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AgilityAgility · Melee

Ursa

Deals more damage with every hit to the same foe

CarryDisablerDurableSimple to play
Ursa portrait

Win rate

49.0%

C across all ranks

Pick rate

7.1%

of public matches

Public picks

241.6K

in the sample

Pro scene

10

13 bans · 50% win rate

Win rate by rank

  • Herald1Herald45.3%
  • Guardian2Guardian46.2%
  • Crusader3Crusader47.7%
  • Archon4Archon49.0%
  • Legend5Legend49.5%
  • Ancient6Ancient50.0%
  • Divine+7Divine+50.3%

Bars start at 50%. Sample sizes: Herald 6.1K · Guardian 17.5K · Crusader 32.5K · Archon 53.2K · Legend 63.8K · Ancient 40K · Divine+ 28.5K.

Last 6 days

48.9%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Tango

    90g
  3. 3

    Quelling Blade

    100g
  4. 4

    Faerie Fire

    65g
  5. 5

    Magic Stick

    200g
  6. 6

    Circlet

    155g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Ring of Health

    700g
  3. 3

    Chainmail

    500g
  4. 4

    Phase Boots

    51%1,450g
  5. 5

    Void Stone

    700g
  6. 6

    Perseverance

    52%1,400g

Mid game

Core items

  1. 1

    Blink Dagger

    53%2,250g
  2. 2

    Battle Fury

    52%3,900g
  3. 3

    Black King Bar

    55%4,050g
  4. 4

    Skull Basher

    59%2,875g

Late game

The full build

  1. 1

    Abyssal Blade

    83%6,250g
  2. 2

    Black King Bar

    55%4,050g
  3. 3

    Monkey King Bar

    66%5,000g
  4. 4

    Swift Blink

    6,800g
  5. 5

    Aghanim's Blessing

    5,800g

Most-bought items for Ursa in OpenDota’s sample of parsed public matches (2,154 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Ursa bought the item by minute 30 (green or red when it is clearly above or below Ursa’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Battle Fury

    220 games

    75%
  2. Perseverance

    1,042 games

    57%
  3. Power Treads

    278 games

    53%

Bought 12–15 min

  1. Blink Dagger

    204 games

    76%
  2. Battle Fury

    774 games

    56%
  3. Perseverance

    290 games

    39%

Bought 15–20 min

  1. Skull Basher

    293 games

    78%
  2. Mithril Hammer

    655 games

    68%
  3. Aghanim's Shard

    103 games

    65%

Bought 20–30 min

  1. Abyssal Blade

    190 games

    83%
  2. Reaver

    63 games

    83%
  3. Sange

    259 games

    81%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Quelling Blade

    100

    Active: Chop Tree: Destroy a target tree.

    Full description

    4s

    Active: Chop Tree. Destroy a target tree.

    Passive: Quell. Increases attack damage against non-hero units by 8 for melee heroes, and 4 for ranged.

    • Effects of multiple quelling blades do not stack.
  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Circlet

    155

    • +2 All Attributes
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Ring of Health

    700

    • +4.5 Health Regen
  • Chainmail

    500

    • +4 Armor
  • Phase Boots

    1,450

    • +50 Move Speed
    • +4 Armor

    Active: Phase: Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.

    Win rate when bought51.2% · 1,183 games

    • ≤ 12 min52%1.1k
    • 12–15 min44%41
    • 15–20 min49%39
    • 20–30 min–5
    Full description

    8s

    Active: Phase. Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Void Stone

    700

    • +1.75 Mana Regen
  • Perseverance

    1,400

    • +5.5 Health Regen
    • +2.25 Mana Regen

    Win rate when bought51.6% · 1,441 games

    • ≤ 12 min57%1.0k
    • 12–15 min39%290
    • 15–20 min32%92
    • 20–30 min–17
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought52.6% · 1,418 games

    • ≤ 12 min–22
    • 12–15 min76%204
    • 15–20 min53%1.0k
    • 20–30 min21%173
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Battle Fury

    3,900

    • +50 Damage
    • +7.5 Health Regen
    • +2.75 Mana Regen

    Active: Chop Tree: Destroy a target tree.

