Best builds for solo
The weapons that win most in solo fights on Americas over the last 7 days.
- 1

Polehammer
Melee
Q
W
E
P
Win rate70.4%Fights: 1,020
- Strong control
- Slows
- Mobility
What most players use

Judicator Helmet
Head · 20.1%

Knight Armor
Armor · 35.9%

Hunter Shoes
Shoes · 27.1%

Smuggler Cape
Cape · 52.9%

Gigantify Potion
Potion · 32.3%

Avalonian Sandwich
Food · 24.1%
- 2

Trinity Spear
Melee
Q
W
E
P
Win rate68.6%Fights: 2,524
- Strong control
- Mobility
- Healing and recovery
What most players use

Hunter Hood
Head · 68.6%

Cleric Robe
Armor · 61.6%

Royal Boots
Shoes · 21.2%

Thetford Cape
Cape · 56.4%

Gigantify Potion
Potion · 43.2%

Stew
Food · 28.4%
- 3

Skystrider Bow
Ranged
Q
W
E
P
Win rate64.4%Fights: 2,030
- Strong control
- Mobility
- Active defenses
What most players use

Cowl of Purity
Head · 63.1%

Assassin Jacket
Armor · 35.4%

Shoes of Tenacity
Shoes · 25.3%

Smuggler Cape
Cape · 35.3%

Healing Potion
Potion · 41.4%

Stew
Food · 49.4%
- 4

Arclight Blasters
Ranged
Q
W
E
P
Win rate64.2%Fights: 1,293
- PvE: in 2 top Armory builds
- Strong control
- Slows
- Mobility
What most players use

Helmet of Valor
Head · 28%

Feyscale Robe
Armor · 32.1%

Sandals of Purity
Shoes · 29.9%

Martlock Cape
Cape · 24.8%

Resistance Potion
Potion · 33.8%

Stew
Food · 63%
- 5

Phantom Twinblade
Melee
Q
W
E
P
Win rate63.3%Fights: 3,740
- PvE: in 1 top Armory builds
- Strong control
- Active defenses
- Effect removal
What most players use

Helmet of Valor
Head · 15.4%

Mercenary Jacket
Armor · 19.6%

Sandals of Purity
Shoes · 19.3%

Avalonian Cape
Cape · 24%

Gigantify Potion
Potion · 30.1%

Stew
Food · 55.9%
- 6

Forgebark Staff
Ranged
Q
W
E
P
Win rate62.7%Fights: 570
- PvE: in 10 top Armory builds
- Strong control
- Mobility
- Healing and recovery
What most players use

Assassin Hood
Head · 24.8%

Cleric Robe
Armor · 27.8%

Mercenary Shoes
Shoes · 23.1%

Lymhurst Cape
Cape · 54.5%

Mistcaller
Off-hand · 38.8%

Gigantify Potion
Potion · 47%

Omelette
Food · 47.1%
- 7

Tombhammer
Melee
Q
W
E
P
Win rate62.3%Fights: 2,122
- Strong control
- Slows
- Mobility
What most players use

Cowl of Purity
Head · 12.6%

Soldier Armor
Armor · 29.7%

Hunter Shoes
Shoes · 15.4%

Smuggler Cape
Cape · 43%

Hellfire Potion
Potion · 57%

Stew
Food · 31.4%
- 8

Flamewalker Staff
Ranged
Q
W
E
P
Win rate61.9%Fights: 2,772
- Mobility
- Active defenses
- Immunities
What most players use

Helmet of Valor
Head · 22.1%

Cultist Robe
Armor · 26%

Shoes of Tenacity
Shoes · 27.6%

Smuggler Cape
Cape · 57.2%

Facebreaker
Off-hand · 43.1%

Healing Potion
Potion · 53%

Stew
Food · 29%
- 9

Lifecurse Staff
Ranged
Q
W
E
P
Win rate61.2%Fights: 1,956
- Strong control
- Slows
- Active defenses
What most players use

Assassin Hood
Head · 19.4%

Assassin Jacket
Armor · 26.1%

Soldier Boots
Shoes · 24.8%

Smuggler Cape
Cape · 33%

Mistcaller
Off-hand · 16.7%

Gigantify Potion
Potion · 34.2%

Stew
Food · 36.8%
- 10

Daybreaker
Melee
Q
W
E
P
Win rate60.3%Fights: 2,494
- PvE: in 1 top Armory builds
- Slows
- Mobility
- Healing and recovery
What most players use

Cultist Cowl
Head · 23.1%

Hellion Jacket
Armor · 19.9%

Stalker Shoes
Shoes · 12.1%

Smuggler Cape
Cape · 47.9%

Torch
Off-hand · 39.7%

Healing Potion
Potion · 41.7%

Stew
Food · 43.5%
How we choose
Sorted by win rate corrected for gear level (50% is expected). Only weapons with at least 300 fights are included, so the number is reliable.
We use a sample of kills and battles between players, collected several times a day. Each kill is worth one win, split among the builds that took part according to each one's damage and healing (so healers count too), and one loss for the build that died. The average across all builds is therefore 50%. Rankings use a smoothed win rate: builds with few fights are pulled towards 50% so they do not top the list by luck. We correct for gear level: players with better gear win more fights whatever the weapon. So each weapon, build and piece is compared with the others that had gear of the same level, and the win rate shown tells how much it wins above or below what is expected for that level (50% = as expected). We never use or store player or guild names, and kills are discarded once counted.