Skip to content
Builds Forge

UniversalUniversal · Ranged

Windranger

Fires swift flurry of arrows at a single target

CarrySupportNukerDisablerEscapeModerate to play
Windranger portrait

Win rate

48.4%

C across all ranks

Pick rate

17.5%

of public matches

Public picks

591.3K

in the sample

Pro scene

43

27 bans · 56% win rate

Win rate by rank

  • Herald1Herald49.5%
  • Guardian2Guardian48.3%
  • Crusader3Crusader48.3%
  • Archon4Archon48.0%
  • Legend5Legend48.2%
  • Ancient6Ancient48.3%
  • Divine+7Divine+49.1%

Bars start at 50%. Sample sizes: Herald 12.9K · Guardian 42.2K · Crusader 80K · Archon 130.3K · Legend 157.4K · Ancient 96.2K · Divine+ 72.5K.

Last 6 days

48.6%

Popular item build

Starting items

Bought before the horn

  1. 1

    Iron Branch

    55g
  2. 2

    Tango

    90g
  3. 3

    Circlet

    155g
  4. 4

    Blood Grenade

    50g
  5. 5

    Faerie Fire

    65g
  6. 6

    Observer and Sentry Wards

    50g

Laning

The first minutes

  1. 1

    Boots of Speed

    500g
  2. 2

    Null Talisman

    505g
  3. 3

    Power Treads

    53%1,400g
  4. 4

    Urn of Shadows

    825g
  5. 5

    Javelin

    900g

Mid game

Core items

  1. 1

    Essence Distiller

    53%1,775g
  2. 2

    Mjollnir

    58%5,500g
  3. 3

    Black King Bar

    56%4,050g
  4. 4

    Blink Dagger

    60%2,250g

Late game

The full build

  1. 1

    Blink Dagger

    60%2,250g
  2. 2

    Consecrated Wraps

    2,600g
  3. 3

    Daedalus

    5,200g
  4. 4

    Force Staff

    56%2,200g
  5. 5

    Linken's Sphere

    71%4,800g
  6. 6

    Reaver

    2,800g

Most-bought items for Windranger in OpenDota’s sample of parsed public matches (1,336 purchases counted). Bars compare each item with the most-bought one in its phase. The percentage is the win rate in games where Windranger bought the item by minute 30 (green or red when it is clearly above or below Windranger’s average). Teams that are ahead buy items sooner, so a high number shows the item goes with winning games, not that it causes the win. Items with fewer than 100 games show no percentage. Cheap components are hidden from the mid and late game.

Best win rate by purchase time

Bought ≤ 12 min

  1. Mithril Hammer

    566 games

    65%
  2. Maelstrom

    328 games

    64%
  3. Essence Distiller

    92 games

    63%

Bought 12–15 min

  1. Hyperstone

    127 games

    72%
  2. Arcane Boots

    105 games

    56%
  3. Essence Distiller

    222 games

    56%

Bought 15–20 min

  1. Dragon Lance

    314 games

    70%
  2. Black King Bar

    65 games

    69%
  3. Oblivion Staff

    64 games

    67%

Bought 20–30 min

  1. Hydra's Breath

    124 games

    78%
  2. Daedalus

    91 games

    78%
  3. Consecrated Wraps

    62 games

    73%

Final items compared within the same purchase window (at least 60 games each), so they are not simply ranked by how late or expensive they are. Still a correlation: a team that is far ahead can buy anything sooner.

What these items do

  • Iron Branch

    55

    • +1 All Attributes

    Use: Plant Tree: Targets the ground to plant a happy little tree that lasts for 20 seconds.

  • Tango

    90

    Use: Devour: Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal duration. Comes with 3 charges.

  • Circlet

    155

    • +2 All Attributes
  • Blood Grenade

    50

    • +50 Health

    Use: Throw Grenade: Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5…

    Full description

    10s

    Use: Throw Grenade. Throw a grenade at the target area. Enemies in the area will take 50 damage on impact, and be slowed by -15% and take 15 damage every 1s for 5 seconds. Radius 300.

  • Faerie Fire

    65

    • +2 Damage

    Use: Imbue: Instantly restores 85 health.

    Full description

    5s

    Use: Imbue. Instantly restores 85 health.

  • Observer and Sentry Wards

    50

    Use: Plant: Plant the currently active ward. Double-Click to switch the currently active ward.

    Full description

    Use: Plant. Plant the currently active ward. Double-Click to switch the currently active ward.

