most-bought items for Clockwerk in OpenDota’s sample of parsed public matches (900 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Clockwerk bought the item by minute 30 (green or red when it is clearly above or below Clockwerk’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought 20–30 min

  1. Aghanim's Shard

    74 games

    61%
  2. Blink Dagger

    93 games

    59%
  3. Force Staff

    110 games

    52%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Smoke of Deceit

    50

    Use: Disguise: Turns the caster and all allied player-controlled targets in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds.

    Full description

    1s

    Use: Disguise. Turns the caster and all allied player-controlled targets in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds. While the caster is still disguised, any allies that come within 300 range of them will also get the buff applied to them. Each smoke can only be applied once to allies. Attacking or moving within 1025 range of an enemy hero or tower, will break the invisibility. Disguise grants invisibility that is immune to True Sight. Smoke of Deceit is usable from the backpack and has no cooldown when swapped into the main inventory.

  • Tranquil Boots

    900

    • +65 Move Speed
    • +14 Health Regen

    Passive: Break: Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

    Full description

    13s

    Passive: Break. Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Urn of Shadows

    825

    • +1 Mana Regen
    • +2 All Attributes
    • +2 Armor

    Active: Soul Release: Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds.

    Full description

    10s

    Active: Soul Release. Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

    • Empty urns gain 2 charges.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
  • Essence Distiller

    1,775

    • +1.5 Mana Regen
    • +3 All Attributes
    • +6 Armor
    • +150 Mana

    Active: Soul Release: Provides 40 health regeneration when cast on allies.

    Win rate when bought46.5% · 187 games

    • ≤ 12 min–3
    • 12–15 min–26
    • 15–20 min52%110
    • 20–30 min35%48
    Full description

    10s

    Active: Soul Release. Provides 40 health regeneration when cast on allies. Can be ground targeted to lie dormant for up to 15s and attach to the first enemy that comes within 450 radius. When on enemies, deals 25 damage per second and provides True Sight over them and shares their vision with the wearer's team. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

    • Empty distillers gain 2 charges.
    • Only the closest Essence Distiller to the dying hero will gain a charge.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
    • While dormant, provides vision in 450 radius. Vision lingers for 0.5s after latching.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought59.8% · 122 games

    • ≤ 12 min–1
    • 12–15 min–5
    • 15–20 min–23
    • 20–30 min59%93
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Force Staff

    2,200

    • +10 Intelligence
    • +175 Health

    Active: Force: Pushes any target unit 600 units in the direction it is facing.

    Win rate when bought50.7% · 144 games

    • ≤ 12 min–3
    • 12–15 min–0
    • 15–20 min45%31
    • 20–30 min52%110
    Full description

    19s150

    Active: Force. Pushes any target unit 600 units in the direction it is facing.

    • Self-cast will cause you to use Force on yourself.
    • Force Staff doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Force Staff has 850 cast range when cast on enemies.
  • Solar Crest

    2,575

    • +7 Armor
    • +25 Move Speed
    • +200 Mana
    • +200 Health

    Active: Shine: When cast on an ally, grants them 5 armor, 60 attack speed, 15% movement speed and a 350 physical damage barrier.

    Full description

    16s100

    Active: Shine. When cast on an ally, grants them 5 armor, 60 attack speed, 15% movement speed and a 350 physical damage barrier. Does not grant bonus armor, movement or attack speed if used on self. Duration: 7

    • Shares cooldown with Pavise.
  • Glimmer Cape

    2,150

    Active: Glimmer: After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit…

    Full description

    15s125

    Active: Glimmer. After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

  • Aeon Disk

    3,000

    • +250 Health
    • +300 Mana

    Passive: Combo Breaker: When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status…

    Full description

    105 / 125 / 145 / 165s

    Passive: Combo Breaker. When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status Resistance and causes all damage you deal and are dealt to be reduced to zero. Only triggers on player based damage. Cooldown increases every time it triggers. Dispel Type: Strong Dispel

Abilities

Battery Assault

24 / 22 / 20 / 18s75 / 80 / 85 / 90

Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.

RADIUS
275
DURATION
10.5
INTERVAL
0.7
DAMAGE
20 / 45 / 70 / 95
  • Remains active if Clockwerk is disabled.

Power Cogs

21 / 19 / 17 / 15s90

Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by 50% of the mana burned. Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to 850 / 900 / 950 / 1000 distance away with one hit. Clockwerk can move through the cogs freely, disabling them as he passes over.

DURATION
5 / 6 / 7 / 8
DAMAGE
55 / 110 / 165 / 220
MANA BURN
40 / 75 / 110 / 145
ATTACKS REQUIRED
2
FORMATION RADIUS
215
  • Cogs can shock invisible units.

Rocket Flare

20 / 18 / 16 / 14s35 / 40 / 45 / 50

Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for 6 seconds.

