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AgilityAgility · Ranged

Viper

Poisonous toxins chip away armor and slow enemies

CarryDisablerDurableInitiatorSimple to play
Viper portrait

Win rate

48.4%

C across all ranks

Pick rate

8.1%

of public matches

Public picks

273.2K

in the sample

Pro scene

12

48 bans · 58% win rate

Win rate by rank

  • Herald1Herald48.0%
  • Guardian2Guardian47.5%
  • Crusader3Crusader47.9%
  • Archon4Archon48.1%
  • Legend5Legend49.1%
  • Ancient6Ancient49.2%
  • Divine+7Divine+49.3%

Bars start at 50%. Sample sizes: Herald 11.8K · Guardian 31.4K · Crusader 48.8K · Archon 64.3K · Legend 64K · Ancient 32.3K · Divine+ 20.6K.

Last 6 days

48.6%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Circlet

    155g
  3. 3

    Tango

    90g
  4. 4

    Faerie Fire

    65g
  5. 5

    Observer Ward

    0g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Wraith Band

    505g
  3. 3

    Power Treads

    49%1,400g
  4. 4

    Null Talisman

    505g
  5. 5

    Bracer

    505g
  6. 6

    Blade of Alacrity

    1,000g

Mid game

Core items

  1. 1

    Hurricane Pike

    57%4,550g
  2. 2

    Manta Style

    61%4,650g
  3. 3

    Mage Slayer

    57%3,100g

Late game

The full build

  1. 1

    Black King Bar

    52%4,050g
  2. 2

    Eye of Skadi

    5,900g
  3. 3

    Hurricane Pike

    57%4,550g
  4. 4

    Manta Style

    61%4,650g
  5. 5

    Linken's Sphere

    4,800g
  6. 6

    Mystic Staff

    2,800g

Most-bought items for Viper in OpenDota’s sample of parsed public matches (1,721 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Viper bought the item by minute 30 (green or red when it is clearly above or below Viper’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Perseverance

    91 games

    58%
  2. Dragon Lance

    182 games

    55%
  3. Boots of Travel

    329 games

    53%

Bought 12–15 min

  1. Blink Dagger

    76 games

    54%
  2. Boots of Travel

    82 games

    54%
  3. Dragon Lance

    231 games

    52%

Bought 15–20 min

  1. Aghanim's Shard

    71 games

    75%
  2. Aghanim's Scepter

    61 games

    66%
  3. Yasha

    114 games

    59%

Bought 20–30 min

  1. Aghanim's Shard

    232 games

    72%
  2. Ultimate Orb

    101 games

    69%
  3. Blink Dagger

    71 games

    65%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Circlet

    155

    • +2 All Attributes
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Observer Ward

    0

    Use: Plant: Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes.

    Full description

    1s

    Use: Plant. Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Wraith Band

    505

    • +5 Agility
    • +2 Strength
    • +2 Intelligence
    • +6 Damage
    • +1.75 Armor
  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought49.0% · 641 games

    • ≤ 12 min50%591
    • 12–15 min43%30
    • 15–20 min–12
    • 20–30 min–8
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Null Talisman

    505

    • +5 Intelligence
    • +2 Strength
    • +2 Agility
    • +1 Mana Regen
  • Bracer

    505

    • +5 Strength
    • +2 Agility
    • +2 Intelligence
    • +0.75 Health Regen
    • +50 Health
  • Blade of Alacrity

    1,000

    • +10 Agility
  • Hurricane Pike

    4,550

    • +15 Intelligence
    • +200 Health
    • +20 Agility
    • +15 Strength
    • +130 Attack Range

    Active: Hurricane Thrust: Pushes you and target enemy 425 units away from each other, and for 5 seconds, allows you to make 5 attacks against the target without range…

    Win rate when bought56.7% · 510 games

    • ≤ 12 min–5
    • 12–15 min77%30
    • 15–20 min56%178
    • 20–30 min55%297
    Full description

    19s150

    Active: Hurricane Thrust. Pushes you and target enemy 425 units away from each other, and for 5 seconds, allows you to make 5 attacks against the target without range restrictions and with +100 attack speed. Can be cast on self or allies to push the target 600 units in the direction it is facing. Enemy Range: 425

    • Self-cast will use Hurricane Pike on yourself.
    • Hurricane Pike doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Attack Range bonuses from Monkey King Bar and Dragon Lance and its upgrades do not stack.
  • Manta Style

    4,650

    • +10 Strength
    • +26 Agility
    • +10 Intelligence
    • +15 Damage
    • +10% Move Speed

    Active: Mirror Image: Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage.

