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Tidehunter

Durable hero who shrugs off enemy damage

CarryNukerDisablerDurableInitiatorSimple to play
Tidehunter portrait

Win rate

49.3%

B across all ranks

Pick rate

12.9%

of public matches

Public picks

435.5K

in the sample

Pro scene

6

6 bans · 67% win rate

Win rate by rank

  • Herald1Herald50.7%
  • Guardian2Guardian50.6%
  • Crusader3Crusader50.1%
  • Archon4Archon49.6%
  • Legend5Legend49.3%
  • Ancient6Ancient48.6%
  • Divine+7Divine+47.8%

Bars start at 50%. Sample sizes: Herald 6.9K · Guardian 26.1K · Crusader 56.9K · Archon 101.4K · Legend 124.3K · Ancient 73.5K · Divine+ 46.4K.

Last 6 days

49.2%

Popular item build

Starting items

Bought before the horn

  1. 1

    Gauntlets of Strength

    140g
  2. 2

    Iron Branch

    55g
  3. 3

    Tango

    90g
  4. 4

    Quelling Blade

    100g
  5. 5

    Magic Stick

    200g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Chainmail

    500g
  3. 3

    Phase Boots

    51%1,450g
  4. 4

    Bracer

    505g
  5. 5

    Soul Ring

    805g

Mid game

Core items

  1. 1

    Blink Dagger

    53%2,250g
  2. 2

    Aghanim's Shard

    54%1,400g
  3. 3

    Aghanim's Scepter

    62%4,200g
  4. 4

    Consecrated Wraps

    53%2,600g
  5. 5

    Vladmir's Offering

    58%2,200g

Late game

The full build

  1. 1

    Shiva's Guard

    68%4,500g
  2. 2

    Aghanim's Scepter

    62%4,200g
  3. 3

    Black King Bar

    4,050g
  4. 4

    Scythe of Vyse

    5,200g
  5. 5

    Refresher Orb

    5,000g
  6. 6

    Reaver

    2,800g

Most-bought items for Tidehunter in OpenDota’s sample of parsed public matches (1,672 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Tidehunter bought the item by minute 30 (green or red when it is clearly above or below Tidehunter’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Vladmir's Offering

    151 games

    66%
  2. Perseverance

    179 games

    56%
  3. Phase Boots

    1,455 games

    53%

Bought 12–15 min

  1. Mage Slayer

    106 games

    70%
  2. Vladmir's Offering

    243 games

    60%
  3. Consecrated Wraps

    122 games

    59%

Bought 15–20 min

  1. Aghanim's Scepter

    130 games

    61%
  2. Perseverance

    78 games

    59%
  3. Aghanim's Shard

    373 games

    58%

Bought 20–30 min

  1. Shiva's Guard

    120 games

    68%
  2. Mithril Hammer

    100 games

    67%
  3. Platemail

    317 games

    64%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Gauntlets of Strength

    140

    • +3 Strength
  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Quelling Blade

    100

    Active: Chop Tree: Destroy a target tree.

    Full description

    4s

    Active: Chop Tree. Destroy a target tree.

    Passive: Quell. Increases attack damage against non-hero units by 8 for melee heroes, and 4 for ranged.

    • Effects of multiple quelling blades do not stack.
  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Chainmail

    500

    • +4 Armor
  • Phase Boots

    1,450

    • +50 Move Speed
    • +4 Armor

    Active: Phase: Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

    Win rate when bought50.8% · 1,645 games

    • ≤ 12 min53%1.5k
    • 12–15 min43%133
    • 15–20 min24%46
    • 20–30 min–11
    Full description

    8s

    Active: Phase. Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Bracer

    505

    • +5 Strength
    • +2 Agility
    • +2 Intelligence
    • +0.75 Health Regen
    • +50 Health
  • Soul Ring

    805

    • +6 Strength
    • +2 Armor

    Active: Sacrifice: Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds.

    Full description

    30s

    Active: Sacrifice. Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

    • If this mana is not used before the duration ends, the extra mana is lost.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought52.5% · 1,497 games

    • ≤ 12 min65%57
    • 12–15 min55%208
    • 15–20 min55%651
    • 20–30 min48%581
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought54.1% · 1,228 games

    • ≤ 12 min–15
    • 12–15 min–17
    • 15–20 min58%373
    • 20–30 min52%823
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

    Win rate when bought61.7% · 645 games

    • ≤ 12 min–9
    • 12–15 min–17
    • 15–20 min61%130
    • 20–30 min61%489
  • Consecrated Wraps

    2,600

    • +5 All Attributes
    • +250 Health

    Passive: Hallowed: Gain a charge every 4s, up to a maximum of 3 charges. Upon gaining a charge, your movement speed is increased by 15% for 5s.

