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StrengthStrength · Melee

Sven

Cleaves down enemies with his incredible strength

CarryNukerDisablerDurableInitiatorSimple to play
Sven portrait

Win rate

51.7%

A across all ranks

Pick rate

10.6%

of public matches

Public picks

357.4K

in the sample

Pro scene

19

11 bans · 58% win rate

Win rate by rank

  • Herald1Herald50.7%
  • Guardian2Guardian50.6%
  • Crusader3Crusader51.3%
  • Archon4Archon51.8%
  • Legend5Legend51.9%
  • Ancient6Ancient51.8%
  • Divine+7Divine+52.1%

Bars start at 50%. Sample sizes: Herald 7.6K · Guardian 25.2K · Crusader 47.8K · Archon 77.3K · Legend 92.9K · Ancient 58.1K · Divine+ 48.3K.

Last 6 days

51.5%

Popular item build

Starting items

Bought before the horn

  1. 1

    Gauntlets of Strength

    140g
  2. 2

    Iron Branch

    55g
  3. 3

    Quelling Blade

    100g
  4. 4

    Tango

    90g
  5. 5

    Magic Stick

    200g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Power Treads

    52%1,400g
  3. 3

    Morbid Mask

    900g
  4. 4

    Broadsword

    1,000g
  5. 5

    Mask of Madness

    53%1,900g
  6. 6

    Ogre Axe

    1,000g

Mid game

Core items

  1. 1

    Echo Sabre

    54%2,700g
  2. 2

    Blink Dagger

    54%2,250g
  3. 3

    Black King Bar

    57%4,050g
  4. 4

    Mask of Madness

    53%1,900g
  5. 5

    Crystalys

    60%2,000g

Late game

The full build

  1. 1

    Daedalus

    71%5,200g
  2. 2

    Harpoon

    74%4,700g
  3. 3

    Satanic

    5,050g
  4. 4

    Swift Blink

    6,800g
  5. 5

    Hyperstone

    2,000g
  6. 6

    Monkey King Bar

    5,000g

Most-bought items for Sven in OpenDota’s sample of parsed public matches (2,223 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Sven bought the item by minute 30 (green or red when it is clearly above or below Sven’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Echo Sabre

    119 games

    70%
  2. Mask of Madness

    1,613 games

    56%
  3. Power Treads

    1,871 games

    53%

Bought 12–15 min

  1. Blink Dagger

    172 games

    74%
  2. Echo Sabre

    952 games

    65%
  3. Mask of Madness

    305 games

    39%

Bought 15–20 min

  1. Black King Bar

    121 games

    77%
  2. Mithril Hammer

    520 games

    72%
  3. Crystalys

    290 games

    71%

Bought 20–30 min

  1. Reaver

    74 games

    82%
  2. Eaglesong

    82 games

    82%
  3. Harpoon

    589 games

    75%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Gauntlets of Strength

    140

    • +3 Strength
  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Quelling Blade

    100

    Active: Chop Tree: Destroy a target tree.

    Full description

    4s

    Active: Chop Tree. Destroy a target tree.

    Passive: Quell. Increases attack damage against non-hero units by 8 for melee heroes, and 4 for ranged.

    • Effects of multiple quelling blades do not stack.
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought52.4% · 1,892 games

    • ≤ 12 min53%1.9k
    • 12–15 min–19
    • 15–20 min–0
    • 20–30 min–2
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Morbid Mask

    900

    • +18% Lifesteal

    Passive: Lifesteal: Heals the attacker for a percentage of physical damage dealt.

  • Broadsword

    1,000

    • +15 Damage
  • Mask of Madness

    1,900

    • +20 Damage
    • +22% Lifesteal

    Active: Berserk: Gives 100 attack speed, 6% / 12% movement speed (ranged/melee), and 15%/30% slow resistance (ranged/melee), but reduces your armor by 7 and silences…

    Win rate when bought53.4% · 1,986 games

    • ≤ 12 min56%1.6k
    • 12–15 min39%305
    • 15–20 min52%64
    • 20–30 min–4
    Full description

    16s25

    Active: Berserk. Gives 100 attack speed, 6% / 12% movement speed (ranged/melee), and 15%/30% slow resistance (ranged/melee), but reduces your armor by 7 and silences you. Lasts 6 seconds.

