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StrengthStrength · Melee

Spirit Breaker

Charges down enemies from anywhere on the map

CarryDisablerDurableEscapeInitiatorSimple to play
Spirit Breaker portrait

Win rate

52.2%

A across all ranks

Pick rate

17.2%

of public matches

Public picks

581.6K

in the sample

Pro scene

8

5 bans · 63% win rate

Win rate by rank

  • Herald1Herald52.4%
  • Guardian2Guardian51.8%
  • Crusader3Crusader51.9%
  • Archon4Archon52.1%
  • Legend5Legend52.3%
  • Ancient6Ancient52.2%
  • Divine+7Divine+52.3%

Bars start at 50%. Sample sizes: Herald 12.6K · Guardian 42.7K · Crusader 81.7K · Archon 132.4K · Legend 156.2K · Ancient 92.1K · Divine+ 63.9K.

Last 6 days

52.4%

Popular item build

Starting items

Bought before the horn

  1. 1

    Tango

    90g
  2. 2

    Boots of Speed

    500g
  3. 3

    Blood Grenade

    50g
  4. 4

    Sentry Ward

    50g
  5. 5

    Observer and Sentry Wards

    50g
  6. 6

    Iron Branch

    55g

Laning

The first minutes

  1. 1

    Chainmail

    500g
  2. 2

    Phase Boots

    52%1,450g
  3. 3

    Boots of Speed

    500g
  4. 4

    Urn of Shadows

    825g

Mid game

Core items

  1. 1

    Phase Boots

    52%1,450g
  2. 2

    Drum of Endurance

    53%1,625g
  3. 3

    Shadow Blade

    58%3,250g
  4. 4

    Spirit Vessel

    55%2,725g

Late game

The full build

  1. 1

    Shadow Blade

    58%3,250g
  2. 2

    Black King Bar

    4,050g
  3. 3

    Eul's Scepter of Divinity

    69%2,600g
  4. 4

    Octarine Core

    5,100g

Most-bought items for Spirit Breaker in OpenDota’s sample of parsed public matches (931 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Spirit Breaker bought the item by minute 30 (green or red when it is clearly above or below Spirit Breaker’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought 12–15 min

  1. Drum of Endurance

    164 games

    60%
  2. Phase Boots

    382 games

    49%

Bought 15–20 min

  1. Shadow Blade

    190 games

    59%
  2. Spirit Vessel

    70 games

    57%
  3. Drum of Endurance

    346 games

    53%

Bought 20–30 min

  1. Eul's Scepter of Divinity

    219 games

    68%
  2. Yasha

    210 games

    67%
  3. Aghanim's Scepter

    62 games

    66%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Sentry Ward

    50

    Use: Plant: Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a…

    Full description

    1s

    Use: Plant. Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Chainmail

    500

    • +4 Armor
  • Phase Boots

    1,450

    • +50 Move Speed
    • +4 Armor

    Active: Phase: Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

    Win rate when bought52.0% · 2,011 games

    • ≤ 12 min54%1.5k
    • 12–15 min49%382
    • 15–20 min41%118
    • 20–30 min–24
    Full description

    8s

    Active: Phase. Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Urn of Shadows

    825

    • +1 Mana Regen
    • +2 All Attributes
    • +2 Armor

    Active: Soul Release: Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds.

    Full description

    10s

    Active: Soul Release. Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

    • Empty urns gain 2 charges.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
  • Drum of Endurance

    1,625

    • +8 Strength

    Active: Endurance: Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

    Win rate when bought52.9% · 699 games

    • ≤ 12 min57%42
    • 12–15 min60%164
    • 15–20 min53%346
    • 20–30 min42%147
    Full description

    45s

    Active: Endurance. Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

    Passive: Swiftness Aura. Grants 15 movement speed and 2.5 health regeneration to allies. Radius: 1200

  • Shadow Blade

    3,250

    • +25 Damage
    • +35 Damage

    Active: Shadow Walk: Makes you invisible for 17 seconds, or until you attack or cast a spell.

