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AgilityAgility · Ranged

Templar Assassin

Slows down enemies with traps

CarryEscapeModerate to play
Templar Assassin portrait

Win rate

45.4%

D across all ranks

Pick rate

4.7%

of public matches

Public picks

158.3K

in the sample

Pro scene

2

2 bans · 100% win rate

Win rate by rank

  • Herald1Herald46.6%
  • Guardian2Guardian45.1%
  • Crusader3Crusader44.9%
  • Archon4Archon44.8%
  • Legend5Legend45.2%
  • Ancient6Ancient46.7%
  • Divine+7Divine+46.2%

Bars start at 50%. Sample sizes: Herald 4.2K · Guardian 13.6K · Crusader 25.2K · Archon 36.7K · Legend 39.3K · Ancient 23.3K · Divine+ 16K.

Last 6 days

45.6%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Faerie Fire

    65g
  3. 3

    Magic Wand

    460g
  4. 4

    Tango

    90g
  5. 5

    Circlet

    155g
  6. 6

    Magic Stick

    200g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Power Treads

    46%1,400g
  3. 3

    Falcon Blade

    1,125g
  4. 4

    Blade of Alacrity

    1,000g
  5. 5

    Mithril Hammer

    47%1,600g

Mid game

Core items

  1. 1

    Blink Dagger

    48%2,250g
  2. 2

    Desolator

    47%3,500g
  3. 3

    Hurricane Pike

    57%4,550g
  4. 4

    Crystalys

    58%2,000g

Late game

The full build

  1. 1

    Daedalus

    68%5,200g
  2. 2

    Black King Bar

    51%4,050g
  3. 3

    Swift Blink

    6,800g
  4. 4

    Monkey King Bar

    5,000g
  5. 5

    Hyperstone

    2,000g
  6. 6

    Hurricane Pike

    57%4,550g

Most-bought items for Templar Assassin in OpenDota’s sample of parsed public matches (1,990 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Templar Assassin bought the item by minute 30 (green or red when it is clearly above or below Templar Assassin’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Desolator

    88 games

    61%
  2. Mithril Hammer

    521 games

    54%
  3. Dragon Lance

    159 games

    51%

Bought 12–15 min

  1. Blink Dagger

    77 games

    56%
  2. Desolator

    307 games

    54%
  3. Mithril Hammer

    536 games

    49%

Bought 15–20 min

  1. Crystalys

    98 games

    68%
  2. Dragon Lance

    239 games

    54%
  3. Blink Dagger

    439 games

    52%

Bought 20–30 min

  1. Daedalus

    240 games

    68%
  2. Monkey King Bar

    92 games

    64%
  3. Demon Edge

    371 games

    63%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Magic Wand

    460

    • +3 All Attributes

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    15s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Circlet

    155

    • +2 All Attributes
  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought45.7% · 761 games

    • ≤ 12 min46%757
    • 12–15 min–3
    • 15–20 min–1
    • 20–30 min–0
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Falcon Blade

    1,125

    • +200 Health
    • +1.8 Mana Regen
    • +14 Damage
  • Blade of Alacrity

    1,000

    • +10 Agility
  • Mithril Hammer

    1,600

    • +24 Damage

    Win rate when bought46.7% · 1,676 games

    • ≤ 12 min54%521
    • 12–15 min49%536
    • 15–20 min36%373
    • 20–30 min41%246
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought48.2% · 685 games

    • ≤ 12 min–12
    • 12–15 min56%77
    • 15–20 min52%439
    • 20–30 min31%157
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Desolator

    3,500

    • +55 Damage

    Passive: Corruption: Your attacks reduce the target's armor by -6 for 7 seconds.

    Win rate when bought47.0% · 715 games

    • ≤ 12 min61%88
    • 12–15 min54%307
    • 15–20 min37%277
    • 20–30 min28%43
    Full description

    Passive: Corruption. Your attacks reduce the target's armor by -6 for 7 seconds.

    Passive: Soul Stealer. Desolator gains +2 damage every time an enemy hero dies while affected by Corruption, to a maximum of 30.

