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AgilityAgility · Melee

Slark

Slips in and out of skirmishes

CarryNukerDisablerEscapeModerate to play
Slark portrait

Win rate

49.8%

B across all ranks

Pick rate

14.2%

of public matches

Public picks

480.7K

in the sample

Pro scene

19

40 bans · 58% win rate

Win rate by rank

  • Herald1Herald53.2%
  • Guardian2Guardian52.3%
  • Crusader3Crusader50.6%
  • Archon4Archon49.4%
  • Legend5Legend49.1%
  • Ancient6Ancient49.4%
  • Divine+7Divine+50.5%

Bars start at 50%. Sample sizes: Herald 7.6K · Guardian 28.1K · Crusader 58.8K · Archon 104.3K · Legend 134K · Ancient 84.5K · Divine+ 63.4K.

Last 6 days

50.0%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Circlet

    155g
  3. 3

    Tango

    90g
  4. 4

    Faerie Fire

    65g
  5. 5

    Quelling Blade

    100g
  6. 6

    Magic Stick

    200g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Power Treads

    53%1,400g
  3. 3

    Blade of Alacrity

    1,000g
  4. 4

    Soul Ring

    805g
  5. 5

    Bracer

    505g

Mid game

Core items

  1. 1

    Diffusal Blade

    53%2,500g
  2. 2

    Aghanim's Scepter

    59%4,200g
  3. 3

    Consecrated Wraps

    2,600g
  4. 4

    Blink Dagger

    69%2,250g

Late game

The full build

  1. 1

    Black King Bar

    58%4,050g
  2. 2

    Eye of Skadi

    5,900g
  3. 3

    Disperser

    72%6,100g
  4. 4

    Aghanim's Scepter

    59%4,200g
  5. 5

    Demon Edge

    63%2,200g
  6. 6

    Skull Basher

    2,875g

Most-bought items for Slark in OpenDota’s sample of parsed public matches (1,751 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Slark bought the item by minute 30 (green or red when it is clearly above or below Slark’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Diffusal Blade

    514 games

    69%
  2. Perseverance

    87 games

    57%
  3. Power Treads

    1,637 games

    53%

Bought 12–15 min

  1. Perseverance

    95 games

    68%
  2. Diffusal Blade

    607 games

    48%

Bought 15–20 min

  1. Aghanim's Scepter

    251 games

    73%
  2. Blink Dagger

    87 games

    68%
  3. Shadow Blade

    106 games

    64%

Bought 20–30 min

  1. Eye of Skadi

    61 games

    74%
  2. Ultimate Orb

    257 games

    71%
  3. Disperser

    90 games

    70%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Circlet

    155

    • +2 All Attributes
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Quelling Blade

    100

    Active: Chop Tree: Destroy a target tree.

    Full description

    4s

    Active: Chop Tree. Destroy a target tree.

    Passive: Quell. Increases attack damage against non-hero units by 8 for melee heroes, and 4 for ranged.

    • Effects of multiple quelling blades do not stack.
  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought52.6% · 1,690 games

    • ≤ 12 min53%1.6k
    • 12–15 min52%33
    • 15–20 min–16
    • 20–30 min–4
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Blade of Alacrity

    1,000

    • +10 Agility
  • Soul Ring

    805

    • +6 Strength
    • +2 Armor

    Active: Sacrifice: Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds.

    Full description

    30s

    Active: Sacrifice. Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

    • If this mana is not used before the duration ends, the extra mana is lost.
  • Bracer

    505

    • +5 Strength
    • +2 Agility
    • +2 Intelligence
    • +0.75 Health Regen
    • +50 Health
  • Diffusal Blade

    2,500

    • +15 Agility
    • +10 Intelligence

    Active: Inhibit: Targets an enemy, slowing it for 4 seconds.

    Win rate when bought53.5% · 1,485 games

    • ≤ 12 min69%514
    • 12–15 min48%607
    • 15–20 min40%301
    • 20–30 min48%63
    Full description

    15s25

    Active: Inhibit. Targets an enemy, slowing it for 4 seconds.

