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StrengthStrength · Melee

Tiny

Grows in size and strength as battle ensues

CarryNukerDisablerDurablePusherInitiatorModerate to play
Tiny portrait

Win rate

44.5%

D across all ranks

Pick rate

4.9%

of public matches

Public picks

164.6K

in the sample

Pro scene

13

16 bans · 31% win rate

Win rate by rank

  • Herald1Herald44.7%
  • Guardian2Guardian44.6%
  • Crusader3Crusader44.0%
  • Archon4Archon44.4%
  • Legend5Legend44.1%
  • Ancient6Ancient44.4%
  • Divine+7Divine+45.7%

Bars start at 50%. Sample sizes: Herald 4.2K · Guardian 12.6K · Crusader 22.4K · Archon 34.8K · Legend 40.8K · Ancient 27K · Divine+ 22.8K.

Last 6 days

44.9%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Gauntlets of Strength

    140g
  3. 3

    Magic Stick

    200g
  4. 4

    Tango

    90g
  5. 5

    Circlet

    155g
  6. 6

    Quelling Blade

    100g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Power Treads

    46%1,400g
  3. 3

    Ogre Axe

    1,000g
  4. 4

    Broadsword

    1,000g
  5. 5

    Void Stone

    700g
  6. 6

    Bottle

    675g

Mid game

Core items

  1. 1

    Blink Dagger

    48%2,250g
  2. 2

    Echo Sabre

    46%2,700g
  3. 3

    Shadow Blade

    49%3,250g
  4. 4

    Black King Bar

    48%4,050g

Late game

The full build

  1. 1

    Black King Bar

    48%4,050g
  2. 2

    Harpoon

    61%4,700g
  3. 3

    Daedalus

    5,200g
  4. 4

    Silver Edge

    54%5,700g
  5. 5

    Swift Blink

    6,800g
  6. 6

    Assault Cuirass

    5,125g

Most-bought items for Tiny in OpenDota’s sample of parsed public matches (1,919 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Tiny bought the item by minute 30 (green or red when it is clearly above or below Tiny’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Blink Dagger

    100 games

    62%
  2. Echo Sabre

    331 games

    57%
  3. Phase Boots

    68 games

    56%

Bought 12–15 min

  1. Blink Dagger

    302 games

    56%
  2. Echo Sabre

    353 games

    38%

Bought 15–20 min

  1. Silver Edge

    61 games

    70%
  2. Demon Edge

    89 games

    66%
  3. Aghanim's Shard

    117 games

    63%

Bought 20–30 min

  1. Daedalus

    75 games

    65%
  2. Harpoon

    277 games

    59%
  3. Eul's Scepter of Divinity

    112 games

    55%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Gauntlets of Strength

    140

    • +3 Strength
  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Circlet

    155

    • +2 All Attributes
  • Quelling Blade

    100

    Active: Chop Tree: Destroy a target tree.

    Full description

    4s

    Active: Chop Tree. Destroy a target tree.

    Passive: Quell. Increases attack damage against non-hero units by 8 for melee heroes, and 4 for ranged.

    • Effects of multiple quelling blades do not stack.
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought45.8% · 962 games

    • ≤ 12 min46%919
    • 12–15 min–15
    • 15–20 min–22
    • 20–30 min–6
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Ogre Axe

    1,000

    • +10 Strength
  • Broadsword

    1,000

    • +15 Damage
  • Void Stone

    700

    • +1.75 Mana Regen
  • Bottle

    675

    Active: Regenerate: Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost.

    Full description

    0.5s

    Active: Regenerate. Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost. The Bottle automatically refills at the fountain. Hold Control to use on an allied hero.

    Passive: Store Rune. Runes can be stored in the Bottle for later use by right-clicking them. Unused runes will automatically activate after 90 seconds. Using a stored rune fully refills the Bottle.

    • Bottle is shareable. Stored runes cannot be shared.
    • Using a stored Bounty or Water rune fully refills the bottle if the bottle was full when the rune was stored; otherwise, it refills two charges.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought48.1% · 1,013 games

    • ≤ 12 min62%100
    • 12–15 min56%302
    • 15–20 min41%408
    • 20–30 min43%203
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Echo Sabre

    2,700

    • +20 Damage
    • +15 Strength
    • +1.75 Mana Regen

    Passive: Echo Strike: Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on the first strike.

    Win rate when bought45.9% · 919 games

    • ≤ 12 min57%331
    • 12–15 min38%353
    • 15–20 min49%145
    • 20–30 min33%90
    Full description

    5s

    Passive: Echo Strike. Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on the first strike.

  • Shadow Blade

    3,250

    • +25 Damage
    • +35 Damage

    Active: Shadow Walk: Makes you invisible for 17 seconds, or until you attack or cast a spell.