    Win rate when bought53.0% · 347 games

    • ≤ 12 min–14
    • 12–15 min59%122
    • 15–20 min48%133
    • 20–30 min50%78
    Full description

    Passive: Hallowed. Gain a charge every 4s, up to a maximum of 3 charges. Upon gaining a charge, your movement speed is increased by 15% for 5s. Whenever you take damage from a player-controlled source or Roshan, consume all charges to gain an all damage barrier for 5s that absorbs 120 damage per charge (360 max).

    • Charges cannot be gained for 4s after you take damage from a player-controlled source or Roshan.
    • Self-damage and HP Loss damage cannot remove charges.
    • Movement speed buff does not stack.
  • Vladmir's Offering

    2,200

    • +1 Armor
    • +0.75 Mana Regen

    Passive: Vladmir's Aura: Grants 20% lifesteal, 18% bonus damage, 1 mana regeneration, and 2 armor to nearby allies. Radius: 1200

    Win rate when bought57.7% · 652 games

    • ≤ 12 min66%151
    • 12–15 min60%243
    • 15–20 min54%179
    • 20–30 min44%79
    Full description

    Passive: Vladmir's Aura. Grants 20% lifesteal, 18% bonus damage, 1 mana regeneration, and 2 armor to nearby allies. Radius: 1200

    • Lifesteal on attacks against creeps is reduced to 12%.
  • Shiva's Guard

    4,500

    • +17 Armor

    Active: Arctic Blast: Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Win rate when bought67.7% · 133 games

    • ≤ 12 min–1
    • 12–15 min–1
    • 15–20 min–11
    • 20–30 min68%120
    Full description

    27s75

    Active: Arctic Blast. Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Passive: Freezing Aura. Reduces the attack speed of all enemies by -40. Radius: 1200

    • The wave extends at a speed of 400 to a max size of 825.
    • The Arctic Blast follows its caster.
    • Multiple instances of Freezing Aura do not stack.
    • AoE bonuses from multiple Chasm Stones or its upgrades do not stack.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Scythe of Vyse

    5,200

    • +30 Intelligence
    • +8.5 Mana Regen

    Active: Hex: Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed.

    Full description

    20s250

    Active: Hex. Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.

    • The target will have a base movement speed of 140, but buffs granting maximum movement speed won't be disabled.
  • Refresher Orb

    5,000

    • +14 Health Regen
    • +7 Mana Regen

    Active: Reset Cooldowns: Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard.

    Full description

    180s325

    Active: Reset Cooldowns. Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard. This item's cooldown only progresses in your hero's main inventory.

  • Reaver

    2,800

    • +25 Strength

Abilities

Gush

12s100

Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.

DAMAGE
100 / 160 / 220 / 280
SLOW
-40%
ARMOR REDUCTION
3 / 4 / 5 / 6
RADIUS
0
COOLDOWN
0
RANGE
0
DEBUFF DURATION
4.5

Aghanim’s ScepterGush becomes a ground targeted wave ability that affects enemy units in a line. Decreases cooldown.

Kraken Shell

30s45

Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. Reduced block amount versus creeps. The hide also removes negative status effects if the damage taken crosses a threshold. Can be activated to double the block amount at the cost of 40% movement speed. Lasts 4s. DISPEL TYPE: Strong Dispel

DAMAGE BLOCK
15 / 35 / 55 / 75
DAMAGE BLOCK PER KILL
0
CREEP PENALTY
50%
DAMAGE CLEANSE THRESHOLD
600 / 550 / 500 / 450
DAMAGE RESET INTERVAL
7

Anchor Smash

7 / 6 / 5 / 4s40 / 45 / 50 / 55

Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage. The radius of Anchor Smash is Tidehunter's attack range plus 225 units.

ATTACK BONUS DAMAGE
50 / 100 / 150 / 200
DAMAGE REDUCTION
-25 / -30 / -35 / -40%
DURATION
6
  • Anchor Smash works on all Ancient creeps except for Roshan.
  • Damage done by Anchor Smashes triggered by Kraken Shell Cleanse is considered reflected damage. Reflected damage does not provide any lifesteal and cannot be reflected.

Dead in the Water

Granted by Aghanim’s Shard35s110

Tidehunter attaches a heavy anchor to an enemy hero. The hero is leashed while attached to the anchor. Attempting to move more than 350 units away from the anchor forces the hero to 100 move speed, dragging the anchor behind them. The anchor can be destroyed with 4 hero attacks.

