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StrengthStrength · Melee

Wraith King

Can reincarnate instantly upon death

CarrySupportDisablerDurableInitiatorSimple to play
Wraith King portrait

Win rate

55.0%

S across all ranks

Pick rate

13.0%

of public matches

Public picks

438.6K

in the sample

Pro scene

2

0 bans · 100% win rate

Win rate by rank

  • Herald1Herald57.0%
  • Guardian2Guardian56.0%
  • Crusader3Crusader55.8%
  • Archon4Archon55.4%
  • Legend5Legend54.9%
  • Ancient6Ancient54.1%
  • Divine+7Divine+52.2%

Bars start at 50%. Sample sizes: Herald 9.4K · Guardian 33.4K · Crusader 66.9K · Archon 110.6K · Legend 123.4K · Ancient 63K · Divine+ 32K.

Last 6 days

55.0%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Quelling Blade

    100g
  3. 3

    Tango

    90g
  4. 4

    Gauntlets of Strength

    140g
  5. 5

    Magic Stick

    200g
  6. 6

    Circlet

    155g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Chainmail

    500g
  3. 3

    Phase Boots

    51%1,450g
  4. 4

    Bracer

    505g
  5. 5

    Helm of Iron Will

    975g

Mid game

Core items

  1. 1

    Radiance

    54%4,700g
  2. 2

    Blink Dagger

    53%2,250g
  3. 3

    Armlet of Mordiggian

    49%2,500g
  4. 4

    Aghanim's Shard

    60%1,400g
  5. 5

    Desolator

    55%3,500g
  6. 6

    Claymore

    1,350g

Late game

The full build

  1. 1

    Black King Bar

    52%4,050g
  2. 2

    Blink Dagger

    53%2,250g
  3. 3

    Assault Cuirass

    5,125g
  4. 4

    Demon Edge

    2,200g
  5. 5

    Aghanim's Scepter

    4,200g
  6. 6

    Orchid Malevolence

    59%3,275g

Most-bought items for Wraith King in OpenDota’s sample of parsed public matches (1,429 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Wraith King bought the item by minute 30 (green or red when it is clearly above or below Wraith King’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Sacred Relic

    87 games

    62%
  2. Phase Boots

    715 games

    51%
  3. Power Treads

    76 games

    45%

Bought 12–15 min

  1. Radiance

    86 games

    62%
  2. Sacred Relic

    293 games

    59%

Bought 15–20 min

  1. Blink Dagger

    274 games

    61%
  2. Radiance

    418 games

    56%
  3. Mithril Hammer

    124 games

    52%

Bought 20–30 min

  1. Assault Cuirass

    84 games

    79%
  2. Platemail

    115 games

    72%
  3. Hyperstone

    153 games

    71%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Quelling Blade

    100

    Active: Chop Tree: Destroy a target tree.

    Full description

    4s

    Active: Chop Tree. Destroy a target tree.

    Passive: Quell. Increases attack damage against non-hero units by 8 for melee heroes, and 4 for ranged.

    • Effects of multiple quelling blades do not stack.
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Gauntlets of Strength

    140

    • +3 Strength
  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Circlet

    155

    • +2 All Attributes
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Chainmail

    500

    • +4 Armor
  • Phase Boots

    1,450

    • +50 Move Speed
    • +4 Armor

    Active: Phase: Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

    Win rate when bought50.8% · 742 games

    • ≤ 12 min51%715
    • 12–15 min–6
    • 15–20 min–16
    • 20–30 min–5
    Full description

    8s

    Active: Phase. Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Bracer

    505

    • +5 Strength
    • +2 Agility
    • +2 Intelligence
    • +0.75 Health Regen
    • +50 Health
  • Helm of Iron Will

    975

    • +4 Armor
    • +4 Health Regen
  • Radiance

    4,700

    • +55 Damage
    • +25% Evasion

    Toggle: Burn: When active, scorches enemies for 60 magical damage per second. Illusions deal 35 magical damage per second. Radius: 650

    Win rate when bought53.7% · 633 games

    • ≤ 12 min–27
    • 12–15 min62%86
    • 15–20 min56%418
    • 20–30 min33%102
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought53.1% · 686 games

    • ≤ 12 min–15
    • 12–15 min–22
    • 15–20 min61%274
    • 20–30 min47%375
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Armlet of Mordiggian

    2,500

    • +15 Damage
    • +25 Damage
    • +6 Armor
    • +5 Health Regen

    Toggle: Unholy Strength: When active, Unholy Strength grants +35 damage, +25 strength and +4 armor, but drains 45 health per second.

