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AgilityAgility · Ranged

Weaver

Rewinds time to reverse damage and position

CarryEscapeModerate to play
Weaver portrait

Win rate

47.4%

D across all ranks

Pick rate

5.1%

of public matches

Public picks

172.9K

in the sample

Pro scene

2

1 bans · 0% win rate

Win rate by rank

  • Herald1Herald48.0%
  • Guardian2Guardian47.5%
  • Crusader3Crusader47.0%
  • Archon4Archon47.1%
  • Legend5Legend47.5%
  • Ancient6Ancient47.6%
  • Divine+7Divine+47.5%

Bars start at 50%. Sample sizes: Herald 6.8K · Guardian 18.3K · Crusader 29.1K · Archon 40.3K · Legend 41.7K · Ancient 22.5K · Divine+ 14.2K.

Last 6 days

47.6%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Faerie Fire

    65g
  3. 3

    Tango

    90g
  4. 4

    Circlet

    155g
  5. 5

    Magic Stick

    200g
  6. 6

    Magic Wand

    460g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Falcon Blade

    1,125g
  3. 3

    Power Treads

    52%1,400g
  4. 4

    Urn of Shadows

    825g
  5. 5

    Wraith Band

    505g
  6. 6

    Diadem

    1,000g

Mid game

Core items

  1. 1

    Aghanim's Shard

    55%1,400g
  2. 2

    Desolator

    53%3,500g
  3. 3

    Dragon Lance

    57%2,000g
  4. 4

    Spirit Vessel

    52%2,725g
  5. 5

    Maelstrom

    2,950g
  6. 6

    Claymore

    1,350g

Late game

The full build

  1. 1

    Daedalus

    5,200g
  2. 2

    Black King Bar

    4,050g
  3. 3

    Ultimate Orb

    63%2,800g
  4. 4

    Hyperstone

    2,000g
  5. 5

    Force Staff

    2,200g
  6. 6

    Sacred Relic

    3,400g

Most-bought items for Weaver in OpenDota’s sample of parsed public matches (1,417 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Weaver bought the item by minute 30 (green or red when it is clearly above or below Weaver’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Power Treads

    207 games

    51%
  2. Mithril Hammer

    211 games

    51%

Bought 12–15 min

  1. Desolator

    80 games

    55%
  2. Mithril Hammer

    187 games

    54%

Bought 15–20 min

  1. Aghanim's Shard

    178 games

    57%
  2. Mithril Hammer

    132 games

    55%
  3. Desolator

    100 games

    55%

Bought 20–30 min

  1. Ultimate Orb

    90 games

    67%
  2. Demon Edge

    75 games

    65%
  3. Linken's Sphere

    62 games

    65%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Circlet

    155

    • +2 All Attributes
  • Magic Stick

    200

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    17s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Magic Wand

    460

    • +3 All Attributes

    Active: Energy Charge: Instantly restores 15 health and mana per charge stored. Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    Full description

    15s

    Active: Energy Charge. Instantly restores 15 health and mana per charge stored. Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

    • Gains charges for spells cast by visible enemies in 1200 range.
    • Certain abilities and item abilities will not add charges.
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Falcon Blade

    1,125

    • +200 Health
    • +1.8 Mana Regen
    • +14 Damage
  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought52.4% · 250 games

    • ≤ 12 min51%207
    • 12–15 min–25
    • 15–20 min–9
    • 20–30 min–9
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Urn of Shadows

    825

    • +1 Mana Regen
    • +2 All Attributes
    • +2 Armor

    Active: Soul Release: Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds.

    Full description

    10s

    Active: Soul Release. Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

    • Empty urns gain 2 charges.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
  • Wraith Band

    505

    • +5 Agility
    • +2 Strength
    • +2 Intelligence
    • +6 Damage
    • +1.75 Armor
  • Diadem

    1,000

    • +6 All Attributes
  • Aghanim's Shard

    1,400

    Passive: Ability Upgrade: Upgrades an existing ability or adds a new ability to your hero.

    Win rate when bought55.1% · 303 games

    • ≤ 12 min–18
    • 12–15 min–18
    • 15–20 min57%178
    • 20–30 min51%89
  • Desolator

    3,500

    • +55 Damage

    Passive: Corruption: Your attacks reduce the target's armor by -6 for 7 seconds.