    Passive: Manabreak. Each attack burns 40 mana from the target, and deals 1 physical damage per burned mana. Illusions do not burn mana.

    • Does not stack with other diffusal blades.
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

    Win rate when bought58.5% · 986 games

    • ≤ 12 min–10
    • 12–15 min–9
    • 15–20 min73%251
    • 20–30 min53%716
  • Consecrated Wraps

    2,600

    • +5 All Attributes
    • +250 Health

    Passive: Hallowed: Gain a charge every 4s, up to a maximum of 3 charges. Upon gaining a charge, your movement speed is increased by 15% for 5s.

    Full description

    Passive: Hallowed. Gain a charge every 4s, up to a maximum of 3 charges. Upon gaining a charge, your movement speed is increased by 15% for 5s. Whenever you take damage from a player-controlled source or Roshan, consume all charges to gain an all damage barrier for 5s that absorbs 120 damage per charge (360 max).

    • Charges cannot be gained for 4s after you take damage from a player-controlled source or Roshan.
    • Self-damage and HP Loss damage cannot remove charges.
    • Movement speed buff does not stack.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought69.4% · 216 games

    • ≤ 12 min–6
    • 12–15 min–26
    • 15–20 min68%87
    • 20–30 min67%97
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought57.7% · 246 games

    • ≤ 12 min–0
    • 12–15 min–2
    • 15–20 min–11
    • 20–30 min59%233
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Eye of Skadi

    5,900

    • +35 All Attributes

    Passive: Cold Attack: Attacks lower enemy movement by -25% if they are melee and -50% if they are ranged.

    Full description

    Passive: Cold Attack. Attacks lower enemy movement by -25% if they are melee and -50% if they are ranged. Attacks also lower enemy attack speed by -25% and Health Restoration by 50%. Lasts for 3 seconds.

  • Disperser

    6,100

    • +40 Agility
    • +10 Intelligence

    Active: Suppress: Dispels both the wearer and the target. Enemy targets are slowed for 4 seconds.

    Win rate when bought71.6% · 102 games

    • ≤ 12 min–2
    • 12–15 min–2
    • 15–20 min–8
    • 20–30 min70%90
    Full description

    15s75

    Active: Suppress. Dispels both the wearer and the target. Enemy targets are slowed for 4 seconds. Allied targets gain bonus movespeed and 40% slow resistance for 4 seconds. Caster is always granted the ally benefit on cast. Both movement speed reduction and increase start at 100% and gradually decrease to 0% over the course of the buff duration. Dispel Type: Basic Dispel

    Passive: Manabreak. Each attack burns 40 mana from the target, and deals 1 physical damage per burned mana. Illusions do not burn mana.

  • Demon Edge

    2,200

    • +40 Damage

    Win rate when bought62.6% · 131 games

    • ≤ 12 min–0
    • 12–15 min–4
    • 15–20 min–15
    • 20–30 min61%112
  • Skull Basher

    2,875

    • +30 Damage
    • +10 Strength

    Passive: Bash: Grants melee heroes a 25% chance on hit to stun the target for 1.2 seconds and deal 100 bonus physical damage. Bash chance for ranged heroes is 10%.

    Full description

    2.3s

    Passive: Bash. Grants melee heroes a 25% chance on hit to stun the target for 1.2 seconds and deal 100 bonus physical damage. Bash chance for ranged heroes is 10%.

    • Does not stack with other sources of Bash.
    • The following heroes cannot trigger Bash on this item: Spirit Breaker, Faceless Void, Slardar, and Kez while in Sai mode.
    • Does not grant Bash to Clones and Tempest Doubles.

