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AgilityAgility · Melee

Spectre

Haunts her enemies and teleports to her target

CarryDurableEscapeModerate to play
Spectre portrait

Win rate

53.3%

S across all ranks

Pick rate

9.9%

of public matches

Public picks

336.6K

in the sample

Pro scene

3

0 bans · 0% win rate

Win rate by rank

  • Herald1Herald53.9%
  • Guardian2Guardian53.0%
  • Crusader3Crusader53.3%
  • Archon4Archon53.3%
  • Legend5Legend53.5%
  • Ancient6Ancient52.8%
  • Divine+7Divine+53.6%

Bars start at 50%. Sample sizes: Herald 6.7K · Guardian 26.5K · Crusader 52.8K · Archon 84.2K · Legend 90.6K · Ancient 47K · Divine+ 28.7K.

Last 6 days

53.0%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Quelling Blade

    100g
  3. 3

    Magic Stick

    200g
  4. 4

    Tango

    90g
  5. 5

    Faerie Fire

    65g
  6. 6

    Circlet

    155g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Power Treads

    52%1,400g
  3. 3

    Urn of Shadows

    825g

Mid game

Core items

  1. 1

    Radiance

    55%4,700g
  2. 2

    Manta Style

    59%4,650g

Late game

The full build

  1. 1

    Eye of Skadi

    88%5,900g
  2. 2

    Manta Style

    59%4,650g
  3. 3

    Black King Bar

    4,050g
  4. 4

    Abyssal Blade

    6,250g
  5. 5

    Orchid Malevolence

    59%3,275g
  6. 6

    Butterfly

    5,450g

Most-bought items for Spectre in OpenDota’s sample of parsed public matches (1,780 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Spectre bought the item by minute 30 (green or red when it is clearly above or below Spectre’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Sacred Relic

    75 games

    71%
  2. Power Treads

    971 games

    52%

Bought 15–20 min

  1. Yasha

    236 games

    72%
  2. Radiance

    595 games

    60%
  3. Sacred Relic

    439 games

    48%

Bought 20–30 min

  1. Eye of Skadi

    94 games

    91%
  2. Ultimate Orb

    401 games

    81%
  3. Mithril Hammer

    72 games

    64%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Quelling Blade

    100

    Active: Chop Tree: Destroy a target tree.

    Full description

    4s

    Active: Chop Tree. Destroy a target tree.

    Passive: Quell. Increases attack damage against non-hero units by 8 for melee heroes, and 4 for ranged.

    • Effects of multiple quelling blades do not stack.
  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Circlet

    155

    • +2 All Attributes
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought51.8% · 1,009 games

    • ≤ 12 min52%971
    • 12–15 min–15
    • 15–20 min–14
    • 20–30 min–9
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Urn of Shadows

    825

    • +1 Mana Regen
    • +2 All Attributes
    • +2 Armor

    Active: Soul Release: Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds.

    Full description

    10s

    Active: Soul Release. Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

    • Empty urns gain 2 charges.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
  • Radiance

    4,700

    • +55 Damage
    • +25% Evasion

    Toggle: Burn: When active, scorches enemies for 60 magical damage per second. Illusions deal 35 magical damage per second. Radius: 650

    Win rate when bought54.6% · 901 games

    • ≤ 12 min65%34
    • 12–15 min81%57
    • 15–20 min60%595
    • 20–30 min32%215
  • Manta Style

    4,650

    • +10 Strength
    • +26 Agility
    • +10 Intelligence
    • +15 Damage
    • +10% Move Speed

    Active: Mirror Image: Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage.

    Win rate when bought58.9% · 806 games

    • ≤ 12 min–10
    • 12–15 min–19
    • 15–20 min60%43
    • 20–30 min59%734
    Full description

    34s125

    Active: Mirror Image. Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage. Dispel Type: Basic Dispel

    • Has a 0.1 second cast time during which you are invulnerable.
    • Many effects are removed upon using Manta.
    • Yasha based movement speed bonuses from multiple items do not stack.
  • Eye of Skadi

    5,900

    • +35 All Attributes

    Passive: Cold Attack: Attacks lower enemy movement by -25% if they are melee and -50% if they are ranged.

    Win rate when bought88.3% · 111 games

    • ≤ 12 min–0
    • 12–15 min–4
    • 15–20 min–13
    • 20–30 min91%94
    Full description

    Passive: Cold Attack. Attacks lower enemy movement by -25% if they are melee and -50% if they are ranged. Attacks also lower enemy attack speed by -25% and Health Restoration by 50%. Lasts for 3 seconds.

  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Abyssal Blade

    6,250

    • +35 Damage
    • +30 Strength

    Active: Overwhelm: Stuns a target enemy unit for 1.6 seconds. Pierces Debuff Immunity.

    Full description

    35s75

    Active: Overwhelm. Stuns a target enemy unit for 1.6 seconds. Pierces Debuff Immunity.

    Passive: Bash. Grants melee heroes a 25% chance on hit to stun the target for 1.2 seconds and deal 120 bonus physical damage. Bash chance for ranged heroes is 10%.

