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UniversalUniversal · Ranged

Visage

Scouts and attacks with his familiars

SupportNukerDisablerDurablePusherComplex to play
Visage portrait

Win rate

52.8%

S across all ranks

Pick rate

1.5%

of public matches

Public picks

51.7K

in the sample

Pro scene

0

0 bans · 0% win rate

Win rate by rank

  • Herald1Herald–
  • Guardian2Guardian50.8%
  • Crusader3Crusader50.5%
  • Archon4Archon52.0%
  • Legend5Legend53.0%
  • Ancient6Ancient54.2%
  • Divine+7Divine+55.7%

Bars start at 50%. Sample sizes: Herald 1.2K · Guardian 4.1K · Crusader 7.4K · Archon 11K · Legend 12.2K · Ancient 8.1K · Divine+ 7.9K.

Last 6 days

51.8%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Circlet

    155g
  3. 3

    Enchanted Mango

    65g
  4. 4

    Tango

    90g
  5. 5

    Faerie Fire

    65g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Null Talisman

    505g
  3. 3

    Tranquil Boots

    900g
  4. 4

    Drum of Endurance

    59%1,625g

Mid game

Core items

  1. 1

    Vladmir's Offering

    2,200g
  2. 2

    Aghanim's Shard

    1,400g
  3. 3

    Boots of Bearing

    4,225g
  4. 4

    Platemail

    1,400g
  5. 5

    Oblivion Staff

    1,625g

Late game

The full build

  1. 1

    Assault Cuirass

    5,125g
  2. 2

    Aghanim's Scepter

    4,200g
  3. 3

    Scythe of Vyse

    5,200g
  4. 4

    Boots of Bearing

    4,225g
  5. 5

    Pipe of Insight

    3,725g
  6. 6

    Bloodthorn

    6,400g

Most-bought items for Visage in OpenDota’s sample of parsed public matches (1,321 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Visage bought the item by minute 30 (green or red when it is clearly above or below Visage’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Circlet

    155

    • +2 All Attributes
  • Enchanted Mango

    65

    • +0.4 Health Regen

    Use: Eat Mango: Instantly restores 100 mana.

    Full description

    Use: Eat Mango. Instantly restores 100 mana.

    • Hold Control to use on a nearby allied hero.
  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Null Talisman

    505

    • +5 Intelligence
    • +2 Strength
    • +2 Agility
    • +1 Mana Regen
  • Tranquil Boots

    900

    • +65 Move Speed
    • +14 Health Regen

    Passive: Break: Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.

    Full description

    13s

    Passive: Break. Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds. Movement speed bonuses from multiple pairs of boots do not stack.

  • Drum of Endurance

    1,625

    • +8 Strength

    Active: Endurance: Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

    Win rate when bought59.2% · 142 games

    • ≤ 12 min67%75
    • 12–15 min–28
    • 15–20 min–27
    • 20–30 min–12
    Full description

    45s

    Active: Endurance. Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Radius: 1200

    Passive: Swiftness Aura. Grants 15 movement speed and 2.5 health regeneration to allies. Radius: 1200

  • Vladmir's Offering

    2,200

    • +1 Armor
    • +0.75 Mana Regen

    Passive: Vladmir's Aura: Grants 20% lifesteal, 18% bonus damage, 1 mana regeneration, and 2 armor to nearby allies. Radius: 1200

    Full description

    Passive: Vladmir's Aura. Grants 20% lifesteal, 18% bonus damage, 1 mana regeneration, and 2 armor to nearby allies. Radius: 1200

    • Lifesteal on attacks against creeps is reduced to 12%.
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

  • Boots of Bearing

    4,225

    • +8 Strength
    • +65 Move Speed
    • +18 Health Regen

    Active: Endurance: Gives +50 attack speed and +15% movement speed to nearby allies for 6 seconds. For the first 1.5 seconds allies are immune to slows. Radius: 1200

    Full description

    30s

    Active: Endurance. Gives +50 attack speed and +15% movement speed to nearby allies for 6 seconds. For the first 1.5 seconds allies are immune to slows. Radius: 1200

    Passive: Swiftness Aura. Grants 15 movement speed and 2.5 health regeneration to allies. Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.