Abilities

Dark Pact

9 / 8 / 7 / 6s65

After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 30% of the damage. DISPEL TYPE: Strong Dispel

DELAY
1.5
RADIUS
325
DAMAGE
75 / 150 / 225 / 300
  • 1.5 seconds after cast, a series of 10 pulses separated by 0.1 seconds deal the damage.
  • Each pulse also removes debuffs from Slark.
  • You can't kill yourself with this skill.
  • The pulses stop if Slark dies.

Pounce

24 / 20 / 16 / 12s75

Slark leaps forward, leashing and applying Essence Shift stacks to the first hero he connects. That unit can only move a limited distance away from Slark's landing position.

DISTANCE
700
LEASH DURATION
2.5 / 2.75 / 3 / 3.25
LEASH RADIUS
400
CHARGES
0
BASE CHARGE RESTORE TIME
0
DISTANCE
0
ESSENCE SHIFT STACKS
1 / 2 / 3 / 4
  • On cast, Slark leaps forward at a speed of 933.33, stopping when he latches onto an enemy hero or has traveled 700 distance.
  • Debuff Immune units cannot be leashed.
  • Trees will be destroyed around Slark's landing location.

Aghanim’s ScepterProvides charges and increases range.

Saltwater Shiv

12 / 10.5 / 9 / 7.5s25 / 30 / 35 / 40

Slark slices the target with his salty shiv, stealing a portion of the target's movement speed, Health Regen and Health Restoration. These effects stack independently.

DURATION
12
RESTORATION STEAL
4 / 8 / 12 / 16%
REGEN STEAL
4 / 8 / 12 / 16
SPEED STEAL
4 / 8 / 12 / 16

Depth Shroud

Granted by Aghanim’s Shard75s75

Creates a cloud at the target location. All allies inside the radius are hidden and affected by Shadow Dance.

DURATION
2
RADIUS
225

Essence Shift

Innate

Slark steals the life essence of enemy heroes with his attacks, draining 1 of each of their attributes and converting them to bonus 3 Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.

DURATION
10
STEAL RADIUS
300
  • Attributes cannot be dropped below 1.
  • Essence Shifted stats are returned to normal on death. The stat return for Slark and for the affected hero are separate.
  • To permanently steal Agility, Slark doesn't need to land the killing blow, as long as the enemy hero is killed within Slark's Steal Radius while having the Essence Shift debuff.
  • Break disables the gaining of temporary stacks. Does not disable the gaining of permanent stacks.
  • Break does not disable the bonuses of existing stacks.

Shadow Dance

Ultimate50 / 40 / 30s100

When not visible to the enemy team, Slark passively gains bonus movement speed and health regeneration. If Slark is damaged by a neutral unit, the passive movement and health regeneration bonuses are lost for 2 seconds. When activated, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark, but enemies can see the cloud itself.

BONUS MOVEMENT SPEED
20 / 30 / 40%
HEALTH GAINED PER SECOND
60 / 90 / 120
DURATION
4 / 4.25 / 4.5

Talents

+1.5s Shadow Dance Duration

25

+1 Agility gain/stolen per Essence Shift Stack

+20s Essence Shift Duration

20

+100 Shadow Dance Attack Speed

+70 Dark Pact Damage

15

+30 Shadow Dance Regen

-0.75s Dark Pact Cooldown

10

+0.5s Pounce Leash

Base stats

Attributes

  • StrengthStrength20+2.1/lvl
  • AgilityAgility21+1.5/lvl
  • IntelligenceIntelligence16+1.9/lvl

At level 1

Damage
58–64
Attack time
1.7s
Attack range
150 (melee)
Move speed
300
Armor
3.5
Magic resistance
25%
Health
560 (+2.3/s)
Mana
267 (+0.8/s)
Vision day / night
1800 / 1800

