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IntelligenceIntelligence · Ranged

Ringmaster

Directs the battle with fear and mesmerism

SupportNukerDisablerEscapeModerate to play
Ringmaster portrait

Win rate

48.6%

C across all ranks

Pick rate

4.7%

of public matches

Public picks

160.6K

in the sample

Pro scene

15

5 bans · 53% win rate

Win rate by rank

  • Herald1Herald46.4%
  • Guardian2Guardian47.0%
  • Crusader3Crusader47.4%
  • Archon4Archon48.3%
  • Legend5Legend48.9%
  • Ancient6Ancient49.1%
  • Divine+7Divine+49.6%

Bars start at 50%. Sample sizes: Herald 2.1K · Guardian 7.9K · Crusader 17.3K · Archon 31.7K · Legend 42.7K · Ancient 30.7K · Divine+ 28.1K.

Last 6 days

48.6%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Faerie Fire

    65g
  3. 3

    Observer and Sentry Wards

    50g
  4. 4

    Tango

    90g
  5. 5

    Blood Grenade

    50g
  6. 6

    Sentry Ward

    50g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g

Mid game

Core items

  1. 1

    Arcane Boots

    50%1,500g
  2. 2

    Blink Dagger

    60%2,250g
  3. 3

    Essence Distiller

    61%1,775g
  4. 4

    Eul's Scepter of Divinity

    58%2,600g
  5. 5

    Glimmer Cape

    54%2,150g

Late game

The full build

  1. 1

    Blink Dagger

    60%2,250g
  2. 2

    Aether Lens

    60%2,275g
  3. 3

    Aghanim's Scepter

    4,200g
  4. 4

    Force Staff

    56%2,200g
  5. 5

    Aeon Disk

    3,000g
  6. 6

    Glimmer Cape

    54%2,150g

Most-bought items for Ringmaster in OpenDota’s sample of parsed public matches (1,203 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Ringmaster bought the item by minute 30 (green or red when it is clearly above or below Ringmaster’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought 15–20 min

  1. Blink Dagger

    135 games

    70%
  2. Essence Distiller

    107 games

    62%
  3. Arcane Boots

    176 games

    48%

Bought 20–30 min

  1. Ghost Scepter

    89 games

    61%
  2. Aether Lens

    176 games

    59%
  3. Blink Dagger

    459 games

    57%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Sentry Ward

    50

    Use: Plant: Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a…

    Full description

    1s

    Use: Plant. Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Arcane Boots

    1,500

    • +45 Move Speed
    • +0.25 Mana Regen
    • +125 Mana

    Active: Replenish: Restores 150 mana to all nearby allies. Radius: 1200

    Win rate when bought50.3% · 1,210 games

    • ≤ 12 min53%618
    • 12–15 min46%381
    • 15–20 min48%176
    • 20–30 min49%35
    Full description

    55s

    Active: Replenish. Restores 150 mana to all nearby allies. Radius: 1200

    Passive: Basilius Aura. Grants 1 mana regeneration to allies. Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.

    • Does not work on Meepo clones.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought59.8% · 604 games

    • ≤ 12 min–5
    • 12–15 min–5
    • 15–20 min70%135
    • 20–30 min57%459
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Essence Distiller

    1,775

    • +1.5 Mana Regen
    • +3 All Attributes
    • +6 Armor
    • +150 Mana

    Active: Soul Release: Provides 40 health regeneration when cast on allies.

    Win rate when bought60.6% · 193 games

    • ≤ 12 min–13
    • 12–15 min57%44
    • 15–20 min62%107
    • 20–30 min–29
    Full description

    10s

    Active: Soul Release. Provides 40 health regeneration when cast on allies. Can be ground targeted to lie dormant for up to 15s and attach to the first enemy that comes within 450 radius. When on enemies, deals 25 damage per second and provides True Sight over them and shares their vision with the wearer's team. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

    • Empty distillers gain 2 charges.
    • Only the closest Essence Distiller to the dying hero will gain a charge.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
    • While dormant, provides vision in 450 radius. Vision lingers for 0.5s after latching.
  • Eul's Scepter of Divinity

    2,600

    • +10 Intelligence
    • +2.5 Mana Regen
    • +20 Move Speed

    Active: Cyclone: Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself.