  • Platemail

    1,400

    • +10 Armor
  • Oblivion Staff

    1,625

    • +10 Intelligence
    • +35 Damage
    • +1.25 Mana Regen
  • Assault Cuirass

    5,125

    • +30 Damage
    • +10 Armor

    Passive: Assault Aura: Grants 30 attack speed and 5 armor to nearby allied units and structures, and decreases nearby enemy unit and structure armor by -5. Radius: 1200

  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

  • Scythe of Vyse

    5,200

    • +30 Intelligence
    • +8.5 Mana Regen

    Active: Hex: Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed.

    Full description

    20s250

    Active: Hex. Turns a target unit into a harmless critter for 2.8 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed. Instantly destroys illusions.

    • The target will have a base movement speed of 140, but buffs granting maximum movement speed won't be disabled.
  • Pipe of Insight

    3,725

    • +14 Health Regen

    Active: Barrier: Gives a magic damage barrier that absorbs 425 damage to all nearby allies. Lasts 8 seconds. Radius: 1200

    Full description

    60s150

    Active: Barrier. Gives a magic damage barrier that absorbs 425 damage to all nearby allies. Lasts 8 seconds. Radius: 1200

    Passive: Insight Aura. Gives allied units 8% magic resistance. Radius: 1200

    • Barrier does not affect units that have been affected by Barrier within Pipe of Insight's cooldown.
    • Stacks multiplicatively with other sources of magic resistance.
  • Bloodthorn

    6,400

    • +25 Intelligence
    • +70 Damage
    • +4 Mana Regen
    • +20 Damage

    Active: Soul Rend: Silences a target for 5 seconds. At the end of the silence, an additional 60% of all damage taken during the silence will be dealt to the target as…

    Full description

    15s150

    Active: Soul Rend. Silences a target for 5 seconds. At the end of the silence, an additional 60% of all damage taken during the silence will be dealt to the target as magical damage. All attacks on the silenced target will deal additional damage equal to 50 if the attacker is a hero, and 25, if the attacker is a creep. Provides True Strike for your attacks and attacks from your controlled units against the silenced target.

    Passive: Pierce. Grants each attack a 40% chance to pierce through evasion and deal 60 bonus magical damage.

Abilities

Grave Chill

17 / 15 / 13 / 11s75

Visage drains the movement and attack speed of the targeted unit, gaining the drained speed for itself and nearby Familiars.

DURATION
5
MOVE SPEED DRAIN
12 / 18 / 24 / 30%
ATTACK SPEED DRAIN
35 / 45 / 55 / 65
  • The two buffs can be removed separately by dispels.
  • The speed gained is independent of the speed lost on the target.
  • Familiars within 900 range of Visage will also receive bonuses from Grave Chill.

Soul Assumption

4s110

Visage gathers charges of soul essence each time nearby heroes take more than 100 damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge.

BASE DAMAGE
20
DAMAGE PER CHARGE
70
MAX CHARGES
3 / 4 / 5 / 6
CHARGE DURATION
6
GATHER DAMAGE THRESHOLD
100
GATHER DAMAGE RADIUS
1800
  • Charges are only gained for damage greater than 2 and less than 3000 that is dealt by a player or Roshan. Self-damage or Soul Assumption damage isn't counted.

Gravekeeper's Cloak

Visage generates a layered barrier that protects him from damage. If he receives damage from a player, one layer is removed, and takes time to recover. Visage's Familiars are protected by his cloak when within 900 range of him, based on the number of layers Visage has.

MAX LAYERS
4
DAMAGE REDUCTION PER LAYER
8 / 12 / 16 / 20%
LAYER RECOVERY TIME
7 / 6 / 5 / 4
MINIMUM DAMAGE
40
MAX DAMAGE REDUCTION
32 / 48 / 64 / 80%
COOLDOWN
0
MANA COST
0
  • Each time Visage receives damage greater than the Minimum Damage that was not self-inflicted and was from a player owned source, a layer is removed.
  • Familiars within 900 range of Visage will receive the current damage reduction from Gravekeeper's Cloak.
  • Break disables the gaining of new stacks.
  • Break does not disable the bonuses from existing stacks.

Aghanim’s ShardGains an active component, allowing Visage to use Stone Form, stunning enemies for 0.8 / 1.0 / 1.2 seconds in an 375 area around it, dealing 60 / 100 / 140 damage and becoming invulnerable for 6 seconds. Restores up to 25% of your health.