    • Hold Control to give one ward to an allied hero.
  • Boots of Speed

    500

    • +45 Move Speed

    Movement speed bonuses from multiple pairs of boots do not stack.

  • Null Talisman

    505

    • +5 Intelligence
    • +2 Strength
    • +2 Agility
    • +1 Mana Regen
  • Power Treads

    1,400

    • +25 Damage

    Active: Switch Attribute: Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    Win rate when bought52.9% · 1,821 games

    • ≤ 12 min54%1.5k
    • 12–15 min54%141
    • 15–20 min42%128
    • 20–30 min46%52
    Full description

    Active: Switch Attribute. Switches between +10 Strength, +10 Agility, or +10 Intelligence. Movement speed bonuses from multiple pairs of boots do not stack.

    • Power Treads can be built using a Belt of Strength, Band of Elvenskin, or a Robe of the Magi.
  • Urn of Shadows

    825

    • +1 Mana Regen
    • +2 All Attributes
    • +2 Armor

    Active: Soul Release: Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds.

    Full description

    10s

    Active: Soul Release. Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

    • Empty urns gain 2 charges.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
  • Javelin

    900

    Passive: Pierce: Grants each attack a 25% chance to pierce through evasion and deal 60 bonus magical damage.

  • Essence Distiller

    1,775

    • +1.5 Mana Regen
    • +3 All Attributes
    • +6 Armor
    • +150 Mana

    Active: Soul Release: Provides 40 health regeneration when cast on allies.

    Win rate when bought53.3% · 587 games

    • ≤ 12 min63%92
    • 12–15 min56%222
    • 15–20 min48%223
    • 20–30 min48%50
    Full description

    10s

    Active: Soul Release. Provides 40 health regeneration when cast on allies. Can be ground targeted to lie dormant for up to 15s and attach to the first enemy that comes within 450 radius. When on enemies, deals 25 damage per second and provides True Sight over them and shares their vision with the wearer's team. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1500 units.

    • Empty distillers gain 2 charges.
    • Only the closest Essence Distiller to the dying hero will gain a charge.
    • If the allied unit is attacked by an enemy hero or Roshan, the effect is lost.
    • Does not trigger spell block or spell reflect.
    • While dormant, provides vision in 450 radius. Vision lingers for 0.5s after latching.
  • Mjollnir

    5,500

    • +25 Damage
    • +90 Damage

    Active: Static Charge: Places a charged shield on a target unit for 12 seconds which has a 20% chance to release a 225 magical damage shocking bolt at a nearby attacker…

    Win rate when bought57.9% · 883 games

    • ≤ 12 min–5
    • 12–15 min68%47
    • 15–20 min60%548
    • 20–30 min53%283
    Full description

    35s50

    Active: Static Charge. Places a charged shield on a target unit for 12 seconds which has a 20% chance to release a 225 magical damage shocking bolt at a nearby attacker and 4 additional enemies.

    Passive: Chain Lightning. Grants a 25% chance on attack to release a bolt of electricity that leaps between 12 targets within a 650 radius, dealing 180 magical damage to each. Lightning proc pierces evasion.

    • Static Charge cannot trigger more than once per second.
    • Static Charge's shock deals magical damage centered on hero with the Static Charge. Static Charge's targets cannot be more than 900 range away.
    • Static Charge procs will not bounce to heroes that are invisible or hidden by Fog of War.
  • Black King Bar

    4,050

    • +10 Strength
    • +24 Damage

    Active: Avatar: Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage.

    Win rate when bought56.3% · 1,056 games

    • ≤ 12 min–0
    • 12–15 min–11
    • 15–20 min69%65
    • 20–30 min56%980
    Full description

    95s50

    Active: Avatar. Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9 / 8 / 7s Dispel Type: Basic Dispel

    • Purchasing another Black King Bar will not reset its immunity duration.
    • Avatar duration is not affected by increases to buff duration.
  • Blink Dagger

    2,250

    Active: Blink: Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    Win rate when bought60.3% · 783 games

    • ≤ 12 min–14
    • 12–15 min–26
    • 15–20 min65%194
    • 20–30 min58%549
    Full description

    15s

    Active: Blink. Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

    • Self-casting will cause you to teleport in the direction of your team's fountain.
  • Consecrated Wraps

    2,600

    • +5 All Attributes
    • +250 Health

    Passive: Hallowed: Gain a charge every 4s, up to a maximum of 3 charges. Upon gaining a charge, your movement speed is increased by 15% for 5s.

