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UniversalUniversal · Melee

Void Spirit

Steps in and out of the mortal plane to strike his foes

CarryNukerDisablerEscapeModerate to play
Void Spirit portrait

Win rate

49.3%

B across all ranks

Pick rate

4.1%

of public matches

Public picks

139.1K

in the sample

Pro scene

6

2 bans · 33% win rate

Win rate by rank

  • Herald1Herald47.9%
  • Guardian2Guardian47.7%
  • Crusader3Crusader48.6%
  • Archon4Archon49.4%
  • Legend5Legend50.0%
  • Ancient6Ancient49.9%
  • Divine+7Divine+48.9%

Bars start at 50%. Sample sizes: Herald 2.7K · Guardian 8.7K · Crusader 16.5K · Archon 27.8K · Legend 36.7K · Ancient 25.1K · Divine+ 21.8K.

Last 6 days

49.6%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Tango

    90g
  3. 3

    Observer Ward

    0g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Bottle

    675g
  3. 3

    Urn of Shadows

    825g
  4. 4

    Diadem

    1,000g
  5. 5

    Power Treads

    49%1,400g
  6. 6

    Chainmail

    500g

Mid game

Core items

  1. 1

    Spirit Vessel

    49%2,725g
  2. 2

    Aghanim's Shard

    50%1,400g
  3. 3

    Kaya

    56%2,100g
  4. 4

    Point Booster

    1,200g
  5. 5

    Power Treads

    49%1,400g
  6. 6

    Eul's Scepter of Divinity

    2,600g

Late game

The full build

  1. 1

    Aghanim's Scepter

    57%4,200g
  2. 2

    Black King Bar

    4,050g
  3. 3

    Yasha and Kaya

    64%4,200g
  4. 4

    Ultimate Orb

    2,800g
  5. 5

    Octarine Core

    5,100g
  6. 6

    Witch Blade

    2,775g

Most-bought items for Void Spirit in OpenDota’s sample of parsed public matches (1,878 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Void Spirit bought the item by minute 30 (green or red when it is clearly above or below Void Spirit’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Spirit Vessel

    249 games

    60%
  2. Perseverance

    70 games

    53%
  3. Power Treads

    544 games

    49%

Bought 12–15 min

  1. Power Treads

    149 games

    52%
  2. Spirit Vessel

    403 games

    48%

Bought 15–20 min

  1. Yasha

    118 games

    72%
  2. Kaya

    114 games

    54%
  3. Power Treads

    100 games

    49%

Bought 20–30 min

  1. Ultimate Orb

    61 games

    69%
  2. Yasha and Kaya

    110 games

    60%
  3. Manta Style

    203 games

    57%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Observer Ward

    0

    Use: Plant: Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes.

    Full description

    1s

    Use: Plant. Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes. Hold Control to give one Observer Ward to an allied hero.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Bottle

    675

    Active: Regenerate: Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost.

    Full description

    0.5s

    Active: Regenerate. Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost. The Bottle automatically refills at the fountain. Hold Control to use on an allied hero.

    Passive: Store Rune. Runes can be stored in the Bottle for later use by right-clicking them. Unused runes will automatically activate after 90 seconds. Using a stored rune fully refills the Bottle.

    • Bottle is shareable. Stored runes cannot be shared.
    • Using a stored Bounty or Water rune fully refills the bottle if the bottle was full when the rune was stored; otherwise, it refills two charges.
  • Urn of Shadows

    825

    • +1 Mana Regen
    • +2 All Attributes
    • +2 Armor

    Active: Soul Release: Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds.

    Full description

    10s

    Active: Soul Release. Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

    • Empty urns gain 2 charges.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
  • Diadem

    1,000

    • +6 All Attributes
  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought49.3% · 817 games

    • ≤ 12 min49%544
    • 12–15 min52%149
    • 15–20 min49%100
    • 20–30 min–24
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Chainmail

    500

    • +4 Armor
  • Spirit Vessel

    2,725

    • +1.75 Mana Regen
    • +10 All Attributes
    • +2 Armor

    Active: Soul Release: When used against enemies, it reduces health by 4% of current health per second, and reduces Health Restoration by 70%. Deals 25 damage per second.

