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Slardar

Chases down his enemies to weaken and bash them

CarryDisablerDurableEscapeInitiatorSimple to play
Slardar portrait

Win rate

49.1%

B across all ranks

Pick rate

6.5%

of public matches

Public picks

218.4K

in the sample

Pro scene

8

1 bans · 63% win rate

Win rate by rank

  • Herald1Herald50.0%
  • Guardian2Guardian49.9%
  • Crusader3Crusader50.0%
  • Archon4Archon49.7%
  • Legend5Legend48.7%
  • Ancient6Ancient48.1%
  • Divine+7Divine+47.0%

Bars start at 50%. Sample sizes: Herald 5.7K · Guardian 19K · Crusader 35.2K · Archon 52.2K · Legend 56K · Ancient 31.4K · Divine+ 19K.

Last 6 days

49.4%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Gauntlets of Strength

    140g
  3. 3

    Tango

    90g
  4. 4

    Circlet

    155g
  5. 5

    Observer Ward

    0g
  6. 6

    Faerie Fire

    65g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Power Treads

    49%1,400g
  3. 3

    Bracer

    505g
  4. 4

    Soul Ring

    805g
  5. 5

    Bottle

    675g

Mid game

Core items

  1. 1

    Blink Dagger

    49%2,250g
  2. 2

    Aghanim's Shard

    51%1,400g
  3. 3

    Black King Bar

    59%4,050g

Late game

The full build

  1. 1

    Black King Bar

    59%4,050g
  2. 2

    Nullifier

    4,350g
  3. 3

    Aghanim's Scepter

    4,200g
  4. 4

    Assault Cuirass

    5,125g
  5. 5

    Harpoon

    4,700g
  6. 6

    Heart of Tarrasque

    5,300g

Most-bought items for Slardar in OpenDota’s sample of parsed public matches (1,613 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Slardar bought the item by minute 30 (green or red when it is clearly above or below Slardar’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Blink Dagger

    257 games

    61%
  2. Power Treads

    1,245 games

    49%

Bought 12–15 min

  1. Aghanim's Shard

    65 games

    72%
  2. Blink Dagger

    637 games

    51%

Bought 15–20 min

  1. Echo Sabre

    108 games

    69%
  2. Mithril Hammer

    110 games

    65%
  3. Aghanim's Shard

    748 games

    56%

Bought 20–30 min

  1. Hyperstone

    98 games

    78%
  2. Platemail

    81 games

    73%
  3. Aghanim's Scepter

    75 games

    69%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Gauntlets of Strength

    140

    • +3 Strength
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Circlet

    155

    • +2 All Attributes
  • Observer Ward

    0

    Use: Plant: Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes.

    Full description

    1s

    Use: Plant. Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought48.5% · 1,337 games

    • ≤ 12 min49%1.2k
    • 12–15 min39%41
    • 15–20 min40%42
    • 20–30 min–9
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Bracer

    505

    • +5 Strength
    • +2 Agility
    • +2 Intelligence
    • +0.75 Health Regen
    • +50 Health
  • Soul Ring

    805

    • +6 Strength
    • +2 Armor

    Active: Sacrifice: Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds.

    Full description

    30s

    Active: Sacrifice. Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

    • If this mana is not used before the duration ends, the extra mana is lost.
  • Bottle

    675

    Active: Regenerate: Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost.

    Full description

    0.5s

    Active: Regenerate. Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost. The Bottle automatically refills at the fountain. Hold Control to use on an allied hero.

    Passive: Store Rune. Runes can be stored in the Bottle for later use by right-clicking them. Unused runes will automatically activate after 90 seconds. Using a stored rune fully refills the Bottle.

    • Bottle is shareable. Stored runes cannot be shared.
    • Using a stored Bounty or Water rune fully refills the bottle if the bottle was full when the rune was stored; otherwise, it refills two charges.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought48.8% · 1,347 games

    • ≤ 12 min61%257
    • 12–15 min51%637
    • 15–20 min39%411
    • 20–30 min45%42
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought51.5% · 1,175 games

    • ≤ 12 min–8
    • 12–15 min72%65
    • 15–20 min56%748
    • 20–30 min38%354
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought58.7% · 702 games

    • ≤ 12 min–0
    • 12–15 min–3
    • 15–20 min–13
    • 20–30 min59%686
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Nullifier

    4,350

    • +75 Damage
    • +10 Armor

    Active: Nullify: Dispels the target and applies a debuff for 4 seconds. Continuously dispels and slows the target. Dispel Type: Basic Dispel

    Full description

    10s

    Active: Nullify. Dispels the target and applies a debuff for 4 seconds. Continuously dispels and slows the target. Dispel Type: Basic Dispel

    • Can be cast on invulnerable units.
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

  • Assault Cuirass

    5,125

    • +30 Damage
    • +10 Armor

    Passive: Assault Aura: Grants 30 attack speed and 5 armor to nearby allied units and structures, and decreases nearby enemy unit and structure armor by -5. Radius: 1200

  • Harpoon

    4,700

    • +25 Damage
    • +25 Strength
    • +10 Agility
    • +10 Intelligence
    • +2 Mana Regen

    Active: Draw Forth: When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your…

    Full description

    19s50

    Active: Draw Forth. When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your target. If the caster is melee, the hero and target are always pulled to within melee distance of each other. Targeting a tree always pulls you all the way to that tree.

