Skip to content
Builds Forge

IntelligenceIntelligence · Ranged

Warlock

Summons powerful demons to fight at his side

SupportDisablerInitiatorSimple to play
Warlock portrait

Win rate

50.2%

B across all ranks

Pick rate

5.8%

of public matches

Public picks

195K

in the sample

Pro scene

3

1 bans · 67% win rate

Win rate by rank

  • Herald1Herald50.6%
  • Guardian2Guardian51.6%
  • Crusader3Crusader51.1%
  • Archon4Archon50.6%
  • Legend5Legend49.6%
  • Ancient6Ancient49.5%
  • Divine+7Divine+48.3%

Bars start at 50%. Sample sizes: Herald 4.7K · Guardian 16.3K · Crusader 31.7K · Archon 49.7K · Legend 51.8K · Ancient 25.7K · Divine+ 15K.

Last 6 days

50.6%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Blood Grenade

    50g
  3. 3

    Tango

    90g
  4. 4

    Observer and Sentry Wards

    50g
  5. 5

    Sentry Ward

    50g
  6. 6

    Smoke of Deceit

    50g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Arcane Boots

    49%1,500g

Mid game

Core items

  1. 1

    Arcane Boots

    49%1,500g
  2. 2

    Glimmer Cape

    50%2,150g
  3. 3

    Aghanim's Shard

    55%1,400g
  4. 4

    Solar Crest

    2,575g

Late game

The full build

  1. 1

    Aghanim's Scepter

    4,200g
  2. 2

    Blink Dagger

    2,250g
  3. 3

    Glimmer Cape

    50%2,150g
  4. 4

    Force Staff

    2,200g
  5. 5

    Solar Crest

    2,575g
  6. 6

    Refresher Orb

    5,000g

Most-bought items for Warlock in OpenDota’s sample of parsed public matches (1,117 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Warlock bought the item by minute 30 (green or red when it is clearly above or below Warlock’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought 20–30 min

  1. Aghanim's Scepter

    71 games

    66%
  2. Force Staff

    65 games

    63%
  3. Aghanim's Shard

    184 games

    57%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Sentry Ward

    50

    Use: Plant: Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a…

    Full description

    1s

    Use: Plant. Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a 1050 radius. Lasts 7 minutes. Does not grant ground vision. Hold Control to give one Sentry Ward to an allied hero.

  • Smoke of Deceit

    50

    Use: Disguise: Turns the caster and all allied player-controlled targets in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds.

    Full description

    1s

    Use: Disguise. Turns the caster and all allied player-controlled targets in a 1200 radius invisible, and grants 15% bonus movement speed for 45 seconds. While the caster is still disguised, any allies that come within 300 range of them will also get the buff applied to them. Each smoke can only be applied once to allies. Attacking or moving within 1025 range of an enemy hero or tower, will break the invisibility. Disguise grants invisibility that is immune to True Sight. Smoke of Deceit is usable from the backpack and has no cooldown when swapped into the main inventory.

  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Arcane Boots

    1,500

    • +45 Move Speed
    • +0.25 Mana Regen
    • +125 Mana

    Active: Replenish: Restores 150 mana to all nearby allies. Radius: 1200

    Win rate when bought49.4% · 680 games

    • ≤ 12 min54%467
    • 12–15 min44%175
    • 15–20 min26%34
    • 20–30 min–4
    Full description

    55s

    Active: Replenish. Restores 150 mana to all nearby allies. Radius: 1200

    Passive: Basilius Aura. Grants 1 mana regeneration to allies. Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.

    • Does not work on Meepo clones.
  • Glimmer Cape

    2,150

    Active: Glimmer: After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit…

    Win rate when bought50.2% · 422 games

    • ≤ 12 min–3
    • 12–15 min–15
    • 15–20 min54%166
    • 20–30 min46%238
    Full description

    15s125

    Active: Glimmer. After a 0.5 second delay, grants invisibility, 20 movement speed and a magic damage barrier that absorbs up to 375 damage to you or a target allied unit for 5 seconds. Can be cast while channeling.

  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought55.3% · 255 games

    • ≤ 12 min–5
    • 12–15 min–8
    • 15–20 min55%58
    • 20–30 min57%184
  • Solar Crest

    2,575

    • +7 Armor
    • +25 Move Speed
    • +200 Mana
    • +200 Health

    Active: Shine: When cast on an ally, grants them 5 armor, 60 attack speed, 15% movement speed and a 350 physical damage barrier.

    Full description

    16s100

    Active: Shine. When cast on an ally, grants them 5 armor, 60 attack speed, 15% movement speed and a 350 physical damage barrier. Does not grant bonus armor, movement or attack speed if used on self. Duration: 7

    • Shares cooldown with Pavise.
  • Aghanim's Scepter

    4,200

    • +10 All Attributes
    • +175 Health
    • +175 Mana

    Passive: Ability Upgrade: Upgrades the ultimate, and some abilities, of all heroes.

  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Force Staff

    2,200

    • +10 Intelligence
    • +175 Health

    Active: Force: Pushes any target unit 600 units in the direction it is facing.

    Full description

    19s150

    Active: Force. Pushes any target unit 600 units in the direction it is facing.

    • Self-cast will cause you to use Force on yourself.
    • Force Staff doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Force Staff has 850 cast range when cast on enemies.
  • Refresher Orb

    5,000

    • +14 Health Regen
    • +7 Mana Regen

    Active: Reset Cooldowns: Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard.