    • The stun is melee range.
    • Does not stack with other bashes, and does not grant bash to Clones and Tempest Doubles.
    • Multiple sources of damage block do not stack.
    • The following heroes cannot trigger Bash on this item: Spirit Breaker, Faceless Void, Slardar, and Kez while in Sai mode.
  • Orchid Malevolence

    3,275

    • +35 Damage
    • +20 Damage
    • +2.5 Mana Regen
    • +12 Intelligence

    Active: Soul Burn: Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage.

    Win rate when bought59.3% · 118 games

    • ≤ 12 min–1
    • 12–15 min–9
    • 15–20 min–9
    • 20–30 min62%99
    Full description

    18s125

    Active: Soul Burn. Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage.

  • Butterfly

    5,450

    • +30 Agility
    • +35% Evasion
    • +30 Damage
    Full description
    • Stacks diminishingly with other sources of Evasion.

Abilities

Spectral Dagger

22 / 20 / 18 / 16s100 / 110 / 120 / 130

Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre moves faster and phases through otherwise impassable terrain.

DAMAGE
80 / 120 / 160 / 200
MOVEMENT SPEED CHANGE
14 / 16 / 18 / 20%
DURATION
7
  • There is a 1 second grace period after leaving the path where no collision is preserved.
  • Does not trigger spell block or spell reflect.

Shadow Step

24 / 21 / 18 / 15s60 / 65 / 70 / 75

Sends an uncontrollable illusion at a target that follows and attacks the target. The Reality sub-ability may be used to teleport to the illusion, destroying it.

DURATION
3.5 / 4 / 4.5 / 5
ILLUSION DAMAGE TAKEN
175%
ILLUSION DAMAGE
35 / 40 / 45 / 50%

Dispersion

Spectre disperses part of the damage dealt to her, reflecting it to all nearby enemies. The effect lessens with distance.

DAMAGE REFLECTED
9 / 12 / 15 / 18%
MIN RADIUS
350
MAX RADIUS
700
  • The reflected damage is not dealt to Spectre.
  • Illusions don't get this ability.
  • Damage is reflected before reductions, and is returned as the same damage type.
  • Damage done by this ability is considered reflected damage. Reflected damage does not provide any lifesteal and cannot be reflected.

Aghanim’s ShardDispersion can be activated to increase the amount absorbed and reflected by Dispersion by 50% of its base values for 5s. Cooldown 25. Manacost 50.

Desolate

Innate

Spectre and her illusions deal bonus Pure damage if attacking an enemy that does not have any allied units within a 350 radius around them.

DAMAGE
23.5
  • Damage is dealt before Spectre's attack.
  • Spectre's illusions also have Desolate.

Haunt

Ultimate160 / 150 / 140s125 / 175 / 225

Creates a spectral nemesis to haunt all enemy Heroes. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain. The Reality sub-ability may be used to teleport to the illusion, destroying it.

HAUNT DURATION
6
HAUNT DAMAGE
35 / 50 / 65%
HAUNT DAMAGE TAKEN
200%

Aghanim’s ScepterThe first time Spectre uses Reality on a Haunt illusion, enemies in a 400 area around the target are Feared away from Spectre for 2s and have their movement speed slowed by 50%. Reduces cooldown by 20s.

Talents

+12% All Spectre Illusion Damage

25

+4% Dispersion

+300 Health

20

+15% Spectral Dagger Slow/Bonus

+1s Shadow Step Duration

15

+80 Spectral Dagger Damage

-3s Spectral Dagger Cooldown

10

+12 Desolate Damage

Base stats

Attributes

  • StrengthStrength22+2.3/lvl
  • AgilityAgility29+2.3/lvl
  • IntelligenceIntelligence16+1.7/lvl

