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AgilityAgility · Ranged

Vengeful Spirit

Can swap herself with any nearby hero

SupportNukerDisablerEscapeInitiatorSimple to play
Vengeful Spirit portrait

Win rate

52.4%

A across all ranks

Pick rate

9.4%

of public matches

Public picks

319.2K

in the sample

Pro scene

0

2 bans · 0% win rate

Win rate by rank

  • Herald1Herald52.7%
  • Guardian2Guardian53.0%
  • Crusader3Crusader52.9%
  • Archon4Archon52.8%
  • Legend5Legend52.6%
  • Ancient6Ancient51.6%
  • Divine+7Divine+50.9%

Bars start at 50%. Sample sizes: Herald 6.9K · Guardian 23.9K · Crusader 47K · Archon 77.4K · Legend 88.4K · Ancient 49K · Divine+ 26.7K.

Last 6 days

52.3%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Tango

    90g
  3. 3

    Faerie Fire

    65g
  4. 4

    Circlet

    155g
  5. 5

    Magic Stick

    200g
  6. 6

    Observer and Sentry Wards

    50g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Power Treads

    51%1,400g
  3. 3

    Wraith Band

    505g
  4. 4

    Blade of Alacrity

    1,000g
  5. 5

    Tranquil Boots

    900g

Mid game

Core items

  1. 1

    Specialist's Array

    51%2,550g
  2. 2

    Aghanim's Scepter

    56%4,200g
  3. 3

    Yasha

    53%2,100g
  4. 4

    Pavise

    1,350g

Late game

The full build

  1. 1

    Manta Style

    60%4,650g
  2. 2

    Hydra's Breath

    63%5,900g
  3. 3

    Butterfly

    5,450g
  4. 4

    Aghanim's Scepter

    56%4,200g
  5. 5

    Black King Bar

    4,050g
  6. 6

    Daedalus

    5,200g

Most-bought items for Vengeful Spirit in OpenDota’s sample of parsed public matches (1,505 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Vengeful Spirit bought the item by minute 30 (green or red when it is clearly above or below Vengeful Spirit’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Specialist's Array

    164 games

    63%
  2. Arcane Boots

    115 games

    54%
  3. Power Treads

    650 games

    51%

Bought 12–15 min

  1. Yasha

    74 games

    70%
  2. Arcane Boots

    87 games

    59%
  3. Specialist's Array

    252 games

    50%

Bought 15–20 min

  1. Aghanim's Scepter

    96 games

    73%
  2. Solar Crest

    83 games

    66%
  3. Yasha

    235 games

    50%

Bought 20–30 min

  1. Eaglesong

    70 games

    71%
  2. Dragon Lance

    216 games

    67%
  3. Force Staff

    86 games

    63%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Circlet

    155

    • +2 All Attributes
  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought51.2% · 687 games

    • ≤ 12 min51%650
    • 12–15 min–26
    • 15–20 min–4
    • 20–30 min–7
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Wraith Band

    505

    • +5 Agility
    • +2 Strength
    • +2 Intelligence
    • +6 Damage
    • +1.75 Armor
  • Blade of Alacrity

    1,000

    • +10 Agility
  • Tranquil Boots

    900

    • +65 Move Speed
    • +14 Health Regen

    Passive: Break: Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

    Full description

    13s

    Passive: Break. Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Specialist's Array

    2,550

    • +15 Agility
    • +20 Damage

    Passive: Splitshot: Ranged attacks have a 30% chance to fire additional projectiles at up to 2 nearby enemies with 150 extra range and within a 120 degree angle in front…

    Win rate when bought51.3% · 581 games

    • ≤ 12 min63%164
    • 12–15 min50%252
    • 15–20 min34%106
    • 20–30 min53%59
    Full description

    Passive: Splitshot. Ranged attacks have a 30% chance to fire additional projectiles at up to 2 nearby enemies with 150 extra range and within a 120 degree angle in front of the attacker. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects. The primary attack deals 20 + 100% damage of a normal attack.

