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Tinker

Demolishes his enemies with swarms of machines

CarryNukerPusherModerate to play
Tinker portrait

Win rate

47.5%

D across all ranks

Pick rate

4.9%

of public matches

Public picks

164.6K

in the sample

Pro scene

0

1 bans · 0% win rate

Win rate by rank

  • Herald1Herald45.1%
  • Guardian2Guardian45.3%
  • Crusader3Crusader45.9%
  • Archon4Archon46.6%
  • Legend5Legend47.7%
  • Ancient6Ancient49.4%
  • Divine+7Divine+49.6%

Bars start at 50%. Sample sizes: Herald 3.4K · Guardian 12.3K · Crusader 24.1K · Archon 36.9K · Legend 42.1K · Ancient 26.6K · Divine+ 19.2K.

Last 6 days

47.5%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Observer Ward

    0g
  3. 3

    Tango

    90g
  4. 4

    Faerie Fire

    65g

Laning

The first minutes

  1. 1

    Bottle

    675g
  2. 2

    Staff of Wizardry

    1,000g
  3. 3

    Kaya

    52%2,100g
  4. 4

    Blink Dagger

    52%2,250g

Mid game

Core items

  1. 1

    Blink Dagger

    52%2,250g
  2. 2

    Aghanim's Scepter

    62%4,200g
  3. 3

    Kaya and Sange

    64%4,200g
  4. 4

    Aghanim's Shard

    54%1,400g
  5. 5

    Aether Lens

    54%2,275g

Late game

The full build

  1. 1

    Shiva's Guard

    4,500g
  2. 2

    Aether Lens

    54%2,275g
  3. 3

    Black King Bar

    64%4,050g
  4. 4

    Kaya and Sange

    64%4,200g
  5. 5

    Scythe of Vyse

    5,200g
  6. 6

    Eul's Scepter of Divinity

    2,600g

Most-bought items for Tinker in OpenDota’s sample of parsed public matches (1,830 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Tinker bought the item by minute 30 (green or red when it is clearly above or below Tinker’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Blink Dagger

    190 games

    62%
  2. Kaya

    367 games

    53%

Bought 15–20 min

  1. Aether Lens

    96 games

    60%
  2. Aghanim's Scepter

    97 games

    59%
  3. Aghanim's Shard

    206 games

    58%

Bought 20–30 min

  1. Kaya and Sange

    72 games

    67%
  2. Sange

    72 games

    67%
  3. Aghanim's Scepter

    188 games

    63%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Observer Ward

    0

    Use: Plant: Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes.

    Full description

    1s

    Use: Plant. Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Bottle

    675

    Active: Regenerate: Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost.

    Full description

    0.5s

    Active: Regenerate. Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost. The Bottle automatically refills at the fountain. Hold Control to use on an allied hero.

    Passive: Store Rune. Runes can be stored in the Bottle for later use by right-clicking them. Unused runes will automatically activate after 90 seconds. Using a stored rune fully refills the Bottle.

    • Bottle is shareable. Stored runes cannot be shared.
    • Using a stored Bounty or Water rune fully refills the bottle if the bottle was full when the rune was stored; otherwise, it refills two charges.
  • Staff of Wizardry

    1,000

    • +10 Intelligence
  • Kaya

    2,100

    • +16 Intelligence

    Win rate when bought52.2% · 404 games

    • ≤ 12 min53%367
    • 12–15 min–20
    • 15–20 min–12
    • 20–30 min–5
    Full description
    • Multiple instances of this item do not stack.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought51.8% · 396 games

    • ≤ 12 min62%190
    • 12–15 min46%161
    • 15–20 min34%35
    • 20–30 min–10
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

    Win rate when bought61.6% · 289 games

    • ≤ 12 min–2
    • 12–15 min–2
    • 15–20 min59%97
    • 20–30 min63%188
  • Kaya and Sange

    4,200

    • +16 Strength
    • +16 Intelligence

    Win rate when bought63.5% · 192 games

    • ≤ 12 min–7
    • 12–15 min63%54
    • 15–20 min59%59
    • 20–30 min67%72
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought53.6% · 362 games

    • ≤ 12 min–4
    • 12–15 min–14
    • 15–20 min58%206
    • 20–30 min46%138
  • Aether Lens

