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AgilityAgility · Ranged

Sniper

Picks off his enemies from afar

CarryNukerSimple to play
Sniper portrait

Win rate

49.6%

B across all ranks

Pick rate

19.7%

of public matches

Public picks

666.8K

in the sample

Pro scene

1

2 bans · 100% win rate

Win rate by rank

  • Herald1Herald51.3%
  • Guardian2Guardian51.1%
  • Crusader3Crusader50.5%
  • Archon4Archon49.6%
  • Legend5Legend49.3%
  • Ancient6Ancient48.6%
  • Divine+7Divine+47.5%

Bars start at 50%. Sample sizes: Herald 19.5K · Guardian 63.2K · Crusader 116.4K · Archon 175K · Legend 175.5K · Ancient 80.7K · Divine+ 36.5K.

Last 6 days

49.9%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Circlet

    155g
  3. 3

    Slippers of Agility

    140g
  4. 4

    Observer Ward

    0g
  5. 5

    Tango

    90g
  6. 6

    Faerie Fire

    65g

Laning

The first minutes

  1. 1

    Wraith Band

    505g
  2. 2

    Boots of Speed

    500g
  3. 3

    Power Treads

    49%1,400g
  4. 4

    Blade of Alacrity

    1,000g
  5. 5

    Javelin

    900g
  6. 6

    Morbid Mask

    900g

Mid game

Core items

  1. 1

    Maelstrom

    48%2,950g
  2. 2

    Claymore

    1,350g
  3. 3

    Hurricane Pike

    55%4,550g
  4. 4

    Hyperstone

    59%2,000g

Late game

The full build

  1. 1

    Black King Bar

    4,050g
  2. 2

    Daedalus

    5,200g
  3. 3

    Hyperstone

    59%2,000g
  4. 4

    Hydra's Breath

    64%5,900g
  5. 5

    Ultimate Orb

    2,800g
  6. 6

    Shadow Blade

    59%3,250g

Most-bought items for Sniper in OpenDota’s sample of parsed public matches (1,726 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Sniper bought the item by minute 30 (green or red when it is clearly above or below Sniper’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Mithril Hammer

    238 games

    59%
  2. Mask of Madness

    154 games

    59%
  3. Dragon Lance

    172 games

    56%

Bought 12–15 min

  1. Maelstrom

    235 games

    55%
  2. Mithril Hammer

    254 games

    52%
  3. Dragon Lance

    175 games

    52%

Bought 15–20 min

  1. Hyperstone

    154 games

    67%
  2. Mjollnir

    140 games

    62%
  3. Force Staff

    108 games

    56%

Bought 20–30 min

  1. Daedalus

    68 games

    76%
  2. Blink Dagger

    66 games

    67%
  3. Crystalys

    179 games

    66%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Circlet

    155

    • +2 All Attributes
  • Slippers of Agility

    140

    • +3 Agility
  • Observer Ward

    0

    Use: Plant: Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes.

    Full description

    1s

    Use: Plant. Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Wraith Band

    505

    • +5 Agility
    • +2 Strength
    • +2 Intelligence
    • +6 Damage
    • +1.75 Armor
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought49.3% · 1,031 games

    • ≤ 12 min50%978
    • 12–15 min–28
    • 15–20 min–14
    • 20–30 min–11
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Blade of Alacrity

    1,000

    • +10 Agility
  • Javelin

    900

    Passive: Pierce: Grants each attack a 25% chance to pierce through evasion and deal 60 bonus magical damage.

  • Morbid Mask

    900

    • +18% Lifesteal

    Passive: Lifesteal: Heals the attacker for a percentage of physical damage dealt.

  • Maelstrom

    2,950

    • +25 Damage
    • +25 Damage

    Passive: Chain Lightning: Grants a 25% chance on attack to release a bolt of electricity that leaps between 4 targets within a 650 radius, dealing 110 magical damage to…

    Win rate when bought47.8% · 651 games

    • ≤ 12 min54%123
    • 12–15 min55%235
    • 15–20 min42%219
    • 20–30 min32%74
    Full description

    Passive: Chain Lightning. Grants a 25% chance on attack to release a bolt of electricity that leaps between 4 targets within a 650 radius, dealing 110 magical damage to each. Lightning proc pierces evasion.

