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AgilityAgility · Ranged

Troll Warlord

Swaps between ranged and melee attacks at will

CarryDisablerDurablePusherModerate to play
Troll Warlord portrait

Win rate

51.8%

A across all ranks

Pick rate

2.7%

of public matches

Public picks

92.4K

in the sample

Pro scene

1

0 bans · 0% win rate

Win rate by rank

  • Herald1Herald52.7%
  • Guardian2Guardian53.0%
  • Crusader3Crusader52.1%
  • Archon4Archon51.7%
  • Legend5Legend51.2%
  • Ancient6Ancient51.2%
  • Divine+7Divine+51.0%

Bars start at 50%. Sample sizes: Herald 4.6K · Guardian 11.4K · Crusader 17K · Archon 21.9K · Legend 19.8K · Ancient 11.1K · Divine+ 6.7K.

Last 6 days

51.7%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Tango

    90g
  3. 3

    Quelling Blade

    100g
  4. 4

    Magic Stick

    200g
  5. 5

    Faerie Fire

    65g
  6. 6

    Circlet

    155g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Power Treads

    55%1,400g
  3. 3

    Ring of Health

    700g
  4. 4

    Void Stone

    700g
  5. 5

    Broadsword

    1,000g
  6. 6

    Perseverance

    54%1,400g

Mid game

Core items

  1. 1

    Battle Fury

    55%3,900g
  2. 2

    Sange and Yasha

    59%4,200g
  3. 3

    Black King Bar

    58%4,050g

Late game

The full build

  1. 1

    Black King Bar

    58%4,050g
  2. 2

    Skull Basher

    2,875g
  3. 3

    Blink Dagger

    2,250g
  4. 4

    Eaglesong

    2,800g
  5. 5

    Monkey King Bar

    5,000g
  6. 6

    Reaver

    2,800g

Most-bought items for Troll Warlord in OpenDota’s sample of parsed public matches (1,888 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Troll Warlord bought the item by minute 30 (green or red when it is clearly above or below Troll Warlord’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Perseverance

    233 games

    56%
  2. Power Treads

    244 games

    55%
  3. Phase Boots

    88 games

    53%

Bought 15–20 min

  1. Mithril Hammer

    65 games

    71%
  2. Yasha

    173 games

    60%
  3. Battle Fury

    90 games

    38%

Bought 20–30 min

  1. Skull Basher

    72 games

    74%
  2. Black King Bar

    164 games

    57%
  3. Manta Style

    64 games

    56%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Quelling Blade

    100

    Active: Chop Tree: Destroy a target tree.

    Full description

    4s

    Active: Chop Tree. Destroy a target tree.

    Passive: Quell. Increases attack damage against non-hero units by 8 for melee heroes, and 4 for ranged.

    • Effects of multiple quelling blades do not stack.
  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Circlet

    155

    • +2 All Attributes
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought54.7% · 254 games

    • ≤ 12 min55%244
    • 12–15 min–5
    • 15–20 min–5
    • 20–30 min–0
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Ring of Health

    700

    • +4.5 Health Regen
  • Void Stone

    700

    • +1.75 Mana Regen
  • Broadsword

    1,000

    • +15 Damage
  • Perseverance

    1,400

    • +5.5 Health Regen
    • +2.25 Mana Regen

    Win rate when bought54.1% · 303 games

    • ≤ 12 min56%233
    • 12–15 min56%54
    • 15–20 min–13
    • 20–30 min–3
  • Battle Fury

    3,900

    • +50 Damage
    • +7.5 Health Regen
    • +2.75 Mana Regen

    Active: Chop Tree: Destroy a target tree.

    Win rate when bought54.9% · 293 games

    • ≤ 12 min74%42
    • 12–15 min60%159
    • 15–20 min38%90
    • 20–30 min–2
    Full description

    3s

    Active: Chop Tree. Destroy a target tree.

    Passive: Quell. Increases attack damage against non-hero units by 10 for melee heroes, and 5 for ranged.