    Win rate when bought51.9% · 1,413 games

    • ≤ 12 min75%220
    • 12–15 min56%774
    • 15–20 min34%402
    • 20–30 min–17
    Full description

    3s

    Active: Chop Tree. Destroy a target tree.

    Passive: Quell. Increases attack damage against non-hero units by 10 for melee heroes, and 5 for ranged.

    Passive: Cleave. Deals 60% of attack damage as physical damage in a cone up to 650 around the target. Deals 40% against creeps. (Melee Only)

    • Cleave damage goes through spell immunity.
    • If multiple sources of Cleave are present, each Cleave's damage is applied separately.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought55.2% · 712 games

    • ≤ 12 min–2
    • 12–15 min–4
    • 15–20 min–20
    • 20–30 min55%686
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Skull Basher

    2,875

    • +30 Damage
    • +10 Strength

    Passive: Bash: Grants melee heroes a 25% chance on hit to stun the target for 1.2 seconds and deal 100 bonus physical damage. Bash chance for ranged heroes is 10%.

    Win rate when bought59.2% · 1,082 games

    • ≤ 12 min–11
    • 12–15 min–4
    • 15–20 min78%293
    • 20–30 min52%774
    Full description

    2.3s

    Passive: Bash. Grants melee heroes a 25% chance on hit to stun the target for 1.2 seconds and deal 100 bonus physical damage. Bash chance for ranged heroes is 10%.

    • Does not stack with other sources of Bash.
    • The following heroes cannot trigger Bash on this item: Spirit Breaker, Faceless Void, Slardar, and Kez while in Sai mode.
    • Does not grant Bash to Clones and Tempest Doubles.
  • Abyssal Blade

    6,250

    • +35 Damage
    • +30 Strength

    Active: Overwhelm: Stuns a target enemy unit for 1.6 seconds. Pierces Debuff Immunity.

    Win rate when bought83.4% · 199 games

    • ≤ 12 min–0
    • 12–15 min–2
    • 15–20 min–7
    • 20–30 min83%190
    Full description

    35s75

    Active: Overwhelm. Stuns a target enemy unit for 1.6 seconds. Pierces Debuff Immunity.

    Passive: Bash. Grants melee heroes a 25% chance on hit to stun the target for 1.2 seconds and deal 120 bonus physical damage. Bash chance for ranged heroes is 10%.

    • The stun is melee range.
    • Does not stack with other bashes, and does not grant bash to Clones and Tempest Doubles.
    • Multiple sources of damage block do not stack.
    • The following heroes cannot trigger Bash on this item: Spirit Breaker, Faceless Void, Slardar, and Kez while in Sai mode.
  • Monkey King Bar

    5,000

    • +50 Damage
    • +50 Damage

    Passive: Pierce: Grants each attack a 80% chance to pierce through evasion and deal 70 bonus magical damage.

    Win rate when bought65.6% · 122 games

    • ≤ 12 min–0
    • 12–15 min–0
    • 15–20 min–5
    • 20–30 min66%117
  • Swift Blink

    6,800

    • +25 Agility

    Active: Swift Blink: Teleport to a target point up to 1200 units away. After teleportation, you gain 40% phased movement speed and +35 Agility for 6 seconds.

    Full description

    15s

    Active: Swift Blink. Teleport to a target point up to 1200 units away. After teleportation, you gain 40% phased movement speed and +35 Agility for 6 seconds. Swift Blink cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Aghanim's Blessing

    5,800

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

Abilities

Earthshock

15 / 13 / 11 / 9s95

RADIUS
385
SLOW
-22 / -28 / -34 / -40%

Aghanim’s ShardEarthshock applies 3 Fury Swipes to enemies hit.

