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StrengthStrength · Melee

Undying

Summons hordes of zombies to attack his foes

SupportNukerDisablerDurableSimple to play
Undying portrait

Win rate

49.8%

B across all ranks

Pick rate

12.2%

of public matches

Public picks

411.4K

in the sample

Pro scene

2

2 bans · 50% win rate

Win rate by rank

  • Herald1Herald50.4%
  • Guardian2Guardian50.5%
  • Crusader3Crusader50.1%
  • Archon4Archon50.1%
  • Legend5Legend49.8%
  • Ancient6Ancient49.3%
  • Divine+7Divine+48.6%

Bars start at 50%. Sample sizes: Herald 7.8K · Guardian 30.1K · Crusader 60.7K · Archon 99.5K · Legend 111.2K · Ancient 61.8K · Divine+ 40.3K.

Last 6 days

49.8%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Enchanted Mango

    65g
  3. 3

    Blood Grenade

    50g
  4. 4

    Tango

    90g
  5. 5

    Observer and Sentry Wards

    50g
  6. 6

    Gauntlets of Strength

    140g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Chainmail

    500g
  3. 3

    Phase Boots

    46%1,450g
  4. 4

    Soul Ring

    805g

Mid game

Core items

  1. 1

    Aghanim's Shard

    51%1,400g
  2. 2

    Blink Dagger

    58%2,250g
  3. 3

    Arcane Boots

    50%1,500g
  4. 4

    Octarine Core

    52%5,100g
  5. 5

    Mithril Hammer

    52%1,600g

Late game

The full build

  1. 1

    Blink Dagger

    58%2,250g
  2. 2

    Black King Bar

    4,050g
  3. 3

    Aghanim's Scepter

    63%4,200g
  4. 4

    Force Staff

    2,200g
  5. 5

    Glimmer Cape

    53%2,150g
  6. 6

    Reaver

    2,800g

Most-bought items for Undying in OpenDota’s sample of parsed public matches (1,204 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Undying bought the item by minute 30 (green or red when it is clearly above or below Undying’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Arcane Boots

    1,199 games

    52%
  2. Phase Boots

    352 games

    45%

Bought 15–20 min

  1. Glimmer Cape

    102 games

    61%
  2. Mekansm

    169 games

    58%
  3. Blink Dagger

    105 games

    55%

Bought 20–30 min

  1. Guardian Greaves

    201 games

    66%
  2. Platemail

    183 games

    66%
  3. Aghanim's Scepter

    70 games

    61%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Enchanted Mango

    65

    • +0.4 Health Regen

    Use: Eat Mango: Instantly restores 100 mana.

    Full description

    Use: Eat Mango. Instantly restores 100 mana.

    • Hold Control to use on a nearby allied hero.
  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Gauntlets of Strength

    140

    • +3 Strength
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Chainmail

    500

    • +4 Armor
  • Phase Boots

    1,450

    • +50 Move Speed
    • +4 Armor

    Active: Phase: Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

    Win rate when bought45.7% · 376 games

    • ≤ 12 min45%352
    • 12–15 min–11
    • 15–20 min–9
    • 20–30 min–4
    Full description

    8s

    Active: Phase. Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Soul Ring

    805

    • +6 Strength
    • +2 Armor

    Active: Sacrifice: Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds.

    Full description

    30s

    Active: Sacrifice. Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds. If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

    • If this mana is not used before the duration ends, the extra mana is lost.
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought51.0% · 1,106 games

    • ≤ 12 min–4
    • 12–15 min51%39
    • 15–20 min54%450
    • 20–30 min48%613
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought58.1% · 546 games

    • ≤ 12 min–15
    • 12–15 min57%40
    • 15–20 min55%105
    • 20–30 min59%386
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Arcane Boots

    1,500

    • +45 Move Speed
    • +0.25 Mana Regen
    • +125 Mana

    Active: Replenish: Restores 150 mana to all nearby allies. Radius: 1200

    Win rate when bought50.4% · 1,745 games

    • ≤ 12 min52%1.2k
    • 12–15 min48%422
    • 15–20 min38%103
    • 20–30 min–21
    Full description

    55s

    Active: Replenish. Restores 150 mana to all nearby allies. Radius: 1200

    Passive: Basilius Aura. Grants 1 mana regeneration to allies. Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.

    • Does not work on Meepo clones.
  • Octarine Core

    5,100

    • +25% Cooldown Reduction
    • +450 Health
    • +450 Mana
    • +6 Mana Regen

    Win rate when bought51.6% · 186 games

    • ≤ 12 min–2
    • 12–15 min–7
    • 15–20 min54%76
    • 20–30 min46%101
  • Mithril Hammer

    1,600

    • +24 Damage

    Win rate when bought51.9% · 131 games

    • ≤ 12 min–2
    • 12–15 min–2
    • 15–20 min–21
    • 20–30 min51%106
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

    Win rate when bought63.2% · 117 games

    • ≤ 12 min–5
    • 12–15 min–6
    • 15–20 min69%36
    • 20–30 min61%70
  • Force Staff

    2,200

    • +10 Intelligence
    • +175 Health

    Active: Force: Pushes any target unit 600 units in the direction it is facing.