    Win rate when bought61.3% · 266 games

    • ≤ 12 min–2
    • 12–15 min–8
    • 15–20 min55%65
    • 20–30 min62%191
    Full description

    34s125

    Active: Mirror Image. Creates 2 images of your hero that last 18 seconds. Melee images deal 33% damage, while Ranged images deal 25%. Illusions take 300% damage. Dispel Type: Basic Dispel

    • Has a 0.1 second cast time during which you are invulnerable.
    • Many effects are removed upon using Manta.
    • Yasha based movement speed bonuses from multiple items do not stack.
  • Mage Slayer

    3,100

    • +5.5 Health Regen
    • +2.5 Mana Regen
    • +12 Damage

    Passive: Mage Slayer: Places a debuff when you attack enemies, dealing 35 physical damage per second and causing them to do 40% less spell damage for 3 seconds.

    Win rate when bought56.5% · 161 games

    • ≤ 12 min68%34
    • 12–15 min63%57
    • 15–20 min52%48
    • 20–30 min–22
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought52.1% · 236 games

    • ≤ 12 min–2
    • 12–15 min–2
    • 15–20 min–8
    • 20–30 min51%224
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Eye of Skadi

    5,900

    • +35 All Attributes

    Passive: Cold Attack: Attacks lower enemy movement by -25% if they are melee and -50% if they are ranged.

    Full description

    Passive: Cold Attack. Attacks lower enemy movement by -25% if they are melee and -50% if they are ranged. Attacks also lower enemy attack speed by -25% and Health Restoration by 50%. Lasts for 3 seconds.

  • Linken's Sphere

    4,800

    • +16 All Attributes
    • +6.5 Health Regen
    • +4.25 Mana Regen

    Passive: Spellblock: Blocks most targeted spells once every 14 seconds.

    Full description

    14s

    Passive: Spellblock. Blocks most targeted spells once every 14 seconds.

    Active: Transfer Spellblock. Temporarily removes Spellblock from the item's owner and transfers it to an allied unit for 14 seconds.

    • Targeted abilities from neutral items do not trigger Spellblock.
  • Mystic Staff

    2,800

    • +25 Intelligence

Abilities

Poison Attack

20

Intensifies Viper's venom, adding an effect to his normal attack that applies a stacking movement speed slow and magic resistance deduction while dealing damage over time. Stacks up to 6 times.

DURATION
4
DAMAGE PER SECOND
4 / 8 / 12 / 16
MOVE SLOW
3 / 6 / 9 / 12
MAGIC RESISTANCE
4 / 6 / 8 / 10
MAX STACKS
6
ARMOR REDUCTION
0
BUILDING DAMAGE
0%

Aghanim’s ShardIncreases max stacks, and causes Poison Attack to lower armor per stack and to affect buildings for reduced damage.

Nethertoxin

14s70

Viper releases a Nethertoxin at the targeted area. Units in that area take an increasing damage over time based on how long they remain in it. Units in it have their attack speed slowed.

MIN DPS
15 / 25 / 35 / 45
MAX DPS
35 / 65 / 95 / 125
MAX DPS DURATION
4
RADIUS
400
ATTACK SPEED SLOW
30 / 40 / 50 / 60
DURATION
6.5 / 7 / 7.5 / 8
  • Multiple Nethertoxins do not stack.

Corrosive Skin

Viper exudes an infectious toxin that damages and slows the attack speed of any enemy that damages it in a 1200 radius. The acid exudate also increases Viper's resistance to magic.

DURATION
4
ATTACK SLOW
9 / 18 / 27 / 36
MAGIC RESISTANCE
10 / 15 / 20 / 25
DAMAGE PER SECOND
10 / 15 / 20 / 25
MAX RANGE RADIUS
1200
  • Stacks multiplicatively with other magic damage resistance sources.
  • Break prevents the application of Corrosive Skin. Does not disable Corrosive Skin application from Nosedive.
  • Damage done by this ability is considered reflected damage. Reflected damage does not provide any lifesteal and cannot be reflected.

Aghanim’s ScepterCorrosive Skin applies 4x the attack speed slow to enemies that are within 500 distance of Viper. Viper's Corrosive Skin Magic Resistance and Damage per Second are gradually increased while he is in Nethertoxin, up to 50% increased effect after 4s.

