
Battle Stance
Troll Warlord swaps from using ranged to melee attacks. While melee, Troll Warlord's base attack time is improved to 1.4. Troll Warlord gains 1 armor per 30 bonus attack speed.
- ARMOR BONUS
- 0
Agility · Ranged
Swaps between ranged and melee attacks at will

Win rate
51.8%
A across all ranks
Pick rate
2.7%
of public matches
Public picks
92.4K
in the sample
Pro scene
1
0 bans · 0% win rate
Bars start at 50%. Sample sizes: Herald 4.6K · Guardian 11.4K · Crusader 17K · Archon 21.9K · Legend 19.8K · Ancient 11.1K · Divine+ 6.7K.
Last 6 days
51.7%
Bought before the horn
Iron Branch
Tango
Quelling Blade
Magic Stick
Faerie Fire
Circlet
The first minutes
Boots of Speed
Power Treads
Ring of Health
Void Stone
Broadsword
Perseverance
Core items
Battle Fury
Sange and Yasha
Black King Bar
The full build
Black King Bar
Skull Basher
Blink Dagger
Eaglesong
Monkey King Bar
Reaver
Most-bought items for Troll Warlord in OpenDota’s sample of parsed public matches (1,888 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Troll Warlord bought the item by minute 30 (green or red when it is clearly above or below Troll Warlord’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.
Perseverance
233 games
Power Treads
244 games
Phase Boots
88 games
Mithril Hammer
65 games
Yasha
173 games
Battle Fury
90 games
Skull Basher
72 games
Black King Bar
164 games
Manta Style
64 games
Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.
55
Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.
90
Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.
100
Active: Chop Tree: Destroy a target tree.
4s
Active: Chop Tree. Destroy a target tree.
Passive: Quell. Increases attack damage against non-hero units by 8 for melee heroes, and 4 for ranged.
200
Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.
17s
Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.
65
Use: Imbue: Instantly restores 85 health.
5s
Use: Imbue. Instantly restores 85 health.
155
500
Movement speed bonuses from multiple pairs of boots do not stack.
1,400
Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.
Win rate when bought54.7% · 254 games
Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.
700
700
1,000
1,400
Win rate when bought54.1% · 303 games
3,900
Active: Chop Tree: Destroy a target tree.
Win rate when bought54.9% · 293 games
3s
Active: Chop Tree. Destroy a target tree.
Passive: Quell. Increases attack damage against non-hero units by 10 for melee heroes, and 5 for ranged.
Passive: Cleave. Deals 60% of attack damage as physical damage in a cone up to 650 around the target. Deals 40% against creeps. (Melee Only)
4,200
Win rate when bought58.7% · 126 games
4,050
Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.
Win rate when bought58.3% · 175 games
95s50
Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel
2,875
Passive: Bash: Grants melee heroes a 25% chance on hit to stun the target for 1.2 seconds and deal 100 bonus physical damage. Bash chance for ranged heroes is 10%.
2.3s
Passive: Bash. Grants melee heroes a 25% chance on hit to stun the target for 1.2 seconds and deal 100 bonus physical damage. Bash chance for ranged heroes is 10%.
2,250
Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
15s
Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
2,800
5,000
Passive: Pierce: Grants each attack a 80% chance to pierce through evasion and deal 70 bonus magical damage.
2,800

Troll Warlord swaps from using ranged to melee attacks. While melee, Troll Warlord's base attack time is improved to 1.4. Troll Warlord gains 1 armor per 30 bonus attack speed.

Troll hurls a fistful of five axes in a cone shape over 950 range, slowing and damaging enemy units.
Aghanim’s ScepterCauses Whirling Axes (Ranged) to dispel enemies. Reduces cooldown and mana cost. DISPEL TYPE: Basic Dispel

Troll hurls two axes around him in a close range area of effect, damaging enemy units and causing them to miss some attacks.
Aghanim’s ScepterCauses Whirling Axes (Melee) to dispel Troll Warlord. Reduces cooldown and mana cost. DISPEL TYPE: Basic Dispel

With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.
Aghanim’s ShardGrants Troll 16% + 3% chance per Fervor stack of firing an additional ranged attack to any unit within its ranged attack range plus 175 when attacking an enemy unit.

While in melee form, Troll Warlord's attacks have a chance to ensnare, preventing the target from moving or using mobility spells and has additional movement speed. When in ranged form, Troll Warlord's attacks have a chance to Maim the target, dealing bonus damage, and slowing the target's movement and attack speed.

Troll unleashes a powerful battle trance, that forces you to continuously attack the closest enemy unit within 900 range, prioritizing heroes. Damage does not kill you during this mode. Grants you bonus lifesteal, attack speed, slow resistance and movement speed. Applies a Basic Dispel. DISPEL TYPE: Basic Dispel
Whirling Axes Pierce Magic Immunity
25Battle Trance Strong Dispels
Allies Receive Battle Trance Attack Speed
20+160 Whirling Axes Damage
+4 Fervor Attack Speed
15+1s Battle Trance Duration
+2.5s Whirling Axes Debuff Duration
10+20 Berserker's Rage Movement Speed
It's an easy thing to offend a troll. A prickly and contentious race, trolls thrive on argument and strife, missing no excuse to raise their voices in dispute. Males grow to maturity in subterranean chambers beneath their matriarch's domicile, feeding and amusing themselves while contributing nothing. Often they stay for years beyond the age of maturity, while the matriarch provides them with sustenance. When young trolls are finally pushed from their sub-chamber, they gather with others of their kind, forming roving gangs of malcontents who complain loudly about all manner of vexation. As much as trolls love to argue, imagine how rare it is for a troll to be driven from his own kind for being too difficult to get along with. Such was Jah'rakal's fate, a monger troll from deep in the Hoven. So deluded was he, so bitter and abrasive, that even other trolls found his company intolerable. After one particularly vitriolic outburst in which he claimed the lion's share of loot from their latest raid, his cohorts finally snapped. They turned on him, beat him with clubs, and drove him from the encampment. Enraged at his banishment, he returned the next day, armed with steel, and slew them all, one by one. He then swore a blood oath: he would ever after be a fighting force unto himself. Now he roams the world as the Troll Warlord, bitter and angry, the Imperial high commander of an army of one.
Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.