    2,275

    • +300 Mana
    • +2.5 Mana Regen
    • +225 Cast Range

    Win rate when bought54.1% · 218 games

    • ≤ 12 min–6
    • 12–15 min–27
    • 15–20 min60%96
    • 20–30 min46%89
    Full description
    • Cast Range bonuses from Aether Lens and Dagon do not stack.
  • Shiva's Guard

    4,500

    • +17 Armor

    Active: Arctic Blast: Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Full description

    27s75

    Active: Arctic Blast. Emits a freezing wave that deals 225 magical damage to enemies and slows their movement by -40% for 4 seconds. Radius: 825

    Passive: Freezing Aura. Reduces the attack speed of all enemies by -40. Radius: 1200

    • The wave extends at a speed of 400 to a max size of 825.
    • The Arctic Blast follows its caster.
    • Multiple instances of Freezing Aura do not stack.
    • AoE bonuses from multiple Chasm Stones or its upgrades do not stack.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought63.8% · 130 games

    • ≤ 12 min–0
    • 12–15 min–1
    • 15–20 min–4
    • 20–30 min62%125
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Scythe of Vyse

    5,200

    • +30 Intelligence
    • +8.5 Mana Regen

    Active: Hex: Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed.

    Full description

    20s250

    Active: Hex. Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.

    • The target will have a base movement speed of 140, but buffs granting maximum movement speed won't be disabled.
  • Eul's Scepter of Divinity

    2,600

    • +10 Intelligence
    • +2.5 Mana Regen
    • +20 Move Speed

    Active: Cyclone: Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself.

    Full description

    23s175

    Active: Cyclone. Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

    • You cannot cyclone allies.
    • Cyclones cast on yourself go through spell immunity.
    • Cyclone can dispel some buffs and debuffs.
    • Cyclone duration is unaffected by status resistance.

Abilities

Laser

19 / 18 / 17 / 16s95 / 105 / 115 / 125

Fires an intense energy beam, damaging and blinding the target. Blinded targets miss all physical attacks.

BLIND MISS RATE
100%
BLIND DURATION
3 / 3.5 / 4 / 4.5
LASER DAMAGE
75 / 150 / 225 / 300

Aghanim’s ScepterUpgrades Tinker's Laser into a Shrink Ray, reducing the main target's size, current health, and maximum health by 13% (stacking). Does not pierce debuff immunity.

March of the Machines

35 / 33 / 31 / 29s100 / 120 / 140 / 160

Enlists an army of robotic minions to destroy enemy units in an area around Tinker.

RADIUS
900
DURATION
6
DAMAGE
13 / 22 / 31 / 40
HEAL PER SECOND
0
HEAL DURATION
0
  • Robots spawn at a rate of 24 per second.

Aghanim’s ScepterMarch of the Machines applies a non-stacking heal over time when passing through allied heroes.

Deploy Turrets

24 / 22 / 20 / 18s100 / 120 / 140 / 160

Deploys 3 uncontrollable turrets at the target location. Enemies hit by the impact take damage and are pushed away from the landing point. If Tinker is hit, he also gets pushed by the impact. Once deployed, the turret fires missiles in the direction of the nearest enemy hero.

CAST DELAY
0.5
ENEMY KNOCKBACK
100
TINKER KNOCKBACK
400
IMPACT DAMAGE
40 / 80 / 120 / 160
MISSILE DAMAGE
20 / 40 / 60 / 80
TURRET HP
40 / 80 / 120 / 160
TURRET RANGE
650 / 700 / 750 / 800
TURRET DURATION
4.5

Aghanim’s ScepterTurrets fire missiles 20% faster.

Warp Flare

Granted by Aghanim’s Shard15s80

Throws a flare towards an enemy, dealing damage, teleporting them away, rooting them and reducing their Cast and Attack Range for 2 seconds. The target is teleported further the closer they are to Tinker.

DAMAGE
150
CAST/ATTACK RANGE REDUCTION
40%
  • Max teleportation distance is 60% of Warp Flare's cast range, which decreases down to 0 at max cast range.

Rearm

Ultimate5.5 / 5 / 4.5s100 / 150 / 200

CHANNELED - Resets the cooldown on Tinker's abilities.