    • Armor reduction works on buildings.
  • Hurricane Pike

    4,550

    • +15 Intelligence
    • +200 Health
    • +20 Agility
    • +15 Strength
    • +130 Attack Range

    Active: Hurricane Thrust: Pushes you and target enemy 425 units away from each other, and for 5 seconds, allows you to make 5 attacks against the target without range…

    Win rate when bought56.8% · 322 games

    • ≤ 12 min–0
    • 12–15 min–2
    • 15–20 min–18
    • 20–30 min58%302
    Full description

    19s150

    Active: Hurricane Thrust. Pushes you and target enemy 425 units away from each other, and for 5 seconds, allows you to make 5 attacks against the target without range restrictions and with +100 attack speed. Can be cast on self or allies to push the target 600 units in the direction it is facing. Enemy Range: 425

    • Self-cast will use Hurricane Pike on yourself.
    • Hurricane Pike doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Attack Range bonuses from Monkey King Bar and Dragon Lance and its upgrades do not stack.
  • Crystalys

    2,000

    • +32 Damage

    Passive: Critical Strike: Grants each attack a 30% chance to deal 160% damage.

    Win rate when bought58.1% · 454 games

    • ≤ 12 min–1
    • 12–15 min–8
    • 15–20 min68%98
    • 20–30 min55%347
    Full description

    Passive: Critical Strike. Grants each attack a 30% chance to deal 160% damage.

    • Critical Strike does not work against buildings.
  • Daedalus

    5,200

    • +88 Damage

    Passive: Critical Strike: Grants each attack a 30% chance to deal 225% damage.

    Win rate when bought67.7% · 260 games

    • ≤ 12 min–0
    • 12–15 min–1
    • 15–20 min–19
    • 20–30 min68%240
    Full description

    Passive: Critical Strike. Grants each attack a 30% chance to deal 225% damage.

    • Critical Strike does not work against buildings.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought50.6% · 156 games

    • ≤ 12 min–0
    • 12–15 min–0
    • 15–20 min–1
    • 20–30 min51%155
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Swift Blink

    6,800

    • +25 Agility

    Active: Swift Blink: Teleport to a target point up to 1200 units away. After teleportation, you gain 40% phased movement speed and +35 Agility for 6 seconds.

    Full description

    15s

    Active: Swift Blink. Teleport to a target point up to 1200 units away. After teleportation, you gain 40% phased movement speed and +35 Agility for 6 seconds. Swift Blink cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Monkey King Bar

    5,000

    • +50 Damage
    • +50 Damage

    Passive: Pierce: Grants each attack a 80% chance to pierce through evasion and deal 70 bonus magical damage.

  • Hyperstone

    2,000

    • +60 Damage

Abilities

Refraction

14s95

Templar Assassin becomes highly elusive, gaining a small barrier and bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances. If a barrier is consumed, a new one is created as long as there are charges left. If an instance of damage would deal more damage than the remaining barrier, all of the damage is absorbed.

INSTANCES
3 / 4 / 5 / 6
BARRIER PER INSTANCE
30
BONUS DAMAGE
15 / 30 / 45 / 60
DURATION
17
  • Damage as HP Removal bypasses Refraction (it won't reduce the charges).

Aghanim’s ShardIncreases bonus damage. Refraction can be cast while disabled.

Meld

11 / 9 / 7 / 5s35 / 40 / 45 / 50

Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya's attack will deal bonus damage to the enemy and reduce their armor for 6 seconds. Bonus damage and debuffs from Meld are applied to all enemies in the Psi Blades split range.

BONUS DAMAGE
50 / 100 / 150 / 200
ARMOR REDUCTION
-2 / -4 / -6 / -8
ARMOR REDUCTION DURATION
6
  • Meld is broken by any action other than staying in position or channeling Psionic Projection.
  • Meld's armor reduction does not work against towers.

Psi Blades

Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range. For each unit it damages, the split damage is reduced by a percentage.

BONUS ATTACK RANGE
50 / 100 / 150 / 200
PSI BLADE RANGE
400 / 500 / 600 / 700
SPLIT AMOUNT
70 / 80 / 90 / 100%
  • Split damage hits invisible units.
  • Attack effects like Bash will only be applied to the main target.

Psionic Projection

Granted by Aghanim’s Scepter10s50

Channeling Psionic Projection does not break Meld.

Psionic Trap

Ultimate11 / 8 / 5s15 / 15 / 15

Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they exert a slowing influence of 20% in a 400 radius. Trap movement slow charges up to 50% after 3.5 seconds. Deals damage after 3.5s.

MAX TRAPS
5 / 8 / 11
MIN MOVEMENT SLOW
20%
MAX MOVEMENT SLOW
50%
DAMAGE
200 / 300 / 400
MIN SILENCE DURATION
0
MAX SILENCE DURATION
0
  • Traps last indefinitely.
  • They have invisibility that fades in over 2 seconds and spell immunity. They take 2 hits to kill by ranged heroes, 1 by melee heroes, and 4 by creeps.
  • Traps have 250/250 vision range and don't prevent neutral camps from spawning.

Aghanim’s ScepterWhen activated, traps now silence affected enemies.

