
Avalanche
Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units.
- RADIUS
- 325 / 340 / 355 / 370
- AVALANCHE DURATION
- 1.5
- AVALANCHE DAMAGE
- 90 / 180 / 270 / 360
Strength · Melee
Grows in size and strength as battle ensues

Win rate
44.5%
D across all ranks
Pick rate
4.9%
of public matches
Public picks
164.6K
in the sample
Pro scene
13
16 bans · 31% win rate
Bars start at 50%. Sample sizes: Herald 4.2K · Guardian 12.6K · Crusader 22.4K · Archon 34.8K · Legend 40.8K · Ancient 27K · Divine+ 22.8K.
Last 6 days
44.9%
Bought before the horn
Iron Branch
Gauntlets of Strength
Magic Stick
Tango
Circlet
Quelling Blade
The first minutes
Boots of Speed
Power Treads
Ogre Axe
Broadsword
Void Stone
Bottle
Core items
Blink Dagger
Echo Sabre
Shadow Blade
Black King Bar
The full build
Black King Bar
Harpoon
Daedalus
Silver Edge
Swift Blink
Assault Cuirass
Most-bought items for Tiny in OpenDota’s sample of parsed public matches (1,919 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Tiny bought the item by minute 30 (green or red when it is clearly above or below Tiny’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.
Blink Dagger
100 games
Echo Sabre
331 games
Phase Boots
68 games
Blink Dagger
302 games
Echo Sabre
353 games
Silver Edge
61 games
Demon Edge
89 games
Aghanim's Shard
117 games
Daedalus
75 games
Harpoon
277 games
Eul's Scepter of Divinity
112 games
Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.
55
Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.
140
200
Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.
17s
Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.
90
Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.
155
100
Active: Chop Tree: Destroy a target tree.
4s
Active: Chop Tree. Destroy a target tree.
Passive: Quell. Increases attack damage against non-hero units by 8 for melee heroes, and 4 for ranged.
500
Movement speed bonuses from multiple pairs of boots do not stack.
1,400
Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.
Win rate when bought45.8% · 962 games
Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.
1,000
1,000
700
675
Active: Regenerate: Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost.
0.5s
Active: Regenerate. Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost. The Bottle automatically refills at the fountain. Hold Control to use on an allied hero.
Passive: Store Rune. Runes can be stored in the Bottle for later use by right-clicking them. Unused runes will automatically activate after 90 seconds. Using a stored rune fully refills the Bottle.
2,250
Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
Win rate when bought48.1% · 1,013 games
15s
Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
2,700
Passive: Echo Strike: Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on the first strike.
Win rate when bought45.9% · 919 games
5s
Passive: Echo Strike. Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on the first strike.
3,250
Active: Shadow Walk: Makes you invisible for 17 seconds, or until you attack or cast a spell.
Win rate when bought48.9% · 569 games
25s75
Active: Shadow Walk. Makes you invisible for 17 seconds, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to end the invisibility, you gain 175 bonus physical damage on that attack.
4,050
Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.
Win rate when bought48.3% · 387 games
95s50
Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel
4,700
Active: Draw Forth: When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your…
Win rate when bought60.8% · 319 games
19s50
Active: Draw Forth. When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your target. If the caster is melee, the hero and target are always pulled to within melee distance of each other. Targeting a tree always pulls you all the way to that tree.
Passive: Echo Strike. Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 1 seconds on the first strike. Echo Strike cooldown: 5s
5,200
Passive: Critical Strike: Grants each attack a 30% chance to deal 225% damage.
Passive: Critical Strike. Grants each attack a 30% chance to deal 225% damage.
5,700
Active: Shadow Walk: Makes you invisible for 17 seconds, or until you attack or cast a spell. While invisible, you move 20% faster and can move through units.
Win rate when bought54.4% · 342 games
23s75
Active: Shadow Walk. Makes you invisible for 17 seconds, or until you attack or cast a spell. While invisible, you move 20% faster and can move through units. Attacking to end the invisibility will deal 300 bonus physical damage, disable their passive abilities for 5 seconds, and cap their movement speed to 200.
6,800
Active: Swift Blink: Teleport to a target point up to 1200 units away. After teleportation, you gain 40% phased movement speed and +35 Agility for 6 seconds.
15s
Active: Swift Blink. Teleport to a target point up to 1200 units away. After teleportation, you gain 40% phased movement speed and +35 Agility for 6 seconds. Swift Blink cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
5,125
Passive: Assault Aura: Grants 30 attack speed and 5 armor to nearby allied units and structures, and decreases nearby enemy unit and structure armor by -5. Radius: 1200

Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units.

Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

Grabs a tree and causes Tiny to have bonus range, damage, and a splashing attack for a limited number of attacks. The tree can be thrown, to deal your attack to a unit at a distance.

CHANNELED - Tiny channels to throw random trees within range towards the targeted area. Deals Tiny's attack with Tree Throw bonuses.

Tiny gains Status and Slow Resistance from Strength. Slow Resistance also reduces the impact of Attack Speed slows.

Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.
Aghanim’s ShardUnits tossed by Toss or trees tossed by Tree Throw or Tree Volley now deal additional damage and slow in a larger area of effect at their landing location.

Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.
-8s Avalanche Cooldown
252 Toss Charges
+60 Tree Grab Base Damage
20Toss Requires No Target
+10 Strength
15+90 Avalanche Damage
+150 Avalanche Cast Range
10+2 Tree Grab Attacks
Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.
Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.