Skip to content
Builds Forge

IntelligenceIntelligence · Ranged

Shadow Demon

Stacks exponential poison damage against his foes

SupportNukerDisablerInitiatorModerate to play
Shadow Demon portrait

Win rate

44.5%

D across all ranks

Pick rate

1.9%

of public matches

Public picks

64.5K

in the sample

Pro scene

8

2 bans · 75% win rate

Win rate by rank

  • Herald1Herald–
  • Guardian2Guardian41.2%
  • Crusader3Crusader43.4%
  • Archon4Archon44.5%
  • Legend5Legend45.2%
  • Ancient6Ancient44.9%
  • Divine+7Divine+46.3%

Bars start at 50%. Sample sizes: Herald 1.5K · Guardian 4.4K · Crusader 8.2K · Archon 13.2K · Legend 17K · Ancient 11.4K · Divine+ 8.9K.

Last 6 days

44.5%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Tango

    90g
  3. 3

    Blood Grenade

    50g
  4. 4

    Observer and Sentry Wards

    50g
  5. 5

    Faerie Fire

    65g
  6. 6

    Sentry Ward

    50g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g

Mid game

Core items

  1. 1

    Arcane Boots

    46%1,500g
  2. 2

    Blink Dagger

    52%2,250g
  3. 3

    Aghanim's Shard

    53%1,400g
  4. 4

    Glimmer Cape

    47%2,150g

Late game

The full build

  1. 1

    Blink Dagger

    52%2,250g
  2. 2

    Aether Lens

    2,275g
  3. 3

    Aghanim's Scepter

    4,200g
  4. 4

    Aeon Disk

    3,000g
  5. 5

    Glimmer Cape

    47%2,150g
  6. 6

    Force Staff

    2,200g

Most-bought items for Shadow Demon in OpenDota’s sample of parsed public matches (1,104 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Shadow Demon bought the item by minute 30 (green or red when it is clearly above or below Shadow Demon’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought 20–30 min

  1. Aghanim's Shard

    119 games

    55%
  2. Blink Dagger

    249 games

    50%
  3. Glimmer Cape

    97 games

    45%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Sentry Ward

    50

    Use: Plant: Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a…

    Full description

    1s

    Use: Plant. Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Arcane Boots

    1,500

    • +45 Move Speed
    • +0.25 Mana Regen
    • +125 Mana

    Active: Replenish: Restores 150 mana to all nearby allies. Radius: 1200

    Win rate when bought46.0% · 500 games

    • ≤ 12 min48%275
    • 12–15 min45%162
    • 15–20 min39%54
    • 20–30 min–9
    Full description

    55s

    Active: Replenish. Restores 150 mana to all nearby allies. Radius: 1200

    Passive: Basilius Aura. Grants 1 mana regeneration to allies. Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.

    • Does not work on Meepo clones.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought52.4% · 399 games

    • ≤ 12 min–6
    • 12–15 min–13
    • 15–20 min53%131
    • 20–30 min50%249
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought53.2% · 156 games

    • ≤ 12 min–2
    • 12–15 min–4
    • 15–20 min45%31
    • 20–30 min55%119
  • Glimmer Cape

    2,150

    Active: Glimmer: After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit…

    Win rate when bought46.8% · 126 games

    • ≤ 12 min–2
    • 12–15 min–0
    • 15–20 min–27
    • 20–30 min45%97
    Full description

    15s125

    Active: Glimmer. After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

  • Aether Lens

    2,275

    • +300 Mana
    • +2.5 Mana Regen
    • +225 Cast Range
    Full description
    • Cast Range bonuses from Aether Lens and Dagon do not stack.
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

  • Aeon Disk

    3,000

    • +250 Health
    • +300 Mana

    Passive: Combo Breaker: When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status…

    Full description

    105 / 125 / 145 / 165s

    Passive: Combo Breaker. When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status Resistance and causes all damage you deal and are dealt to be reduced to zero. Only triggers on player based damage. Cooldown increases every time it triggers. Dispel Type: Strong Dispel

  • Force Staff

    2,200

    • +10 Intelligence
    • +175 Health

    Active: Force: Pushes any target unit 600 units in the direction it is facing.

    Full description

    19s150

    Active: Force. Pushes any target unit 600 units in the direction it is facing.

    • Self-cast will cause you to use Force on yourself.
    • Force Staff doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Force Staff has 850 cast range when cast on enemies.

Abilities

Disruption

26 / 24 / 22 / 20s120

Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

BANISH DURATION
2.75
ILLUSION DURATION
8 / 10 / 12 / 14
ILLUSION DAMAGE
20 / 30 / 40 / 50%
BONUS BASE DAMAGE
20 / 35 / 50 / 65
ILLUSION DAMAGE TAKEN
300%

Disseminate

26 / 22 / 18 / 14s100

Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

DURATION
6
SHARED DAMAGE
16 / 24 / 32 / 40%
  • Damage done by this ability is considered reflected damage. Reflected damage does not provide any lifesteal and cannot be reflected.