  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

    Win rate when bought55.9% · 572 games

    • ≤ 12 min–9
    • 12–15 min–14
    • 15–20 min73%96
    • 20–30 min52%453
  • Yasha

    2,100

    • +16 Agility
    • +15 Damage
    • +10% Move Speed

    Win rate when bought53.5% · 449 games

    • ≤ 12 min–22
    • 12–15 min70%74
    • 15–20 min50%235
    • 20–30 min47%118
    Full description
    • Yasha-based movement speed bonuses from multiple items do not stack.
  • Pavise

    1,350

    • +3 Armor
    • +175 Mana
    • +175 Health

    Active: Protect: When cast on an ally, grants them a physical damage barrier that absorbs 250 damage. Duration: 7s.

    Full description

    16s60

    Active: Protect. When cast on an ally, grants them a physical damage barrier that absorbs 250 damage. Duration: 7s.

  • Manta Style

    4,650

    • +10 Strength
    • +26 Agility
    • +10 Intelligence
    • +15 Damage
    • +10% Move Speed

    Active: Mirror Image: Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage.

    Win rate when bought60.2% · 254 games

    • ≤ 12 min–1
    • 12–15 min–5
    • 15–20 min61%31
    • 20–30 min60%217
    Full description

    34s125

    Active: Mirror Image. Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage. Dispel Type: Basic Dispel

    • Has a 0.1 second cast time during which you are invulnerable.
    • Many effects are removed upon using Manta.
    • Yasha based movement speed bonuses from multiple items do not stack.
  • Hydra's Breath

    5,900

    • +15 Strength
    • +30 Agility
    • +25 Damage
    • +150 Attack Range

    Passive: Miasma: Attacks poison enemies, dealing 2.5% of the target's Max HP as Magical Damage per second for 3 seconds.

    Win rate when bought62.6% · 190 games

    • ≤ 12 min–4
    • 12–15 min–3
    • 15–20 min–17
    • 20–30 min63%166
    Full description

    Passive: Miasma. Attacks poison enemies, dealing 2.5% of the target's Max HP as Magical Damage per second for 3 seconds.

    Passive: Polycephaly. Ranged attacks have a 30% chance to fire additional projectiles at up to 3 nearby enemies with 150 extra range and within a 120 degree angle in front of the attacker. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects except for Miasma. The primary attack deals 20 + 100% damage of a normal attack.

    • Attack Range bonuses from Monkey King Bar and Dragon Lance and its upgrades do not stack.
  • Butterfly

    5,450

    • +30 Agility
    • +35% Evasion
    • +30 Damage
    Full description
    • Stacks diminishingly with other sources of Evasion.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Daedalus

    5,200

    • +88 Damage

    Passive: Critical Strike: Grants each attack a 30% chance to deal 225% damage.

    Full description

    Passive: Critical Strike. Grants each attack a 30% chance to deal 225% damage.

    • Critical Strike does not work against buildings.

Abilities

Magic Missile

14 / 13 / 12 / 11s90 / 95 / 100 / 105

Fires a magic missile at an enemy unit, stunning and dealing damage.

STUN DURATION
1.2 / 1.4 / 1.6 / 1.8
DAMAGE
100 / 180 / 260 / 340

Aghanim’s ShardBounces once on an enemy, prioritizing heroes, within 75% of Magic Missile's current cast range from the first target.

Wave of Terror

16 / 14 / 12 / 10s40

Vengeful Spirit lets loose a wicked cry, weakening the total attack damage and armor of enemies, and giving vision of the path ahead.

DAMAGE
60 / 80 / 100 / 120
ARMOR REDUCTION
-3 / -4 / -5 / -6
ATTACK DAMAGE REDUCTION
10 / 15 / 20 / 25%
VISION DURATION
4
DEBUFF DURATION
8

Vengeance Aura

Vengeful Spirit's presence increases the damage of nearby friendly heroes. Vengeful Spirit herself receives 25% extra bonus.

BASE DAMAGE BONUS
10 / 15 / 20 / 25%
SELF MULTIPLIER
25%
RADIUS
1200
ILLUSION DAMAGE TAKEN
0%
  • Break disables the damage aura.

