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AgilityAgility · Melee

Terrorblade

Transforms into a powerful ranged demon

CarryNukerPusherModerate to play
Terrorblade portrait

Win rate

44.8%

D across all ranks

Pick rate

4.5%

of public matches

Public picks

151.9K

in the sample

Pro scene

13

21 bans · 38% win rate

Win rate by rank

  • Herald1Herald46.4%
  • Guardian2Guardian45.9%
  • Crusader3Crusader44.6%
  • Archon4Archon44.5%
  • Legend5Legend44.2%
  • Ancient6Ancient44.7%
  • Divine+7Divine+45.8%

Bars start at 50%. Sample sizes: Herald 3.9K · Guardian 12.6K · Crusader 22.6K · Archon 33.9K · Legend 36.2K · Ancient 22.5K · Divine+ 20.2K.

Last 6 days

45.6%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Circlet

    155g
  3. 3

    Tango

    90g
  4. 4

    Faerie Fire

    65g
  5. 5

    Quelling Blade

    100g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Power Treads

    50%1,400g
  3. 3

    Falcon Blade

    1,125g
  4. 4

    Blade of Alacrity

    1,000g

Mid game

Core items

  1. 1

    Manta Style

    52%4,650g
  2. 2

    Dragon Lance

    54%2,000g
  3. 3

    Aghanim's Shard

    53%1,400g
  4. 4

    Eye of Skadi

    64%5,900g
  5. 5

    Force Staff

    63%2,200g

Late game

The full build

  1. 1

    Black King Bar

    4,050g
  2. 2

    Eye of Skadi

    64%5,900g
  3. 3

    Daedalus

    5,200g
  4. 4

    Butterfly

    65%5,450g
  5. 5

    Hydra's Breath

    5,900g

Most-bought items for Terrorblade in OpenDota’s sample of parsed public matches (2,111 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Terrorblade bought the item by minute 30 (green or red when it is clearly above or below Terrorblade’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Yasha

    394 games

    58%
  2. Power Treads

    979 games

    50%

Bought 12–15 min

  1. Manta Style

    144 games

    65%
  2. Yasha

    478 games

    48%

Bought 15–20 min

  1. Ultimate Orb

    64 games

    81%
  2. Dragon Lance

    287 games

    62%
  3. Aghanim's Shard

    489 games

    54%

Bought 20–30 min

  1. Eye of Skadi

    467 games

    64%
  2. Force Staff

    155 games

    64%
  3. Butterfly

    108 games

    63%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Circlet

    155

    • +2 All Attributes
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Quelling Blade

    100

    Active: Chop Tree: Destroy a target tree.

    Full description

    4s

    Active: Chop Tree. Destroy a target tree.

    Passive: Quell. Increases attack damage against non-hero units by 8 for melee heroes, and 4 for ranged.

    • Effects of multiple quelling blades do not stack.
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought50.2% · 984 games

    • ≤ 12 min50%979
    • 12–15 min–4
    • 15–20 min–1
    • 20–30 min–0
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Falcon Blade

    1,125

    • +200 Health
    • +1.8 Mana Regen
    • +14 Damage
  • Blade of Alacrity

    1,000

    • +10 Agility
  • Manta Style

    4,650

    • +10 Strength
    • +26 Agility
    • +10 Intelligence
    • +15 Damage
    • +10% Move Speed

    Active: Mirror Image: Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage.

    Win rate when bought51.5% · 912 games

    • ≤ 12 min–11
    • 12–15 min65%144
    • 15–20 min53%629
    • 20–30 min30%128
    Full description

    34s125

    Active: Mirror Image. Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage. Dispel Type: Basic Dispel

    • Has a 0.1 second cast time during which you are invulnerable.
    • Many effects are removed upon using Manta.
    • Yasha based movement speed bonuses from multiple items do not stack.
  • Dragon Lance

    2,000

    • +15 Agility
    • +10 Strength
    • +130 Attack Range

    Win rate when bought53.7% · 761 games

    • ≤ 12 min64%33
    • 12–15 min64%42
    • 15–20 min62%287
    • 20–30 min46%399
    Full description
    • Attack Range bonuses from Monkey King Bar and Dragon Lance and its upgrades do not stack.
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought52.7% · 698 games

    • ≤ 12 min–3
    • 12–15 min55%56
    • 15–20 min54%489
    • 20–30 min47%150
  • Eye of Skadi

    5,900

    • +35 All Attributes

    Passive: Cold Attack: Attacks lower enemy movement by -25% if they are melee and -50% if they are ranged.