    Win rate when bought49.1% · 161 games

    • ≤ 12 min62%37
    • 12–15 min49%47
    • 15–20 min39%46
    • 20–30 min48%31
    Full description

    Toggle: Unholy Strength. When active, Unholy Strength grants +35 damage, +25 strength and +4 armor, but drains 45 health per second. You cannot die from the health drain when Unholy Strength is activated, nor from the strength loss when Unholy Strength is deactivated.

    • The strength change will affect both maximum and current HP, but you cannot die from the change.
    • The strength change occurs over 0.6 seconds.
    • Activating or deactivating Unholy Strength does not interrupt channeling.
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought60.0% · 365 games

    • ≤ 12 min–13
    • 12–15 min–4
    • 15–20 min68%50
    • 20–30 min60%298
  • Desolator

    3,500

    • +55 Damage

    Passive: Corruption: Your attacks reduce the target's armor by -6 for 7 seconds.

    Win rate when bought55.1% · 185 games

    • ≤ 12 min–6
    • 12–15 min–13
    • 15–20 min51%51
    • 20–30 min56%115
    Full description

    Passive: Corruption. Your attacks reduce the target's armor by -6 for 7 seconds.

    Passive: Soul Stealer. Desolator gains +2 damage every time an enemy hero dies while affected by Corruption, to a maximum of 30.

    • Armor reduction works on buildings.
  • Claymore

    1,350

    • +20 Damage
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought52.3% · 132 games

    • ≤ 12 min–1
    • 12–15 min–1
    • 15–20 min–7
    • 20–30 min54%123
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Assault Cuirass

    5,125

    • +30 Damage
    • +10 Armor

    Passive: Assault Aura: Grants 30 attack speed and 5 armor to nearby allied units and structures, and decreases nearby enemy unit and structure armor by -5. Radius: 1200

  • Demon Edge

    2,200

    • +40 Damage
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

  • Orchid Malevolence

    3,275

    • +35 Damage
    • +20 Damage
    • +2.5 Mana Regen
    • +12 Intelligence

    Active: Soul Burn: Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage.

    Win rate when bought59.0% · 134 games

    • ≤ 12 min–1
    • 12–15 min–1
    • 15–20 min–11
    • 20–30 min59%121
    Full description

    18s125

    Active: Soul Burn. Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage.

Abilities

Wraithfire Blast

14 / 12 / 10 / 8s95 / 110 / 125 / 140

Wraith King sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target.

STUN DURATION
1 / 1.2 / 1.4 / 1.6
SLOW DURATION
2
MOVEMENT SLOW
-20%
IMPACT DAMAGE
80 / 100 / 120 / 140
DAMAGE PER SECOND
20 / 40 / 60 / 80

Bone Guard

42s70 / 80 / 90 / 100

Gains a Charge for every 2 creeps killed and 2 charges per hero killed. Activate to spend all charges, summoning skeletons that respawn once when killed. Skeletons benefit from Vampiric Spirit's lifesteal.

SKELETON DURATION
40
MAX CHARGES
2 / 4 / 6 / 8
SKELETON DAMAGE
34 / 39 / 43 / 49
SKELETON BUILDING DAMAGE REDUCTION
35%
SKELETON HERO BONUS DAMAGE
25%
  • Break disables the gaining of new stacks.
  • Casting Wraithfire Blast on an enemy causes the skeletons to attack that enemy.

Mortal Strike

5s

Wraith King passively deals bonus damage on an attack with a cooldown.

CRITICAL DAMAGE
160 / 200 / 240 / 280%

Aghanim’s ShardMortal Strike hits curse their target, causing them to take 75% of the initial attack damage again as Pure damage after a 3 second delay. Vampiric Spirit's lifesteal applies to the curse damage.

Vampiric Spirit

Innate

Grants Wraith King Lifesteal. When slain Wraith King turns into a free pathing Wraith with Bonus Attack and Movement Speed for a short duration, delaying his death. Wraith King cannot reincarnate after being a Wraith.

LIFESTEAL
20%
WRAITH DURATION
4.25
BONUS ATTACK SPEED
55
BONUS MOVE SPEED
20%
AURA RADIUS
0
  • Credit for allies whose death was delayed will go to whoever struck the original killing blow.
  • Does not affect Reincarnate deaths.
  • Break only disables the passive lifesteal component.
  • Respawn timer is reduced by Wraith duration.

Aghanim’s ScepterTurns Vampiric Spirit into an aura, allowing allied heroes to turn into wraiths when slain. Extends wraith duration.