Recent changes

latest 12 patches
  1. 7.41d
    • Saltwater Shiv:Cooldown decreased from 14/12/10/8s to 12/10.5/9/7.5s
  2. 7.41b
    • Essence Shift:Duration decreased from 12.5s + 2.5s per level to 10s + 2.5s per level
    • Talents:Level 20 Talent Essence Shift Duration decreased from +25s to +20s
  3. 7.41a
    • Shadow Dance:Bonus Movement Speed decreased from 24/36/48% to 20/30/40%
    • Talents:Level 20 Talent +1 Agility gain/stolen per Essence Shift Stack replaced with +25s Essence Shift Duration
    • Level 25 Talent +35s Essence Shift Duration replaced with +1 Agility gain/stolen per Essence Shift Stack
  4. 7.41
    • Essence Shift:Duration changed from 15s + 2.5s per level up to 12.5s + 2.5s per level
    • Saltwater Shiv:Stacks now have independent durations and don't refresh previous ones
    • Cooldown increased from 10/8/6/4s to 14/12/10/8s
    • Mana Cost increased from 20 to 25/30/35/40
    • Cast Range is now Slark's attack range + 50
    • Stack Restoration Steal increased from 2/4/6/8% to 4/8/12/16%
    • Stack Regen Steal increased from 2/4/6/8 to 4/8/12/16
    • Stack Speed Steal increased from 2/4/6/8 to 4/8/12/16
    • Now also modifies incoming healing
  5. 7.40c
    • Saltwater Shiv:Stack Restoration Steal rescaled from 3/4/5/6% to 2/4/6/8%
    • Stack Regen Steal increased from 2/3/4/5 to 2/4/6/8
    • Stack Speed Steal increased from 2/3/4/5 to 2/4/6/8
  6. 7.40b
    • Saltwater Shiv:Duration increased from 6/8/10/12s to 12s
    • Stack Regen Steal rescaled from 3 to 2/3/4/5
    • Stack Speed Steal rescaled from 3 to 2/3/4/5
  7. 7.40
    • Removed Leeching Leash and Dark Reef Renegade facets
    • Removed Barracuda innate ability (effect moved to the Ultimate)
    • Essence Shift:Now an innate ability. Passive, improves with Slark's level
    • Duration rescaled from 15/35/55/75s to 15s + 2.5s each time Slark levels up
    • Pounce:Now applies 1/2/3/4 Essence Shift stacks when leashing an enemy hero
    • Saltwater Shiv:New basic ability. Passive, auto-cast attack modifier
    • Slark slices the target with his salty shiv, stealing 3 Movement Speed, 3 Health Regen and 3/4/5/6% Health Restoration from them with each attack. Subsequent use of Saltwater Shiv refreshes the duration of all shiv stacks. Steal duration: 6/8/10/12s. Mana Cost: 20. Cooldown: 10/8/6/4s
    • Not Breakable. Disabled by Silence. Has no stack limit. Ignores attack backswing
    • Enemies with Health Restoration below -100% will not lose health from health restoration sources
    • Shadow Dance:Now passively grants 24/36/48% movement speed and 60/90/120 health regen when unseen
    • Previous Barracuda rules and mechanics unchanged
    • Depth Shroud:Duration decreased from 3s to 2s
    • Talents:Level 10 Talent Dark Pact Cooldown Reduction increased from 0.5s to 0.75s
    • Level 15 Talent +50 Barracuda Regen replaced with +30 Shadow Dance Regen
    • Level 25 Talent Shadow Dance Duration increased from +1.25s to +1.5s

Lore

Little known to the inhabitants of the dry world, Dark Reef is a sunken prison where the worst of the sea-bred are sent for crimes against their fellows. It is a razor barbed warren full of murderous slithereen, treacherous Deep Ones, sociopathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormous anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown, Slark spent half a lifetime without kin or kindness, trusting no one, surviving through a combination of stealth and ruthlessness, keeping his thoughts and his plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated breakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together--but somehow Slark discovered their scheme and made a place for himself in it. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of their fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover and slipped away, never to be caught. Now a furtive resident of the carnivorous mangrove scrub that grips the southern reach of Shadeshore, Slark remains the only successful escapee from Dark Reef.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.