Inner Peace

Innate

When remaining stationary and not taking damage for 0.2s, Templar Assassin begins meditating, gaining health and mana regeneration, reaching the maximum bonus after 1.85s of meditating.

MAX HEALTH REGEN
2.7
MAX MANA REGEN
2.2
MEDITATION TIME UNTIL MAX BONUS
1.85

Talents

0.8s Meld Hit Bash

25

+4 Refraction Instances

Refraction Dispels

20

+4 Meld Armor Reduction

+225 Meld Attack Range

15

+3 Psionic Traps

+1.5s Meld Debuff Duration

10

+15% Psionic Trap Slow

Base stats

Attributes

  • StrengthStrength21+2.4/lvl
  • AgilityAgility23+3.4/lvl
  • IntelligenceIntelligence20+2/lvl

At level 1

Damage
51–56
Attack time
1.6s
Attack range
250
Move speed
315
Armor
3.8
Magic resistance
25%
Health
582 (+2.1/s)
Mana
315 (+1/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41e
    • Psionic Projection:Can now be now interrupted by root
  2. 7.41d
    • Inner Peace:Time until meditation starts decreased from 0.25s to 0.2s
    • Meditation Time Until Max Bonus decreased from 2.05s - 0.05s per level to 1.85s - 0.05s per level
    • Talents:Level 10 Talent Psionic Trap Slow increased from +10% to +15%
  3. 7.41c
    • Base Movement Speed increased from 310 to 315
  4. 7.41
    • Base Health Regen decreased from 1 to 0
    • Removed Third Eye innate ability
    • Inner Peace:New innate ability, improves with Templar Assassin's level
    • After remaining stationary for 0.25s, Templar Assassin begins meditating, gaining bonus health regen and mana regen. Bonuses linearly increase from 0 up to their maximum, which is reached after 2.05s - 0.05s per level. Moving from the current position or taking damage from an enemy resets regen bonuses. Max Health Regen is 2.7 + 0.3 per level. Max Mana Regen is 2.2 + 0.2 per level
    • Refraction:Now upgraded with Aghanim's Shard
    • Increases bonus damage by 30 and allows Refraction to be cast while disabled
    • Meld:Now, if the attack that broke Meld splits with Psi Blades, Bonus Damage and Armor Reduction are now applied to all affected enemies
    • Psionic Trap:No longer upgraded with Aghanim's Shard
    • Now upgraded with Aghanim's Scepter
    • When activated, Traps now also silence enemies from 0.25s up to 3s depending on the trap charge
    • Talents:Level 15 Talent +3 Meld Armor reduction replaced with +3 Psionic Traps
    • Level 15 Talent Refraction Can Be Cast While Disabled replaced with +225 Meld Attack Range
    • Level 20 Talent +40 Refraction Damage replaced with +4 Meld Armor Reduction
  5. 7.40
    • Meld:Armor Reduction decreased from 3.5/5/6.5/8 to 2/4/6/8
    • Damage decreased from 55/105/155/205 to 50/100/150/200
    • Psionic Trap:Damage rescaled from 225/300/375 to 200/300/400
    • Psionic Projection:Damage increased from 375 to 400
    • Talents:Level 10 Talent Meld Debuff Duration decreased from +2s to +1.5s
    • Level 10 Talent Psionic Trap Slow increased from +5% to +10%
  6. 7.39d
    • Base Damage decreased by 2–3
    • Damage at level 1 decreased from 53–59 to 51–56
    • Talents:Level 25 Talent Meld Bash duration decreased from 1s to 0.8s

Lore

Lanaya, the Templar Assassin, came to her calling by a path of curious inquiry. Possessed of a scientific bent, she spent her early years engaged in meticulous study of nature's laws--peering into grimoires of magic and alchemy, recreating experiments from charred fragments of the Violet Archives, and memorizing observations of the Keen recordkeepers. Already quiet and secretive by nature, the difficulty of acquiring these objects further reinforced her skills of stealth. Had she been less retiring, she might have become notorious among the guilds as a thief-scholar. Instead her investigations led her into far more obscure corners. As she devoted her furtive talents to unlocking the secrets of the universe, she instead unlocked a secret door that exists in nature itself: the entryway to the most Hidden Temple. The intelligences that waited beyond that portal, proved to be expecting her, and whatever mysteries they revealed in the moment of their discovery was nothing compared to the answers they held out to Lanaya should she continue in their service. She swore to protect the mysteries, but more to the point, in service to the Hidden Temple she satisfies her endless craving for understanding. In the eyes of each foe she expunges, a bit more of the mystery is revealed.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.