Monk
A fast quarterstaff fighter with combos and elemental magic.
MeleeStarting attributesStrength7Dexterity11Intelligence11Starting weaponQuarterstaff
How it plays
The Monk rushes in, strikes in quick sequences, dodges out of danger and closes in again. Quarterstaff skills with Lightning, Cold and Wind build and spend charges, and combos set up a heavy finisher.
Who it is for
Players who want a mobile, active class that never stands still and enjoys mixing melee and magic.
Ascendancies
- Martial Artist
Built around Combo and Runes tattooed onto the body.
- Invoker
Gains Spirit from defensive items and leaves Shocked or Chilled ground.
- Acolyte of Chayula
Chaos damage, Darkness, Volatility and Chaos resistance.
Featured skills
- Falling Thunder
- Ice Strike
- Tempest Flurry
- Whirling Assault
- Flicker Strike
- Wave of Frost
- Siphoning Strike
- Killing Palm
Spirit gems
- Herald of Ice
- Herald of Thunder
- Ghost Dance
- Cast on Dodge
Skill and ascendancy names stay in English, as in the game.
Tips to get started
- Learn to dodge and reposition: the Monk's defence is largely about not being where the hit lands.
- Use one skill to build the combo and another to finish it, rather than repeating the same one.
- Herald of Ice and Herald of Thunder add damage without taking up buttons, which suits the first levels.