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IntelligenceIntelligence · Ranged

Silencer

Can silence all enemies on the map

CarrySupportNukerDisablerInitiatorModerate to play
Silencer portrait

Win rate

50.5%

B across all ranks

Pick rate

10.2%

of public matches

Public picks

345.9K

in the sample

Pro scene

2

4 bans · 0% win rate

Win rate by rank

  • Herald1Herald51.7%
  • Guardian2Guardian52.2%
  • Crusader3Crusader51.4%
  • Archon4Archon51.0%
  • Legend5Legend49.9%
  • Ancient6Ancient49.4%
  • Divine+7Divine+49.1%

Bars start at 50%. Sample sizes: Herald 6.7K · Guardian 25.7K · Crusader 53.4K · Archon 87.8K · Legend 95K · Ancient 49.2K · Divine+ 28K.

Last 6 days

50.5%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Tango

    90g
  3. 3

    Blood Grenade

    50g
  4. 4

    Faerie Fire

    65g
  5. 5

    Observer and Sentry Wards

    50g
  6. 6

    Sentry Ward

    50g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g

Mid game

Core items

  1. 1

    Arcane Boots

    53%1,500g
  2. 2

    Force Staff

    53%2,200g
  3. 3

    Glimmer Cape

    49%2,150g

Late game

The full build

  1. 1

    Refresher Orb

    5,000g
  2. 2

    Glimmer Cape

    49%2,150g
  3. 3

    Aghanim's Scepter

    63%4,200g
  4. 4

    Solar Crest

    2,575g
  5. 5

    Mystic Staff

    2,800g

Most-bought items for Silencer in OpenDota’s sample of parsed public matches (1,083 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Silencer bought the item by minute 30 (green or red when it is clearly above or below Silencer’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Arcane Boots

    298 games

    55%
  2. Power Treads

    178 games

    49%

Bought 12–15 min

  1. Arcane Boots

    215 games

    54%
  2. Power Treads

    65 games

    43%

Bought 15–20 min

  1. Force Staff

    145 games

    59%
  2. Arcane Boots

    79 games

    43%

Bought 20–30 min

  1. Tiara of Selemene

    142 games

    65%
  2. Ring of Tarrasque

    109 games

    63%
  3. Aghanim's Scepter

    106 games

    63%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Sentry Ward

    50

    Use: Plant: Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a…

    Full description

    1s

    Use: Plant. Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Arcane Boots

    1,500

    • +45 Move Speed
    • +0.25 Mana Regen
    • +125 Mana

    Active: Replenish: Restores 150 mana to all nearby allies. Radius: 1200

    Win rate when bought53.4% · 611 games

    • ≤ 12 min55%298
    • 12–15 min54%215
    • 15–20 min43%79
    • 20–30 min–19
    Full description

    55s

    Active: Replenish. Restores 150 mana to all nearby allies. Radius: 1200

    Passive: Basilius Aura. Grants 1 mana regeneration to allies. Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.

    • Does not work on Meepo clones.
  • Force Staff

    2,200

    • +10 Intelligence
    • +175 Health

    Active: Force: Pushes any target unit 600 units in the direction it is facing.

    Win rate when bought53.1% · 552 games

    • ≤ 12 min–13
    • 12–15 min–22
    • 15–20 min59%145
    • 20–30 min50%372
    Full description

    19s150

    Active: Force. Pushes any target unit 600 units in the direction it is facing.

    • Self-cast will cause you to use Force on yourself.
    • Force Staff doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Force Staff has 850 cast range when cast on enemies.
  • Glimmer Cape

    2,150

    Active: Glimmer: After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit…

    Win rate when bought48.7% · 197 games

    • ≤ 12 min–2
    • 12–15 min–3
    • 15–20 min47%34
    • 20–30 min49%158
    Full description

    15s125

    Active: Glimmer. After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

  • Refresher Orb

    5,000

    • +14 Health Regen
    • +7 Mana Regen

    Active: Reset Cooldowns: Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard.

    Full description

    180s325

    Active: Reset Cooldowns. Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard. This item's cooldown only progresses in your hero's main inventory.

  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

    Win rate when bought63.3% · 120 games

    • ≤ 12 min–1
    • 12–15 min–6
    • 15–20 min–7
    • 20–30 min63%106
  • Solar Crest

    2,575

    • +7 Armor
    • +25 Move Speed
    • +200 Mana
    • +200 Health

    Active: Shine: When cast on an ally, grants them 5 armor, 60 attack speed, 15% movement speed and a 350 physical damage barrier.

    Full description

    16s100

    Active: Shine. When cast on an ally, grants them 5 armor, 60 attack speed, 15% movement speed and a 350 physical damage barrier. Does not grant bonus armor, movement or attack speed if used on self. Duration: 7

    • Shares cooldown with Pavise.
  • Mystic Staff

    2,800

    • +25 Intelligence

Abilities

Arcane Curse

22 / 20 / 18 / 16s120 / 130 / 140 / 150

Curses the target area, dealing damage and causing enemies to take damage over time and slowing their movement speed. Anytime affected enemies cast a spell, the duration is increased. The duration is paused as long as the target is silenced.

DAMAGE
16 / 24 / 32 / 40
INITIAL DAMAGE
20 / 40 / 60 / 80
RADIUS
350
BASE DURATION
6
MOVEMENT SLOW
-16 / -19 / -22 / -25%
PENALTY DURATION
2
  • Affects creeps.