    Full description

    19s150

    Active: Force. Pushes any target unit 600 units in the direction it is facing.

    • Self-cast will cause you to use Force on yourself.
    • Force Staff doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Force Staff has 850 cast range when cast on enemies.
  • Glimmer Cape

    2,150

    Active: Glimmer: After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit…

    Win rate when bought52.9% · 340 games

    • ≤ 12 min–5
    • 12–15 min–8
    • 15–20 min61%102
    • 20–30 min49%225
    Full description

    15s125

    Active: Glimmer. After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

  • Reaver

    2,800

    • +25 Strength

Abilities

Decay

13 / 10 / 7 / 4s110

Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.

BASE DAMAGE
20 / 60 / 100 / 140
STRENGTH STEAL
4
STEAL DURATION
35
RADIUS
325
  • The strength stolen stacks, but can't cause a hero to have strength below 1.
  • The strength steal takes effect before the damage is dealt.
  • Affects invisible units.

Aghanim’s ScepterIncreases strength steal.

Soul Rip

15 / 12 / 9 / 6s80 / 90 / 100 / 110

Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.

DAMAGE/HEAL PER UNIT
14 / 26 / 38 / 50
MAX UNITS
10
RIP RADIUS
1300
TOMBSTONE HEAL
4 / 8 / 12 / 16
STRENGTH GAIN
0%
DURATION
0
  • Can heal Tombstone, but can't heal or damage other buildings.
  • Does not rip from invisible units, invulnerable units, units in the fog of war, or spell immune enemies.
  • Does rip from spell immune allies, including zombies.

Tombstone

80s125 / 150 / 175 / 200

Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.

ATTACKS TO DESTROY
5 / 6 / 7 / 8
TOMBSTONE DURATION
30
ZOMBIE SPAWN RADIUS
1200
ZOMBIE SPAWN INTERVAL
4 / 3.6 / 3.2 / 2.8
ZOMBIE ATTACK DAMAGE
34
  • Tombstone is Spell Immune, but can be healed by Soul Rip.
  • Zombies and Tombstone are Spell Immune.
  • If their initial target dies or goes out of vision, the Zombie will die.

Aghanim’s ShardTombstone can be cast on an allied hero to bunker inside of the tombstone. Heroes that enter the Tombstone cannot leave for 2 seconds nor can they re-enter after leaving. If the tombstone is destroyed with a hero inside, that hero gets stunned for 2 seconds.

Ceaseless Dirge

Innate480s

When Undying dies he will instantly respawn in the fountain. Begins the game on cooldown. Cannot be refreshed.

Flesh Golem

Ultimate140s100 / 125 / 150

Undying transforms into a horrifying flesh golem. While in this state, he gains a percentage increase to strength, bonus movement speed, and causes attacks to slow, apply damage amplification, and spawn Tombstone zombies.

SLOW ON ATTACK
30 / 35 / 40%
DAMAGE AMPLIFICATION
25 / 30 / 35%
DAMAGE AMP DURATION
3
STRENGTH MULTIPLIER
40 / 50 / 60%
DURATION
40
BONUS MOVESPEED
25

Talents

+50% Flesh Golem Strength Bonus

25

Tombstone On Death

-2s Decay Cooldown

20

+4 Tombstone Attacks to Destroy

+12 Soul Rip Damage/Heal

15

+20 Zombie Damage

+30 Decay Damage

10

-15s Tombstone Cooldown

Base stats

Attributes

  • StrengthStrength22+2.4/lvl
  • AgilityAgility13+1.2/lvl
  • IntelligenceIntelligence27+2.8/lvl

At level 1

Damage
55–63
Attack time
1.7s
Attack range
150 (melee)
Move speed
295
Armor
2.2
Magic resistance
25%
Health
604 (+1.7/s)
Mana
399 (+1.9/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41f
    • Base Health Regen decreased by 0.25
    • Decay:Mana Cost increased from 100 to 110
  2. 7.41e
    • Base Movement Speed decreased from 300 to 295
    • Flesh Golem:Bonus Movement Speed increased from 20 to 25
  3. 7.41d
    • Base Mana Regen increased by 0.25
  4. 7.41
    • Base Agility increased from 10 to 13
    • Base Armor decreased by 1
    • Flesh Golem:Attacks now spawn the current level of Tombstone Zombie
  5. 7.40
    • Soul Rip:Cooldown decreased from 18/14/10/6s to 15/12/9/6s
    • Talents:Level 15 Talent Soul Rip Damage/Heal increased from +10 to +12
  6. 7.39d
    • Tombstone:Zombie vision range decreased from 900/900 to 800/800
    • Talents:Level 10 Talent Decay Damage decreased from +40 to +30

Lore

How long has it been since he lost his name? The torn ruin of his mind no longer knows. Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.