Best builds for solo
The weapons that win most in solo fights on Europe over the last 7 days.
- 1

Trinity Spear
Melee
Q
W
E
P
Win rate64.4%Fights: 4,028
- Strong control
- Mobility
- Healing and recovery
What most players use

Hunter Hood
Head · 85.8%

Cleric Robe
Armor · 80.7%

Soldier Boots
Shoes · 38.7%

Thetford Cape
Cape · 69.6%

Healing Potion
Potion · 48.6%

Stew
Food · 31.5%
- 2

Tombhammer
Melee
Q
W
E
P
Win rate63.4%Fights: 3,683
- Strong control
- Slows
- Mobility
What most players use

Mage Cowl
Head · 15.4%

Soldier Armor
Armor · 28.9%

Assassin Shoes
Shoes · 17.2%

Smuggler Cape
Cape · 57.9%

Hellfire Potion
Potion · 59.1%

Stew
Food · 27.9%
- 3

Grailseeker
Melee
Q
W
E
P
Win rate62.8%Fights: 1,021
- PvE: in 1 top Armory builds
- Strong control
- Active defenses
- Invisibility
What most players use

Helmet of Valor
Head · 16.6%

Graveguard Armor
Armor · 31.3%

Hunter Shoes
Shoes · 78.4%

Demon Cape
Cape · 47.8%

Hellfire Potion
Potion · 30.5%

Avalonian Sandwich
Food · 22.6%
- 4

Forcepulse Bracers
Melee
Q
W
E
P
Win rate62.2%Fights: 1,297
- Strong control
- Mobility
- Active defenses
What most players use

Stalker Hood
Head · 32.1%

Feyscale Robe
Armor · 27.6%

Assassin Shoes
Shoes · 44.8%

Smuggler Cape
Cape · 31.2%

Gigantify Potion
Potion · 25%

Stew
Food · 70%
- 5

Phantom Twinblade
Melee
Q
W
E
P
Win rate61.6%Fights: 5,502
- PvE: in 1 top Armory builds
- Strong control
- Active defenses
- Area damage
What most players use

Cowl of Purity
Head · 25.3%

Armor of Valor
Armor · 26.5%

Sandals of Purity
Shoes · 27.4%

Demon Cape
Cape · 27%

Poison Potion
Potion · 26.2%

Stew
Food · 50.3%
- 6

Skystrider Bow
Ranged
Q
W
E
P
Win rate61.5%Fights: 1,571
- Strong control
- Mobility
- Active defenses
What most players use

Cowl of Purity
Head · 52.9%

Assassin Jacket
Armor · 46.1%

Shoes of Tenacity
Shoes · 23%

Smuggler Cape
Cape · 43%

Healing Potion
Potion · 46%

Stew
Food · 43.2%
- 7

Heavy Crossbow
Ranged
Q
W
E
P
Win rate60.1%Fights: 6,058
- Strong control
- Active defenses
- Immunities
What most players use

Hunter Hood
Head · 45.5%

Mage Robe
Armor · 53%

Soldier Boots
Shoes · 18.1%

Caerleon Cape
Cape · 18.6%

Gigantify Potion
Potion · 54.8%

Stew
Food · 66.5%
- 8

Lightcaller
Melee
Q
W
E
P
Win rate59.8%Fights: 1,348
- PvE: in 16 top Armory builds
- Strong control
- Mobility
- Active defenses
What most players use

Royal Helmet
Head · 35.2%

Armor of Valor
Armor · 29.1%

Stalker Shoes
Shoes · 37.5%

Smuggler Cape
Cape · 35.3%

Healing Potion
Potion · 29.4%

Stew
Food · 59.2%
- 9

Fists of Avalon
Melee
Q
W
E
P
Win rate59.4%Fights: 6,670
- Strong control
- Mobility
- Active defenses
What most players use

Hunter Hood
Head · 19.5%

Assassin Jacket
Armor · 36.6%

Assassin Shoes
Shoes · 32.2%

Smuggler Cape
Cape · 50.9%

Poison Potion
Potion · 29.3%

Stew
Food · 42.6%
- 10

Daybreaker
Melee
Q
W
E
P
Win rate59.2%Fights: 3,604
- PvE: in 1 top Armory builds
- Slows
- Mobility
- Healing and recovery
What most players use

Hunter Hood
Head · 19.1%

Assassin Jacket
Armor · 27.6%

Assassin Shoes
Shoes · 16%

Smuggler Cape
Cape · 54.1%

Torch
Off-hand · 45.4%

Healing Potion
Potion · 55%

Stew
Food · 39.5%
How we choose
Sorted by win rate corrected for gear level (50% is expected). Only weapons with at least 300 fights are included, so the number is reliable.
We use a sample of kills and battles between players, collected several times a day. Each kill is worth one win, split among the builds that took part according to each one's damage and healing (so healers count too), and one loss for the build that died. The average across all builds is therefore 50%. Rankings use a smoothed win rate: builds with few fights are pulled towards 50% so they do not top the list by luck. We correct for gear level: players with better gear win more fights whatever the weapon. So each weapon, build and piece is compared with the others that had gear of the same level, and the win rate shown tells how much it wins above or below what is expected for that level (50% = as expected). We never use or store player or guild names, and kills are discarded once counted.