At level 1

Damage
52–56
Attack time
1.8s
Attack range
150 (melee)
Move speed
295
Armor
4.8
Magic resistance
25%
Health
604 (+3.7/s)
Mana
267 (+0.8/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41f
    • Desolate:Damage decreased from 23 + 2 per level to 23.5 + 1.5 per level
  2. 7.41e
    • Haunt:Illusion Damage rescaled from 30/50/70% to 35/50/65%
    • Talents:Level 25 Talent All Spectre Illusion Damage decreased from +15% to +12%
  3. 7.41d
    • Base Strength increased from 21 to 22
    • Agility gain decreased from 2.4 to 2.3
    • Spectral Dagger:Movement Speed Change rescaled from 10/14/18/22% to 14/16/18/20%
    • Shadow Step:Illusion Damage Taken rescaled from 200/185/170/155% to 175%
    • Cast Range rescaled from 825/950/1075/1200 to 1000
    • Haunt:Mana Cost increased from 125/150/175 to 125/175/225
    • Aghanim's Scepter fear duration increased from 1.5s to 2s
  4. 7.41c
    • Base Agility increased from 26 to 29
    • Damage at level 1 increased from 49-53 to 52-56
    • Dispersion:Damage rescaled from 8/12/16/20% to 9/12/15/18%
  5. 7.41b
    • Strength gain decreased from 2.4 to 2.3
    • Dispersion:Max Radius decreased from 800 to 700
    • Talents:Level 10 Talent Spectral Dagger Cooldown Reduction decreased from 4s to 3s
  6. 7.41a
    • Spectral Dagger:Damage rescaled from 70/120/170/220 to 80/120/160/200
    • Talents:Level 20 Talent Health decreased from +325 to +300
    • Level 25 Talent Dispersion decreased from +5% to +4%
  7. 7.41
    • Base Movement Speed increased from 290 to 295
    • Base Health Regen increased from 1.0 to 1.5
    • Desolate:Damage changed from 25 + 2 per level up to 23 + 2 per level
    • Shadow Step:Cooldown decreased from 30/26/22/18s to 24/21/18/15s
    • Cast Range increased from 750/900/1050/1200 to 825/950/1075/1200
    • Illusion Damage increased from 32/38/44/50% to 35/40/45/50%
    • Illusion Damage Taken decreased from 200% to 200/185/170/155%
    • Haunt:Cooldown decreased from 180/160/140s to 160/150/140s
    • Duration rescaled from 5/6/7s to 6s
    • Illusion Damage decreased from 30/55/80% to 30/50/70%
  8. 7.40c
    • Strength gain decreased from 2.5 to 2.4
    • Talents:Level 20 Talent Health decreased from +350 to +325
    • Level 25 Talent All Spectre Illusion Damage decreased from +20% to +15%
  9. 7.40b
    • Base Agility increased from 25 to 26
    • Damage at level 1 increased from 48–52 to 49–53
    • Agility gain increased from 2.1 to 2.4
    • Shadow Step:Cooldown decreased from 32/28/24/20s to 30/26/22/18s
    • Cast Range increased from 700/850/1000/1150 to 750/900/1050/1200
    • Illusion Damage increased from 20/30/40/50% to 32/38/44/50%
    • Dispersion:Damage Reflected increased from 7/11/15/19% to 8/12/16/20%
    • Talents:Level 10 Talent Desolate Damage increased from +10 to +12
  10. 7.40
    • Now an Agility Hero
    • Base Damage increased by 2
    • Base attributes unchanged
    • Damage at level 1 unchanged (48–52)
    • Attribute gains unchanged
    • Damage gain per level decreased from +2.8 to +2.1
    • Damage at level 30 decreased by 27 (from 149–153 to 122–126)
    • Base Attack Time worsened from 1.7s to 1.8s
    • Base Attack Speed increased from 90 to 110
    • Removed Forsaken and Twist the Knife facets
    • Removed Spectral innate ability
    • Desolate:Now an innate ability. Passive, improves with Spectre's level
    • Damage rescaled from 25/40/55/70 to 25 + 2 every time Spectre levels up
    • Spectral Dagger:Mana Cost decreased from 110/120/130/140 to 100/110/120/130
    • Spectre's illusions now also benefit from the Shadow Path
    • Shadow Step:Reworked into a basic ability
    • Thrusts an uncontrollable illusion, which follows the target and attacks it for 20/30/40/50% of Spectre's damage. The illusion exists for 3.5/4/4.5/5 seconds, and takes 200% damage. Cast Range: 700/850/1000/1150. Mana Cost: 60/65/70/75. Cooldown: 32/28/24/20s
    • On cast the illusion moves at the speed of 900, then it has 135% of Spectre's movement speed after reaching the target
    • The Reality sub-ability may be used to teleport to the illusion, destroying it
    • Dispersion:Min Radius increased from 300 to 350
    • Ability 5338:Can no longer be cast to no effect
    • Now has a distinct sound between casts on Shadow Step and Haunt illusions
    • Mana Cost decreased from 40 to 25
    • Now has a 0.2s travel time to reach the target. The illusion and Spectre are invulnerable during this time
    • Now disabled by roots
    • Now always destroys the target illusion
    • Haunt:Now Spectre's ultimate ability
    • Mana Cost rescaled from 150 to 125/150/175
    • Duration rescaled from 6s to 5/6/7s
    • Cooldown rescaled from 160s to 180/160/140s
    • Haunt Outgoing Damage decreased from 80% to 30/55/80%
    • Each illusion now spawns from the direction closest to Spectre
    • Now upgraded with Aghanim's Scepter
    • Reduces Haunt cooldown by 20s. When Reality is used on Haunt illusion for the first time per Haunt cast, enemies are Feared away from Spectre for 1.5s with 50% reduced move speed in a 400 AoE around the targeted illusion
    • Talents:Level 10 Talent +5 Health Regen replaced with +10 Desolate Damage
    • Level 15 Talent +15 Desolate Damage replaced with +1s Shadow Step Duration
    • Level 20 Talent Spectral Dagger Slow/Bonus increased from +12% to +15%
    • Level 25 Talent All Spectre Illusion Damage decreased from +25% to +20%

Lore

Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.