    Passive: Lifesteal. Heals the attacker for a percentage of physical damage dealt.

  • Ogre Axe

    1,000

    • +10 Strength
  • Echo Sabre

    2,700

    • +20 Damage
    • +15 Strength
    • +1.75 Mana Regen

    Passive: Echo Strike: Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on the first strike.

    Win rate when bought53.7% · 1,917 games

    • ≤ 12 min70%119
    • 12–15 min65%952
    • 15–20 min41%783
    • 20–30 min19%63
    Full description

    5s

    Passive: Echo Strike. Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on the first strike.

  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought54.3% · 1,753 games

    • ≤ 12 min–10
    • 12–15 min74%172
    • 15–20 min57%1.3k
    • 20–30 min29%274
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought57.1% · 1,417 games

    • ≤ 12 min–1
    • 12–15 min–2
    • 15–20 min77%121
    • 20–30 min55%1.3k
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Crystalys

    2,000

    • +32 Damage

    Passive: Critical Strike: Grants each attack a 30% chance to deal 160% damage.

    Win rate when bought59.9% · 1,393 games

    • ≤ 12 min–5
    • 12–15 min–11
    • 15–20 min71%290
    • 20–30 min57%1.1k
    Full description

    Passive: Critical Strike. Grants each attack a 30% chance to deal 160% damage.

    • Critical Strike does not work against buildings.
  • Daedalus

    5,200

    • +88 Damage

    Passive: Critical Strike: Grants each attack a 30% chance to deal 225% damage.

    Win rate when bought71.0% · 875 games

    • ≤ 12 min–0
    • 12–15 min–4
    • 15–20 min–23
    • 20–30 min71%848
    Full description

    Passive: Critical Strike. Grants each attack a 30% chance to deal 225% damage.

    • Critical Strike does not work against buildings.
  • Harpoon

    4,700

    • +25 Damage
    • +25 Strength
    • +10 Agility
    • +10 Intelligence
    • +2 Mana Regen

    Active: Draw Forth: When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your…

    Win rate when bought73.7% · 666 games

    • ≤ 12 min–0
    • 12–15 min–4
    • 15–20 min68%73
    • 20–30 min75%589
    Full description

    19s50

    Active: Draw Forth. When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your target. If the caster is melee, the hero and target are always pulled to within melee distance of each other. Targeting a tree always pulls you all the way to that tree.

    Passive: Echo Strike. Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 1 seconds on the first strike. Echo Strike cooldown: 5s

  • Satanic

    5,050

    • +25 Strength
    • +25 Damage
    • +25% Lifesteal

    Active: Unholy Rage: Increases Lifesteal percentage to 175% for 6 seconds. Dispel Type: Basic Dispel

    Full description

    40s

    Active: Unholy Rage. Increases Lifesteal percentage to 175% for 6 seconds. Dispel Type: Basic Dispel

    Passive: Lifesteal. Heals the attacker for a percentage of physical damage dealt.

  • Swift Blink

    6,800

    • +25 Agility

    Active: Swift Blink: Teleport to a target point up to 1200 units away. After teleportation, you gain 40% phased movement speed and +35 Agility for 6 seconds.

    Full description

    15s

    Active: Swift Blink. Teleport to a target point up to 1200 units away. After teleportation, you gain 40% phased movement speed and +35 Agility for 6 seconds. Swift Blink cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Hyperstone

    2,000

    • +60 Damage
  • Monkey King Bar

    5,000

    • +50 Damage
    • +50 Damage

    Passive: Pierce: Grants each attack a 80% chance to pierce through evasion and deal 70 bonus magical damage.

Abilities

Storm Hammer

21 / 18 / 15 / 12s110

Sven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target.

STUN DURATION
1 / 1.25 / 1.5 / 1.75
RADIUS
250 / 270 / 290 / 310

Aghanim’s ScepterIncreases cast range and applies a basic dispel on the target. Affects invulnerable units. If alt-cast, it deals an additional 180 damage and Sven travels with the Storm Hammer.

Great Cleave

Sven strikes with great force, cleaving all nearby enemy units with his attack.