  • Claymore

    1,350

    • +20 Damage
  • Hurricane Pike

    4,550

    • +15 Intelligence
    • +200 Health
    • +20 Agility
    • +15 Strength
    • +130 Attack Range

    Active: Hurricane Thrust: Pushes you and target enemy 425 units away from each other, and for 5 seconds, allows you to make 5 attacks against the target without range…

    Win rate when bought55.0% · 404 games

    • ≤ 12 min–3
    • 12–15 min–14
    • 15–20 min53%83
    • 20–30 min55%304
    Full description

    19s150

    Active: Hurricane Thrust. Pushes you and target enemy 425 units away from each other, and for 5 seconds, allows you to make 5 attacks against the target without range restrictions and with +100 attack speed. Can be cast on self or allies to push the target 600 units in the direction it is facing. Enemy Range: 425

    • Self-cast will use Hurricane Pike on yourself.
    • Hurricane Pike doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Attack Range bonuses from Monkey King Bar and Dragon Lance and its upgrades do not stack.
  • Hyperstone

    2,000

    • +60 Damage

    Win rate when bought59.0% · 497 games

    • ≤ 12 min–27
    • 12–15 min51%49
    • 15–20 min67%154
    • 20–30 min55%267
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Daedalus

    5,200

    • +88 Damage

    Passive: Critical Strike: Grants each attack a 30% chance to deal 225% damage.

    Full description

    Passive: Critical Strike. Grants each attack a 30% chance to deal 225% damage.

    • Critical Strike does not work against buildings.
  • Hydra's Breath

    5,900

    • +15 Strength
    • +30 Agility
    • +25 Damage
    • +150 Attack Range

    Passive: Miasma: Attacks poison enemies, dealing 2.5% of the target's Max HP as Magical Damage per second for 3 seconds.

    Win rate when bought64.2% · 162 games

    • ≤ 12 min–5
    • 12–15 min–6
    • 15–20 min69%32
    • 20–30 min63%119
    Full description

    Passive: Miasma. Attacks poison enemies, dealing 2.5% of the target's Max HP as Magical Damage per second for 3 seconds.

    Passive: Polycephaly. Ranged attacks have a 30% chance to fire additional projectiles at up to 3 nearby enemies with 150 extra range and within a 120 degree angle in front of the attacker. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects except for Miasma. The primary attack deals 20 + 100% damage of a normal attack.

    • Attack Range bonuses from Monkey King Bar and Dragon Lance and its upgrades do not stack.
  • Ultimate Orb

    2,800

    • +15 All Attributes
  • Shadow Blade

    3,250

    • +25 Damage
    • +35 Damage

    Active: Shadow Walk: Makes you invisible for 17 seconds, or until you attack or cast a spell.

    Win rate when bought59.4% · 143 games

    • ≤ 12 min–3
    • 12–15 min–5
    • 15–20 min69%32
    • 20–30 min59%103
    Full description

    25s75

    Active: Shadow Walk. Makes you invisible for 17 seconds, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to end the invisibility, you gain 175 bonus physical damage on that attack.

    • Has a 0.3 second fade time.
    • If the invisibility ends without attacking, the bonus damage is lost.

Abilities

Shrapnel

75

Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area.

MOVEMENT SLOW
-12 / -18 / -24 / -30%
RADIUS
400 / 425 / 450 / 475
DAMAGE
30 / 45 / 60 / 75
DURATION
10
  • Damage is dealt 11 times, immediately at spell effect then every second.
  • Does not damage buildings.
  • Provides vision in the targeted area.

Headshot

Sniper increases his accuracy, giving him a chance to deal 20 / 50 / 80 / 110 extra damage and knock back his enemies. Knockback distance increases based on how close the enemy is to Sniper. Headshots briefly slow enemy movement and attack speed by -100%.