    Win rate when bought64.3% · 476 games

    • ≤ 12 min–1
    • 12–15 min–2
    • 15–20 min–6
    • 20–30 min64%467
    Full description

    Passive: Cold Attack. Attacks lower enemy movement by -25% if they are melee and -50% if they are ranged. Attacks also lower enemy attack speed by -25% and Health Restoration by 50%. Lasts for 3 seconds.

  • Force Staff

    2,200

    • +10 Intelligence
    • +175 Health

    Active: Force: Pushes any target unit 600 units in the direction it is facing.

    Win rate when bought63.4% · 164 games

    • ≤ 12 min–0
    • 12–15 min–0
    • 15–20 min–9
    • 20–30 min64%155
    Full description

    19s150

    Active: Force. Pushes any target unit 600 units in the direction it is facing.

    • Self-cast will cause you to use Force on yourself.
    • Force Staff doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Force Staff has 850 cast range when cast on enemies.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Daedalus

    5,200

    • +88 Damage

    Passive: Critical Strike: Grants each attack a 30% chance to deal 225% damage.

    Full description

    Passive: Critical Strike. Grants each attack a 30% chance to deal 225% damage.

    • Critical Strike does not work against buildings.
  • Butterfly

    5,450

    • +30 Agility
    • +35% Evasion
    • +30 Damage

    Win rate when bought64.9% · 114 games

    • ≤ 12 min–1
    • 12–15 min–0
    • 15–20 min–5
    • 20–30 min63%108
    Full description
    • Stacks diminishingly with other sources of Evasion.
  • Hydra's Breath

    5,900

    • +15 Strength
    • +30 Agility
    • +25 Damage
    • +150 Attack Range

    Passive: Miasma: Attacks poison enemies, dealing 2.5% of the target's Max HP as Magical Damage per second for 3 seconds.

    Full description

    Passive: Miasma. Attacks poison enemies, dealing 2.5% of the target's Max HP as Magical Damage per second for 3 seconds.

    Passive: Polycephaly. Ranged attacks have a 30% chance to fire additional projectiles at up to 3 nearby enemies with 150 extra range and within a 120 degree angle in front of the attacker. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects except for Miasma. The primary attack deals 20 + 100% damage of a normal attack.

    • Attack Range bonuses from Monkey King Bar and Dragon Lance and its upgrades do not stack.

Abilities

Reflection

23 / 20 / 17 / 14s60 / 65 / 70 / 75

Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.

REFLECTION DURATION
5
REFLECTION DAMAGE
30 / 45 / 60 / 75%
MOVEMENT SLOW
15 / 20 / 25 / 30%
ATTACK SPEED SLOW
15 / 20 / 25 / 30
RADIUS
400
  • Reflections are untargetable, invulnerable illusions, that will be destroyed if the slow debuff is removed.
  • Reflections can only attack their source.

Conjure Image

16s50 / 60 / 70 / 80

Creates an illusion of Terrorblade that deals damage.

ILLUSION DURATION
34
ILLUSION DAMAGE
25 / 30 / 35 / 40%
ILLUSION DAMAGE TAKEN
250%
CURRENT HP COST
0%
  • Illusions created by Conjure Image are visually different for enemies.

Metamorphosis

145 / 140 / 135 / 130s100

Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.

DURATION
35 / 40 / 45 / 50
TRANSFORMATION TIME
0.35
BASE ATTACK TIME
1.5
ATTACK RANGE
450 / 500 / 550 / 600
BONUS DAMAGE
20 / 40 / 60 / 80
ILLUSION AURA RADIUS
1200
  • Cooldowns of items that are different for ranged and melee units will be based on which form Terrorblade was in when the item was used.