Aghanim’s ScepterIncreases self multiplier. Upon death, creates a strong illusion of Vengeful Spirit that deals full damage, and can cast all of her spells. If the illusion is alive when Vengeful Spirit respawn, she will take its place. XP earned by her illusion is given to her. Strong Illusions are not instantly killed by spells.

Retribution

Innate

Vengeful Spirit is considered both a ranged and a melee attacker to gain the respective bonuses. When killed by an enemy hero, Vengeful Spirit deals 20% bonus damage to her killer until their next death. Only one debuff can exist at a time.

Nether Swap

Ultimate46 / 38 / 30s100 / 150 / 200

Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swap interrupts channeling abilities on the target. Enemy Swapped units take damage. Vengeful Spirit and allied swapped units gain a barrier equal to the damage dealt.

SHIELD DURATION
10
DAMAGE/SHIELD
150 / 300 / 450
  • Works on Spell Immune units.
  • Trees near Vengeful Spirit and the target will be destroyed when the spell is cast.
  • Channeling spells are interrupted by Nether Swap.

Talents

+16% Vengeance Aura Base Damage Bonus

25

-18s Nether Swap Cooldown

Wave Of Terror Steals 25% Of Reduced Damage And Armor

20

-2s Magic Missile Cooldown

--3 Wave of Terror Armor

15

+0.3s Magic Missile Stun Duration

+150 Nether Swap Enemy Damage

10

+100 Magic Missile Cast Range

Base stats

Attributes

  • StrengthStrength20+2.6/lvl
  • AgilityAgility23+3/lvl
  • IntelligenceIntelligence19+1.5/lvl

At level 1

Damage
51–57
Attack time
1.5s
Attack range
400
Move speed
300
Armor
3.8
Magic resistance
25%
Health
560 (+2.8/s)
Mana
303 (+1/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41e
    • Vengeance Aura:Aghanim's Scepter illusion no longer has illusion vision penalty
  2. 7.41d
    • Base Health Regen increased by 0.5
    • Magic Missile:Damage increased from 85/170/255/340 to 100/180/260/340
  3. 7.41c
    • Vengeance Aura:Self Bonus increased from 20% to 25%
  4. 7.41
    • Base Movement Speed increased from 295 to 300
    • Base Attack Time improved from 1.7s to 1.5s
    • Retribution:Now also makes Vengeful Spirit to gain benefits of both melee and ranged attacks
    • Now killer's icon is shown as a buff on Vengeful Spirit to know who to hate
    • Vengeance Aura:Now provides 1.2x the bonus for Vengeful Spirit herself
    • Aghanim's Scepter upgrade no longer refreshes ability cooldowns on activating
    • Aghanim's Scepter now increases self-bonus up to 1.3x
    • Aghanim's Scepter illusion is now fully affected by Vengeance Aura's bonus
    • Aghanim's Scepter illusion damage taken decreased from 115% to 100%
  5. 7.40
    • Magic Missile:Cooldown rescaled from 16/14/12/10s to 14/13/12/11s
    • Nether Swap:Can no longer target invulnerable units
    • Talents:Level 15 Talent Wave of Terror Armor Reduction decreased from +4 to +3
  6. 7.39d
    • Base Damage increased by 2
    • Damage at level 1 increased from 49–55 to 51–57
    • Agility gain decreased from 3.2 to 3.0

Lore

Even the most contented Skywrath is an ill-tempered creature, naturally inclined to seek revenge for the slightest insult. But Vengeful Spirit is the essence of vengeance. Once a proud and savage Skywrath scion, Shendelzare was first in succession for the Ghastly Eyrie until a sister's treachery robbed her of her birthright. Snared in an assassin's net, Shendelzare tore free only at the cost of her wings, limping away in the ultimate humiliation: On foot. With her wings broken, she knew the Skywrath would never accept her as ruler; and in the highest roost of the Eyrie, inaccessible except by winged flight, her sister was untouchable. Unwilling to live as a flightless cripple, and desiring revenge far more than earthly power, the fallen princess drove a bargain with the goddess Scree'Auk: She surrendered her broken body for an imperishable form of spirit energy, driven by vengeance, capable of doing great damage in the material plane. She may spend eternity flightless, but she will have her revenge.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.