    Win rate when bought58.3% · 1,176 games

    • ≤ 12 min–13
    • 12–15 min–17
    • 15–20 min59%190
    • 20–30 min58%956
    Full description

    25s75

    Active: Shadow Walk. Makes you invisible for 17 seconds, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to end the invisibility, you gain 175 bonus physical damage on that attack.

    • Has a 0.3 second fade time.
    • If the invisibility ends without attacking, the bonus damage is lost.
  • Spirit Vessel

    2,725

    • +1.75 Mana Regen
    • +10 All Attributes
    • +2 Armor

    Active: Soul Release: When used against enemies, it reduces health by 4% of current health per second, and reduces Health Restoration by 70%. Deals 25 damage per second.

    Win rate when bought55.5% · 173 games

    • ≤ 12 min–3
    • 12–15 min–17
    • 15–20 min57%70
    • 20–30 min53%83
    Full description

    10s

    Active: Soul Release. When used against enemies, it reduces health by 4% of current health per second, and reduces Health Restoration by 70%. Deals 25 damage per second. When used on allies, it provides 40 health regeneration per second. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units or the user dies.

    • Empty vessels gain 2 charges.
    • Only the closest Spirit Vessel to the dying hero will gain a charge.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Eul's Scepter of Divinity

    2,600

    • +10 Intelligence
    • +2.5 Mana Regen
    • +20 Move Speed

    Active: Cyclone: Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself.

    Win rate when bought69.1% · 262 games

    • ≤ 12 min–3
    • 12–15 min–2
    • 15–20 min71%38
    • 20–30 min68%219
    Full description

    23s175

    Active: Cyclone. Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

    • You cannot cyclone allies.
    • Cyclones cast on yourself go through spell immunity.
    • Cyclone can dispel some buffs and debuffs.
    • Cyclone duration is unaffected by status resistance.
  • Octarine Core

    5,100

    • +25% Cooldown Reduction
    • +450 Health
    • +450 Mana
    • +6 Mana Regen

Abilities

Charge of Darkness

22 / 19 / 16 / 13s80 / 90 / 100 / 110

Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.

CHARGE BONUS SPEED
275 / 325 / 375 / 425
STUN DURATION
1.3 / 1.6 / 1.9 / 2.2
  • Spirit Breaker passes through trees, cliffs, and units.
  • The charge indicator is visible only to allies.
  • Spirit Breaker gains shared vision of the target.

Bulldoze

22 / 20 / 18 / 16s30 / 40 / 50 / 60

Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.

MOVEMENT SPEED
8 / 12 / 16 / 20%
STATUS RESISTANCE
40 / 50 / 60 / 70%
DURATION
8

Greater Bash

1.2s

Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.

CHANCE TO BASH
17%
MOVEMENT SPEED AS DAMAGE
25 / 30 / 35 / 40%
STUN DURATION
0.9 / 1.1 / 1.3 / 1.5
KNOCKBACK DURATION
0.5
KNOCKBACK DISTANCE
143 / 152 / 158 / 162
  • Does not stack with Skull Basher.
  • Break disables the passive percent Chance to Bash. Does not disable Greater Bash application from Charge of Darkness or Nether Strike.

Aghanim’s ScepterIncreases knockback. If a knocked-back enemy collides with another enemy, the second enemy is bashed (creeps only receive 20% damage), and the original target takes 25% of Greater Bash's damage again.

Planar Pocket

Granted by Aghanim’s Shard30s100

Barathrum gains magic resistance and distorts reality around the selected hero, making any unit-targeted spells cast by enemy heroes get redirected towards Spirit Breaker. Can be cast on both allied and enemy heroes, but only spells cast by enemies of Spirit Breaker will be redirected.

DURATION
6
SELF MAGIC RESISTANCE
40%
  • Planar Pocket's effect stops if Barathrum moves 900 units away from the target.

Empowering Haste

Innate

Spirit Breaker gains bonus Movement Speed for a duration whenever he stuns an enemy. Effects from multiple stuns stack and have independent durations. Duration pauses during Charge of Darkness.

HERO DURATION
2
CREEP DURATION
1
HERO MOVESPEED
8%
CREEP MOVESPEED
2%
  • Empowering Haste buff allows Spirit Breaker to go over the max movement speed limit.