Demon Zeal

Granted by Aghanim’s Shard45s

Costs part of Terrorblade's current HP to cast, providing Terrorblade and nearby illusions bonus movement, HP Regen and attack speed. Does not affect Reflection illusions. Can't be cast while in Metamorphosis and Metamorphosis will remove Demon Zeal.

BONUS ATTACK SPEED
100
BONUS MOVEMENT SPEED
60
DURATION
25
BONUS HEALTH REGEN
20
CURRENT HEALTH COST
20%

Terror Wave

Granted by Aghanim’s Scepter90s75

Causes a wave to travel outwards in all directions forcing enemy heroes to become Feared upon impact and dealing damage, and grants Terrorblade Metamorphosis for a short time.

FEAR DURATION
2
RADIUS
1600
DAMAGE
200
METAMORPHOSIS DURATION
15

Sunder

Ultimate110 / 75 / 40s100 / 75 / 50

Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.

MINIMUM HP SWAP
35 / 30 / 25%
  • Debuff Immune enemies don't get their HP modified.

Dark Unity

Innate

Nearby Illusions created by Terrorblade have bonus attack damage.

RADIUS
1200
DAMAGE BONUS
60%
  • Reflection Illusions are also affected.

Talents

-30s Sunder Cooldown

25

+30s Metamorphosis Duration

+10 All Attributes

20

+8s Conjure Image Duration

-10s Metamorphosis Cooldown

15

-25% Sunder Minimum HP Swap

+1s Reflection Duration

10

-2s Conjure Image Cooldown

Base stats

Attributes

  • StrengthStrength18+2/lvl
  • AgilityAgility23+4/lvl
  • IntelligenceIntelligence19+1.6/lvl

At level 1

Damage
49–55
Attack time
1.5s
Attack range
150 (melee)
Move speed
315
Armor
9.8
Magic resistance
25%
Health
516 (+2.3/s)
Mana
303 (+1/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41b
    • Talents:Level 20 Talent Conjure Image Duration decreased from +10s to +8s
  2. 7.41
    • Base Armor increased by 1
    • Conjure Image:Illusion Damage increased from 20/25/30/35% to 25/30/35/40%
    • Demon Zeal:Cooldown decreased from 60s to 45s
    • Duration decreased from 30s to 25s
    • Talents:Level 15 Talent +15% Reflection Slow/Damage replaced with -25% Sunder Minimum HP Swap
  3. 7.40c
    • Conjure Image:Mana Cost decreased from 55/65/75/85 to 50/60/70/80
    • Sunder:Cooldown decreased from 120/80/40s to 110/75/40s
    • Demon Zeal:No longer affects Reflection illusions
    • Talents:Level 15 Talent Reflection Slow/Damage increased from +10% to +15%
  4. 7.40b
    • Base agility increased from 22 to 23
    • Damage at level 1 increased from 48–54 to 49–55
    • Metamorphosis:Cooldown decreased from 155/150/145/140s to 145/140/135/130s
    • Talents:Level 15 Talent Metamorphosis Cooldown Reduction decreased from 20s to 10s
  5. 7.40
    • Dark Unity:Illusions that are outside 1200 radius no longer have a damage penalty
    • Damage increase for illusions within 1200 radius increased from 25% to 60%
    • Reflection:Reflection Damage decreased from 40/60/80/100% to 30/45/60/75%
    • Conjure Image:Illusion Damage decreased from 30/40/50/60% to 20/25/30/35%

Lore

Terrorblade is the demon marauder--an outlaw hellion whom even other demons fear. A cosmic iconoclast, he stole from the Demon Lords, ignored the codified rites that should have bound his behavior, and broke every law of the seven Infernal Regions. For his crimes, he was taught this lesson: even Hell has a hell. A short, brutal trial ensued, with many dead on all sides, and he was finally incarcerated in Foulfell, a hidden dimension where demonkind imprison their own. But Foulfell is no normal prison. In this dark mirror of reality, demons are sentenced to gaze eternally into the twisted reflection of their own souls. But instead of suffering, Terrorblade made himself master of his own reflected worst self--a raging, thieving demon of unimaginable power. With his inner beast under sway, he destroyed the fractal prison walls and burst free to turn his terror loose upon all creation.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.