Silent as the Grave

Innate45.75s50

Visage gains flying movement and bonus movement speed. Upon attacking or casting, the speed and flying movement are lost and Visage and his familiars deal additional attack damage for 2s.

FLIGHT DURATION
20
BONUS MOVESPEED
12%
BONUS DAMAGE DURATION
2
BONUS DAMAGE
10%
COOLDOWN
45.75

Aghanim’s ScepterIncreases movement speed, damage, and duration. Turns Visage and familiars invisible for the duration until the flying movement is lost.

Summon Familiars

Ultimate120 / 110 / 100s150 / 150 / 150

Conjures 2 blind Familiars to fight for Visage. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health. Familiars grant high bounty when killed. The ability can be cast in the alt-cast state to recall Visages familiars after 4s, during which they cannot attack or act.

FAMILIAR HEALTH
450 / 600 / 750
FAMILIAR ARMOR
2 / 3 / 4
FAMILIAR ATTACK RANGE
180
FAMILIAR SPEED
430
FAMILIAR GOLD BOUNTY
100
FAMILIAR ATTACK DAMAGE
25 / 50 / 75
  • Casting Summon Familiars will replace any existing Familiars.
  • Familiars within range of Visage will receive bonuses from Gravekeeper's Cloak and Grave Chill.

Talents

-2s Gravekeeper's Cloak Recovery Time

25

+1 Familiar

+30 Soul Assumption Damage Per Charge

20

+1 Armor Corruption to Visage and Familiars

+2s Grave Chill Duration

15

Soul Assumption Hits 3 Targets

-1s Soul Assumption Cooldown

10

+6 Visage and Familiars Base Damage

Base stats

Attributes

  • StrengthStrength22+2.8/lvl
  • AgilityAgility11+1.3/lvl
  • IntelligenceIntelligence22+2.9/lvl

Universal heroes get bonus damage from every attribute.

At level 1

Damage
21–31
Attack time
1.7s
Attack range
600
Move speed
285
Armor
1.8
Magic resistance
25%
Health
604 (+2.5/s)
Mana
339 (+1.1/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41e
    • Ability 7116:No longer breaks Visage's invisibility when used to order Familiars to execute
  2. 7.41d
    • Grave Chill:Attack Speed Drain rescaled from 25/40/55/70 to 35/45/55/65
  3. 7.41
    • Removed Lurker innate ability
    • Silent as the Grave:Now innate ability. Active
    • Visage gains flying movement and 12% bonus movement speed for 20s. Upon attacking or casting, he loses both effects, but he and his familiars gain 10% attack damage bonus for 2 seconds
    • Mana Cost decreased from 115 to 50
    • Cooldown changed from 45s to 45.75s - 0.75s per level
    • Upgraded with Aghanim's Scepter
    • Increases bonus movement speed by 12%, bonus damage by 10%, bonus damage duration by 2s, and flight duration by 10s. While flight is active, Silent as the Grave grants invisibility to Visage and his familiars
    • Invisibility for Visage and each familiar are not connected
    • Summon Familiars:Cooldown decreased from 130/120/110s to 120/110/100s
    • Familiar Health rescaled from 500/600/700 to 450/600/750
    • Talents:Level 10 Talent +6 Visage and Familiars Attack Damage replaced with +6 Visage and Familiars Base Damage
    • Level 10 Talent +4 Lurker Max Stacks replaced with -1s Soul Assumption Cooldown
    • Level 20 Talent Soul Assumption Damage Per Charge increased from +25 to +30
  4. 7.40
    • Grave Chill:Move Speed Drain increased from 12/16/20/24% to 12/18/24/30%
    • Gravekeeper's Cloak:Familiars now have their own copy of Gravekeeper's Cloak ability (visual change only)
    • Summon Familiars:Familiars now have their own ability to independently recall it to Visage
    • The alt cast behavior on Visage is unchanged
    • The 3rd Familiar gained by Level 25 Talent is now automatically added to an existing control group when created
    • Talents:Level 25 Talent +15 Gravekeeper's Cloak Armor replaced with -2s Gravekeeper's Cloak Recovery Time
  5. 7.39e
    • Grave Chill:Mana Cost decreased from 90 to 75

Lore

Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro'lic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.