    Win rate when bought57.8% · 249 games

    • ≤ 12 min–1
    • 12–15 min–4
    • 15–20 min69%51
    • 20–30 min54%193
    Full description

    23s175

    Active: Cyclone. Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

    • You cannot cyclone allies.
    • Cyclones cast on yourself go through spell immunity.
    • Cyclone can dispel some buffs and debuffs.
    • Cyclone duration is unaffected by status resistance.
  • Glimmer Cape

    2,150

    Active: Glimmer: After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit…

    Win rate when bought54.3% · 324 games

    • ≤ 12 min–2
    • 12–15 min–5
    • 15–20 min56%50
    • 20–30 min54%267
    Full description

    15s125

    Active: Glimmer. After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

  • Aether Lens

    2,275

    • +300 Mana
    • +2.5 Mana Regen
    • +225 Cast Range

    Win rate when bought60.4% · 217 games

    • ≤ 12 min–5
    • 12–15 min–4
    • 15–20 min75%32
    • 20–30 min59%176
    Full description
    • Cast Range bonuses from Aether Lens and Dagon do not stack.
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

  • Force Staff

    2,200

    • +10 Intelligence
    • +175 Health

    Active: Force: Pushes any target unit 600 units in the direction it is facing.

    Win rate when bought56.4% · 204 games

    • ≤ 12 min–4
    • 12–15 min–1
    • 15–20 min69%35
    • 20–30 min54%164
    Full description

    19s150

    Active: Force. Pushes any target unit 600 units in the direction it is facing.

    • Self-cast will cause you to use Force on yourself.
    • Force Staff doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Force Staff has 850 cast range when cast on enemies.
  • Aeon Disk

    3,000

    • +250 Health
    • +300 Mana

    Passive: Combo Breaker: When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status…

    Full description

    105 / 125 / 145 / 165s

    Passive: Combo Breaker. When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status Resistance and causes all damage you deal and are dealt to be reduced to zero. Only triggers on player based damage. Cooldown increases every time it triggers. Dispel Type: Strong Dispel

Abilities

Tame the Beasts

16 / 14 / 12 / 10s90 / 105 / 120 / 135

Whipped enemies are damaged and flee in fear from Ringmaster. Channel time exponentially increases damage and extends the fear duration, but reduces the radius.

RADIUS START
450
RADIUS END
200
MIN DAMAGE
50 / 75 / 100 / 125
MAX DAMAGE
180 / 280 / 380 / 480
MIN FEAR DURATION
0.1 / 0.2 / 0.3 / 0.4
MAX FEAR DURATION
0.6 / 0.8 / 1 / 1.2

Escape Act

38 / 32 / 26 / 20s120

Ringmaster packs himself or an allied hero into a mobile, extradimensional box. Boxed units gain phased movement, slow resistance, bonus magic resistance, and bonus movement speed. They are also untargetable, muted, silenced, and disarmed. The box will pop open after the effect expires or it moves out of the initial area.

RADIUS
500
DURATION
2 / 2.4 / 2.8 / 3.2
BONUS MOVEMENT SPEED
0 / 8 / 16 / 24%
BONUS MAGIC RESISTANCE
50 / 60 / 70 / 80%
SLOW RESISTANCE
100%
EXPLOSION RADIUS
0
EXPLOSION DAMAGE
0

Aghanim’s ScepterEscape Act has 2 charges. When the box pops open, Impalement Art daggers are thrown in all directions, and all enemies around it take damage.

Impalement Arts

1s50

Ringmaster throws one of his daggers to a precise point of his choosing. If he strikes an enemy, the dagger deals impact damage, briefly slows the unit hit, and causes them to bleed. The bleeding deals a percentage of the victim's maximum health in damage every second to heroes and flat damage per second to creeps.

IMPACT DAMAGE
20 / 35 / 50 / 65
MAX HEALTH DAMAGE PER SECOND (HEROES)
3 / 4 / 5 / 6%
DAMAGE PER SECOND (CREEPS)
60 / 75 / 90 / 105
DURATION
4
MOVEMENT SLOW
100%
SLOW DURATION
0.5 / 0.6 / 0.7 / 0.8

Spotlight

Granted by Aghanim’s Shard30s50

Ringmaster shines 3 spotlights that sweep over an area. Enemies in the light have a chance to miss their attacks and are revealed if invisible. Illusions hit by the beam fade away, losing a percentage of their maximum health each second. These effects linger for 0.3 seconds after leaving the light.

RADIUS
275
ILLUSION MAX HEALTH LOSS
30%
MISS CHANCE
30%
DURATION
8

Wheel of Wonder

Ultimate90 / 80 / 70s150 / 225 / 300

Ringmaster rolls the Wheel of Wonder to the targeted location, knocking aside enemies along the way. After it reaches its target, enemies in range of the wheel take damage over time and are slowed by -50%. Enemy heroes who face the wheel for more than 0.5 seconds are mesmerized and drawn towards it. The first enemy to be mesmerized triggers a timer for the wheel to explode. If the timer is not triggered, it will automatically explode after 4 seconds.