Nether Strike

Ultimate75 / 55 / 35s125 / 150 / 175

Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance.

BONUS DAMAGE
150 / 250 / 350
KNOCKBACK AMPLIFICATION
0%
KNOCKBACK AMPLIFICATION DURATION
0
  • Spirit Breaker appears behind the target to deliver the bash.

Aghanim’s ScepterGreatly increases knockback.

Talents

+20% Greater Bash Damage

25

-4s Charge of Darkness Cooldown

+8%/+2% Empowering Haste Movespeed Bonus

20

Bulldoze 375 All Damage Barrier

-3s Bulldoze Cooldown

15

+60 Charge of Darkness Bonus Speed

+500 Night Vision

10

+4 Armor

Base stats

Attributes

  • StrengthStrength28+3.3/lvl
  • AgilityAgility17+1.7/lvl
  • IntelligenceIntelligence14+1.8/lvl

At level 1

Damage
62–72
Attack time
1.9s
Attack range
170 (melee)
Move speed
295
Armor
3.8
Magic resistance
25%
Health
736 (+4.1/s)
Mana
243 (+1.2/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41d
    • Charge of Darkness:Mana Cost decreased from 90/100/110/120 to 80/90/100/110
    • Greater Bash:Aghanim's Scepter creep damage decreased from 25% to 20%
  2. 7.41a
    • Greater Bash:Aghanim's Scepter upgrade unit collision radius no longer affected by Area of Effect bonuses
  3. 7.41
    • Removed Herd Mentality innate ability
    • Empowering Haste:New innate ability. Passive
    • Spirit Breaker gains bonus Movement Speed whenever he stuns an enemy. Effect depends on the unit type: stunning a hero will provide a 8% bonus for 2s, while other units provide 2% for 1s
    • Effects from multiple stuns stack and have independent durations. Bull Rush duration is paused during Charge of Darkness, but it can still gain new stacks. This effect allows Spirit Breaker to go over the max movement speed limit
    • Charge of Darkness:No longer upgraded with Aghanim's Shard
    • Greater Bash:Now upgraded with Aghanim's Scepter
    • Increases knockback by roughly 30%. If a knocked-back enemy collides with another enemy, the second enemy is also bashed, and the original target takes 25% of Spirit Breaker's Greater Bash damage again
    • This effect is applied to Charge of Darkness and Nether Strike as well, since those abilities use Greater Bash
    • Creeps take 25% damage of repeated damage
    • Bodies of killed units keep flying and pushing enemies
    • Planar Pocket:Now granted by Aghanim's Shard
    • Cooldown increased from 25s to 30s
    • Self Magic Resistance decreased from 75% to 40%
    • Effect now ends if Spirit Breaker is more than 900 units away from the target
    • Now can be cast without cancelling Charge of Darkness
    • Talents:Level 15 Talent +45 Damage replaced with +60 Charge of Darkness Bonus Speed
    • Level 20 Talent -0.3s Greater Bash Cooldown replaced with +8%/+2% Empowering Haste Movespeed Bonus
  4. 7.40
    • Charge of Darkness:Stun Duration increased from 1.2/1.5/1.8/2.1s to 1.3/1.6/1.9/2.2s
    • Aghanim's Shard bonus speed decreased from +100 to +85
    • Talents:Level 20 Talent Bulldoze barrier decreased from 400 to 375
  5. 7.39d
    • Base Damage increased by 3
    • Damage at level 1 increased from 59–69 to 62–72

Lore

Barathrum the Spirit Breaker is a lordly and powerful being, a fierce and elemental intelligence which chose to plane-shift into the world of matter to take part in events with repercussions in the elemental realm that is his home. To that end, he assembled a form that would serve him well, both in our world and out of it. His physical form borrows from the strengths of this world, blending features both bovine and simian--horns, hooves and hands--as outward emblems of his inner qualities of strength, speed and cunning. He wears a ring in his nose, as a reminder that he serves a hidden master, and that this world in which he works is but a shadow of the real one.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.