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Rubick

Steals the spells of his enemies to use against them

SupportNukerDisablerComplex to play
Rubick portrait

Win rate

49.7%

B across all ranks

Pick rate

20.2%

of public matches

Public picks

684K

in the sample

Pro scene

32

9 bans · 41% win rate

Win rate by rank

  • Herald1Herald48.5%
  • Guardian2Guardian48.9%
  • Crusader3Crusader49.6%
  • Archon4Archon49.3%
  • Legend5Legend49.6%
  • Ancient6Ancient50.1%
  • Divine+7Divine+50.1%

Bars start at 50%. Sample sizes: Herald 7.8K · Guardian 31.2K · Crusader 71.5K · Archon 141.4K · Legend 200.5K · Ancient 133.5K · Divine+ 98.1K.

Last 6 days

49.6%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Observer and Sentry Wards

    50g
  3. 3

    Tango

    90g
  4. 4

    Faerie Fire

    65g
  5. 5

    Blood Grenade

    50g
  6. 6

    Circlet

    155g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Urn of Shadows

    825g

Mid game

Core items

  1. 1

    Essence Distiller

    51%1,775g
  2. 2

    Blink Dagger

    57%2,250g
  3. 3

    Aghanim's Shard

    56%1,400g
  4. 4

    Arcane Boots

    53%1,500g

Late game

The full build

  1. 1

    Blink Dagger

    57%2,250g
  2. 2

    Aether Lens

    58%2,275g
  3. 3

    Aghanim's Scepter

    64%4,200g
  4. 4

    Aeon Disk

    3,000g
  5. 5

    Force Staff

    53%2,200g
  6. 6

    Consecrated Wraps

    2,600g

Most-bought items for Rubick in OpenDota’s sample of parsed public matches (1,219 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Rubick bought the item by minute 30 (green or red when it is clearly above or below Rubick’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Essence Distiller

    187 games

    64%
  2. Arcane Boots

    1,160 games

    54%
  3. Phylactery

    141 games

    54%

Bought 12–15 min

  1. Blink Dagger

    134 games

    63%
  2. Essence Distiller

    396 games

    55%
  3. Arcane Boots

    523 games

    51%

Bought 15–20 min

  1. Glimmer Cape

    100 games

    64%
  2. Aether Lens

    227 games

    62%
  3. Force Staff

    62 games

    61%

Bought 20–30 min

  1. Aghanim's Scepter

    338 games

    66%
  2. Perseverance

    62 games

    65%
  3. Kaya

    74 games

    61%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Circlet

    155

    • +2 All Attributes
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Urn of Shadows

    825

    • +1 Mana Regen
    • +2 All Attributes
    • +2 Armor

    Active: Soul Release: Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds.

    Full description

    10s

    Active: Soul Release. Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

    • Empty urns gain 2 charges.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
  • Essence Distiller

    1,775

    • +1.5 Mana Regen
    • +3 All Attributes
    • +6 Armor
    • +150 Mana

    Active: Soul Release: Provides 40 health regeneration when cast on allies.

    Win rate when bought51.4% · 1,119 games

    • ≤ 12 min64%187
    • 12–15 min55%396
    • 15–20 min44%431
    • 20–30 min48%105
    Full description

    10s

    Active: Soul Release. Provides 40 health regeneration when cast on allies. Can be ground targeted to lie dormant for up to 15s and attach to the first enemy that comes within 450 radius. When on enemies, deals 25 damage per second and provides True Sight over them and shares their vision with the wearer's team. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

    • Empty distillers gain 2 charges.
    • Only the closest Essence Distiller to the dying hero will gain a charge.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
    • While dormant, provides vision in 450 radius. Vision lingers for 0.5s after latching.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought56.6% · 1,997 games

    • ≤ 12 min53%51
    • 12–15 min63%134
    • 15–20 min58%613
    • 20–30 min55%1.2k
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought55.6% · 1,180 games

    • ≤ 12 min–8
    • 12–15 min–17
    • 15–20 min55%213
    • 20–30 min56%942
  • Arcane Boots

    1,500

    • +45 Move Speed
    • +0.25 Mana Regen
    • +125 Mana

    Active: Replenish: Restores 150 mana to all nearby allies. Radius: 1200

    Win rate when bought52.8% · 2,073 games

    • ≤ 12 min54%1.2k
    • 12–15 min51%523
    • 15–20 min49%277
    • 20–30 min52%113
    Full description

    55s

    Active: Replenish. Restores 150 mana to all nearby allies. Radius: 1200

    Passive: Basilius Aura. Grants 1 mana regeneration to allies. Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.