    Win rate when bought52.5% · 240 games

    • ≤ 12 min43%35
    • 12–15 min55%80
    • 15–20 min55%100
    • 20–30 min–25
    Full description

    Passive: Corruption. Your attacks reduce the target's armor by -6 for 7 seconds.

    Passive: Soul Stealer. Desolator gains +2 damage every time an enemy hero dies while affected by Corruption, to a maximum of 30.

    • Armor reduction works on buildings.
  • Dragon Lance

    2,000

    • +15 Agility
    • +10 Strength
    • +130 Attack Range

    Win rate when bought57.0% · 165 games

    • ≤ 12 min–20
    • 12–15 min–12
    • 15–20 min63%43
    • 20–30 min54%90
    Full description
    • Attack Range bonuses from Monkey King Bar and Dragon Lance and its upgrades do not stack.
  • Spirit Vessel

    2,725

    • +1.75 Mana Regen
    • +10 All Attributes
    • +2 Armor

    Active: Soul Release: When used against enemies, it reduces health by 4% of current health per second, and reduces Health Restoration by 70%. Deals 25 damage per second.

    Win rate when bought52.2% · 138 games

    • ≤ 12 min67%33
    • 12–15 min49%41
    • 15–20 min48%52
    • 20–30 min–12
    Full description

    10s

    Active: Soul Release. When used against enemies, it reduces health by 4% of current health per second, and reduces Health Restoration by 70%. Deals 25 damage per second. When used on allies, it provides 40 health regeneration per second. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units or the user dies.

    • Empty vessels gain 2 charges.
    • Only the closest Spirit Vessel to the dying hero will gain a charge.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
  • Maelstrom

    2,950

    • +25 Damage
    • +25 Damage

    Passive: Chain Lightning: Grants a 25% chance on attack to release a bolt of electricity that leaps between 4 targets within a 650 radius, dealing 110 magical damage to…

    Full description

    Passive: Chain Lightning. Grants a 25% chance on attack to release a bolt of electricity that leaps between 4 targets within a 650 radius, dealing 110 magical damage to each. Lightning proc pierces evasion.

  • Claymore

    1,350

    • +20 Damage
  • Daedalus

    5,200

    • +88 Damage

    Passive: Critical Strike: Grants each attack a 30% chance to deal 225% damage.

    Full description

    Passive: Critical Strike. Grants each attack a 30% chance to deal 225% damage.

    • Critical Strike does not work against buildings.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Ultimate Orb

    2,800

    • +15 All Attributes

    Win rate when bought62.7% · 126 games

    • ≤ 12 min–12
    • 12–15 min–6
    • 15–20 min–18
    • 20–30 min67%90
  • Hyperstone

    2,000

    • +60 Damage
  • Force Staff

    2,200

    • +10 Intelligence
    • +175 Health

    Active: Force: Pushes any target unit 600 units in the direction it is facing.

    Full description

    19s150

    Active: Force. Pushes any target unit 600 units in the direction it is facing.

    • Self-cast will cause you to use Force on yourself.
    • Force Staff doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Force Staff has 850 cast range when cast on enemies.
  • Sacred Relic

    3,400

    • +55 Damage

Abilities

The Swarm

44 / 36 / 28 / 20s110 / 105 / 100 / 95

Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed.

ATTACK DAMAGE
18 / 23 / 28 / 33
ATTACK INTERVAL
1.2 / 1.05 / 0.9 / 0.75
COUNT
12
ARMOR REDUCTION PER ATTACK
1
DURATION
16
ATTACKS TO DESTROY
6 / 7 / 8 / 9
  • When a beetle latches on a target, it will remain there until it is killed or the duration expires.
  • Beetles are Spell Immune, but can be killed in 6 / 7 / 8 / 9 attacks from a unit. Heroes deal double damage to beetles.
  • Beetles provide vision.

Shukuchi

15 / 12 / 9 / 6s65

Weaver shifts out of visibility, gaining max movement speed and doing harm to any enemies it passes through.

DAMAGE
100 / 130 / 160 / 190
RADIUS
175
FADE TIME
0.25
DURATION
4
MOVESPEED
550
  • Can only damage the same unit once per cast.