    Win rate when bought49.5% · 825 games

    • ≤ 12 min60%249
    • 12–15 min48%403
    • 15–20 min39%155
    • 20–30 min–18
    Full description

    10s

    Active: Soul Release. When used against enemies, it reduces health by 4% of current health per second, and reduces Health Restoration by 70%. Deals 25 damage per second. When used on allies, it provides 40 health regeneration per second. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units or the user dies.

    • Empty vessels gain 2 charges.
    • Only the closest Spirit Vessel to the dying hero will gain a charge.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought49.7% · 787 games

    • ≤ 12 min–3
    • 12–15 min62%52
    • 15–20 min48%500
    • 20–30 min50%232
  • Kaya

    2,100

    • +16 Intelligence

    Win rate when bought55.6% · 338 games

    • ≤ 12 min–13
    • 12–15 min–28
    • 15–20 min54%114
    • 20–30 min53%183
    Full description
    • Multiple instances of this item do not stack.
  • Point Booster

    1,200

    • +175 Mana
    • +175 Health
  • Eul's Scepter of Divinity

    2,600

    • +10 Intelligence
    • +2.5 Mana Regen
    • +20 Move Speed

    Active: Cyclone: Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself.

    Full description

    23s175

    Active: Cyclone. Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself. Enemy units take 50 magical damage upon landing. Dispel Type: Basic Dispel

    • You cannot cyclone allies.
    • Cyclones cast on yourself go through spell immunity.
    • Cyclone can dispel some buffs and debuffs.
    • Cyclone duration is unaffected by status resistance.
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

    Win rate when bought57.1% · 522 games

    • ≤ 12 min–2
    • 12–15 min–7
    • 15–20 min64%56
    • 20–30 min56%457
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Yasha and Kaya

    4,200

    • +16 Agility
    • +16 Intelligence
    • +20 Damage

    Win rate when bought63.8% · 130 games

    • ≤ 12 min–1
    • 12–15 min–0
    • 15–20 min–19
    • 20–30 min60%110
  • Ultimate Orb

    2,800

    • +15 All Attributes
  • Octarine Core

    5,100

    • +25% Cooldown Reduction
    • +450 Health
    • +450 Mana
    • +6 Mana Regen
  • Witch Blade

    2,775

    • +40 Damage
    • +12 Intelligence
    • +1.5 Mana Regen
    • +5 Armor

    Passive: Witch Blade: Causes your next attack to apply a poison for 4 seconds, slowing by 25% and dealing 0.75x your intelligence as damage every second.

    Full description

    9s

    Passive: Witch Blade. Causes your next attack to apply a poison for 4 seconds, slowing by 25% and dealing 0.75x your intelligence as damage every second. This attack has True Strike.

Abilities

Aether Remnant

17 / 15 / 13 / 11s75 / 80 / 85 / 90

Void Spirit dispatches a remnant to the target location. The remnant stands watch over the region, facing the direction of his vector. When a unit crosses its gaze, the remnant pulls it in and damages it.

WATCH RANGE
450
ACTIVATION TIME
0.4
DAMAGE
90 / 140 / 190 / 240
PULL DURATION
1 / 1.2 / 1.4 / 1.6
REMNANT LIFETIME
17

Aghanim’s ShardCreates an additional watcher path that rotates around the remnant. The remnant now provides True Sight, and no longer triggers on creeps, instead dealing 50% damage to them every second in both paths. Does not reveal wards.

Dissimilate

20 / 17 / 14 / 11s120

Void Spirit temporarily fades into the aether, creating a number of portals through which he can reassemble himself. Upon exiting a portal, he damages all enemies in the area.

PHASE DURATION
1.1
REMNANT DURATION
0
REMNANT EFFECTIVENESS
0%

Resonant Pulse

18s115 / 120 / 125 / 130

Void Spirit wraps himself in a protective shield that absorbs physical damage and emits a single damaging pulse around him. The shield gains increased damage absorption for each enemy hero the pulse hits.

