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StrengthStrength · Melee

Tusk

Snowballs into his enemies to stun

NukerDisablerInitiatorSimple to play
Tusk portrait

Win rate

47.9%

C across all ranks

Pick rate

4.8%

of public matches

Public picks

164K

in the sample

Pro scene

7

3 bans · 71% win rate

Win rate by rank

  • Herald1Herald46.1%
  • Guardian2Guardian45.2%
  • Crusader3Crusader46.8%
  • Archon4Archon46.8%
  • Legend5Legend47.9%
  • Ancient6Ancient49.0%
  • Divine+7Divine+49.2%

Bars start at 50%. Sample sizes: Herald 2.3K · Guardian 8.2K · Crusader 17.2K · Archon 31.1K · Legend 43.4K · Ancient 32.9K · Divine+ 28.8K.

Last 6 days

48.1%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Tango

    90g
  3. 3

    Blood Grenade

    50g
  4. 4

    Observer and Sentry Wards

    50g
  5. 5

    Sentry Ward

    50g
  6. 6

    Faerie Fire

    65g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Tranquil Boots

    900g

Mid game

Core items

  1. 1

    Blink Dagger

    53%2,250g
  2. 2

    Phase Boots

    54%1,450g

Late game

The full build

  1. 1

    Eul's Scepter of Divinity

    66%2,600g
  2. 2

    Black King Bar

    4,050g
  3. 3

    Force Staff

    2,200g
  4. 4

    Aghanim's Scepter

    4,200g
  5. 5

    Blink Dagger

    53%2,250g
  6. 6

    Aeon Disk

    3,000g

Most-bought items for Tusk in OpenDota’s sample of parsed public matches (929 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Tusk bought the item by minute 30 (green or red when it is clearly above or below Tusk’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Phase Boots

    230 games

    58%
  2. Arcane Boots

    107 games

    55%

Bought 12–15 min

  1. Blink Dagger

    125 games

    74%
  2. Phase Boots

    65 games

    43%

Bought 15–20 min

  1. Mithril Hammer

    73 games

    67%
  2. Blink Dagger

    669 games

    57%

Bought 20–30 min

  1. Aghanim's Scepter

    71 games

    72%
  2. Force Staff

    81 games

    68%
  3. Eul's Scepter of Divinity

    190 games

    66%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Sentry Ward

    50

    Use: Plant: Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a…

    Full description

    1s

    Use: Plant. Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Tranquil Boots

    900

    • +65 Move Speed
    • +14 Health Regen

    Passive: Break: Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

    Full description

    13s

    Passive: Break. Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought53.4% · 1,428 games

    • ≤ 12 min64%36
    • 12–15 min74%125
    • 15–20 min57%669
    • 20–30 min44%598
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Phase Boots

    1,450

    • +50 Move Speed
    • +4 Armor

    Active: Phase: Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

    Win rate when bought54.4% · 338 games

    • ≤ 12 min58%230
    • 12–15 min43%65
    • 15–20 min–20
    • 20–30 min–23
    Full description

    8s

    Active: Phase. Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Eul's Scepter of Divinity

    2,600

    • +10 Intelligence
    • +2.5 Mana Regen
    • +20 Move Speed

    Active: Cyclone: Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself.

    Win rate when bought65.8% · 202 games

    • ≤ 12 min–4
    • 12–15 min–3
    • 15–20 min–5
    • 20–30 min66%190
    Full description

    23s175

    Active: Cyclone. Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

    • You cannot cyclone allies.
    • Cyclones cast on yourself go through spell immunity.
    • Cyclone can dispel some buffs and debuffs.
    • Cyclone duration is unaffected by status resistance.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Force Staff

    2,200

    • +10 Intelligence
    • +175 Health

    Active: Force: Pushes any target unit 600 units in the direction it is facing.

    Full description

    19s150

    Active: Force. Pushes any target unit 600 units in the direction it is facing.

    • Self-cast will cause you to use Force on yourself.
    • Force Staff doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Force Staff has 850 cast range when cast on enemies.
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

  • Aeon Disk

    3,000

    • +250 Health
    • +300 Mana

    Passive: Combo Breaker: When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status…

    Full description

    105 / 125 / 145 / 165s

    Passive: Combo Breaker. When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status Resistance and causes all damage you deal and are dealt to be reduced to zero. Only triggers on player based damage. Cooldown increases every time it triggers. Dispel Type: Strong Dispel

Abilities

Ice Shards

23 / 20 / 17 / 14s100

Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 / 5 / 6 / 7 seconds.

RADIUS
200
SHARD DAMAGE
75 / 150 / 225 / 300
SHARD DURATION
4 / 5 / 6 / 7
  • Creates an impassable barrier.

Snowball

21 / 19 / 17 / 15s75 / 75 / 75 / 75

Tusk begins rolling into a snowball. Allies within a 325 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.