TIME TO REARM
2.75 / 2 / 1.25

Eureka!

Innate

Tinker gains 1% item cooldown reduction per 3 Intelligence, up to a maximum of 60%.

ITEM COOLDOWN REDUCTION
0%

Talents

250 AoE Laser

25

-0.25s Time to Rearm

+60 Deploy Turrets Missile Damage

20

–

+100 Deploy Turrets Tinker Knockback

15

+50 Laser Damage

+1s March of the Machines Duration

10

+10% Manacost/Manaloss Reduction

Base stats

Attributes

  • StrengthStrength19+2.3/lvl
  • AgilityAgility17+1.4/lvl
  • IntelligenceIntelligence30+3.3/lvl

At level 1

Damage
52–58
Attack time
1.7s
Attack range
500
Move speed
305
Armor
4.8
Magic resistance
25%
Health
538 (+2.4/s)
Mana
435 (+2/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41c
    • Deploy Turrets:Updated sound effects
  2. 7.41b
    • Deploy Turrets:Missile speed increased from 1200 to 1350
    • Base activation time decreased from 0.3s to 0s
    • Aghanim's Scepter no longer makes activation faster
  3. 7.41a
    • Deploy Turrets:Tinker Knockback increased from 350 to 400
  4. 7.41
    • Base health regen increased from 0 to 0.5
    • Base Movement Speed decreased from 310 to 305
    • Removed Defense Matrix ability
    • Laser:Aghanim's Scepter no longer adds bounces
    • March of the Machines:Now upgraded with Aghanim's Scepter
    • Robots apply a non-stacking heal over time of 35 health per second to allies they come through. Heal duration: 4 seconds
    • Deploy Turrets:New ability that replaces Defense Matrix
    • After a 0.5s delay, airdrops a group of three uncontrollable turrets at the target 250 radius area, dealing 40/80/120/160 magical damage, destroying trees and pushing away enemies by 100 units and Tinker by 350. Turrets seek enemy heroes within 650/700/750/800 range and shoot missiles in their direction every 1.5 seconds. The missile deals 20/40/60/80 magical damage to the enemy it hits and 50% of the damage to other enemies within 200 AoE. Each turret has 40/80/120/160 health and exists for 4.5 seconds
    • Each of three turrets activates with a small delay after the previous one, activating 0.1s, 0.6s, and 1.1s after deployment
    • The missile flies in a forward direction and can be dodged by moving out of its way
    • Turrets target heroes only, but missiles can hit creeps on their way
    • Turrets prioritize the same hero until they are out of reach
    • Splash damage is not dealt to the hit unit itself
    • Gold Bounty: 5/10/15/20. XP Bounty: 5/10/15/20. Turn Rate: 0.55. Missile Speed: 1200. Missile Flight Distance: 650/700/750/800
    • Cast Range: 600. Mana Cost: 100/120/140/160. Cooldown: 24/22/20/18s. Cast Point: 0.1s
    • Upgraded with Aghanim's Scepter
    • Turrets activate 0.3s faster, and fire missiles 20% faster, which results in firing one additional volley of missiles
    • Rearm:Cooldown decreased from 7/6/5s to 5.5/5/4.5s
    • Warp Flare:Teleport distance now depends on Warp Flare cast range and scales with distance from Tinker, so that nearby enemies are teleported further than far enemies
    • Max teleportation distance is 60% of Warp Flare's cast range which decreases down to 0 at the max cast range (700 by default)
    • Talents:Level 15 Talent +60 Defense Matrix Damage Barrier replaced with +100 Deploy Turrets Tinker Knockback
    • Level 20 Talent +10% Defense Matrix Status Resistance replaced with +60 Deploy Turrets Missile Damage
    • Level 25 Talent: +40 Intelligence replaced with -0.25s Time to Rearm
    • Level 25 Talent: Laser AoE increased from 200 to 250
  5. 7.40b
    • Laser:Now shows the overhead "Blinded" text over affected units
  6. 7.40
    • Talents:Level 10 Talent Manacost/Manaloss Reduction increased from +8% to +10%
    • Level 25 Talent +10s Defense Matrix Duration replaced with +40 Intelligence
  7. 7.39d
    • Ability 4646:Cooldown decreased from 80s to 50s

Lore

Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.