Aghanim’s ShardShukuchi puts a mark on enemies it damages that last 4.6 seconds. 0.2s after Weaver exits Shukuchi, enemies with a mark within 1200 range will also be attacked with a secondary Geminate attack

Geminate Attack

9 / 7 / 5 / 3s

Allows Weaver to dispatch two attacks at once.

BONUS DAMAGE ON GEMINATE
20 / 35 / 50 / 65
  • Additional attacks leave Weaver 0.25 seconds after the previous one, and have no range limit.
  • Bonus damage only applies to the geminated attack and not the original attack.

Aghanim’s ShardGeminate Attack will also hit units within 1200 range of the original target that have The Swarm beetles attached to them.

Time Lapse

Ultimate70 / 55 / 40s150 / 75

Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience. DISPEL TYPE: Strong Dispel

  • Removes most negative buffs from Weaver.
  • Time Lapse disjoints projectiles.

Threads of Fate

Innate

Whenever Weaver deals damage to an enemy hero with an attack or ability, if he remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows the enemy and ties Weaver and the enemy together. Each established thread of fate grants bonus damage to Weaver.

THREAD DURATION
6
THREAD BREAK DISTANCE
890
DAMAGE PER THREAD
10%
SLOW DURATION
0.4
MOVEMENT SLOW
100%

Talents

-3s Shukuchi Cooldown

25

+1 Geminate Attack

+60 Bonus Damage On Geminate

20

+0.5 Swarm Armor Reduction Per Attack

+90 Shukuchi Damage

15

+2 Swarm Attacks to Kill

+50 Shukuchi Movement Speed

10

+7 Strength

Base stats

Attributes

  • StrengthStrength16+2/lvl
  • AgilityAgility17+3.3/lvl
  • IntelligenceIntelligence20+2/lvl

At level 1

Damage
54–60
Attack time
1.8s
Attack range
425
Move speed
275
Armor
3.8
Magic resistance
25%
Health
472 (+2.9/s)
Mana
315 (+1.5/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41e
    • Threads of Fate:Thread Break Distance increased from 900 to 890 + 10 per hero level
  2. 7.41d
    • Threads of Fate:Slow Duration increased from 0.2s to 0.4s
  3. 7.41c
    • The Swarm:Mana Cost decreased from 110 to 110/105/100/95
  4. 7.41
    • Removed Rewoven innate ability
    • Threads of Fate:New innate ability. Passive
    • After dealing damage to an enemy hero with an attack or ability, if Weaver remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows movement of the enemy and ties them to Weaver. Each established thread of fate grants 10% bonus damage to Weaver. Threads last up to 6s and break if the distance is longer than 900. If the enemy dies with Thread of Fate established, the thread's bonuses linger for an additional 5s
    • Effects linger even if the enemy dies when the thread is about to be established
    • Movement slow is 100% for 0.2s
    • Talents:Level 10 Talent +60 Shukuchi Damage replaced with +50 Shukuchi Movement Speed
    • Level 15 Talent +20 Mana Break replaced with +90 Shukuchi Damage
    • Level 20 Talent Bonus Damage on Geminate decreased from +70 to +60
  5. 7.40
    • The Swarm:Attack Damage increased from 18/22/26/30 to 18/23/28/33
    • Time Lapse:Aghanim's Scepter now also reduces Cooldown by 10s

Lore

The fabric of creation needs constant care, lest it grow tattered; for when it unravels, whole worlds come undone. It is the work of the Weavers to keep the fabric tight, to repair worn spots in the mesh of reality. They also defend from the things that gnaw and lay their eggs in frayed regions, whose young can quickly devour an entire universe if the Weavers let their attention lapse. Skitskurr was a master Weaver, charged with keeping one small patch of creation tightly woven and unfaded. But the job was not enough to satisfy. It nagged him that the original work of creation all lay in the past; the Loom had done its work and travelled on. He wanted to create rather than merely maintain--to weave worlds of his own devising. He began making small changes to his domain, but the thrill of creation proved addictive, and his strokes became bolder, pulling against the pattern that the Loom had woven. The guardians came, with their scissors, and Weaver's world was pared off, snipped from the cosmic tapestry, which they rewove without him in it. Skitskurr found himself alone, apart from his kind, a state that would have been torment for any other Weaver. But Skitskurr rejoiced, for now he was free. Free to create for himself, to begin anew. The raw materials he needed to weave a new reality were all around him. All he had to do was tear apart this old world at the seams.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.