    Full description

    180s325

    Active: Reset Cooldowns. Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard. This item's cooldown only progresses in your hero's main inventory.

Abilities

Fatal Bonds

42 / 34 / 26 / 18s120 / 130 / 140 / 150

Binds several visible enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others.

ENEMIES BOUND
6
SHARED DAMAGE
15 / 18 / 21 / 24%
DURATION
18
BIND RADIUS
700
  • The shared damage type is the same as the type of damage inflicted.
  • Damage done by this ability is considered reflected damage. Reflected damage does not provide any lifesteal and cannot be reflected.

Shadow Word

15 / 14 / 13 / 12s110 / 120 / 130 / 140

Warlock whispers an incantation, casting a spell on a unit that makes it deal damage to nearby enemy units and heal nearby ally units. Target Unit will also heal or be damaged depending on whether they are ally or enemy.

HEAL/DAMAGE
15 / 25 / 35 / 45
DURATION
10
EFFECT RADIUS
225

Aghanim’s ScepterIncreases Effect Radius.

Upheaval

45 / 40 / 35 / 30s100

CHANNELED - A powerful slowing and damaging current that grows stronger as it's channeled. Enemies are slowed for 1 second after leaving the area or the spell ends.

RADIUS
575 / 600 / 625 / 650
SLOW PER SECOND
11 / 14 / 17 / 20%
MAX SLOW
55 / 70 / 85 / 100%
DAMAGE PER SECOND
10
MAX DAMAGE
35 / 60 / 85 / 110
MAX CHANNEL DURATION
10 / 12 / 14 / 16
  • The slow increase is based on length of the channel, not the duration an enemy was standing in the area.

Aghanim’s ShardWhile channeling, Warlock spawns a minor imp every 2 seconds that lasts for 15 seconds and explodes dealing damage to all enemies around them upon death.

Eldritch Summoning

Innate

Whenever an enemy unit dies while afflicted by one or more of Warlock's abilities, a minor imp is summoned that lasts for 15 seconds and explodes on death. Imps will automatically seek out nearby units, favoring fatally bonded heroes, and will explode when reaching their prey.

IMP HEALTH
5
EXPLOSION DAMAGE
20

Aghanim’s ShardIncreases the health and explosion damage of minor imps.

Chaotic Offering

Ultimate165s200 / 400 / 600

Summons a Golem from the depths, stunning enemies for 0.8 seconds. The Golem lives 60 seconds, takes reduced damage from spells, has increased Slow Resistance, has Permanent Immolation and Flaming Fists on attack.

SUMMON BLAST RADIUS
600
GOLEM HEALTH
1500 / 2250 / 3000
GOLEM DAMAGE
100 / 150 / 200
GOLEM MOVEMENT SPEED
320 / 340 / 360
GOLEM HEALTH REGEN
25 / 50 / 75
GOLEM GOLD BOUNTY
100 / 150 / 200
GOLEM ARMOR
8 / 12 / 14
GOLEM SLOW RESISTANCE
60%
  • This ability destroys trees in its area of effect.

Aghanim’s ScepterCalls 2 Golems.

Talents

Summons a Golem on death

25

+5 Fatal Bonds Targets

25% Damage Resistance for Chaotic Offering Golems

20

+45 Upheaval Damage

+8 Upheaval Attack Speed per second on Allies

15

+150 Shadow Word AoE

+4% Fatal Bonds Damage

10

+50 Upheaval Radius

Base stats

Attributes

  • StrengthStrength22+2.4/lvl
  • AgilityAgility10+1/lvl
  • IntelligenceIntelligence25+3.1/lvl

At level 1

Damage
52–62
Attack time
1.7s
Attack range
600
Move speed
300
Armor
2.7
Magic resistance
25%
Health
604 (+2.5/s)
Mana
375 (+1.3/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41f
    • Base Attack Speed increased from 90 to 95
  2. 7.41d
    • Upheaval:Cooldown decreased from 60/50/40/30s to 45/40/35/30s
    • Talents:Level 25 Talent Fatal Bonds Targets increased from +4 to +5
  3. 7.41
    • Eldritch Summoning:No longer levels with Chaotic Offering
    • Minor Imp Health rescaled from 50/130/210/290 to 5 + 15 per level
    • Minor Imp Explosion Damage rescaled from 25/70/115/160 to 20 + 20 per 3 hero levels
    • Minor Imp movement speed rescaled from 300/315/330/345 to 297 + 3 per level
    • Minor Imp attack damage rescaled from 10-11/14-15/18-19/22-23/26-27 to 20-21
    • Aghanim's Shard now increases health of minor imps by 80 and explosion damage by 45
  4. 7.40b
    • Eldritch Summoning:Imp explosion damage decreased from 25/70/115/160/205 to 20/65/110/155/200
    • Talents:Level 20 Talent Upheaval Damage increased from +40 to +45
    • Level 25 Talent Fatal Bonds Targets increased from +3 to +4
  5. 7.40
    • Chaotic Offering:Cooldown increased from 160s to 165s
    • Talents:Level 15 Talent Upheaval Attack Speed per second on Allies decreased from +10 to +8
    • Level 20 Talent Summons a Golem on Death replaced with +25% Damage Resistance for Chaotic Offering Golems
    • Level 25 Talent +80% Golem Magic Resistance replaced with +3 Fatal Bonds targets
    • Level 25 Talent +20 Chaotic Offering Golems Armor replaced with Summons a Golem on Death

Lore

As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hinted that some pamphlet of primordial lore might still survive in its depths. However, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.