DAMAGE
20 / 50 / 80 / 110
CHANCE
40%
MAX KNOCKBACK DISTANCE
50
SLOW DURATION
0.2 / 0.3 / 0.4 / 0.5

Take Aim

20 / 18 / 16 / 14s50

Passively increases Sniper's attack range by 160 / 240 / 320 / 400. On cast, Sniper gains increased vision, Headshot chance, and attack range. Slows you by 65% for the duration and restricts your vision to a frontal cone.

DURATION
3
HEADSHOT CHANCE
100%
ACTIVE BONUS ATTACK RANGE
75 / 150 / 225 / 300
BONUS VISION
500 / 750 / 1000 / 1250

Concussive Grenade

Granted by Aghanim’s Shard10s50

Launches a grenade at the target area, dealing damage to enemies and knocking them and Sniper back. Enemies affected are disarmed and have their movement slowed after the knockback.

DAMAGE
200
RADIUS
375
MOVE SLOW
50%
SLOW DURATION
3
KNOCKBACK DISTANCE
475

Aghanim’s ShardReduces cooldown, increases damage, and allows the knockback to affect Sniper as well.

Keen Scope

Innate

Sniper’s attacks deal bonus damage for every 100 units of distance Sniper is from the target.

BONUS DAMAGE
1.5%

Assassinate

Ultimate20 / 15 / 10s175

Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals Sniper's attack damage plus bonus damage at long range and mini-stuns the target. Whenever Sniper kills an enemy hero, Assassinate is refreshed.

DAMAGE
300 / 400 / 500
STUN DURATION
0
AIM DURATION
0
AIM DURATION
2
  • Crosshair effect is only visible to allies.
  • Invisibility doesn't disjoint the projectile.

Aghanim’s ScepterCauses Assassinate to fire quicker and stun the enemy target.

Talents

-30s Shrapnel Charge Restore Time

25

+50 Max Headshot Knockback Distance

+2s Take Aim Duration

20

+30% Shrapnel Damage

+45 Attack Speed During Take Aim

15

+150 Assassinate Damage

+50 Take Aim Passive Attack Range

10

+30 Headshot Damage

Base stats

Attributes

  • StrengthStrength19+2/lvl
  • AgilityAgility27+3.2/lvl
  • IntelligenceIntelligence15+2.6/lvl

At level 1

Damage
40–46
Attack time
1.7s
Attack range
550
Move speed
285
Armor
4.5
Magic resistance
25%
Health
538 (+2.2/s)
Mana
255 (+0.8/s)
Vision day / night
1800 / 1400

Recent changes

latest 12 patches
  1. 7.41e
    • Concussive Grenade:Can now be cast while rooted, but will not knock Sniper back if he is under the effect of root
  2. 7.41d
    • Keen Scope:No longer applies on denies or buildings
  3. 7.41
    • Keen Scope:No longer levels with Assassinate
    • No longer increases attack range
    • Now increases damage from Sniper's attacks by 1.5% + 0.05% per level for every 100 units of distance between him and the target
    • Also affects attack damage from Assassinate
    • Take Aim:Now passively grants 160/240/320/400 attack range
    • Active Bonus Attack Range rescaled from 100/150/200/250 to 75/150/225/300
    • Assassinate:No longer amplifies attack damage to 100/110/120%
    • Talents:Level 10 Talent +55 Take Aim Attack Range Bonus replaced with +50 Take Aim Passive Attack Range
  4. 7.40
    • Assassinate:Can no longer target invulnerable units
    • Attack Damage increased from 100% to 100/110/120%

Lore

Kardel Sharpeye was born deep in the mountains of Knollen where, since time immemorial, Keen Folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village, shooting them from a distance and collecting the carcasses where they fell. Sharpeye was among the best of these strange mountain keens for whom projectile weapons are but another appendage, and to shoot is as natural as to touch. On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people--and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.