RADIUS
600
DAMAGE
80 / 120 / 160 / 200
MOVEMENT SLOW
100%
SLOW DURATION
0.4

Overclocking

Granted by Aghanim’s Scepter50s90

Supercharges Clockwerks abilities: Battery Assault: Increased radius and affects all enemies in its range. Power Cogs: Radius increased, and Clockwerk's armor while near Power Cogs is increased. Rocket Flares: Increased damage, vision and slow duration, and fire additional rockets to either side of the target. Hookshot: Stun radius and duration increased. Jetpack: Moves faster. Clockwerk's movement and attack speed becomes slowed to a crawl after the duration runs out.

DURATION
18
SELF SLOW DURATION
3
BONUS ARMOR NEAR COGS
25%
BATTERY ASSAULT RADIUS
330
COGS RADIUS
330
HOOKSHOT RADIUS BONUS
50%
HOOKSHOT DURATION BONUS
50%
BONUS ROCKET FLARES
2

Jetpack

Granted by Aghanim’s Shard16s75

Clockwerk activates a jetpack, gaining flying movement, flying vision, and bonus movement speed. Clockwerk has a severely-limited turn rate during this time and cannot attack. Jetpack can be toggled on and off for the duration of the buff.

BONUS SPEED
20%
DURATION
6

Hookshot

Ultimate60 / 45 / 30s100 / 125 / 150

Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a 175 radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.

STUN DURATION
1.2 / 1.4 / 1.6
DAMAGE
75 / 175 / 275
  • Hookshot will latch and take Clockwerk to allies, but not damage or disable them.

Armor Power

Innate

Clockwerk's outgoing damage increases by 0.25% per point of armor. Clockwerk can consume Chainmails to permanently gain +4 armor per Chainmail consumed. Can stack. Self-cast to consume.

OUTGOING DAMAGE BONUS
0%

Talents

3 Rocket Flare Charges

25

-0.25s Battery Assault Interval

Rocket Flare True Sight

20

+80 Power Cogs Mana Burn

-8s Hookshot Cooldown

15

+25 Battery Assault Damage

+1.5 Mana Regen

10

+75 Hookshot Damage

Base stats

Attributes

  • StrengthStrength26+3.2/lvl
  • AgilityAgility13+2.3/lvl
  • IntelligenceIntelligence18+1.7/lvl

At level 1

Damage
50–52
Attack time
1.7s
Attack range
150 (melee)
Move speed
310
Armor
3.2
Magic resistance
25%
Health
692 (+3.1/s)
Mana
291 (+0.9/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41f
    • Power Cogs:Mana Cost increased from 75 to 90
    • Knockback Duration decreased from 0.8s to 0.7s
  2. 7.41e
    • Power Cogs:Mana Burn decreased from 40/80/120/160 to 40/75/110/145
    • Cogs Travel Distance decreased from 1000 to 850/900/950/1000
    • Cogs Day/Night Vision decreased from 1600/600 to 800/400
    • Cogs no longer block creep camps
  3. 7.41d
    • Power Cogs:Mana Cost increased from 60/65/70/75 to 75
    • Pushback and damage now apply against heroes with no mana
    • Damage rescaled from 50/125/200/275 to 55/110/165/220
    • Talents:Level 15 Talent Hookshot Cooldown Reduction decreased from 10s to 8s
  4. 7.41a
    • Power Cogs:Mana Burn increased from 35/75/115/155 to 40/80/120/160
    • Talents:Level 15 Talent Battery Assault Damage increased from +24 to +25
    • Level 20 Talent Power Cogs Mana Burn increased from +70 to +80
  5. 7.41
    • Armor Power:Now also allows Clockwerk to consume Chainmails to gain +4 armor per Chainmail consumed
    • Battery Assault:Mana Cost decreased from 90 to 75/80/85/90
    • Power Cogs:Clockwerk can now move freely through the cogs, sinking them down while walking over them. Other units can also walk over sunken Power Cogs
    • Mana Cost rescaled from 70 to 60/65/70/75
    • Mana Burn increased from 35/70/105/140 to 35/75/115/155
    • Overclocking:Duration increased from 13s to 18s
    • Now also increases Battery Assault radius to 330
    • Now also increases Power Cogs radius to 330 and provides 25% bonus armor to Clockwerk while he is near cogs
    • No longer increases Clockwerk's attack speed while inside Power Cogs
    • Now increases Rocket Flare damage, vision and slow duration by 35%
    • No longer decreases Rocket Flare cooldown to 3.5s
    • Talents:Level 10 Talent +0.4s Rocket Flare Slow Duration replaced with +1.5 Mana Regen
    • Level 15 Talent +2 Power Cogs Hits To Kill replaced with -10s Hookshot Cooldown
    • Level 25 Talent Debuff Immunity Inside Power Cogs replaced with 3 Rocket Flare Charges
  6. 7.40
    • Jetpack:Now can be toggled on and off for the duration of the buff. Toggle cooldown: 1s
    • Overclocking:Rocket Flare cooldown increased from 3s to 3.5s

Lore

Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins. It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices, a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.