BASE DAMAGE
80 / 140 / 200 / 260
SNOWBALL SPEED
575 / 600 / 625 / 650
BONUS DAMAGE PER ALLY
40 / 65 / 90 / 115
STUN DURATION
0.6 / 0.8 / 1 / 1.2
STUN DURATION PER ALLY
0.2
LAUNCH TIME
3
GATHER RADIUS
325
  • The snowball will break apart a maximum of 3 seconds after launch.
  • The snowball can be launched early by pressing using the Launch Snowball ability.
  • Doesn't carry illusions, but will carry Meepo clones and other units that Tusk controls.
  • Each Meepo clone added to the snowball will add its own bonus damage.
  • Allies can click on a snowball to add themselves to it.

Tag Team

24 / 21 / 18 / 15s70

Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

BONUS DAMAGE
25 / 50 / 75 / 100
MOVEMENT SLOW
75%
SLOW DURATION
0.5
DEBUFF DURATION
6
RADIUS
350
  • Affects attacks from allied heroes, Tusk or any of his units.

Drinking Buddies

Granted by Aghanim’s Shard14s80

Tusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain movement speed and armor.

BUFF DURATION
6
BONUS MOVEMENT SPEED
25%
BONUS ARMOR
7
  • Doesn't pull Tusk or targeted ally if they are within 250 range of each other.
  • Cannot be used during Snowball.

Walrus Kick

Granted by Aghanim’s Scepter12s100

Kicks the closest enemy unit in the drawn direction, stunning, damaging, and slowing them. Also deals damage to all heroes within 250 radius of its landing area. Cooldown is reduced by 50% if kicking a creep.

KICK PUSH DISTANCE
1200
MOVE SLOW
40%
SLOW DURATION
2
DAMAGE
550

Walrus PUNCH!

Ultimate16 / 13 / 10s75

Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.

BONUS DAMAGE
60 / 90 / 120
CRITICAL DAMAGE
200 / 250 / 300%
AIR TIME
1
  • Walrus PUNCH has true strike.

Bitter Chill

Innate

Passively slows the attack speed of all enemy heroes within a 350 unit radius.

ATTACK SLOW
12

Talents

Ice Shards slow by 50% and deal 110 DPS

25

12% Chance Walrus Punch

-6s Snowball Cooldown

20

+75% Walrus Punch Crit

+325 Health

15

+120 Snowball Damage

+2s Tag Team Duration

10

+0.75s Walrus Punch Stun Duration

Base stats

Attributes

  • StrengthStrength23+3.9/lvl
  • AgilityAgility23+1.9/lvl
  • IntelligenceIntelligence18+1.7/lvl

At level 1

Damage
50–54
Attack time
1.7s
Attack range
150 (melee)
Move speed
310
Armor
4.8
Magic resistance
25%
Health
626 (+3.3/s)
Mana
291 (+1.4/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41c
    • Drinking Buddies:No longer castable while rooted
  2. 7.41b
    • Bitter Chill:Attack Slow decreased from 17 + 3 per level to 12 + 3 per level
    • Drinking Buddies:No longer has an alt-cast
    • Bonus Armor decreased from 10 to 7
  3. 7.41
    • Bitter Chill:No longer levels with Walrus Punch!
    • Attack Speed Slow rescaled from 20/40/60/80 to 17 + 3 per level
    • Now only affects enemy heroes
    • Tag Team:Now always a basic ability for Tusk
    • Ice Shards:No longer upgraded with Aghanim's Shard
    • Drinking Buddies:Now granted by Aghanim's Shard
    • Tusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain 25% bonus movement speed and 10 bonus armor for 6s. Can be put on alt-cast to only pull Tusk towards his ally with 50% reduced cast range. Cast Range: 1000. Mana Cost: 80. Cooldown: 14s
    • No longer provides 20/50/80/110 bonus attack damage
    • Talents:Level 20 Talent -6s Ice Shards Cooldown replaced with -6s Snowball Cooldown
    • Level 25 Talent -8s Snowball Cooldown replaced with Ice Shards Slow by 50% and Deal 110 DPS (only affects enemies trapped inside)
  4. 7.40
    • Snowball:Gather Radius decreased from 350 to 325
    • Walrus PUNCH!:Bonus Damage increased from 50/75/100 to 60/90/120
  5. 7.39e
    • Bitter Chill:Attack Speed Slow increased from 15/35/55/75 to 20/40/60/80

Lore

It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from the Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. What started as a simple bar bet of supremacy ended with four regulars, a blacksmith, and six of the Frost Brigade's best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. The Tusk boasted and toasted his victory as he emptied his brew. No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. The Tusk was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. As skilled as he was, Ymir had never taken part in a real battle, never tested himself against the indiscriminate death and chaos of war. He proposed a wager to the fighter: seek out the biggest battle he could find, survive, and win it for whichever side he chose. The stakes? The next round of drinks.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.