
Tether
Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, the tethered unit gains a portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether. Tether slows enemies touching it.
- MAX TETHER DISTANCE
- 1000
- MOVEMENT SPEED BONUS
- 6 / 8 / 10 / 12%
- HP/MANA TRANSFER
- 55 / 75 / 95 / 115%
- ENEMY MOVE/ATTACK SLOW
- 15 / 30 / 45 / 60%
- DAMAGE PER SECOND
- 0
- If you try to tether a unit that is 700 distance or further away from Io, Io will latch on and pull itself closer to the tethered unit (to a distance of 300).
- The tethered unit will heal faster and will heal even if Io is at full health.
- Io's movement speed matches the tethered unit's.
Aghanim’s ShardTether damages enemies touching it. Io is healed for 50% of the damage done.






