Meta Builds · Solo
The best performing builds on Europe over the last 7 days, computed from a sample of real fights between players.
Server
Open world
Instanced
Top builds
- 1

Hellspawn Staff
Win rate64.6% - 2

Trinity Spear
Win rate64.3% - 3

Heavy Crossbow
Win rate62.7% - 4

Forcepulse Bracers
Win rate62.0% - 5

Tombhammer
Win rate61.4% - 6

Daybreaker
Win rate61.2% - 7

Hellfire Hands
Win rate61.1% - 8

Phantom Twinblade
Win rate60.3% - 9

Infernal Staff
Win rate59.8% - 10

Rotcaller Staff
Win rate59.3% - 11

Lightcaller
Win rate59.2% - 12

Fists of Avalon
Win rate58.8%
Strongest full sets
- 1




Win rate83.0%Popularity23.8% - 2





Win rate77.4%Popularity10.6% - 3




Win rate75.7%Popularity6.3% - 4





Win rate75.6%Popularity6.9% - 5




Win rate72.7%Popularity5.7% - 6




Win rate70.7%Popularity3.9% - 7





Win rate70.1%Popularity3.6% - 8





Win rate69.5%Popularity5.5% - 9




Win rate69.5%Popularity15.1% - 10




Win rate68.4%Popularity6.8% - 11




Win rate67.9%Popularity9.2% - 12





Win rate67.9%Popularity4.6% - 13





Win rate67.8%Popularity9.5% - 14




Win rate67.8%Popularity8.7% - 15




Win rate67.7%Popularity4.9% - 16




Win rate67.1%Popularity31% - 17




Win rate66.8%Popularity7.6% - 18




Win rate65.8%Popularity5.3% - 19




Win rate65.5%Popularity3.5% - 20




Win rate65.0%Popularity4.3% - 21




Win rate64.9%Popularity5% - 22



Win rate64.7%Popularity6.7% - 23




Win rate64.6%Popularity3.2% - 24




Win rate64.5%Popularity5.8% - 25




Win rate64.1%Popularity6.5%
How we calculate
We use a sample of kills and battles between players, collected several times a day. Each kill is worth one win, split among the builds that took part according to each one's damage and healing (so healers count too), and one loss for the build that died. The average across all builds is therefore 50%. Rankings use a smoothed win rate: builds with few fights are pulled towards 50% so they do not top the list by luck. We correct for gear level: players with better gear win more fights whatever the weapon. So each weapon, build and piece is compared with the others that had gear of the same level, and the win rate shown tells how much it wins above or below what is expected for that level (50% = as expected). We never use or store player or guild names, and kills are discarded once counted.