Shadow Poison

2.5s40

Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 60 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

STACK DAMAGE
24 / 36 / 48 / 60
MAX STACKS TO MULTIPLY
5
RADIUS
200
HIT DAMAGE
24 / 36 / 48 / 60
DEBUFF DURATION
10
  • Shadow Poison can affect units under Disruption.

Demonic Cleanse

Granted by Aghanim’s Shard60s150

Cleanses the target allied unit, removing negative buffs for the duration. At the end of the duration, the unit is healed. Units under the effect of Disruption can still be affected by Demonic Cleanse. DISPEL TYPE: Basic Dispel

CLEANSE HEAL
450
DURATION
5
  • Negative buffs are continously removed from the target for the duration of the Cleanse.

Demonic Purge

Ultimate70 / 65 / 60s150 / 175 / 200

Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel

PURGE DAMAGE
300 / 450 / 600
BASE CHARGE RESTORE TIME
0
DURATION
5
  • The slow starts at 100% and decreases over time to 20%.
  • Positive buffs are continously removed from the target for the duration of the Purge.

Aghanim’s ScepterCauses Demonic Purge to break and gain 2 charges.

Menace

Innate

Shadow Demon's Attacks apply a stacking debuff to the enemy for 8 seconds that increases their damage taken.

DAMAGE AMP
1.9%
  • Break disables the application of new stacks.
  • Break does not disable the effects of existing stacks.

Talents

Demonic Purge Applies Shadow Poison

25

2 Charges of Disruption

+15% Disseminate Shared Damage

20

-20s Demonic Purge Cooldown

+20 Movement Speed

15

-1s Shadow Poison Cooldown

+15% Shadow Poison Damage

10

+8 Strength

Base stats

Attributes

  • StrengthStrength23+2.6/lvl
  • AgilityAgility18+2.2/lvl
  • IntelligenceIntelligence22+3.6/lvl

At level 1

Damage
51–55
Attack time
1.7s
Attack range
500
Move speed
290
Armor
3
Magic resistance
25%
Health
626 (+2.6/s)
Mana
339 (+1.1/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41d
    • Shadow Poison:Mana Cost decreased from 45 to 40
    • Damage per additional stack over 5 stacks increased from 50 to 60
  2. 7.41b
    • Disruption:Illusion Duration decreased from 11/12/13/14s to 8/10/12/14s
    • Talents:Level 15 Talent Movement Speed decreased from +25 to +20
  3. 7.41
    • Menace:Damage amplification changed from 2.5% to 1.9% + 0.1% per level
    • Disruption:Can now target Spirit Bear
    • Disseminate:Shared Damage rescaled from 20/25/30/35% to 16/24/32/40%
    • Talents:Level 20 Talent +150 Demonic Purge Damage replaced with -20s Demonic Purge Cooldown
    • Level 25 Talent -30s Demonic Purge Cooldown replaced with Demonic Purge Applies Shadow Poison
  4. 7.40b
    • Disseminate:Cast Range decreased from 700/800/900/1000 to 700/775/850/925
    • Talents:Level 10 Talent Strength decreased from +10 to +8
  5. 7.40
    • Disruption:Bonus Base Damage decreased from 25/40/55/70 to 20/35/50/65
    • Demonic Purge:Can no longer target invulnerable units
    • Demonic Cleanse:Can no longer target invulnerable units
  6. 7.39d
    • Disruption:Cast Range increased from 650 to 675

Lore

Among the sovereign Demons with explicit access to this world, Doom scarcely bothers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shadow Fiend passes through almost exclusively on collecting expeditions. The Shadow Demon, however, has always taken a deep and abiding interest in the material plane, as if sensing that mastery of this gritty dimensional nexus might be the key to total domination of all realities. Summoned first by minor wizards, the Shadow Demon granted every wish and put on increasingly impressive displays of power until he had the full attention of the greatest demonologists, and through them the various lords, tyrants, autarchs and heirophants who depended on sorcery to buttress their mundane power. So great was his deception that all his summoners considered themselves the master and Shadow Demon the servant; meanwhile, he eroded their identities and made their minds his own. In the end, most members of the cult were hollow puppets, extensions of his evil will. What Shadow Demon's next step would have been remains open to speculation, for around this time, Nevermore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered that it held nothing but a foul nougat of Shadow Demon's essence. Alerted that a coup was underway, and that the ancient equilibrium of the Umbral Pact was about to be destabilized, Doom and Shadow Fiend briefly joined forces to destroy the burgeoning cult. Combining spells of incredible force, they undid Shadow Demon's centuries of patient work, reducing his cult to smithereens--and all its members to a bloody splatter. Nothing remained except a tiny speck of demon shadow. Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon's next scheme, and in fits and starts, over further centuries, he began to regroup. Whatever that speck of shadow touched, it tainted, and its influence gradually grew. A chaos of damaged parts pulled together, reknit, and combined to give Shadow Demon a form even stronger than his former. He is all but complete now, and his plan for infinite dominion lacks all of its former weaknesses. It would seem that such a being of pure malice and malevolence, a threat to all creation, would be forever out of place in our world...yet Shadow Demon does not lack for followers.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.