
Ether Shock
Creates a cone of ethereal energy that strikes multiple enemy units.
- TARGETS
- 3 / 5 / 7 / 9
- DAMAGE
- 125 / 190 / 255 / 320
- Can hit secondary targets up to 1000 distance away.
Intelligence · Ranged
Summons powerful serpent wards to deal damage

Win rate
51.6%
A across all ranks
Pick rate
16.1%
of public matches
Public picks
545.4K
in the sample
Pro scene
1
0 bans · 100% win rate
Bars start at 50%. Sample sizes: Herald 13.5K · Guardian 46K · Crusader 87K · Archon 133.4K · Legend 144K · Ancient 77.3K · Divine+ 44.3K.
Last 6 days
51.8%
Bought before the horn
Iron Branch
Tango
Blood Grenade
Observer and Sentry Wards
Faerie Fire
Sentry Ward
The first minutes
Boots of Speed
Tranquil Boots
Core items
Blink Dagger
Arcane Boots
Aether Lens
The full build
Aether Lens
Force Staff
Black King Bar
Glimmer Cape
Blink Dagger
Eul's Scepter of Divinity
Most-bought items for Shadow Shaman in OpenDota’s sample of parsed public matches (1,012 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Shadow Shaman bought the item by minute 30 (green or red when it is clearly above or below Shadow Shaman’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.
Blink Dagger
71 games
Arcane Boots
425 games
Blink Dagger
525 games
Aether Lens
80 games
Arcane Boots
142 games
Aether Lens
232 games
Ghost Scepter
84 games
Aghanim's Shard
281 games
Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.
55
Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.
90
Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.
50
Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…
10s
Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.
50
Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.
Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.
65
Use: Imbue: Instantly restores 85 health.
5s
Use: Imbue. Instantly restores 85 health.
50
Use: Plant: Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a…
1s
Use: Plant. Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.
500
Movement speed bonuses from multiple pairs of boots do not stack.
900
Passive: Break: Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.
13s
Passive: Break. Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds. Movement speed bonuses from multiple pairs of boots do not stack.
2,250
Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
Win rate when bought51.8% · 1,328 games
15s
Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
1,500
Active: Replenish: Restores 150 mana to all nearby allies. Radius: 1200
Win rate when bought48.6% · 1,384 games
55s
Active: Replenish. Restores 150 mana to all nearby allies. Radius: 1200
Passive: Basilius Aura. Grants 1 mana regeneration to allies. Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.
2,275
Win rate when bought61.1% · 350 games
2,200
Active: Force: Pushes any target unit 600 units in the direction it is facing.
19s150
Active: Force. Pushes any target unit 600 units in the direction it is facing.
4,050
Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.
95s50
Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel
2,150
Active: Glimmer: After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit…
Win rate when bought51.5% · 361 games
15s125
Active: Glimmer. After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.
2,600
Active: Cyclone: Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself.
23s175
Active: Cyclone. Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

Creates a cone of ethereal energy that strikes multiple enemy units.

Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Aghanim’s ScepterIncrease cast range. Every 0.9 seconds, shackled units emit a radial Ether Shock hitting all other units within 600 of the target for 100% of Ether Shock's normal damage. Shackles can now also be cast on allies and Mass Serpent Wards that stay within 2000 units of Shadow Shaman. Allied units are not disabled by Shackle.

When taking lethal damage, Shadow Shaman receives a strong dispel and survives as a 1 HP chicken with increased movement speed. Incoming damage is reduced to zero for a short duration and additional chickens are created to confuse the enemy. Cooldown resets when Shadow Shaman respawns. DISPEL TYPE: Strong Dispel
Aghanim’s ShardIncreases the amount of time incoming damage is reduced to 1 seconds. When Fowl Play is triggered, Shadow Shaman becomes invulnerable for 0.1 seconds. While Shadow Shaman is transformed, he can now use items.

Throw a snake jar at the target location, damaging all enemies in the AoE and creating a Massive Serpent Ward that has 4x the base Serpent Ward damage and health there that lasts 15s.

Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic. Creeps deal half damage to the Serpent Ward.
Aghanim’s ShardAllows to create a Mega Ward using the Urnaconda ability.
+250 Ether Shock Damage
25+1 Ward Attack Targets
+1.5s Shackles Duration
20+50% Serpent Wards Max HP
+160 Serpent Wards Attack Range
15Hex Breaks
+170 Shackles Total Damage
10+1.75 Mana Regen
Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he'd castrate your pig, for five, he'd circumcise your sons. For a good meal, he'd don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill troll, part...something else, worked as assistant and lent an air of the exotic to the con-man's trade. Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift--a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman's reputation grew. Eventually, the pair's duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm.
Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.