PULSE RADIUS
500
DAMAGE
60 / 110 / 160 / 210
BARRIER DURATION
10
BASE DAMAGE BARRIER
25 / 50 / 75 / 100
BARRIER AMOUNT PER HERO HIT
50 / 70 / 90 / 110
BASE CHARGE RESTORE TIME
0
SILENCE DURATION
0

Aghanim’s ScepterCauses Resonant Pulse to silence and gain 2 charges.

Intrinsic Edge

Innate

Void Spirit gains 15% more attack damage per point of each attribute, and 30% more HP regen from Strength, attack speed from Agility, and mana regen from Intelligence.

ATTACK DAMAGE
0
HEALTH REGENERATION
0
MANA REGENERATION
0
ATTACK SPEED
0

Astral Step

Ultimate90

Void Spirit tears a rift through the astral plane to appear at the target location, attacking all enemies along the path. This attack inflicts a void mark that slows for 1.25 seconds and then detonates.

RANGE
800 / 900 / 1000
VOID MARK DAMAGE
130 / 230 / 330
MOVEMENT SLOW
40 / 60 / 80%
  • Astral Step attacks do not cleave.

Talents

140% Astral Step Crit

25

Dissimilate Roots for 2s

Outer Dissimilate Ring

20

-3s Astral Step Charge Restore Time

+20% Resonant Pulse Barrier

15

+65 Aether Remnant Damage

+1.5 Mana Regen

10

+40 Resonant Pulse Damage

Base stats

Attributes

  • StrengthStrength22+2.6/lvl
  • AgilityAgility21+2.2/lvl
  • IntelligenceIntelligence24+3.1/lvl

Universal heroes get bonus damage from every attribute.

At level 1

Damage
18–22
Attack time
1.7s
Attack range
200 (melee)
Move speed
290
Armor
2.5
Magic resistance
25%
Health
604 (+2.5/s)
Mana
363 (+1.2/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41b
    • Dissimilate:Damage decreased from 120/200/280/360 to 105/185/265/345
  2. 7.41a
    • Base Mana Regen decreased by 0.6
  3. 7.41
    • Base Damage decreased by 4
    • Damage at level 1 unchanged due to innate ability changes
    • Intrinsic Edge:Now also increases Void Spirit's attack damage per point of attribute by 15%
    • Increase is multiplicative, so it's increased from 0.45 to 0.5175
    • The result of these changes:
    • Damage at level 1 is unchanged at 52–56
    • Damage gain per level increased from 3.6 to 4.1
    • Damage at level 30 increased from 174–178 to 192–196
    • Secondary bonuses increased from 25% to 30%
    • No longer provides increased Armor or Magic Resistance
    • Now provides increased Attack Speed per point of Agility
    • Aether Remnant:Aghanim's Shard True Sight no longer reveals wards
    • Resonant Pulse:Barrier Amount per hero hit increased from 35/50/65/80 to 50/70/90/110
  4. 7.40b
    • Aether Remnant:Remnant Lifetime decreased from 20s to 17s
  5. 7.40
    • Resonant Pulse:Aghanim's Scepter Silence duration decreased from 2.0 to 1.75s
    • Talents:Level 15 Talent Aether Remnant damage increased from +60 to +65

Lore

Not even the other spirits claim to understand the mind and machinations of the eldest amongst them, Inai the Void Spirit. Privy to secrets that would shatter a mortal mind, the Void Spirit observes the workings of the universe from an unknowable vantage, choosing to let carefully groomed servants do his bidding -- only emerging from his Hidden Temple into the material plane when he deems that he alone can steer the course of reality along its proper path. With an expansive perspective on existence, Inai is focused intently on a point in time beyond which he cannot see, when the fabrics of multiple realities are fated to collide. Now he steps from the aether to personally resolve the battle of the Ancients and prepare his allies for what he views as a greater conflict to come.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.