Meta Builds · ZvZ
The best performing builds on Americas over the last 7 days, computed from a sample of real fights between players.
Server
Open world
Instanced
Top builds
- 1

Rampant Staff
Win rate89.0% - 2

Nature Staff
Win rate87.0% - 3

Blight Staff
Win rate85.4% - 4

Hallowfall
Win rate85.0% - 5

Wild Staff
Win rate82.0% - 6

Redemption Staff
Win rate82.0% - 7

Great Nature Staff
Win rate76.8% - 8

Exalted Staff
Win rate74.3% - 9

Fallen Staff
Win rate71.9% - 10

Great Holy Staff
Win rate69.4% - 11

Forgebark Staff
Win rate66.0% - 12

Holy Staff
Win rate64.0%
Strongest full sets
- 1Rampant StaffSupport




Win rate83.6%Popularity19% - 2Nature StaffSupport





Win rate82.5%Popularity14.1% - 3Rampant StaffSupport




Win rate82.4%Popularity8% - 4Nature StaffSupport





Win rate81.9%Popularity15.2% - 5Redemption StaffSupport




Win rate81.8%Popularity2.5% - 6Wild StaffSupport




Win rate81.1%Popularity15.1% - 7Nature StaffSupport





Win rate80.6%Popularity1.7% - 8Rampant StaffSupport




Win rate80.5%Popularity8.5% - 9Blight StaffSupport




Win rate79.2%Popularity5.8% - 10Blight StaffSupport




Win rate79.2%Popularity4.3% - 11HallowfallSupport





Win rate78.9%Popularity2.7% - 12HallowfallSupport





Win rate78.6%Popularity2.2% - 13HallowfallSupport





Win rate78.0%Popularity2.1% - 14Redemption StaffSupport




Win rate77.8%Popularity6.1% - 15HallowfallSupport





Win rate77.0%Popularity0.5% - 16HallowfallSupport





Win rate76.5%Popularity1.3% - 17Blight StaffSupport




Win rate76.1%Popularity4% - 18Nature StaffSupport





Win rate75.3%Popularity6% - 19HallowfallSupport





Win rate75.1%Popularity1.8% - 20HallowfallSupport





Win rate74.9%Popularity1.7% - 21Nature StaffSupport





Win rate74.7%Popularity4.2% - 22Exalted StaffSupport




Win rate74.7%Popularity15.9% - 23HallowfallSupport





Win rate74.6%Popularity1.7% - 24Rampant StaffSupport




Win rate74.4%Popularity3.9% - 25Blight StaffSupport




Win rate74.2%Popularity2.7%
How we calculate
We use a sample of kills and battles between players, collected several times a day. Each kill is worth one win, split among the builds that took part according to each one's damage and healing (so healers count too), and one loss for the build that died. The average across all builds is therefore 50%. Rankings use a smoothed win rate: builds with few fights are pulled towards 50% so they do not top the list by luck. We correct for gear level: players with better gear win more fights whatever the weapon. So each weapon, build and piece is compared with the others that had gear of the same level, and the win rate shown tells how much it wins above or below what is expected for that level (50% = as expected). We never use or store player or guild names, and kills are discarded once counted.