Overpower

12 / 11 / 10 / 9s45 / 50 / 55 / 60

Using his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.

ATTACKS
3 / 4 / 5 / 6
BONUS ATTACK SPEED
400
SLOW RESISTANCE
25%
DURATION
20
  • Missing an attack still consumes a charge of Overpower.

Fury Swipes

Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 8 / 12 / 16 / 20 seconds, the bonus damage is lost.

RESET TIME
8 / 12 / 16 / 20
RESET TIME (ROSHAN)
8
DAMAGE PER ATTACK
12 / 20 / 28 / 36
  • Break disables the application of new stacks.
  • Break does not disable the effects of existing stacks.

Maul

Innate

Ursa gains bonus damage equal to a percentage of his Current HP.

HEALTH AS DAMAGE
1.75%

Enrage

Ultimate60 / 45 / 30s

Ursa goes into a frenzy, providing damage reduction and status resistance. Removes any existing debuffs. DISPEL TYPE: Strong Dispel

DAMAGE REDUCTION
80%
STATUS RESISTANCE
50%
DURATION
4 / 4.5 / 5
DAMAGE ABSORBED TO DAMAGE
0%
DAMAGE INCREASE LINGER DURATION
0
COOLDOWN
60 / 45 / 30

Aghanim’s ScepterReduces cooldown and allows Ursa to use Enrage while disabled.

Talents

Earthshock has 2 Charges

25

+3 Overpower Attacks

+300 Earthshock Radius

20

+6 Fury Swipes Damage

+0.5% Maul Health As Damage

15

+25% Enrage Status Resistance

+9s Fury Swipes Reset Time

10

+1.75 Mana Regen

Base stats

Attributes

  • StrengthStrength25+2.4/lvl
  • AgilityAgility18+2.8/lvl
  • IntelligenceIntelligence16+1.5/lvl

At level 1

Damage
42–46
Attack time
1.7s
Attack range
150 (melee)
Move speed
310
Armor
4
Magic resistance
25%
Health
670 (+3.5/s)
Mana
267 (+0.8/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41f
    • Maul:Health As Damage increased from 1.25% to 1.75%
  2. 7.40c
    • Fury Swipes:Damage per attack decreased from 13/21/29/37 to 12/20/28/36
  3. 7.40b
    • Talents:Level 15 Talent +5 Fury Swipes Damage replaced with +0.5% Maul Health as Damage
    • Level 20 Talent +0.5% Maul Health as Damage replaced with +6 Fury Swipes Damage
    • Level 20 Talent Earthshock Radius decreased from +400 to +300
  4. 7.40
    • Earthshock:Aghanim's Shard Reworked
    • Applies 3 Fury Swipe stacks to each affected enemy
    • Enrage:Cooldown decreased from 70/50/30s to 60/45/30s
    • Talents:Level 20 Talent Earthshock applies 2 Fury Swipes replaced with +0.5% Maul Health as Damage
  5. 7.39e
    • Earthshock:Aghanim's Shard Enrage duration decreased from 1.3s to 1.2s
    • Talents:Level 10 Talent Fury Swipes Reset Time decreased from +12s to +9s
  6. 7.39d
    • Maul:Health As Damage rescaled from 1.2/1.3/1.4/1.5% to 1.25%
    • Earthshock:Aghanim's Shard Enrage duration decreased from 1.4s to 1.3s

Lore

Ulfsaar the Warrior is the fiercest member of an ursine tribe, protective of his land and his people. During the long winters, while the mothers sleep and nurse their cubs, the males patrol the lands above as tireless, vigilant defenders of their ancient ways. Hearing dim but growing rumors of a spreading evil, Ulfsaar headed out beyond the boundaries of his wild wooded homeland, intending to track down and destroy the threat at its source, before it could endanger his people. He is a proud creature with a bright strong spirit, utterly trustworthy, a staunch ally and defender.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.