Meta Builds · ZvZ
The best performing builds on Europe over the last 7 days, computed from a sample of real fights between players.
Server
Open world
Instanced
Top builds
- 1

Hallowfall
Win rate85.9% - 2

Nature Staff
Win rate85.0% - 3

Redemption Staff
Win rate79.0% - 4

Blight Staff
Win rate78.0% - 5

Rampant Staff
Win rate77.2% - 6

Energy Shaper
Win rate75.7% - 7

Exalted Staff
Win rate71.1% - 8

Wild Staff
Win rate70.2% - 9

Fallen Staff
Win rate66.1% - 10

Brimstone Staff
Win rate63.4% - 11

Witchwork Staff
Win rate57.7% - 12

Lifetouch Staff
Win rate56.7%
Strongest full sets
- 1




Win rate94.4%Popularity30.2% - 2HallowfallSupport





Win rate77.1%Popularity7.1% - 3Fallen StaffSupport




Win rate73.0%Popularity44.4% - 4HallowfallSupport





Win rate72.8%Popularity5.2% - 5Redemption StaffSupport




Win rate72.4%Popularity6.7% - 6Rampant StaffSupport




Win rate72.3%Popularity43.4% - 7Nature StaffSupport





Win rate71.5%Popularity17.9% - 8Blight StaffSupport




Win rate71.1%Popularity14.2% - 9HallowfallSupport





Win rate69.9%Popularity4.4% - 10Redemption StaffSupport




Win rate66.7%Popularity8.2% - 11Exalted StaffSupport




Win rate66.4%Popularity38.4% - 12HallowfallSupport





Win rate66.3%Popularity5.6% - 13Nature StaffSupport





Win rate64.7%Popularity8.7% - 14HallowfallSupport





Win rate63.6%Popularity1.9% - 15HallowfallSupport





Win rate61.1%Popularity2.8% - 16





Win rate60.4%Popularity38.5% - 17HallowfallSupport





Win rate55.0%Popularity2.9% - 18




Win rate41.1%Popularity23.1% - 19




Win rate32.0%Popularity36.4%
How we calculate
We use a sample of kills and battles between players, collected several times a day. Each kill is worth one win, split among the builds that took part according to each one's damage and healing (so healers count too), and one loss for the build that died. The average across all builds is therefore 50%. Rankings use a smoothed win rate: builds with few fights are pulled towards 50% so they do not top the list by luck. We correct for gear level: players with better gear win more fights whatever the weapon. So each weapon, build and piece is compared with the others that had gear of the same level, and the win rate shown tells how much it wins above or below what is expected for that level (50% = as expected). We never use or store player or guild names, and kills are discarded once counted.