    Passive: Echo Strike. Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 1 seconds on the first strike. Echo Strike cooldown: 5s

  • Heart of Tarrasque

    5,300

    • +40 Strength

    Passive: Behemoth's Blood: Your health regeneration is increased by 1.5% of your missing health.

    Full description

    Passive: Behemoth's Blood. Your health regeneration is increased by 1.5% of your missing health.

    • Multiple instances of Behemoth's Blood do not stack.

Abilities

Guardian Sprint

33 / 28 / 23 / 18s25

Slardar slithers ahead, moving significantly faster and passing through units. Slardar has 100% slow resistance for the first 2.5s. The slow resistance gradually fades over the remaining sprint duration.

BONUS MOVE SPEED
10 / 18 / 26 / 34%
DURATION
10
  • Activating this skill doesn't interrupt channeling abilities.

Slithereen Crush

8.5 / 8 / 7.5 / 7s100

Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.

RADIUS
325
MOVEMENT SLOW
-20 / -25 / -30 / -35%
ATTACK SLOW
-20 / -25 / -30 / -35
SLOW DURATION
3 / 4 / 5 / 6
STUN DURATION
0.8
PUDDLE DURATION
7
PUDDLE RADIUS
325
DAMAGE
60 / 140 / 220 / 300

Aghanim’s ScepterIncreases Slithereen Crush puddle radius and duration.

Aghanim’s ShardSlithereen Crush now applies Corrosive Haze for a short time to units affected.

Bash of the Deep

After 3 attacks, your next attack will bash the target.

BONUS DAMAGE
35 / 90 / 145 / 200
BASH DURATION
1
  • Does not stack with Skull Basher.

Seaborn Sentinel

Innate

Slardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle, trail, or river.

BONUS MOVE SPEED
18%
HP REGEN
1.75
BONUS ARMOR
1.8
STATUS RESISTANCE
0%
BONUS ATTACK DAMAGE
11.4%

Aghanim’s ScepterProvides additional HP Regen, Armor and Status Resistance while in a puddle, trail, or river. Increases puddle/trail radius by 75% and puddle/trail duration by 5s.

Corrosive Haze

Ultimate5s25

Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it.

ARMOR REDUCTION
-8 / -14 / -20
DURATION
18
TRAIL RADIUS
100
TRAIL DURATION
7

Talents

-3s Slithereen Crush Cooldown

25

Corrosive Haze Undispellable

+125 Slithereen Crush Damage

20

+16% Seaborn Sentinel Bonus Attack Damage

+250 Health

15

-3 Corrosive Haze Armor

+2s Guardian Sprint Duration

10

+30 Bash of the Deep Damage

Base stats

Attributes

  • StrengthStrength21+3.4/lvl
  • AgilityAgility17+2.1/lvl
  • IntelligenceIntelligence15+1.5/lvl

At level 1

Damage
51–59
Attack time
1.7s
Attack range
150 (melee)
Move speed
300
Armor
4.8
Magic resistance
25%
Health
582 (+2.4/s)
Mana
255 (+0.8/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41f
    • Base Health Regen decreased by 0.25
    • Slithereen Crush:Damage decreased from 75/150/225/300 to 60/140/220/300
  2. 7.41d
    • Corrosive Haze:Armor Reduction decreased from 10/15/20 to 8/14/20
  3. 7.41c
    • Slithereen Crush:Cooldown increased from 7s to 8.5/8/7.5/7s
  4. 7.41b
    • Guardian Sprint:Cooldown increased from 29/25/21/17s to 33/28/23/18s
  5. 7.41
    • Seaborn Sentinel:No longer levels with Corrosive Haze
    • Bonus HP Regen changed from 2.5/5/7.5/10 to 1.75 + 0.25 per level
    • Aghanim's Scepter Bonus HP Regen decreased from +22 to +20
    • Bonus Armor changed from 3/4/5/6 to 1.8 + 0.2 per level
    • Aghanim's Scepter Bonus Armor decreased from +10 to +8
    • Flat 8/16/24/32 bonus damage replaced with 11.4% bonus attack damage + 0.6% per level
    • Guardian Sprint:Slardar now has 100% slow resistance for the first 2.5s of Guardian Sprint. This bonus fades to 0 over the remaining duration
    • Talents:Level 10 Talent +14 Seaborn Sentinel Bonus Attack Damage replaced with +30 Bash of the Deep Damage
    • Level 15 Talent +40 Bash of the Deep Damage replaced with -3 Corrosive Haze Armor
    • Level 20 Talent -4 Corrosive Haze Armor replaced with +16% Seaborn Sentinel Bonus Attack Damage
  6. 7.40c
    • Strength gain decreased from 3.6 to 3.4
    • Talents:Level 15 Talent Health decreased from +300 to +250
  7. 7.40
    • Slithereen Crush:Puddle radius increased from 250 to 325
    • Aghanim's Scepter Crush puddle radius decreased from 450 to 400
    • Bash of the Deep:Bash Duration decreased from 1.1s to 1s
    • Bonus Damage decreased from 50/100/150/200 to 35/90/145/200
    • Talents:Level 10 Talent Seaborn Sentinel Bonus Damage increased from +12 to +14

Lore

Slardar is a Slithereen, one of the Deep Ones, guardian of a vast network of sunken cities and the ancient riches buried within them. In the lightless gulf of the deepest ocean abysses, the Slithereen Guard patrols secret treasure rooms, ever vigilant against the subaqueous thieves sent into the deeps by covetous dryland sorcerers. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of immense power.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.