ATTACKS TO DESTROY
4
ANCHOR DRAG SPEED
100
CHAIN LENGTH
350
ANCHOR DURATION
10

Ravage

Ultimate150 / 145 / 140s125 / 225 / 325

Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.

RADIUS
1250
DURATION
2 / 2.2 / 2.4
  • Ravage will hit invisible units.
  • Ravage waves move outwards at a speed of 725.

Leviathan's Catch

Innate

Whenever an enemy hero is killed by Tidehunter or dies under his debuffs, a fish appears in their place; Tidehunter can eat the fish to permanently gain 3 Health, 2 Attack Range, and 1 Bonus Damage Block. Tidehunter eats a free fish every time he reaches an even hero level.

HEALTH GAINED
0
ATTACK RANGE GAINED
0
BONUS DAMAGE BLOCK GAINED
0
  • Enemies can destroy the fish.
  • Bonus Damage Block only applies if another source of Damage Block will be affecting the incoming physical attack.

Talents

+1s Ravage Stun Duration

25

Anchor Smash affects buildings

Kraken Shell Cleanse triggers Anchor Smash

20

-4 Gush Armor

+90 Gush Damage

15

-15s Ravage Cooldown

+10% Anchor Smash Damage Reduction

10

+20% Gush Slow

Base stats

Attributes

  • StrengthStrength25+3.7/lvl
  • AgilityAgility15+1.5/lvl
  • IntelligenceIntelligence20+1.7/lvl

At level 1

Damage
50–56
Attack time
1.7s
Attack range
150 (melee)
Move speed
300
Armor
2.5
Magic resistance
25%
Health
670 (+2.8/s)
Mana
315 (+1/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41c
    • Base Mana Regen decreased by 0.5
  2. 7.41b
    • Base Strength decreased from 26 to 25
    • Damage at level 1 decreased from 51-57 to 50-56
    • Leviathan's Catch:Now gains fish on every even level instead of every level
    • Talents:Level 15 Talent Gush Damage decreased from +100 to +90
    • Level 25 Talent Anchor Smash affects buildings now deals 50% damage to buildings
  3. 7.41a
    • Leviathan's Catch:Fish spawn launch distance decreased from 400 to 200
  4. 7.41
    • Strength gain increased from 3.6 to 3.7
    • Removed Blubber innate ability
    • Leviathan's Catch:New Innate Ability. Passive
    • Whenever an enemy hero dies while affected by any Tidehunter's debuff or is killed by him, they drop a fish. Tidehunter can eat the fish to grow in size and permanently gain 3 Max Health, 2 Attack Range and 1 Bonus Damage Block. Tidehunter automatically eats a fish on every level up
    • Bonus Damage Block is only applied if there is a source of damage block being applied to an incoming physical attack
    • The fish flies 400 units towards Tidehunter upon spawning, stays in the world indefinitely and can be destroyed by an attack from Tidehunter's enemies
    • Anchor Smash:Radius changed from 375 to 225 + Tidehunter's Attack Range
    • Kraken Shell:Now applies a strong dispel to Tidehunter if he takes more than 600/550/500/450 damage within 7 seconds
    • Talents:Level 20 Talent Blubber effect triggers Anchor Smash replaced with Kraken Shell Cleanse triggers Anchor Smash
  5. 7.40c
    • Base Strength decreased from 27 to 26
    • Damage at level 1 decreased from 52–58 to 51–57
  6. 7.40b
    • Dead in the Water:No longer deals 100 damage
    • Talents:Level 10 Talent Anchor Smash Damage Reduction decreased from +20% to +10%
    • Level 20 Talent Blubber effect triggers Anchor Smash now deals 50% less damage on the triggered Anchor Smash and is now considered reflection damage
  7. 7.40
    • Gush:Damage rescaled from 110/160/210/260 to 100/160/220/280
    • Anchor Smash:Attack Bonus Damage increased from 45/90/135/180 to 50/100/150/200
    • Talents:Level 10 Talent Gush Slow increased from +15% to +20%
    • Level 10 Talent +40 Anchor Smash Damage replaced with +20% Anchor Smash Damage Reduction
    • Level 15 Talent +30% Anchor Smash Damage Reduction replaced with -15s Ravage Cooldown
    • Level 20 Talent Anchor Smash affects buildings replaced with Blubber effect triggers Anchor Smash
    • Level 25 Talent 50% chance of Anchor Smash on attack replaced with Anchor Smash affects buildings
    • Level 25 Talent Ravage Stun Duration increased from +0.8s to +1s

Lore

The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.