    • Does not work on Meepo clones.
  • Aether Lens

    2,275

    • +300 Mana
    • +2.5 Mana Regen
    • +225 Cast Range

    Win rate when bought58.2% · 610 games

    • ≤ 12 min–28
    • 12–15 min55%31
    • 15–20 min62%227
    • 20–30 min56%324
    Full description
    • Cast Range bonuses from Aether Lens and Dagon do not stack.
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

    Win rate when bought63.6% · 423 games

    • ≤ 12 min–6
    • 12–15 min–15
    • 15–20 min50%64
    • 20–30 min66%338
  • Aeon Disk

    3,000

    • +250 Health
    • +300 Mana

    Passive: Combo Breaker: When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status…

    Full description

    105 / 125 / 145 / 165s

    Passive: Combo Breaker. When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status Resistance and causes all damage you deal and are dealt to be reduced to zero. Only triggers on player based damage. Cooldown increases every time it triggers. Dispel Type: Strong Dispel

  • Force Staff

    2,200

    • +10 Intelligence
    • +175 Health

    Active: Force: Pushes any target unit 600 units in the direction it is facing.

    Win rate when bought53.1% · 309 games

    • ≤ 12 min–6
    • 12–15 min–5
    • 15–20 min61%62
    • 20–30 min51%236
    Full description

    19s150

    Active: Force. Pushes any target unit 600 units in the direction it is facing.

    • Self-cast will cause you to use Force on yourself.
    • Force Staff doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Force Staff has 850 cast range when cast on enemies.
  • Consecrated Wraps

    2,600

    • +5 All Attributes
    • +250 Health

    Passive: Hallowed: Gain a charge every 4s, up to a maximum of 3 charges. Upon gaining a charge, your movement speed is increased by 15% for 5s.

    Full description

    Passive: Hallowed. Gain a charge every 4s, up to a maximum of 3 charges. Upon gaining a charge, your movement speed is increased by 15% for 5s. Whenever you take damage from a player-controlled source or Roshan, consume all charges to gain an all damage barrier for 5s that absorbs 120 damage per charge (360 max).

    • Charges cannot be gained for 4s after you take damage from a player-controlled source or Roshan.
    • Self-damage and HP Loss damage cannot remove charges.
    • Movement speed buff does not stack.

Abilities

Telekinesis

22 / 19 / 16 / 13s110

Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

LIFT DURATION
0.95 / 1.2 / 1.45 / 1.7
STUN DURATION
0.9 / 1.1 / 1.3 / 1.5
IMPACT RADIUS
300 / 325 / 350 / 375
MAX THROW DISTANCE
375
  • While the target is in the air, Rubick may use a secondary ability to throw the enemy in a targeted direction.
  • When the unit lands, it isn't affected by the area of effect stun.

Aghanim’s ShardAllows you to target yourself or allies with Telekinesis. Throw distance is increased to 225 and throw delay is reduced to 0.5 seconds.

Fade Bolt

16 / 14 / 12 / 10s110 / 125 / 140 / 155

Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack and spell damage. Each jump deals less damage.

DAMAGE
85 / 165 / 245 / 325
JUMP REDUCTION
6%
DAMAGE REDUCTION
6 / 12 / 18 / 24%
DEBUFF DURATION
9

Arcane Supremacy

Rubick's mastery of the arcane allows him to have a larger cast range and bonus spell amplification.

CAST RANGE
60 / 120 / 180 / 240
SPELL AMP
11 / 16 / 21 / 26%

Spell Steal

Ultimate16 / 10 / 4s25 / 25 / 25

Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.

CAST RANGE
0
STOLEN SPELL COOLDOWN REDUCTION
10 / 20 / 30%
DURATION
180 / 240 / 300
  • Cannot steal item abilities.
  • Rubick will steal the Aghanim's Shard version of the ability, if he himself has an Aghanim's Shard.
  • Does not trigger spell reflect.

Aghanim’s ScepterIncreases the number of spells that can be stolen to 2. Increases cast range, and upgrades stolen spells to their Scepter version.