Glaives of Wisdom

12 / 14 / 16 / 18

Silencer enchants his glaives with his wisdom, stealing his target's Intelligence with each hit and dealing additional damage based on his Intelligence.

INT TO DAMAGE
35 / 50 / 65 / 80%
INT STEAL
2 / 3 / 4 / 5
INT STEAL DURATION
10 / 20 / 30 / 40

Aghanim’s ShardCauses Glaives of Wisdom to bounce 1 time to a random enemy within 450 range and increases intelligence steal.

Last Word

22 / 18 / 14 / 10s100 / 105 / 110 / 115

Enchants a target, providing vision of them and causing them to be damaged and silenced if they cast a spell or if the enchantment timer expires. Deals extra damage based on the difference in intelligence between Silencer and the target.

BASE DAMAGE
120 / 160 / 200 / 240
INT DIFF MULTIPLIER
1 / 1.5 / 2 / 2.5
ENEMY CAST TIMER
4
SILENCE DURATION
3 / 4 / 5 / 6
  • Channeling abilities will trigger this effect once the caster finishes its channel.

Suffer In Silence

Innate

Silencer takes less damage from and deals more damage to silenced targets. If an enemy Hero dies within 925 range of Silencer or was debuffed by Silencer at the time of death, Silencer permanently steals 1 Intelligence from them. If the victim was silenced, steal an extra 1 Intelligence.

SILENCED TARGET DAMAGE
5%

Aghanim’s ShardIncreases the Intelligence stolen per kill.

Global Silence

Ultimate120s300 / 450 / 600

Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.

FIRST DURATION
0
SECOND DURATION
0
DURATION
4.5 / 5.25 / 6
  • This skill works on invisible and Debuff Immune units, but gaining debuff immunity will remove its effect.
  • Multiple Arcane Curses from Aghanim's Scepter Global Silence do not stack.

Aghanim’s ScepterGlobal Silence applies Arcane Curse to heroes for the duration of Global Silence.

Talents

+30% Glaives of Wisdom Damage

25

+2s Global Silence Duration

+40s Glaives of Wisdom Int Steal Duration

20

250 AoE Last Word

-15s Global Silence Cooldown

15

+2s/+1s Arcane Curse Base/Penalty Duration

+25 Attack Speed

10

+7% Suffer In Silence Silenced Target Damage

Base stats

Attributes

  • StrengthStrength18+2.2/lvl
  • AgilityAgility22+2.2/lvl
  • IntelligenceIntelligence25+2.9/lvl

At level 1

Damage
43–57
Attack time
1.6s
Attack range
600
Move speed
300
Armor
3.7
Magic resistance
25%
Health
516 (+2.1/s)
Mana
375 (+1.3/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41b
    • Talents:Level 15 Talent Global Silence Cooldown Reduction decreased from 20s to 15s
  2. 7.41
    • Base Movement Speed increased from 290 to 300
    • Reworked Brain Drain ability into a new innate
    • Suffer In Silence:New innate ability. Passive
    • Silencer takes less damage from and deals more damage to silenced targets. Damage modifier is 5% + 0.5% per level for both reduction and amplification
    • If an enemy hero dies within 925 range of Silencer or was debuffed by Silencer at the time of death, Silencer permanently steals 1 Intelligence from them. If the victim was silenced, an extra 1 point of Intelligence will be stolen
    • Arcane Curse:No longer has 1.25x slow and damage multiplier against silenced enemies
    • Glaives of Wisdom:Mana Cost decreased from 14/16/18/20 to 12/14/16/18
    • Now upgraded with Aghanim's Shard
    • Increases Int Steal by 1 and causes Glaives to bounce once to a random enemy within 450 range
    • Talents:Level 10 Talent +0.25 Arcane Curse Silenced Multiplier replaced with +7% Suffer In Silence Damage
    • Level 25 Talent Glaives of Wisdom Damage increased from +25% to +30%
    • Level 25 Talent 2 Arcane Curse charges replaced with +2s Global Silence Duration
  3. 7.40b
    • Talents:Level 10 Talent Attack Speed increased from +20 to +25
  4. 7.40
    • Arcane Curse:Silenced Multiplier decreased from 1.5 to 1.25
    • Glaives of Wisdom:Int Steal increased from 1/2/3/4 to 2/3/4/5
    • Int Steal Duration rescaled from 20/25/30/35s to 10/20/30/40s
    • Talents:Level 10 Talent Arcane Curse Penalty Multiplier decreased from +0.5 to +0.25
  5. 7.39e
    • Arcane Curse:Cast Range decreased from 1000 to 850
  6. 7.39d
    • Base Strength decreased from 19 to 18

Lore

Part of the seventh and final generation of a carefully designed pedigree, Nortrom was bred by the ancient order of the Aeol Drias to be the greatest magic user the world had ever seen. He was the prophesied one, the culmination of two-hundred years of careful pairings, a war-mage who would bring glory to the order, and destruction to their sworn enemies, The Knights of the Fold. Raised with other young mages in a hidden cantonment among the hills of the Hazhadal barrens, the order's preceptors waited for Nortrom's abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn't found his magic. In disgust, the preceptors berated him, while the children laughed. "You are no mage," the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.