    Passive: Cleave. Deals 60% of attack damage as physical damage in a cone up to 650 around the target. Deals 40% against creeps. (Melee Only)

    • Cleave damage goes through spell immunity.
    • If multiple sources of Cleave are present, each Cleave's damage is applied separately.
  • Sange and Yasha

    4,200

    • +16 Strength
    • +16 Agility
    • +20 Damage

    Win rate when bought58.7% · 126 games

    • ≤ 12 min–0
    • 12–15 min–2
    • 15–20 min70%47
    • 20–30 min52%77
    Full description
    • Yasha-based movement speed bonuses from multiple items do not stack.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought58.3% · 175 games

    • ≤ 12 min–0
    • 12–15 min–4
    • 15–20 min–7
    • 20–30 min57%164
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Skull Basher

    2,875

    • +30 Damage
    • +10 Strength

    Passive: Bash: Grants melee heroes a 25% chance on hit to stun the target for 1.2 seconds and deal 100 bonus physical damage. Bash chance for ranged heroes is 10%.

    Full description

    2.3s

    Passive: Bash. Grants melee heroes a 25% chance on hit to stun the target for 1.2 seconds and deal 100 bonus physical damage. Bash chance for ranged heroes is 10%.

    • Does not stack with other sources of Bash.
    • The following heroes cannot trigger Bash on this item: Spirit Breaker, Faceless Void, Slardar, and Kez while in Sai mode.
    • Does not grant Bash to Clones and Tempest Doubles.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Eaglesong

    2,800

    • +25 Agility
  • Monkey King Bar

    5,000

    • +50 Damage
    • +50 Damage

    Passive: Pierce: Grants each attack a 80% chance to pierce through evasion and deal 70 bonus magical damage.

  • Reaver

    2,800

    • +25 Strength

Abilities

Battle Stance

Innate

Troll Warlord swaps from using ranged to melee attacks. While melee, Troll Warlord's base attack time is improved to 1.4. Troll Warlord gains 1 armor per 30 bonus attack speed.

ARMOR BONUS
0

Whirling Axes (Ranged)

9s50

Troll hurls a fistful of five axes in a cone shape over 950 range, slowing and damaging enemy units.

AXE DAMAGE
60 / 80 / 100 / 120
SLOW DURATION
2.5 / 3 / 3.5 / 4
MOVEMENT SLOW
40%
MANA COST
50
COOLDOWN
9
  • Does not affect Roshan.
  • Does not trigger spell block or spell reflect.

Aghanim’s ScepterCauses Whirling Axes (Ranged) to dispel enemies. Reduces cooldown and mana cost. DISPEL TYPE: Basic Dispel

Whirling Axes (Melee)

9s50

Troll hurls two axes around him in a close range area of effect, damaging enemy units and causing them to miss some attacks.

DAMAGE
75 / 120 / 165 / 210
RADIUS
450
BLIND DURATION
5
MISS CHANCE
60%
WHIRL DURATION
3
MANA COST
50
COOLDOWN
9
  • Does not affect Roshan.

Aghanim’s ScepterCauses Whirling Axes (Melee) to dispel Troll Warlord. Reduces cooldown and mana cost. DISPEL TYPE: Basic Dispel

Fervor

With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.

ATTACK SPEED PER STACK
15 / 20 / 25 / 30
MAX STACKS
10
ARMOR PER STACK
0
  • Break disables the gaining of new stacks.
  • Break disables the proc chance granted by Aghanim's Shard.

Aghanim’s ShardGrants Troll 16% + 3% chance per Fervor stack of firing an additional ranged attack to any unit within its ranged attack range plus 175 when attacking an enemy unit.

Berserker's Rage

While in melee form, Troll Warlord's attacks have a chance to ensnare, preventing the target from moving or using mobility spells and has additional movement speed. When in ranged form, Troll Warlord's attacks have a chance to Maim the target, dealing bonus damage, and slowing the target's movement and attack speed.

