The most played weapons
The weapons with the biggest share of fights on Asia over the last 7 days.
- 1

Hallowfall
Ranged
Q
W
E
P
Win rate67.8%Fights: 38,587 · 6.2%
- PvE: in 5 top Armory builds
- Strong control
- Healing and recovery
- Active defenses
What most players use

Cleric Cowl
Head · 34.6%

Robe of Purity
Armor · 30%

Mercenary Shoes
Shoes · 25.8%

Lymhurst Cape
Cape · 77.7%

Sarcophagus
Off-hand · 25.1%

Gigantify Potion
Potion · 83.6%

Omelette
Food · 39.1%
- 2

Holy Staff
Ranged
Q
W
E
P
Win rate58.6%Fights: 26,653 · 4.3%
- PvE: in 17 top Armory builds
- Strong control
- Healing and recovery
- Active defenses
What most players use

Royal Cowl
Head · 51.1%

Cleric Robe
Armor · 47%

Mistwalker Shoes
Shoes · 35.1%

Lymhurst Cape
Cape · 45.9%

Mistcaller
Off-hand · 67%

Resistance Potion
Potion · 65.6%

Omelette
Food · 66.9%
- 3

Blight Staff
Ranged
Q
W
E
P
Win rate77.4%Fights: 24,356 · 3.9%
- PvE: in 2 top Armory builds
- Healing and recovery
- Active defenses
- Immunities
What most players use

Assassin Hood
Head · 27.2%

Cleric Robe
Armor · 31.7%

Mercenary Shoes
Shoes · 47.3%

Lymhurst Cape
Cape · 71.8%

Gigantify Potion
Potion · 66.3%

Omelette
Food · 45.9%
- 4

Longbow
Ranged
Q
W
E
P
Win rate36.6%Fights: 22,105 · 3.6%
- PvE: in 10 top Armory builds
- Slows
- Active defenses
- Immunities
What most players use

Assassin Hood
Head · 24.5%

Cleric Robe
Armor · 42.7%

Mercenary Shoes
Shoes · 22.9%

Lymhurst Cape
Cape · 22.7%

Gigantify Potion
Potion · 56.3%

Stew
Food · 74.5%
- 5

Bear Paws
Melee
Q
W
E
P
Win rate59.8%Fights: 19,025 · 3.1%
- PvE: in 20 top Armory builds
- Strong control
- Mobility
- Healing and recovery
What most players use

Fiend Cowl
Head · 56.4%

Assassin Jacket
Armor · 60.8%

Royal Sandals
Shoes · 44.2%

Undead Cape
Cape · 38%

Poison Potion
Potion · 47.5%

Stew
Food · 79%
- 6

Fallen Staff
Ranged
Q
W
E
P
Win rate70.1%Fights: 17,414 · 2.8%
- PvE: in 15 top Armory builds
- Mobility
- Healing and recovery
- Active defenses
What most players use

Cleric Cowl
Head · 36%

Royal Jacket
Armor · 19.5%

Royal Shoes
Shoes · 22.3%

Lymhurst Cape
Cape · 78.2%

Gigantify Potion
Potion · 86.8%

Omelette
Food · 45%
- 7

Redemption Staff
Ranged
Q
W
E
P
Win rate70.5%Fights: 15,457 · 2.5%
- PvE: in 8 top Armory builds
- Healing and recovery
- Active defenses
- Immunities
What most players use

Assassin Hood
Head · 24.3%

Cleric Robe
Armor · 29.7%

Mercenary Shoes
Shoes · 41.7%

Lymhurst Cape
Cape · 80.4%

Gigantify Potion
Potion · 63%

Omelette
Food · 51.8%
- 8

Wild Staff
Ranged
Q
W
E
P
Win rate81.6%Fights: 13,713 · 2.2%
- Mobility
- Healing and recovery
- Active defenses
What most players use

Assassin Hood
Head · 44.8%

Assassin Jacket
Armor · 22.1%

Scholar Sandals
Shoes · 25%

Lymhurst Cape
Cape · 76.8%

Gigantify Potion
Potion · 92.1%

Avalonian Omelette
Food · 27.8%
- 9

Battleaxe
Melee
Q
W
E
P
Win rate40.4%Fights: 12,446 · 2%
- PvE: in 8 top Armory builds
- Strong control
- Mobility
- Healing and recovery
What most players use

Mercenary Hood
Head · 19.1%

Mercenary Jacket
Armor · 59.9%

Soldier Boots
Shoes · 26.2%

Cape
Cape · 23.1%

Torch
Off-hand · 54.7%

Gigantify Potion
Potion · 31.8%

Stew
Food · 40.5%
- 10

Dual Swords
Melee
Q
W
E
P
Win rate47.5%Fights: 12,242 · 2%
- PvE: in 16 top Armory builds
- Mobility
- Active defenses
- Immunities
What most players use

Fiend Cowl
Head · 23.4%

Mercenary Jacket
Armor · 38.9%

Assassin Shoes
Shoes · 45.9%

Cape
Cape · 16.5%

Gigantify Potion
Potion · 36.9%

Stew
Food · 53.1%
How we choose
Sorted by each weapon's share of fights (final blows, assists and deaths). Popular does not mean strongest: check each one's win rate.
We use a sample of kills and battles between players, collected several times a day. Each kill is worth one win, split among the builds that took part according to each one's damage and healing (so healers count too), and one loss for the build that died. The average across all builds is therefore 50%. Rankings use a smoothed win rate: builds with few fights are pulled towards 50% so they do not top the list by luck. We correct for gear level: players with better gear win more fights whatever the weapon. So each weapon, build and piece is compared with the others that had gear of the same level, and the win rate shown tells how much it wins above or below what is expected for that level (50% = as expected). We never use or store player or guild names, and kills are discarded once counted.