    Win rate when bought48.9% · 569 games

    • ≤ 12 min–5
    • 12–15 min–25
    • 15–20 min49%318
    • 20–30 min45%221
    Full description

    25s75

    Active: Shadow Walk. Makes you invisible for 17 seconds, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to end the invisibility, you gain 175 bonus physical damage on that attack.

    • Has a 0.3 second fade time.
    • If the invisibility ends without attacking, the bonus damage is lost.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought48.3% · 387 games

    • ≤ 12 min–1
    • 12–15 min–0
    • 15–20 min–8
    • 20–30 min47%378
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Harpoon

    4,700

    • +25 Damage
    • +25 Strength
    • +10 Agility
    • +10 Intelligence
    • +2 Mana Regen

    Active: Draw Forth: When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your…

    Win rate when bought60.8% · 319 games

    • ≤ 12 min–2
    • 12–15 min–6
    • 15–20 min68%34
    • 20–30 min59%277
    Full description

    19s50

    Active: Draw Forth. When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your target. If the caster is melee, the hero and target are always pulled to within melee distance of each other. Targeting a tree always pulls you all the way to that tree.

    Passive: Echo Strike. Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 1 seconds on the first strike. Echo Strike cooldown: 5s

  • Daedalus

    5,200

    • +88 Damage

    Passive: Critical Strike: Grants each attack a 30% chance to deal 225% damage.

    Full description

    Passive: Critical Strike. Grants each attack a 30% chance to deal 225% damage.

    • Critical Strike does not work against buildings.
  • Silver Edge

    5,700

    • +70 Damage
    • +35 Damage

    Active: Shadow Walk: Makes you invisible for 17 seconds, or until you attack or cast a spell. While invisible, you move 20% faster and can move through units.

    Win rate when bought54.4% · 342 games

    • ≤ 12 min–0
    • 12–15 min–2
    • 15–20 min70%61
    • 20–30 min51%279
    Full description

    23s75

    Active: Shadow Walk. Makes you invisible for 17 seconds, or until you attack or cast a spell. While invisible, you move 20% faster and can move through units. Attacking to end the invisibility will deal 300 bonus physical damage, disable their passive abilities for 5 seconds, and cap their movement speed to 200.

  • Swift Blink

    6,800

    • +25 Agility

    Active: Swift Blink: Teleport to a target point up to 1200 units away. After teleportation, you gain 40% phased movement speed and +35 Agility for 6 seconds.

    Full description

    15s

    Active: Swift Blink. Teleport to a target point up to 1200 units away. After teleportation, you gain 40% phased movement speed and +35 Agility for 6 seconds. Swift Blink cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Assault Cuirass

    5,125

    • +30 Damage
    • +10 Armor

    Passive: Assault Aura: Grants 30 attack speed and 5 armor to nearby allied units and structures, and decreases nearby enemy unit and structure armor by -5. Radius: 1200

Abilities

Avalanche

23 / 20 / 17 / 14s105 / 120 / 135 / 150

Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units.

RADIUS
325 / 340 / 355 / 370
AVALANCHE DURATION
1.5
AVALANCHE DAMAGE
90 / 180 / 270 / 360

Toss

20 / 17 / 14 / 11s125

Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

RADIUS
275
DAMAGE
90 / 180 / 270 / 360
BONUS LANDING DAMAGE
0%
  • You can toss allies, but they don't take damage.
  • Toss deals 33% of its damage to buildings.
  • Debuff Immune units can be targeted but cannot be tossed.
  • Flight time is 1.1s.

Tree Grab

16 / 13 / 10 / 7s40 / 35 / 30 / 25

Grabs a tree and causes Tiny to have bonus range, damage, and a splashing attack for a limited number of attacks. The tree can be thrown, to deal your attack to a unit at a distance.

NUMBER OF ATTACKS
5 / 6 / 7 / 8
BONUS BASE DAMAGE
10 / 20 / 30 / 40
BONUS BUILDING DAMAGE
30 / 40 / 50 / 60%
ATTACK RANGE
300
SPLASH DAMAGE
70 / 80 / 90 / 100%
  • The cooldown begins when the tree is thrown.

Tree Volley

Granted by Aghanim’s Scepter17s150

CHANNELED - Tiny channels to throw random trees within range towards the targeted area. Deals Tiny's attack with Tree Throw bonuses.

TARGET RADIUS
400
TREE GRAB RADIUS
700
THROW INTERVAL
0.5
MAX CHANNEL TIME
2.5

Insurmountable

Innate

Tiny gains Status and Slow Resistance from Strength. Slow Resistance also reduces the impact of Attack Speed slows.

STRENGTH TO SLOW RESIST
15%
STRENGTH TO STATUS RESIST
10%
  • Insurmountable does not reduce the effect of Grow's Attack Speed Reduction.