Nosedive

Granted by Aghanim’s Scepter25s75

Viper slams into the ground, releasing a Nethertoxin and splattering each enemy in a 500 AoE for 4 seconds with the effect of Corrosive Skin.

RADIUS
500
EFFECT DURATION
4

Predator

Innate

Viper's attacks deal an additional instance of physical damage per missing health percentage of the target hero.

DAMAGE
0.25

Viper Strike

Ultimate50 / 40 / 30s100 / 150 / 200

Viper slows the targeted enemy unit's movement and attack speed while also disabling their passives and dealing poison damage over time. The slowing effect reduces over the duration of the poison.

DURATION
6
DAMAGE PER SECOND
70 / 110 / 150
MOVE SLOW
60 / 70 / 80
ATTACK SLOW
100 / 140 / 180

Talents

Nethertoxin Radius increases by 25 every 0.5s

25

-50% Viper Strike Mana Cost / Cooldown

+70 Viper Strike DPS

20

+0.35 Predator Damage Per Missing Health

+20/40 Nethertoxin Min/Max Damage

15

+15% Poison Attack Slow / Damage

+1s Viper Strike Duration

10

+15 Corrosive Skin Damage Per Second

Base stats

Attributes

  • StrengthStrength21+2.4/lvl
  • AgilityAgility21+2.9/lvl
  • IntelligenceIntelligence17+2/lvl

At level 1

Damage
48–50
Attack time
1.7s
Attack range
575
Move speed
275
Armor
1.5
Magic resistance
25%
Health
582 (+2.4/s)
Mana
279 (+0.9/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41c
    • Nosedive:Cooldown increased from 20s to 25s
  2. 7.41
    • Agility gain increased from 2.7 to 2.9
    • Base Attack Speed decreased from 120 to 110
    • Predator:Base Damage per Missing Health Percentage increased from 0.15 to 0.25
    • Corrosive Skin:Aghanim's Scepter now also gradually increases Corrosive Skin's magic resistance and damage per second while he is in Nethertoxin, up to 50% increased effect after 4s
    • Talents:Level 10 Talent +10% Poison Attack slow/damage replaced with +15 Corrosive Skin Damage Per Second
    • Level 15 Talent +20 Corrosive Skin Damage Per Second replaced with +15% Poison Attack Slow / Damage
    • Level 15 Talent +30 Nethertoxin Min/Max Damage replaced with +20/40 Nethertoxin Min/Max Damage
    • Level 20 Talent Predator Damage Per Missing Health increased from +0.3 to +0.35
  3. 7.40c
    • Corrosive Skin:Damage per second rescaled from 8/16/24/32 to 10/15/20/25
    • Talents:Level 20 Talent Predator Damage Per Missing Health increased from +0.25 to +0.3
    • Level 20 Talent Viper Strike DPS decreased from +80 to +70
  4. 7.40b
    • Talents:Level 10 Talent +20 Corrosive Skin Damage Per Second replaced with +10% Poison Attack Slow/Damage
    • Level 15 Talent +15% Poison Attack Slow/Damage replaced with +20 Corrosive Skin Damage Per Second
    • Level 15 Talent Nethertoxin Min/Max Damage decreased from +40 to +30
  5. 7.40
    • Poison Attack:Mana Cost decreased from 22 to 20
    • Talents:Level 20 Talent Predator Damage Per Missing Health increased from +0.2 to +0.25
  6. 7.39e
    • Corrosive Skin:Attack Slow increased from 8/16/24/32 to 9/18/27/36
  7. 7.39d
    • Nethertoxin:Min DPS increased from 15/20/25/30 to 15/25/35/45

Lore

The malevolent familiar of a sadistic wizard who captured and hoped to tame him, Viper was curiously glad to have been sprung from the sealed and unchanging subterranean Nether Reaches where his race had lived for millions of years, after tectonic slippage had sealed off the Netherdrakes in luminous caverns. Viper spent some time appearing to submit to the wizard's enchainments, hoping to learn what he could of the dark magics the mage practiced. But he soon realized that few spells were as deadly as the toxins that were his birthright. Exuding an acid that swiftly ate away the bars of his cage, the Netherdrake slipped free of his confines, spit poison in the old spellcaster's eyes, and soared out to let the world know that it had a new master.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.