Shadow
A hunter of the shadows: daggers, traps and stealth.
Arrives in version 1.0How it plays
The Shadow attacks unseen, with daggers, traps and shades. The Stealth mechanic stops monsters from seeing you until they are close, and time spent in the shadows empowers dagger skills. Traps, another new weapon type, are prepared while hidden and trigger automatically when you strike.
Who it is for
Players who like to plan a fight: set the ground, go in hidden and blow everything up with a combo of traps and strikes.
New mechanics
- Stealth
A new mechanic in Path of Exile 2. While in stealth, monsters only see you from a short distance, and dagger skills gain bonuses.
- Traps
A new weapon type. They are prepared in stealth and triggered automatically as you strike, exploding in the order they were thrown, so you can set up a combo.
Ascendancies
- Assassin
One of the Shadow's two ascendancies at launch. Details have not been published yet.
- Infiltrator
The Shadow's other ascendancy at launch. Details have not been published yet.
The starting attributes, skills and tree for this class have not been published yet. We will complete the page when Grinding Gear Games releases them.
Tips to get started
- Attributes, skills and the tree have not been published yet: wait for the first weeks of 1.0 before planning a build.
- Remember that traps explode in the order they were thrown: the order is part of the combo.
- Follow our updates: this page will be completed when Grinding Gear Games publishes the class.