Grow

Ultimate

Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.

BONUS ARMOR
5 / 10 / 15
BONUS DAMAGE
60 / 120 / 180
ATTACK SPEED REDUCTION
-35%
TOSS BONUS DAMAGE
50 / 200 / 350
MOVEMENT SPEED BONUS
10 / 20 / 30
MOVEMENT SLOW
0%
ATTACK SLOW
0
SLOW DURATION
0

Aghanim’s ShardUnits tossed by Toss or trees tossed by Tree Throw or Tree Volley now deal additional damage and slow in a larger area of effect at their landing location.

Tree Throw

Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.

CAST RANGE
1000
BONUS DAMAGE
10 / 20 / 30 / 40
SPLASH RADIUS
275

Talents

-8s Avalanche Cooldown

25

2 Toss Charges

+60 Tree Grab Base Damage

20

Toss Requires No Target

+10 Strength

15

+90 Avalanche Damage

+150 Avalanche Cast Range

10

+2 Tree Grab Attacks

Base stats

Attributes

  • StrengthStrength30+4.2/lvl
  • AgilityAgility0+0/lvl
  • IntelligenceIntelligence17+2.4/lvl

At level 1

Damage
61–67
Attack time
1.7s
Attack range
150 (melee)
Move speed
275
Armor
0
Magic resistance
25%
Health
780 (+4/s)
Mana
279 (+0.9/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41e
    • Base Health Regen decreased by 1.0
  2. 7.41d
    • Insurmountable:Strength to Slow Resist decreased from 20% to 15%
    • Toss:Flight time decreased from 1.25s to 1.1s
    • Tree Grab:Cooldown increased from 15/12/9/6s to 16/13/10/7s
    • Tree Throw:Cast Range decreased from 1200 to 1000
    • Grow:Aghanim's Shard movement slow increased from 25% to 35%
    • Aghanim's Shard slow duration increased from 2.5s to 3s
    • Tree Volley:Mana Cost decreased from 200 to 150
  3. 7.41c
    • Base Attack Speed decreased from 90 to 85
    • Grow:Toss Bonus Damage increased from 50/175/300 to 50/200/350
    • Talents:Level 10 Talent +8 Strength replaced with +2 Tree Grab Attacks
    • Level 15 Talent -8% Grow Attack Speed Reduction replaced with +10 Strength
  4. 7.41b
    • Intelligence gain increased from 2.2 to 2.4
    • Tree Volley:No longer applies cleave
  5. 7.41a
    • Tree Grab:Number of Attacks increased from 4/5/6/7 to 5/6/7/8
    • Grow:Bonus Damage increased from 55/110/165 to 60/120/180
    • Movement Speed Bonus increased from 10/15/20 to 10/20/30
  6. 7.41
    • Removed Craggy Exterior innate ability
    • Insurmountable:New innate ability
    • Slow Resistance now also applies to Attack Speed Slows. Tiny gains Slow Resistance equal to 20% of his Strength and Status Resistance equal to 10% of his Strength
    • Avalanche:Mana Cost increased from 95/110/125/140 to 105/120/135/150
    • Damage decreased from 100/190/280/370 to 90/180/270/360
    • Toss:Mana Cost rescaled from 110/125/140/155 to 125
    • Tree Grab:Mana Cost decreased from 40 to 40/35/30/25
    • Cooldown decreased from 16/15/14/13s to 15/12/9/6s
    • Cast Range increased from 165 to 200
    • Attacks rescaled from 5 to 4/5/6/7
    • No longer upgraded with Aghanim's Shard
    • Tree Throw:No longer applies a slow on the tossed tree by default
    • Grow:Now upgraded with Aghanim's Shard
    • Thrown trees and tossed units deal 20% more damage in their AoE, have +125 radius, and apply a 25% movement slow and a 45 attack speed slow to all units in the AoE of Toss, Tree Throw, and Tree Volley for 2.5s
    • Damage is not increased for the Tossed unit itself
    • Tree Volley:Now uses the bonus damage value of Tree Throw and bonuses from Aghanim's Shard
    • Talents:Level 10 Talent Avalanche Cast Range decreased from +200 to +150
    • Level 15 Talent Avalanche Damage decreased from +100 to +90
  7. 7.40b
    • Tree Grab:Splash Damage increased from 55/70/85/100% to 70/80/90/100%
  8. 7.40
    • Strength gain increased from 4.0 to 4.2
    • Avalanche:Stun duration now applies its stun as an aura in the area
    • As a result, no longer affected by status resistance
    • Tree Throw:No longer has separate damage bonus, uses Tree Grab's value instead
    • Bonus damage rescaled from 20 to 10/20/30/40
    • Grow:Movement Speed Bonus rescaled from 15 to 10/15/20

Lore

Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.