    Full description

    Passive: Hallowed. Gain a charge every 4s, up to a maximum of 3 charges. Upon gaining a charge, your movement speed is increased by 15% for 5s. Whenever you take damage from a player-controlled source or Roshan, consume all charges to gain an all damage barrier for 5s that absorbs 120 damage per charge (360 max).

    • Charges cannot be gained for 4s after you take damage from a player-controlled source or Roshan.
    • Self-damage and HP Loss damage cannot remove charges.
    • Movement speed buff does not stack.
  • Daedalus

    5,200

    • +88 Damage

    Passive: Critical Strike: Grants each attack a 30% chance to deal 225% damage.

    Full description

    Passive: Critical Strike. Grants each attack a 30% chance to deal 225% damage.

    • Critical Strike does not work against buildings.
  • Force Staff

    2,200

    • +10 Intelligence
    • +175 Health

    Active: Force: Pushes any target unit 600 units in the direction it is facing.

    Win rate when bought56.4% · 342 games

    • ≤ 12 min–2
    • 12–15 min–5
    • 15–20 min62%55
    • 20–30 min55%280
    Full description

    19s150

    Active: Force. Pushes any target unit 600 units in the direction it is facing.

    • Self-cast will cause you to use Force on yourself.
    • Force Staff doesn't interrupt the target's actions.
    • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
    • Force Staff has 850 cast range when cast on enemies.
  • Linken's Sphere

    4,800

    • +16 All Attributes
    • +6.5 Health Regen
    • +4.25 Mana Regen

    Passive: Spellblock: Blocks most targeted spells once every 14 seconds.

    Win rate when bought70.9% · 110 games

    • ≤ 12 min–0
    • 12–15 min–0
    • 15–20 min–10
    • 20–30 min72%100
    Full description

    14s

    Passive: Spellblock. Blocks most targeted spells once every 14 seconds.

    Active: Transfer Spellblock. Temporarily removes Spellblock from the item's owner and transfers it to an allied unit for 14 seconds.

    • Targeted abilities from neutral items do not trigger Spellblock.
  • Reaver

    2,800

    • +25 Strength

Abilities

Shackleshot

16 / 14 / 12 / 10s70 / 80 / 90 / 100

Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.6.

SHACKLE DURATION
1.75 / 2.25 / 2.75 / 3.25
BONUS DAMAGE PER HERO
0
CREEP/TREE DAMAGE
0%
DAMAGE BUFF DURATION
0
  • This spell can shackle two enemies together, stunning them both.
  • Can shackle the target to an enemy unit or tree at most 575 behind the target.
  • Shackleshot can be disjointed.

Powershot

12 / 11 / 10 / 9s90 / 100 / 110 / 120

The arrow damages and slows enemies' movement speed along its path. For each enemy that Powershot hits, its damage and slow is reduced.

DAMAGE
170 / 270 / 370 / 470
SLOW
22 / 28 / 34 / 40%
SLOW DURATION
3
REDUCTION PER UNIT
15%
RANGE
3000
  • Powershot will destroy trees in its area of effect.

Windrun

14 / 13 / 12 / 11s50

Increases movement speed and adds evasion from all physical attacks.

MOVE SPEED BONUS
50%
EVASION
100%
DURATION
3 / 4 / 5 / 6

Gale Force

Granted by Aghanim’s Shard25s125

Vector Targeted. Summons a strong wind that pushes all enemies in the target area towards the target direction.

DURATION
3
WIND SPEED
240
RADIUS
900

Focus Fire

Ultimate50 / 40 / 30s75 / 100 / 125

Windranger channels the wind to gain 350 / 425 / 500 additional attack speed against a single enemy unit or structure, though with a reduction to her attack damage. Extra damage from secondary item effects is not reduced.

BONUS ATTACK SPEED
350 / 425 / 500
ATTACKS PER SECOND
0
DAMAGE REDUCTION
-25%
BONUS ATTACK RANGE
0
DURATION
20
  • Issuing a Hold Position command will pause Windranger's attacks.
  • Windranger can move while attacking.

Tailwind

Innate

Using an ability conjures a stacking Tailwind that gives Windranger a brief burst of movement speed. Movement speed bonus gradually starts fading halfway through the Tailwind duration. Passively increases Windranger's max movement speed.

MOVE SPEED BONUS PER STACK
35%
DURATION
2.5
MAX MOVESPEED
600

Aghanim’s ScepterAttacks grant Tailwind. Tailwind lasts longer and is undispellable.