BONUS MOVE SPEED
15 / 25 / 35 / 45
ENSNARE CHANCE
20%
ENSNARE DURATION
0.8 / 1.2 / 1.6 / 2
MAIM CHANCE
20%
MAIM DURATION
0.8 / 1.2 / 1.6 / 2
MAIM MOVE SLOW
8 / 16 / 24 / 32%
MAIM ATTACK SLOW
8 / 16 / 24 / 32
MAIM DAMAGE
10 / 15 / 20 / 25

Battle Trance

Ultimate90 / 80 / 70s150

Troll unleashes a powerful battle trance, that forces you to continuously attack the closest enemy unit within 900 range, prioritizing heroes. Damage does not kill you during this mode. Grants you bonus lifesteal, attack speed, slow resistance and movement speed. Applies a Basic Dispel. DISPEL TYPE: Basic Dispel

TRANCE DURATION
6.5
LIFESTEAL
40 / 60 / 80%
ATTACK SPEED
140 / 170 / 200
MOVEMENT SPEED
35%
SLOW RESISTANCE
35%
BATTLE TRANCE MAX FERVOR STACKS
0
  • Troll can still use his items and abilities while affected by Battle Trance, but not other commands.
  • Troll can still be killed with Axe's Culling Blade.
  • Troll is granted vision over the target.

Talents

Whirling Axes Pierce Magic Immunity

25

Battle Trance Strong Dispels

Allies Receive Battle Trance Attack Speed

20

+160 Whirling Axes Damage

+4 Fervor Attack Speed

15

+1s Battle Trance Duration

+2.5s Whirling Axes Debuff Duration

10

+20 Berserker's Rage Movement Speed

Base stats

Attributes

  • StrengthStrength21+2.5/lvl
  • AgilityAgility24+3.3/lvl
  • IntelligenceIntelligence13+1/lvl

At level 1

Damage
51–59
Attack time
1.7s
Attack range
500
Move speed
290
Armor
3
Magic resistance
25%
Health
582 (+2.4/s)
Mana
231 (+0.7/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41e
    • Base Agility increased from 23 to 24
    • Damage on level 1 increased from 50-58 to 51-59
    • Battle Stance:Toggling between stances no longer breaks invisibility
    • Battle Trance:Now also grants 35% Slow Resistance
  2. 7.41d
    • Battle Trance:Movement Speed increased from 25/30/35% to 35%
  3. 7.41c
    • Whirling Axes (Ranged):Mana Cost decreased from 60 to 50
    • Whirling Axes (Melee):Damage increased from 50/100/150/200 to 75/120/165/210
  4. 7.41
    • Battle Stance:Troll Warlord gains 1 armor per 30 bonus attack speed
    • Berserker's Rage:No longer provides +3/4/5/6 Bonus Armor while in melee form
    • Talents:Level 15 Talent +115 Whirling Axes Damage replaced with +1s Battle Trance Duration
    • Level 20 Talent +10 Berserker's Rage Armor replaced with +160 Whirling Axes Damage
    • Level 20 Talent +1.5s Battle Trance Duration replaced with Allies Receive Battle Trance Attack Speed
  5. 7.40b
    • Battle Stance:Toggling is no longer disabled by silence
  6. 7.40
    • Berserker's Rage:Bonus Armor increased from 2/3/4/5 to 3/4/5/6
    • Talents:Level 15 Talent Whirling Axes damage increased from +100 to +115
    • Level 20 Talent Berserker's Rage Armor increased from +9 to +10
  7. 7.39e
    • Talents:Level 10 Talent Berserker's Rage Movement Speed decreased from +25 to +20
    • Level 15 Talent Fervor Attack Speed decreased from +5 to +4

Lore

It's an easy thing to offend a troll. A prickly and contentious race, trolls thrive on argument and strife, missing no excuse to raise their voices in dispute. Males grow to maturity in subterranean chambers beneath their matriarch's domicile, feeding and amusing themselves while contributing nothing. Often they stay for years beyond the age of maturity, while the matriarch provides them with sustenance. When young trolls are finally pushed from their sub-chamber, they gather with others of their kind, forming roving gangs of malcontents who complain loudly about all manner of vexation. As much as trolls love to argue, imagine how rare it is for a troll to be driven from his own kind for being too difficult to get along with. Such was Jah'rakal's fate, a monger troll from deep in the Hoven. So deluded was he, so bitter and abrasive, that even other trolls found his company intolerable. After one particularly vitriolic outburst in which he claimed the lion's share of loot from their latest raid, his cohorts finally snapped. They turned on him, beat him with clubs, and drove him from the encampment. Enraged at his banishment, he returned the next day, armed with steel, and slew them all, one by one. He then swore a blood oath: he would ever after be a fighting force unto himself. Now he roams the world as the Troll Warlord, bitter and angry, the Imperial high commander of an army of one.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.