
Dark Pact
After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 30% of the damage. DISPEL TYPE: Strong Dispel
- DELAY
- 1.5
- RADIUS
- 325
- DAMAGE
- 75 / 150 / 225 / 300
- 1.5 seconds after cast, a series of 10 pulses separated by 0.1 seconds deal the damage.
- Each pulse also removes debuffs from Slark.
- You can't kill yourself with this skill.
- The pulses stop if Slark dies.