Aghanim’s ShardUpgrades stolen spells to their Shard version.

Curiosity

Innate

Rubick gains 1 stack of Curiosity per level that grants him 1 base damage, 0.3% Buff/Debuff Duration, and 2 AOE Bonus. If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy Hero dies while Rubick has Curiosity from them and he damaged them in the last 3 seconds, he gains 1 Curiosity permanently.

CURIOSITY GAINED
0
BUFF/DEBUFF AMP
0%
AREA OF EFFECT BONUS
0

Talents

1.5x Curiosity Bonuses

25

+40% Spell Amp For Stolen Spells

+12% Fade Bolt Damage Reduction

20

Telekinesis Landing Deals 300 Damage

-40% Stolen Spells Mana Cost

15

-4s Fade Bolt Cooldown

-2s Telekinesis Cooldown

10

+200 Health

Base stats

Attributes

  • StrengthStrength21+2/lvl
  • AgilityAgility23+2.2/lvl
  • IntelligenceIntelligence24+3.7/lvl

At level 1

Damage
49–55
Attack time
1.7s
Attack range
550
Move speed
290
Armor
4.8
Magic resistance
25%
Health
582 (+2.4/s)
Mana
363 (+1.7/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41d
    • Fade Bolt:Damage decreased from 100/175/250/325 to 85/165/245/325
    • Debuff Duration decreased from 10s to 9s
  2. 7.41c
    • Agility gain decreased from 2.5 to 2.2
    • Talents:Level 15 Talent Fade Bolt Cooldown Reduction increased from 3s to 4s
    • Level 15 Talent Stolen Spells Mana Cost Reduction decreased from 50% to 40%
    • Level 25 Talent Curiosity Bonuses decreased from 2x to 1.5x
  3. 7.41b
    • Talents:Level 20 Talent Telekinesis Landing Damage decreased from 325 to 300
  4. 7.41
    • Base Damage increased by 1
    • Damage at level 1 increased from 49–55 to 50–56
    • Removed Might and Magus innate ability
    • Curiosity:New innate ability. Passive, can't be leveled up
    • Rubick gains 1 stack of Curiosity per level, each granting him +1 base damage, +0.3% Buff/Debuff Duration, and +2 Area of Effect bonus. If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy that currently provides temporary Curiosity dies within 3s after taking damage from Rubick, he gains 1 Curiosity permanently
    • Telekinesis:Aghanim's Shard throw distance bonus changed from 35% to 225
    • Fade Bolt:Now reduces both spell and attack damage by default
    • Damage Reduction rescaled from 5/15/25/35% to 6/12/18/24%
    • Spell Steal:No longer grants 10/20/30% Debuff Amplification
    • Stolen spells now have their cooldown decreased by 10/20/30%
    • Talents:Level 10 Talent +0.25% Might and Magus Damage/Resistance replaced with +200 Health
    • Level 10 Talent +165 Telekinesis Landing Damage replaced with -2s Telekinesis Cooldown
    • Level 15 Talent +20% Fade Bolt Damage Reduction replaced with -3s Fade Bolt Cooldown
    • Level 15 Talent -25% Stolen Spells Cooldown replaced with -50% Stolen Spells Mana Cost
    • Level 20 Talent -5s Telekinesis Cooldown replaced with Telekinesis Landing Deals 325 Damage (now this talent applies damage to the thrown enemy as well)
    • Level 20 Talent -5s Fade Bolt Cooldown replaced with +12% Fade Bolt Damage Reduction
    • Level 25 Talent +400 Telekinesis Land Distance replaced with 2x Curiosity Bonuses
  5. 7.40c
    • Telekinesis:Cooldown decreased from 23/20/17/14s to 22/19/16/13s
  6. 7.40
    • Base damage increased by 1
    • Damage at level 1 increased from 49–55 to 50–56
    • Telekinesis:Land sub-ability no longer cancels channeling or interrupts movement
    • Talents:Level 15 Talent +0.5s Telekinesis Lift/Stun Duration replaced with +20% Fade Bolt Damage Reduction
  7. 7.39e
    • Talents:Level 10 Talent Telekinesis Landing damage increased from 150 to 165

Lore

Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer's circle, a sense of community has never guaranteed competitive courtesy. Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus. Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing. When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart, sore but delighted in the week's festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.