CLEAVE DISTANCE
400 / 500 / 600 / 700
CLEAVE DAMAGE
60 / 70 / 80 / 90%

Warcry

36 / 32 / 28 / 24s30 / 35 / 40 / 45

Sven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed. Lasts 8 seconds.

BONUS SPEED
6 / 9 / 12 / 15%
BONUS ARMOR
5 / 8 / 11 / 14
RADIUS
700
DURATION
8
PASSIVE BONUS ARMOR
0
PASSIVE RADIUS
0
PHYSICAL BARRIER AMOUNT
0

Aghanim’s ShardIncreases radius and bonus movement speed. Warcry is now undispellable and provides a 300 physical damage barrier.

God's Strength

Ultimate110 / 105 / 100s100 / 125 / 150

BONUS DAMAGE
110 / 150 / 190%
SLOW RESISTANCE
40%
  • The bonus damage is based on base damage and the primary attribute of Sven.

Wrath of God

Innate

Sven gains additional attack damage from Strength.

DAMAGE PER STRENGTH
0.08
CURRENT DAMAGE BONUS
0

Talents

+50% God's Strength Damage

25

+1s Storm Hammer Stun Duration

-25% Storm Hammer Cooldown and Mana Cost

20

+8 Warcry Armor

-12s God's Strength Cooldown

15

+25% Great Cleave Damage

+5s Warcry Duration

10

+20% God's Strength Slow Resistance

Base stats

Attributes

  • StrengthStrength24+3.5/lvl
  • AgilityAgility18+2.2/lvl
  • IntelligenceIntelligence16+1.5/lvl

At level 1

Damage
61–63
Attack time
1.9s
Attack range
150 (melee)
Move speed
325
Armor
3
Magic resistance
25%
Health
648 (+3.2/s)
Mana
267 (+0.8/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41d
    • Storm Hammer:Stun Duration increased from 1/1.2/1.4/1.6s to 1/1.25/1.5/1.75s
    • God's Strength:Slow Resistance increased from 30% to 40%
  2. 7.41c
    • Storm Hammer:Mana Cost decreased from 110/115/120/125 to 110
  3. 7.41
    • Base strength increased from 23 to 24
    • Damage at level 1 increased from 60–62 to 61–63
    • Removed Vanquisher innate ability
    • Wrath of God:New innate ability
    • Increases attack damage Sven gains per point of Strength by 0.08 + 0.02 per level. Disabled by Break
    • Warcry:Aghanim's Shard reworked
    • Makes Warcry undispellable and increases radius from 700 to 900. Warcry provides a 300 physical damage barrier and an additional +3% movespeed bonus when active
    • Talents:Level 10 Talent +10% Vanquisher Bonus Damage replaced with +20% God's Strength Slow Resistance
    • Level 20 Talent +20% God's Strength Slow Resistance replaced with -25% Storm Hammer Cooldown and Mana Cost
  4. 7.40
    • Storm Hammer:Aghanim's Scepter no longer allows targeting invulnerable units, but still affects invulnerable units in the radius
    • Aghanim's Scepter cast range bonus changed from +350 to +25%
    • Aghanim's Scepter now also increases projectile speed by 25%
    • Great Cleave:Cleave damage rescaled from 50/65/80/95% to 60/70/80/90%
    • Warcry:Cooldown decreased from 40/35/30/25 to 36/32/28/24
  5. 7.39e
    • Wrath of God:Bonus Damage per STR decreased from 0/0.3/0.4/0.5 to 0/0.2/0.3/0.4

Lore

Sven is the bastard son of a Vigil Knight, born of a Pallid Meranth, raised in the Shadeshore Ruins. With his father executed for violating the Vigil Codex, and his mother shunned by her wild race, Sven believes that honor is to be found in no social order, but only in himself. After tending his mother through a lingering death, he offered himself as a novice to the Vigil Knights, never revealing his identity. For thirteen years he studied in his father's school, mastering the rigid code that declared his existence an abomination. Then, on the day that should have been his In-Swearing, he seized the Outcast Blade, shattered the Sacred Helm, and burned the Codex in the Vigil's Holy Flame. He strode from Vigil Keep, forever solitary, following his private code to the last strict rune. Still a knight, yes...but a Rogue Knight. He answers only to himself.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.