MINIMUM RANGE
700
RADIUS
500
TIMER DURATION
2.5 / 2.75 / 3
AURA DAMAGE PER SECOND
50 / 75 / 100
EXPLOSION DAMAGE
300 / 450 / 600

Dark Carnival Barker

Innate

Ringmaster receives a random single-use Dark Carnival Souvenir whenever an enemy hero dies within 925 units of him. Additional Souvenirs are held as charges. If Ringmaster does not have a Souvenir when he dies he will be granted one.

Funhouse Mirror

3s

Use: Proportion DistortionCreates 1 imperfect image of your hero that lasts 18 seconds. Your illusion deals 100% and takes 300% damage.

  • Has a 0.2 second cast time during which you are invulnerable.

Strongman Tonic

3s

Use: Forcefully ImbibeTemporarily increases an allied hero's Strength by 5 plus 1 per Ringmaster's level for 8 seconds. The effect holds for 4 seconds and then deteriorates over the duration.

Whoopee Cushion

3s

Use: WhoopsiePropels your hero forward 400 units. Leaves a 250 radius stink cloud behind for 3 seconds that slows enemies by -30%.

Unicycle

3s

Use: Saddle UpSummons a speedy unicycle to ride around on for 10 seconds. 1.5s after mounting the unicycle, taking damage from enemy hero sources greater than 20 dismounts the rider. Crashing into trees destroys them and slows the unicycle. Attacking, using channeled abilities, or crashing into units and other obstacles also dismounts the rider.

Talents

+150 Wheel of Wonder Radius and Range

25

Escape Act Grants Strong Dispel and Flying

+1s Impalement Arts Bleed and Slow Duration

20

+75/+300 Tame the Beasts Min/Max Damage

Impalement Arts Penetrates One Target

15

Debuff Immunity While Channeling Tame the Beasts

+1 Impalement Arts Charge

10

+75 Tame the Beasts Radius

Base stats

Attributes

  • StrengthStrength21+2.1/lvl
  • AgilityAgility11+1.6/lvl
  • IntelligenceIntelligence25+3/lvl

At level 1

Damage
48–58
Attack time
1.7s
Attack range
575
Move speed
310
Armor
2.8
Magic resistance
25%
Health
582 (+2.4/s)
Mana
375 (+1.3/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41e
    • Impalement Arts:Damage per Second (Creeps) rescaled from 85/90/95/100 to 60/75/90/105
  2. 7.41d
    • Funhouse Mirror:Proportion Distortion Illusion damage increased from 28% to 100%
    • Talents:Level 25 Talent Wheel of Wonder Radius and Range increased from +100 to +150
  3. 7.41
    • Dark Carnival Barker:Pool of souvenirs now always consists of Funhouse Mirror, Strongman Tonic, Unicycle and Whoopee Cushion
    • Escape Act:Targeted unit is no longer stunned for 0.5 seconds when placed in a box
    • Radius and Aghanim's Scepter's Explosion Radius now affected by AoE bonuses
    • Impalement Arts:Charges rescaled from 1/2/3/4 to 3
    • Mana Cost decreased from 80 to 50
    • Impact damage rescaled from 50 to 20/35/50/65
    • Max Health Damage per second (heroes) rescaled from 3.5/4/4.5/5% to 3/4/5/6%
    • Damage per second (creeps) decreased from 100 to 85/90/95/100
    • Slow Duration decreased from 0.8s to 0.5/0.6/0.7/0.8s
    • Talents:Level 10 Talent +85 Impalement Arts Impact Damage replaced with +1 Impalement Arts Charge
  4. 7.40c
    • Base Agility decreased from 13 to 11
    • Agility gain increased from 1.4 to 1.6
  5. 7.40b
    • Talents:Level 10 Talent Impalement Arts Impact Damage increased from +75 to +85
  6. 7.40
    • Wheel of Wonder:Mana Cost decreased from 175/275/375 to 150/225/300
  7. 7.39e
    • Tame the Beasts:Min Damage increased from 45/70/95/120 to 50/75/100/125

Lore

Welcome, welcome, one and all — to a stage-lit extravaganza for the ages! Prepare to have your senses shattered! Your expectations demolished! Your Ancients smashed to ruins! Witness the impossible feats and derring-do of the one and only clockwork marvel, the Great Cogliostro Kettle — Ringmaster, torture artist, genius in his own time — here now for the sole agony and entertainment of any hero bold enough to draw back the crimson carnival curtain and behold what mysteries await inside. The mistake most maestros make is waiting for the public to come to them. The Ringmaster knows you need to go out and find your audience! Drag them to you. And make them watch.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.