Reincarnation

Ultimate180 / 150 / 120s220 / 110

Wraith King's form regroups after death, allowing him to resurrect when killed in battle. Upon death, enemy units in a 600 radius are slowed. Skeletons spawn and attack each nearby enemy hero. Can be self-cast to kill Wraith King instantly.

REINCARNATION TIME
3
MOVEMENT SLOW
-75%
ATTACK SPEED SLOW
-75
SLOW DURATION
4
SKELETON COUNT PER HERO
2 / 3 / 4
COOLDOWN
180 / 150 / 120
  • Wraith King won't revive if he doesn't have enough mana.
  • If Wraith King has an Aegis and Reincarnation off cooldown, Reincarnation will trigger first.
  • Revives with full HP and Mana.

Aghanim’s ScepterReduces cooldown.

Talents

-2s Mortal Strike Cooldown

25

Reincarnation Casts Wraithfire Blast

+50 Attack Speed

20

+5 Bone Guard Skeletons Spawned

+0.75s Wraithfire Blast Stun Duration

15

+300 Health

+8% Vampiric Spirit Lifesteal

10

+2s Wraithfire Blast Slow Duration

Base stats

Attributes

  • StrengthStrength22+2.8/lvl
  • AgilityAgility16+1.7/lvl
  • IntelligenceIntelligence16+1.4/lvl

At level 1

Damage
62–64
Attack time
1.8s
Attack range
150 (melee)
Move speed
310
Armor
2.7
Magic resistance
25%
Health
604 (+2.7/s)
Mana
267 (+0.8/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41d
    • Base Damage increased by 2
    • Damage at level 1 increased from 60-62 to 62-64
    • Vampiric Spirit:Lifesteal rescaled from 14% + 1% per level to 20% + 0.5% per level
    • Reincarnation:Aghanim's Scepter cooldown increased from 165/135/105s to 170/140/110s
    • Talents:Level 10 Talent Vampiric Spirit Lifesteal decreased from +10% to +8%
  2. 7.41a
    • Base Attack Time worsened from 1.7s to 1.8s
    • Intelligence gain decreased from 1.6 to 1.4
    • Bone Guard:Skeleton Duration decreased from 46s to 40s
    • Mortal Strike:Cooldown rescaled from 6/5.5/5/4.5s to 5s
    • Talents:Level 15 Talent Health decreased from +350 to +300
    • Level 15 Talent Wraithfire Blast Stun Duration decreased from +1s to +0.75s
  3. 7.41
    • Base Armor decreased by 1
    • Vampiric Spirit:No longer levels with Reincarnation
    • Lifesteal changed from 10/20/30/40% to 14% + 1% per level
    • Wraith Duration changed from 3.5/4/4.5/5s to 4.25s + 0.25s per 6 levels
    • Bonus Attack Speed rescaled from 30/45/60/75 to 55
    • Bonus Move Speed rescaled from 10/15/20/25% to 20%
    • Bone Guard:Now always a basic ability for Wraith King
    • Skeleton movespeed increased from 340 to 350
    • Mortal Strike:Aghanim's Shard reworked
    • Critical strikes curse their target, dealing 75% of the damage dealt again after a 3 second delay. Vampiric Spirit's lifesteal applies to the curse damage
    • Reincarnation:Mana Cost decreased from 225 to 220/110/0
    • Now spawns 2/3/4 per enemy hero within slow radius
    • No longer upgraded with Aghanim's Shard
  4. 7.40
    • Wraithfire Blast:Impact Damage increased from 75/90/105/120 to 80/100/120/140
    • Talents:Level 15 Talent Health decreased from +400 to +350
    • Level 20 Talent Attack Speed decreased from +60 to +50
  5. 7.39d
    • Reincarnation:Slow Duration decreased from 5s to 4s

Lore

For untold years, King Ostarion built a kingdom from the remains of his enemies. It was an obsessive's errand, done to pass the long eternities of a monarchy that seemed fated never to end. He believed that as long as he built up the towers of his palace, he could not die. But eventually he learned that he had been deluded... that bone itself could perish. Deeply mistrustful of flesh, he sought a more permanent way of extending his reign, and at last settled on pursuit of wraith energy, a form of pure spirit given off by certain dark souls at death. Should he infuse himself with Wraith Essence, he thought he might create a body as luminous and eternal as his ego. On the millennial solstice known as Wraith-Night, he submitted to a rite of transformation, compelling his subjects to harvest enough souls to fuel his ambition for immortality. No one knows how many of his champions died, for the only survivor who mattered was the Wraith King who rose with the sun on the following morn. Now he rarely spends a moment on his glowing throne--but strides out with sword drawn, demanding a fealty that extends far beyond death.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.