Talents

Powershot Executes Enemy Heroes Under 16% Max HP

25

Focus Fire Kills Advance Cooldown by 16s

+0.75s Shackleshot Duration

20

-10% Focus Fire Damage Reduction

+40 Tailwind Max Movespeed

15

-15% Powershot Reduction

+1s Powershot Slow Duration

10

+0.75s Windrun Duration

Base stats

Attributes

  • StrengthStrength18+2.6/lvl
  • AgilityAgility20+2.1/lvl
  • IntelligenceIntelligence18+3.2/lvl

Universal heroes get bonus damage from every attribute.

At level 1

Damage
24–36
Attack time
1.5s
Attack range
600
Move speed
285
Armor
3.3
Magic resistance
25%
Health
516 (+2.6/s)
Mana
291 (+1.2/s)
Vision day / night
1800 / 800

Recent changes

latest 12 patches
  1. 7.41c
    • Talents:Level 25 Talent Focus Fire Cooldown Advance on Kills decreased from 18s to 16s
    • Level 25 Talent Powershot Max HP Execution Threshold increased from 15% to 16%
  2. 7.41b
    • Base Health Regen increased by 0.5
    • Powershot:Slow increased from 20/25/30/35% to 22/28/34/40%
    • Gale Force:Cooldown decreased from 30s to 25s
  3. 7.41a
    • Base Agility increased from 17 to 20
    • Damage on level 1 increased from 47–59 to 49–61
    • Tailwind:Duration increased from 2s to 2.5s
    • Aghanim's Scepter bonus is still +1s, so it's increased to 3.5s
    • Focus Fire:Cooldown decreased from 70/50/30s to 50/40/30s
  4. 7.41
    • Base Movement Speed decreased from 290 to 285
    • Removed Easy Breezy innate ability
    • Tailwind:New innate ability
    • Using an ability conjures a stacking Tailwind that gives Windranger a brief burst of movement speed. Movement speed bonus starts gradually fading halfway through Tailwind's duration. Movement Speed Bonus per stack: 35%. Duration: 2s
    • Passively increases Windranger's max movement speed to 600
    • Upgraded with Aghanim's Scepter
    • Attacks also grant Tailwind effect. Increases Tailwind duration to 3s and makes it undispellable
    • Windrun:Movement Speed Bonus decreased from 60% to 50%
    • Cooldown decreased from 15/14/13/12s to 14/13/12/11s
    • No longer upgraded with Aghanim's Scepter
    • Talents:Level 10 Talent +4 All Attributes replaced with +0.75s Windrun Duration
    • Level 15 Talent -2s Windrun Cooldown replaced with +40 Tailwind Max Movespeed
    • Level 25 Talent Windrun Cannot be Dispelled replaced with Powershot Executes Enemy Heroes Under 15% Max HP (Execute Threshold ranges from 10-15% Max HP Based on channel time and reduces with each unit the arrow comes through)
  5. 7.40b
    • Powershot:Slow duration decreased from 4s to 3s
    • Windrun:Aghanim's Scepter physical damage reduction decreased from 45% to 35%
  6. 7.40
    • Agility gain increased from 1.9 to 2.1
    • Damage gain per level increased from 3.5 to 3.6
    • Gale Force:Duration decreased from 3.5s to 3s

Lore

The western forests guard their secrets well. One of these is Lyralei, master archer of the wood, and favored godchild of the wind. Known now as Windranger, Lyralei's family was killed in a storm on the night of her birth--their house blown down by the gale, contents scattered to the winds. Only the newborn survived among the debris field of death and destruction. In the quiet after the storm, the wind itself took notice of the lucky infant crying in the grass. The wind pitied the child and so lifted her into the sky and deposited her on a doorstep in a neighboring village. In the years that followed, the wind returned occasionally to the child's life, watching from a distance while she honed her skills. Now, after many years of training, Windranger fires her arrows true to their targets. She moves with blinding speed, as if hastened by a wind ever at her back. With a flurry of arrows, she slaughters her enemies, having become, nearly, a force of nature herself.

Win rates come from public Dota 2 matches (OpenDota), 3.4M matches counted, refreshed Oct 24, 2026. Tiers use the win rate in the chosen rank: S 52.5%+, A 51%+, B 49%+, C 47.5%+, D below; heroes with too few games are left unrated. Hero data and patch notes are Valve’s. Builds Forge is an unofficial fan site, not affiliated with Valve.